Is GGG getting a pass on development issues? If so is that fair?

a divided playerbase leads to a snowball of people quitting as they have less and less people to play with

GGG is terrified of this.

furthermore, a huge portion of the community would feel betrayed.

trust me, it's not happening.

60k concurrent users peak is not enough to divide. it's peas.

Friends lists all over would suggest the snowball has already occurred, I'd think. No sense being terrified of the past.



No. Calm down. Learn to enjoy losing.
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DarthSki44 wrote:
I've never heard a developer saying "we know it's an issue, but it may be years before its resolved." It's pretty fascinating, you would think the players would lose their minds, but no so. For the most part the response is pretty meh, when I would think it's pitchfork time.
It's never pitchfork time. Nothing a game developer could possibly due, in the area of game development, is worthy of that level of indignation.

I'm not saying you can't react. I'm just saying the whole forum riot concept helps nothing and hurts everyone. It's a shame if/when it occurs. If you think something is wrong, say so. If you dislike things so much you want to stop supporting or playing the game, that's your right. But for fuck's sake, do it with dignity and respect.
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DarthSki44 wrote:
The first issue is around Desync. Certainly not a new topic, and it has been beaten to death. What I would really like to know, and more importantly, if the playerbase is literally OK with nothing been done at all?
I'm not. If you ask me for some cons for PoE, desync and the amazing amount of development time during which its persisted is jumping straight to #1.

When it comes to graphics issues, I don't feel quite as passionately, as this is more within the player's control, but I still agree it's an important subject. Should GGG expect you to have a top-of-the-line video card?

I think at a minimum GGG should work to ensure that its hardware requirements are kept up to date, and that the game performs smoothly when those requirements are met. For reference, the current hardware requirements are:
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Path of Exile is designed to run on a huge variety of systems, from an everyday laptop to a top of the line gaming rig. Our detailed art is designed to not only look great, but also reveal additional detail as the resolution is increased to the maximum of 2560x1600.

At the moment, you will need a Graphics Card with Pixel Shader 3.0 or higher, and a CPU that supports SSE2. At least 2GB of RAM is recommended, and older Integrated Graphics Cards will not run well.
No mention is made of any kind of network requirement, which I feel is a grave omission. If a user meets the specifications for graphics and for networking (which, once created, might include stats which help one determine which internet providers and services one should pursue), then they should have smooth gameplay. If they don't meet the requirements (whatever they happen to be), then at least there's a standard for that, rather than the blanket excuses we get now.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 2, 2014, 5:08:35 PM
I know I have given GGG a pass and still do. But there are dents in it now that I cannot ignore any longer. The first real dent came when I read a statement that they do not want to give the option of turning the rain effects off because they felt it would take away too much of the atmosphere. This was followed by another statement that in regard to that they are very mindful of how the game looks to people watching streamers.

If I had been more critical my reaction to that would have been like this:

Spoiler
WHAT THE FUCKING FUCK?? ARE YOU NUTS!!??


But I wasn't, and still ain't, so my reaction was like this:

Spoiler
Seriously? Now, that's a bit odd ...


But it did put a dent in my perception of GGG and unless they see the error of their ways it's not going to go away.
Last edited by Jojas#5551 on Apr 2, 2014, 5:14:51 PM
The idea that you can't turn off rain because of streamers is fucking stupid. How does having FPS drops and shitty performance in groups look on stream?
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Veruski wrote:
a divided playerbase leads to a snowball of people quitting as they have less and less people to play with

GGG is terrified of this.

furthermore, a huge portion of the community would feel betrayed.

trust me, it's not happening.

60k concurrent users peak is not enough to divide. it's peas.


If you think 60k concurrent isn't enough players, you should try playing SWTOR.

I'll let you in on some of the fun that's going on over there: Bioware recently added 2 new huttball arenas and prior to that, some pvp 4v4 arenas.

Hilariously, pvp on every single server is such a tiny community that it's basically 1 guild running the entire show per server, with maybe 1 or 2 others competing back and forth to see which of them would get to be facerolled by the main guild that night. When any of those guilds aren't fully active on any given night, there is literally no arenas for that day due to lack of enough players to put together 2 teams of 4 players.

They have a PVP ratings system which is largely a joke because it's always the top guild farming the 2nd guild day in and day out. There's literally never anyone else even playing. The new huttball arenas they added? Well, there's generally enough randoms to have unrated 8v8 pvp going on all day on the two main pvp servers, but often times other servers can't even gather enough players in the queue to even try playing those new arenas.

Class balancing is nearly impossible to pull off, because there are so few people who actually know the ins and outs of their class playing the game today that you could literally just make up any shit build, hype it up on the forums and everyone will play it and call it the new fotm. There's so little knowledge in that community about classes that it's just not even relevant to bother with balancing. People are are calling hybrid builds that do 1/3rd the damage of a real build for almost no survivability increase "overpowered" because they simply don't have any knowledge or enough history to prove otherwise.

And 8v8 rated play? You might as well give up on that idea, it's a physical impossibility to get 16 rated-calibur players in the same queue at the same time.
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Apr 2, 2014, 7:59:09 PM
:P

This is one of those 50/50 type things for me

They aren't getting a free pass. They ARE working on these sort of issues, and from when I started both of the ones you list have been SIGNIFICANTLY improved.

