Is GGG getting a pass on development issues? If so is that fair?

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Xavderion wrote:

I hope not. They get a pass from me but certainly not from other people who have bigger problems due to whatever reason (like playing on an old laptop etc).


Or a 2012 laptop.

Just stop with your bullshit about machines, you're embarrassing yourself, once again.
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DarthSki44 wrote:
Thanks for your input Max. I don't think we are too far off in thinking actually. You are just leaning more optimistic, while i'm slightly more cynical.

GGG is usually pretty open, and the takes accountability for what happens. I think that the detailed downtime incident reports from Jonathan like I mentioned are a great example. Their silence on some significant tech issues is so glaringly loud.

Ultimately we haven't heard a thing on desync and graphical optimization in well over 6 months. What if this entire league goes by in a similar fashion? Another 6 months? 12 months? At some point, saying nothing, and doing nothing, is the same as well.... doing nothing


You should be more of an optimist, like me. :)

I agree, initially there was more coming from the GGG team about these issues. I do think there should be updates an information and status updates on it. For the graphical issues, from what I've seen in the past, GGG seems to go for larger more noticeable changes. I'm hoping that there has been replacement(s) to the lost manpower in that department, and we will see a large-ish up date with drastic changes.

For desync, I'm betting it is more of a gradual thing like it was in the early CB. There are a lot of odd sync issues from then that don't happen anymore, that I can't even recall the exact time they stopped happening. However if slow improvements are made, or going to be made, I think the more said by GGG the better. When they talk about the issue, people respond. The more people respond to attempts at making their experience better, the more information GGG has to improve the situation.

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b15h09 wrote:

That wouldn't make much sense to me as a cost/benefit analysis. You only have one chance to make a first impression, and issues like this have likely already driven away those who it bother that badly. The game is released, it got it's big initial influx of players. Had it been fixed before that, I think a healthy investment to correct the issue would have been fairly impactful. As it stands, to fix it would make those who are still playing happy, but I'm not sure that 'not' fixing it would exactly drive them away.


That's a pretty valid point. Though I do wonder if not fixing the problem would wear on those who haven't seen it as being as an important issue. Not that they are waiting for it to improve, but more they may slowly get tired of it. Also, I wouldn't underestimate the draw the game may have if it started to become clear desync was becoming less of an issue. Can those unhappy about it be won back? I dunno, but it would be nice to not have so much rage about it in the forums at least. :P
"I would have listened... I would have understood!" - Scion

Have you removed Asus ROG/GameFirst yet?
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tinko92 wrote:
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Real_Wolf wrote:
Spoiler
I see many people in this thread who are either purposely being ignorant, are unaware of things, or just crazy conspiracy theorists. Or perhaps they haven't been around long.


Desync itself is MUCH less of an issue than it was back when I started. I remember using whirling blades when I first started. I couldn't use it in ledge, with no other things nearby, without having huge issues.

There have been multiple posts by dev's in announcements even that it has been improved. A lot of the improvements are very small incremental things, not groundbreaking amazing changes.

And there is always the fact they KNOW it exists. Even the resync code has been modified since it originally came out because it wasn't helping the situation the way they were hoping it was. They even said the resync wasn't there to "fix" it but rather to help it while it was being improved.


The fact they don't announce these things anymore is because if they said they have improved the sync slightly, it would be filled with all the rabid people who posted after my post, and you will see them all post after this post aswell. They would all be saying it was a lie, or that desync was worse, or any other stupid thoughts they can think up.



So I can say 100% personally the desync has decreased in its severity since I started in CB. I can also say 100% that they have made mention of improvements being made, it isn't a daily or weekly or even monthly mention though, but they were there. Putting two and two together, either we believe the Dev's when they say they know it is an issue, that it is being worked on, that it isn't a simple thing, and that it has improved.


Or we throw that all out the window and go with crazy conspiracy theories, despite GGG being a very open company compared with 99% of other companies out there


Speak for yourself.

If I started playing PoE now or few months earlier, I would definitely uninstall it after 3-4 hours of playing.
I've rerolled 2 new characters since January, and the leveling was so frustrating that I couldn't believe my eyes.
Played with Cleave on the first one, and Dual Strike on the second one in Ambush.

From my experience, desync got a lot worse than before, because, read my first sentence.


