Question to the people who dont play PoE but post around here?

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lolbam wrote:
are you guys d3 trolls or somthing?

i see alot of people around here who havent played in 3-4 months post here every day saying how good or bad PoE is

if you dont play anymore why would you think anyone would care what you say?

thanks




Yeah, I noticed that too. People are creating spam threads that they leave poe because they died on invasion. I've never seen so much hate against game. The funny fact is that lot of this come from players who play invasion then die, probably like noobs and cant face the fact that they lost character.

This is pathethic. Game is free, nobody forces them to play it. Still they are enough frustrated to create 1000 threads about crying how hard is invasion.

Two choices. They are angry fucking no-life nerds or trolls maybe hired by blizzard.


I just dont get it. You dont like free then go play something else instead of wasting time and spamming threads. Go cry to mommy that your character died.
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Mivo wrote:
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Worldbreaker wrote:
What else could you want?


What I would like is a greater sense of reward that stems from targeted effort.

[edited...removed content]

Then there is crafting. If you take trading for currency out of the equation, crafting is a gamble of a magnitude that causes immense frustration.


Why would someone assume removing trading in this discussion in conjunction with satisfaction with 'targeted effort'? If your targeted effort is efficiently crafting, then you are purposely shooting yourself in the foot and then unhappy with your ability to run with said gunshot wound. I just don't get it.

People who represent this vocal minority are purposely missing the mark on how to get more from their efforts. I would almost equate this to a group of people who believe that using Magic, Rare and Unique items ruins their enjoyment of the game and that the game should be balanced around white object use only.

Like I said. I just don't get it.
Thanks for all the fish!
Last edited by Nubatron#4333 on Apr 17, 2014, 3:11:04 PM
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Nubatron wrote:
Like I said. I just don't get it.


There are more options than "extremely unpredictable" crafting and "extremely predictable" crafting. I want neither a possible range of 1-20,000+ orbs of fusing to 6L a chest nor one of 1-20.

A very simply approach would be for the probability of six-linking to increase depending on how many orbs have been used on the particular item. Or, in case of rolling mods, for the item level to determine not only the upper end of the mod pool, but also the lower end (that is, I don't want to get +1 light radius when I craft an ilvl 78 item, or +5 damage reflected).

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There are more options than "extremely unpredictable" crafting and "extremely predictable" crafting. I want neither a possible range of 1-20,000+ orbs of fusing to 6L a chest nor one of 1-20.

A very simply approach would be for the probability of six-linking to increase depending on how many orbs have been used on the particular item. Or, in case of rolling mods, for the item level to determine not only the upper end of the mod pool, but also the lower end (that is, I don't want to get +1 light radius when I craft an ilvl 78 item, or +5 damage reflected).


I do understand your statements and why you would feel that way (not nessarily agree, but see your point of view). Having a weighted value for higher mods (not necessarily dropping lower end mods but decreasing probability of getting +1 to light radius) is a reasonable suggestion. Should it be implemented, hard to say. It's not an easy thing to discuss such a thing in isolation because this is a delicate ecosystem of things with each change representing a ripple effect with possible unintended consequences. Although, your suggestion might remove the +1 to light radius....it may not remove that Light Radius is what you roll and instead you get +10000 (yes, the whole map is now lit..shame you can't zoom to see). That won't make people any happier....in fact that is like pouring salt into the wound and then pressing it in further with your thumb.

As for 6-Linking. It depends. I believe it has been stated that 6l is a luxury and not required to beat the game....which is true. Should 6L be the exception or the rule? I don't know. I have *never* owned a 6L outside of Tabula Rasa. It took me 400+ fusing to get a 5L death's oath. (I'm ok with that btw)



My question more revolved around the assumption of not trading. That is intentionally handicapping yourself, which is fine....until you start thinking the game should take that into consideration.
Thanks for all the fish!
Last edited by Nubatron#4333 on Apr 17, 2014, 4:30:01 PM
"
azoriuss wrote:
"
lolbam wrote:
are you guys d3 trolls or somthing?

i see alot of people around here who havent played in 3-4 months post here every day saying how good or bad PoE is

if you dont play anymore why would you think anyone would care what you say?

thanks




Yeah, I noticed that too. People are creating spam threads that they leave poe because they died on invasion. I've never seen so much hate against game. The funny fact is that lot of this come from players who play invasion then die, probably like noobs and cant face the fact that they lost character.

This is pathethic. Game is free, nobody forces them to play it. Still they are enough frustrated to create 1000 threads about crying how hard is invasion.

Two choices. They are angry fucking no-life nerds or trolls maybe hired by blizzard.


I just dont get it. You dont like free then go play something else instead of wasting time and spamming threads. Go cry to mommy that your character died.


If you don't like it, leave. Why come here and read spam you don't want to read?
I play but I never posted before. Ha!
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Voular wrote:
I play but I never posted before. Ha!

you lost forum virginity now :<
IGN: MsAnnoyance
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Worldbreaker wrote:
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glh5 wrote:
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Worldbreaker wrote:
What else could you want?


A HC game instead of EZ shit like this.


There are games the are built on the different definitions of hardcore, if this one doesn't fit your criteria, there are others out there that do.

This will never be Dark Souls or a competitive MOBA.


And again this apologizing for GGG's failure. We were promised a hardcore game and what we got was a casual scrub sim city theme park trade game.
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glh5 wrote:

And again this apologizing for GGG's failure. We were promised a hardcore game and what we got was a casual scrub sim city theme park trade game.


lol, I gotta admit, I've never thought to myself "Fuck, this game is just too sim-cityie." while playing PoE.

But yeah... It's hardcore in the traditional MMO sense of Time Spent = Level of Hardcore. And in theory, it's a theorycrafters wet dream, though there's very little chance of putting the theory into practice without also loving the trade sim and having no external responsibilities so that you can focus on your trades, which goes back to it being hardcore because of time spent. I wouldn't feel proud of any PoE accomplishment, though. Certainly wouldn't have the joy of, say, joining the Dark Wraiths at SL1 in DaS. Or unlocking the Selene in Einhander. That sorta stuff strikes me more as hardcore.
No. Calm down. Learn to enjoy losing.
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Mivo wrote:
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Worldbreaker wrote:
What else could you want?


I can only answer this in a bit of a vague, subjective way:

What I would like is a greater sense of reward that stems from targeted effort.

Okay, what does that even mean? I'll try and explain. I like having tangible, smaller objectives that I can work toward to and that are realistically achievable. For example, in D2, if I wanted unique X, I knew which bosses or zones had a "good" chance to drop it, and I could do "focused farming" for the specific item. I didn't always get it, let alone fast, but I knew I was in the right place. In PoE, my two choices are: maps for XP, Piety (or Dominus if a build handles him well) for wealth. That's it. There is really no focus, because the loot tables are so vast and disorganized.

...

This sounds more negative than I want it to, and maybe it's all just jumbled thoughts. Like I said, I don't "hate" the game or think it's a bad game. It's just ... that it could be so much more, you know?


Agreed ^

Here's a thread I made about crafting: [Discussion] Do we need more-focused crafting in PoE?
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