Is GGG getting a pass on development issues? If so is that fair?

"
Lord_Kamster wrote:
I would not trust GGG with a Path of Exile II. If they cannot listen to the community and fix at least a few of the core issues to make things *fun* on the first one, who's to say the second would be any better? It's not like we're even asking for anything crazy. Just for them to stop adding shit like the midnight shards, which one of the coders could fix during their bathroom break in ten minutes. Or to improve chances to socket/fuse things. Or to improve currency drop rates to enable crafting. Or to stop adding one-shot mechanics when the game is plagued with desync.

The main design of the game isn't gonna change at this point, but things could simply be improved tenfold just by modifying and balancing some numbers. They don't have to redesign everything from the ground up.

The problem with GGG is that when they decide something, they don't go back. So they decided that their game would basically be RNG simulator on steroids. And that's what they made. They decided that economy would be just as important (if not more so) than gameplay. And that atmosphere would be more important than frame rate. And that's what they did.
Would they change any of these "features" if PoE II was made? Maybe not. But maybe they would.

And even if they didn't, they would at least fix some of the fundamentally broken mechanics of the game (such as alt+f4 being allowed, which is why one-shot mechanics exist, or their network model, which is the reason behind desync), which if they did now would be useless considering that it would just not gather enough attention for people to give them a second chance. But if a new game came out? I'm sure that would be different.

What I'm trying to say is, I just don't see how they could possibly fix the game (and dwindling player base) without remaking it from scratch.
"Of course we balance knowing players will Alt-F4 out of there."
- Qarl
Why would they care?

And that's an honest question.

I have seen many people come, donate, then experience the end-game and realise how the pyramid works and quit.

But should GGG really care about this trend? As long as there is a "donate" part, they are able to continue developing. I imagine it actually helps them with server stress if people leave after they donated, making it also cost effecient.

And every four months, everybody gets to put on his pink glasses again and enjoy, maybe even donate again :'), to eventually just leave again.

I see no issue with this, pretty sure GGG doesn't either.

And how do you give the product developers a "pass" sort of speak? You are utilizing there product, they need nothing from you but $$$.

Give opinion's? Why not, if valid they might even be considered.
Give new content idea's = same storry.

But a free pass? For what? For you to utilize there product?. . .lel. . .

Either donate or do not, but don't expect the wrong things from a donation.

(i am not stating PoE has no issue's btw, my point is just, why should ggg care about some of these issue's? Most of them become anoying once you reach endgame and have already donated, so they drive you away from the game at that stage. Bad luck bro, you already donated and GGG needs nothing else from you.

take desync, anoying in normal, but due to damage scalling and item design, hardly a game-breaking tread and then. . . you enter maps and mercilles difficulty, at that stage desync gets a whole other meaning for your playstyle

more examples like this exist, but really i don't feel like bringing them up, anybody with enough experience in this game knows them)

TL;DR Developers dont need a pass to shit in the path way. You simply need to walk true the shit if so desired or GTFO (but donate before you do plox)

Peace
-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Worldbreaker wrote:


Way to take my post out of context. At no point did I say it was excusable, it isn't.

A good example of what I was talking about:

3 games I enjoyed for YEARS had glaring problems but got free passes on issues because the rest of the game was great. The issues were beat to death in their forums.

Command and Conquer: Zero Hour, the 1.04 version was the final update to the best balanced RTS of all time. Shortly after this update a map hack was released that removed fog of war and revealed invisible units. The cheat was undetectable and chat was then unmoderated so people spammed the cheat right in the game rendering 1/9 factions useless and many units and abilities of others useless.

Counter Strike: Source , had desync at release, still has it. One of the most played games on steam has it, everyone dealt with it. Google hit boxes.

Battleforge, my only and last tcg, loved the game, had many bugs and exploits people dealt with, they released a failed expansion that required players to own two of the same card x 4 to upgrade.

So yeah it wasn't an excuse, I just said every game has flaws. You used a big enough bait. So edgy!



Desync in CS:S and CS:Go is still nowhere near as bad as it is in Path of Exile.


And yes, your post basically said desync in its current state is excusable. It's basically heavily implied within your post.
"
DarthSki44 wrote:


I've never heard a developer saying "we know it's an issue, but it may be years before its resolved."


Yup, the most we ever get from companies is "We know it's an issue" and then they never resolve it. I see that A LOT...

Anyways, until Blizzard puts PvP into D3 I'll give PoE a pass on anything. At least they didn't lie to us on the box ;-)
A lot of people with a hostile, aggressive and "defensive" attitude in this Thread - Dares one enter?

TBH Good OP, good questions, some quality answers in the thread and my very short answer is; Yes they are, and no it's not.

*EXAMPLE>>>>>>>>* Diablo 3/Blizzard recieved massive shitstorms, they changed shit.

This happened in a shorter time period than it did (does) for PoE/GGG.
Poe/GGG gets the same feedback about the same things now as they did >years< ago.

What actually stinks is the lack of information from GGG. Answers that's disturbingly Platitude by nature generates nothing but more questions and topics. Stupid, really.

(I'm stingy, i died for the 9th time in Invasion. 7th time due to 1-shot mechanics or desync.......)
https://www.pathofexile.com/forum/view-thread/1552460 - my drop solution
Specs: CPU - i5 9600k, geforce 2060, 32 gb ram, ssd, 2133/2333 mz.-----
EXILES EVERYWHERE, PLEASE?!?!?!
"
allbusiness wrote:



Desync in CS:S and CS:Go is still nowhere near as bad as it is in Path of Exile.