Not to mention they ADDED skills later which perform much worse. Cyclone and Multistrike are excellent examples.

I think Wolf and I are playing different games if he thinks desync has gotten a lot better since closed beta. That being said, what is with GGG's silence on the matter? I find it very interesting.

In my experience GGG has been pretty open, and savvy, with the player base. Their silence speaks louder to me than anything else. I'm leaning towards my original thought that they are just going to "wait us out". Sure some players will leave that hate the problems, while clearly they think they can make it up with new people and new content that don't seem to experience tech concerns as much, or understand what is going on. It is a gamble...

That being said turning a blind eye is unfortunate. They know desync exits. There is a damn manifesto on it. They know the performance issues with some skills and weather/zone effects. I don't think its crazy to have a plan and share it with the community. I think it would be received much better than saying nothing and just alienating a large segment of the playerbase that has been with you a decent amount of time.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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tinko92 wrote:
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Xavderion wrote:

I hope not. They get a pass from me but certainly not from other people who have bigger problems due to whatever reason (like playing on an old laptop etc).


Or a 2012 laptop.

Just stop with your bullshit about machines, you're embarrassing yourself, once again.


Why so butthurt? The year doesn't mean much, it's a difference if you bought a 200 dollar or a 2000 dollar laptop in 2012 :) Maybe post your specs?
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Xavderion wrote:
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tinko92 wrote:
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Xavderion wrote:

I hope not. They get a pass from me but certainly not from other people who have bigger problems due to whatever reason (like playing on an old laptop etc).


Or a 2012 laptop.

Just stop with your bullshit about machines, you're embarrassing yourself, once again.


Why so butthurt? The year doesn't mean much, it's a difference if you bought a 200 dollar or a 2000 dollar laptop in 2012 :) Maybe post your specs?


A6 quad core 1.5 with turbo to 2.4 GHz
4 GB RAM
Radeon 7670M

Currently playing D3 RoS on high settings without any sort of FPS drops.
However, when I'm in a party with wizards and all the shiny crap skills, I have to lower it down to medium. Sometimes the lower particle effects option does the trick.

Horrible party lag with an average of 10 FPS when Texture Quality set on 4.
Often FPS drops to single digits while playing solo, this started out after SOTV.

Started playing PoE on max settings without any sort of lag until couple of patches before release.


EDIT:
I'm not butthurt, do you know what butthurt means? How can I "look" butthurt with the post I've wrote?
I'm just sick of your same old bullshit about weak specs.

EDIT 2:
Funny how you bring up "old" and then say the year doesn't mean much. Which is true, and just proves how stupid I am to fall for your idiotic trolling.
Last edited by tinko92#6447 on Apr 3, 2014, 6:05:13 PM
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DarthSki44 wrote:
Not to mention they ADDED skills later which perform much worse. Cyclone and Multistrike are excellent examples.


Along with some others, yeah. I'm all for introducing new skills to the game, but they shouldn't exacerbate existing issues. Though, with the sheer volume of skills now in the game, and the new supports constantly flowing in, I think it is becoming a huge job to predict all the different combinations players are going to use.

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DarthSki44 wrote:
I think Wolf and I are playing different games if he thinks desync has gotten a lot better since closed beta. That being said, what is with GGG's silence on the matter? I find it very interesting.


I dunno, my experience has seen drastic improvements from the early cb. However, these days, issues seem to be with the behavior of skills. I remember the oddest thing when it came to enemies navigating an area, and how the game predicted your location. For me it is better, but the issues I do see are quite different than they used to be.

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DarthSki44 wrote:
In my experience GGG has been pretty open, and savvy, with the player base. Their silence speaks louder to me than anything else. I'm leaning towards my original thought that they are just going to "wait us out". Sure some players will leave that hate the problems, while clearly they think they can make it up with new people and new content that don't seem to experience tech concerns as much, or understand what is going on. It is a gamble...

That being said turning a blind eye is unfortunate. They know desync exits. There is a damn manifesto on it. They know the performance issues with some skills and weather/zone effects. I don't think its crazy to have a plan and share it with the community. I think it would be received much better than saying nothing and just alienating a large segment of the playerbase that has been with you a decent amount of time.


I think patience is what is required. Like it or not, the past months have been huge for PoE, and GGG. The 'full release' and the SotV update weren't really THAT far apart. I don't know, but I would bet that the GGG offices are busier than a bee hive. Maybe they are stretching themselves thin just managing the size of the game and the community now. Sure, the staffing has grown, but I doubt they are going to kneed jerk and over staff either. I would like more information, but I'd also rather see as much work put towards such things as possible. With a small company, writing up detailed reports and readying them for public release takes time. I think it is worth it, but if they are waiting until they have the right amount of information to give, I guess that is their decision. We are a ways into this new league, and full release is in the past. I'd hope for an update soon, if my guesses about workload are correct...guesses being a key word there...
"I would have listened... I would have understood!" - Scion

Have you removed Asus ROG/GameFirst yet?
"
tinko92 wrote:

A6 quad core 1.5 with turbo to 2.4 GHz
4 GB RAM
Radeon 7670M

Currently playing D3 RoS on high settings without any sort of FPS drops.
However, when I'm in a party with wizards and all the shiny crap skills, I have to lower it down to medium. Sometimes the lower particle effects option does the trick.

Horrible party lag with an average of 10 FPS when Texture Quality set on 4.
Often FPS drops to single digits while playing solo, this started out after SOTV.

Started playing PoE on max settings without any sort of lag until couple of patches before release.


EDIT:
I'm not butthurt, do you know what butthurt means? How can I "look" butthurt with the post I've wrote?
I'm just sick of your same old bullshit about weak specs.


Well, that graphics card is super weak. Just to put it into perspective, my three year old GTX 560Ti is four times faster. My one year old Radeon 7970 is like nine times faster. Should PoE run at least on low settings with your spec? Of course. But it's poorly optimized for Radeon cards so yeah. Comparing it to RoS where a) Blizzard is a master of engine optimization and b) the textures in RoS look like crap from 2004 doesn't really help.

EDIT: With old I meant the age of the chip. Your 7670M is effectively 3 years old and even back then it was a low-end card.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
Last edited by Xavderion#3432 on Apr 3, 2014, 6:14:06 PM
Though tinko is being a bit of an arse all over the place, he is bringing up something legitimate here.
I'm betting on his system, most of the game plays fine. The problem comes under certain situations where his fps drop dramatically. While it is an underpowered GPU, such variance in performance should be limited. If you can run at hundreds of fps for most of the game, you shouldn't have whole sections, or situations where your fps isn't in a playable range. It seems to impact a few people pretty severely.

His system is similar to my laptop in general performance, but I don't have problems in parties, or with a buttload of skills going off. I bet our peak fps in general areas are the same, but I don't have those crazy dips he has. Whether it is driver related or not, I think it is something optimization should be able to improve...
"I would have listened... I would have understood!" - Scion

Have you removed Asus ROG/GameFirst yet?
Most of the people on this forum have been around since beta, when every single criticism could be countered with "you're playing a beta." For whatever reason those people are still in that mind set even the game has been fully released, just using a different reason now.
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Xavderion wrote:

Well, that graphics card is super weak. Just to put it into perspective, my three year old GTX 560Ti is four times faster. My one year old Radeon 7970 is like nine times faster. Should PoE run at least on low settings with your spec? Of course. But it's poorly optimized for Radeon cards so yeah. Comparing it to RoS where a) Blizzard is a master of engine optimization and b) the textures in RoS look like crap from 2004 doesn't really help.

EDIT: With old I meant the age of the chip. Your 7670M is effectively 3 years old and even back then it was a low-end card.


Super weak, of course. Man, the things that come out from yours posts...

I've just said how my GPU performed when I started playing PoE, how it performs on D3 (it's not on low without lag, it's not on medium, it's on high). Playing SC2 on medium.
Should I even continue on showing what that "super weak" GPU is capable of... you're really embarrassing yourself, and you just can't seem to have enough of it.

You should just say this:
"Should PoE run at least on low settings with your spec? Of course. But it's poorly optimized for Radeon cards so yeah."
By the way, I hope that by "run" you mean without any sort of lag.

My "super weak" GPU has never had any issue before (I don't play ARMA 2 and that kind of shit), more demanding games are being run on medium mostly.

Yet Texture Quality 4 (and I've tested it on 8, no difference other than horrible look, yes, even more horrible than 4) cannot give me fluid gameplay.

By the way, on TQ 4 the game looks like it's from 90's, but yeah, D3 texture sucks.

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