And yes, your post basically said desync in its current state is excusable. It's basically heavily implied within your post.


Put myself in your position, I can see how you could interpret that to me saying it's excusable, for the record it isn't.

Here is a list of things I find inexcusable:

RNG gated end game - I could see maps being gated by RNG only if there was an efficient way to level alongside them with maps offering increased loot drops for the extra challenge/tedious nature.

Skill effects plastering the screen

Trading, but not for reasons most do. If you trade, you have a hard time finding upgrades, if you don't it puts you far behind others. Yet trading is the only way to craft/gamble. Trading to "craft" is my issue, they basically are two opposites.. People that don't trade will have a hard time crafting, people that do trade can craft WTF? People that want to craft don't want to fucking trade!!!!

Crafting, see trading above...

Desync isn't as big to me now, I know how to react, use skills wiser and no longer play hardcore due to it. I was top 10 in the closed beta hardcore ladder. Desync is the only reason I don't play it anymore, even using the above its too much to risk over a reoccurring problem I have no control over, THAT is inexcusable.
"
Worldbreaker wrote:
"
allbusiness wrote:



Desync in CS:S and CS:Go is still nowhere near as bad as it is in Path of Exile.


And yes, your post basically said desync in its current state is excusable. It's basically heavily implied within your post.


Put myself in your position, I can see how you could interpret that to me saying it's excusable, for the record it isn't.

Here is a list of things I find inexcusable:

RNG gated end game - I could see maps being gated by RNG only if there was an efficient way to level alongside them with maps offering increased loot drops for the extra challenge/tedious nature.

Skill effects plastering the screen

Trading, but not for reasons most do. If you trade, you have a hard time finding upgrades, if you don't it puts you far behind others. Yet trading is the only way to craft/gamble. Trading to "craft" is my issue, they basically are two opposites.. People that don't trade will have a hard time crafting, people that do trade can craft WTF? People that want to craft don't want to fucking trade!!!!

Crafting, see trading above...

Desync isn't as big to me now, I know how to react, use skills wiser and no longer play hardcore due to it. I was top 10 in the closed beta hardcore ladder. Desync is the only reason I don't play it anymore, even using the above its too much to risk over a reoccurring problem I have no control over, THAT is inexcusable.


I guess my point is, and I mentioned it in the OP, that if there are significant issues (which I believe there are quite a few)... How is it that GGG for the most part gets a pretty big pass from the player base?

Quite frankly most honest questions related to what I was originally asking about get treated with a fair amount of hostility. The first post after my OP is a good example. Also GGG hasn't taken any real accountability, which is ironic when you see the extreme measures Jonathan goes to on incident reports, and sends decent questions with valid concerns out of General Discussion pretty quickly.

I mean really, how can anything you say not be "Feedback"?? lel

Anyways I feel like GGG is taking a very loyal & patient playerbase for granted. We are not dumb, and we won't just "forget" about a lot of these issues. I would guess many players, just decide to leave, without making a thread like I did. And the only reason I did, is because I care, if that is worth anything.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Apr 3, 2014, 1:54:22 PM
"
StinkFinger wrote:

Nothing... It's the same shitty desync as it was 3+ years ago.

People saying otherwise are lying, downright delusional, or trying to justify all the money they spent on their pretty Supporter Titles...

Oh I'm wrong... I forgot they took out /oos because people were spamming it, but then they re-enabled it with a timer because everyone including delusional apologists bitched.

I also remember people praising GGG for that... ROFL


You shouldn't speak for other people when you have no idea what you're talking about.

"
Cergic wrote:

What actually stinks is the lack of information from GGG. Answers that's disturbingly Platitude by nature generates nothing but more questions and topics. Stupid, really.


This is something I kinda agree on. I would like a bit more transparency, and I have been pushing for it for a while. Even if there are no ground shaking new developments, assurances that key issues are being worked on would ease a lot of players minds. I mean, I think most players get that these are difficult issues, but not aggressively stating that large issues players have are high priorities gives off the wrong impression. For a lot of people, I think, they may feel ignored. They aren't, but without assurances that large issues are still a major focus for the development team, who can blame them for feeling that way?
"I would have listened... I would have understood!" - Scion

Have you removed Asus ROG/GameFirst yet?
Last edited by MaxTheLimit#1114 on Apr 3, 2014, 2:47:50 PM
"
MaxTheLimit wrote:
assurances that key issues are being worked on would ease a lot of players minds.

It wouldn't. They have been saying that desync is being "worked on" for the longest time and we haven't seen a single noticeable change so far. Saying that issues are being worked on and then doing nothing to fix them would only lead to the frustration of even more players.
"Of course we balance knowing players will Alt-F4 out of there."
- Qarl
"
MaxTheLimit wrote:
Even if there are no ground shaking new developments, assurances that key issues are being worked on would ease a lot of players minds.


Hell, I'd give a lot even for "yes, we think this is an issue, we'll get around to it some day" and "no, we don't find this a big issue, don't hold your breath". We sometimes get personal views of some of the more forum-active devs, but an official stance of the office on a couple of more glaring things would be much nicer.

Of course, I'd like them to be as honest as possible about it.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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Last edited by raics#7540 on Apr 3, 2014, 3:08:03 PM

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