That being said, I understand WHY they don't constantly tell us about it. I remember a thread asking for just further information for comfort, and it was essentially that any statement they ever make is always misconstrued, so rather than saying 'we slightly improved client prediction' then having a backlash ofp eople saying its not good enough they instead elected to stay quiet.


So there have been patches which probably changed things, but only slightly
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Real_Wolf wrote:
:P

This is one of those 50/50 type things for me

They aren't getting a free pass. They ARE working on these sort of issues, and from when I started both of the ones you list have been SIGNIFICANTLY improved.

That being said, I understand WHY they don't constantly tell us about it. I remember a thread asking for just further information for comfort, and it was essentially that any statement they ever make is always misconstrued, so rather than saying 'we slightly improved client prediction' then having a backlash ofp eople saying its not good enough they instead elected to stay quiet.


So there have been patches which probably changed things, but only slightly

I don't think anyone rational would have a problem with saying, "we slightly improved X." Them slightly improving the chances to get a 4l or 'slightly' (heh) increasing the size of maps were welcome changes. Those "slight" improvements to desync were also very welcome.

The problem is that whenever GGG makes a "slight" improvement to something they undermine their own improvement.

Sure, desync is better now than in CB. But now you also have a dozen different monster types that can deal thousands of points of spike damage in a split second. So if you don't happen to see them exactly where they need to be, you could well be ripped right then and there. So desync is better, but the consequences of even small desyncs are worse, and this exchange outpaces their improvement to the desync issue. One step forward, two steps back.

Sure, maps are now larger, but the chance of any individual monster dropping maps becomes so small that it's marginal now. Basically instead of needing to roll maze to try to ensure map drops, you have to roll for pack size now or else you're likely going to lose maps. Clearly GGG was so worried about the economy flooding with maps that they basically nerfed map drops to oblivion.

And that's what GGG doesn't understand. The economy will self-correct. The economy will almost always be fine. It's far more important that the individual player can achieve the gear he wants through simply playing the game. If there's maps falling from the sky and everyone has a ton of maps, you'll just see the price for maps go down. And that's fine. There's nothing wrong with having easier access to content.

GGG can't make an improvement without fucking it up. And yes, they get a pass for it too often.
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Deankar wrote:
They did not get a pass. The people who got fed up with it already quit. The Steam graph for example, as previously mentioned, shows the population has been steadily dropping ever since it got released on there. The only people remaining in the forums are those foolish enough to believe the game still has a chance (but are not currently playing it), and those who already put so much money and time into it that quitting would seem like a huge loss.

Eventually it'll get to a point where the devs realize that adding more content on top of a broken game doesn't fix it, but by then it'll be too late and most of the player base will have already quit. And since they're not willing to fix any of the issues because they are deemed too "radical", it seems to me that the only alternative is to learn from their mistakes and start working on a Path of Exile II.

I would not trust GGG with a Path of Exile II. If they cannot listen to the community and fix at least a few of the core issues to make things *fun* on the first one, who's to say the second would be any better? It's not like we're even asking for anything crazy. Just for them to stop adding shit like the midnight shards, which one of the coders could fix during their bathroom break in ten minutes. Or to improve chances to socket/fuse things. Or to improve currency drop rates to enable crafting. Or to stop adding one-shot mechanics when the game is plagued with desync.

The main design of the game isn't gonna change at this point, but things could simply be improved tenfold just by modifying and balancing some numbers. They don't have to redesign everything from the ground up.

And yes, GGG should not get a pass for being an indie team, especially not once they decided to go out of beta. The "thanks for your generous support"s may sound swell at first, but in the end we're just paid back with nerfs, more RNG, and no fixes to anything.
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CharanJaydemyr wrote:
Good post, Darthski. It raises a very important question and approaches it intelligently. Kudos.

I think the problem is the game should have stayed in closed beta a LOT longer and their priorities during beta closed were occasionally misguided.

Unfortunately, some of the problems that should have been addressed in beta (not desync, which is something I won't touch because quite honestly, I feel supremely unqualified to comment on it) were only noticed as problems after closed beta ended.

Open Beta was disastrous. It was overhyped, attracted entirely the wrong crowd compared to the sorts of people closed beta was gathering, and really illustrated what happens when you move too far from your vision. The massive population spike was almost all tourists rather than prospective residents. Tourists might add some quick cash to an economy but they're nothing on people who actually want to live somewhere.

Sadly, Release has shown little inclination to correct that course, which tells me that maybe what many of us CBers saw as GGG's vision for PoE was never actually correct to begin with. And I genuinely believe the game is more successful on its current course than what some CBers wanted, which would have been a much more insular and niche environment.

Probably the biggest indication of whether or not GGG is getting a pass here is the overall amount of cash made by the sets of supporter packs in relation to where the game stood when each set of packs was released:

--The CB packs made *serious* bank, despite the game being much less developed and polished -- that was the period when we all wanted to buy into the vision, to support it and to see what these indies from Kiwiland could really do.

-- The OB packs I suspected made less overall despite having more expensive tiers (1500 and 12.5k), because for a start they were truly voluntary -- no more key-buying there. Some of the problems of CB remained unresolved, and many of us saw that.

-- The Release packs almost certainly made a lot less than either the CB or the OB. Not only were they lacking serious firepower due to unique designs no longer being offered (they're STILL crazy backed up), but the portals/back attachments just couldn't stack up to awesome things like unique pets and weapon effects. I didn't get a sense of Release celebration from the Release packs. I got a sense of obligation on GGG's behalf. Yep, we're Released now. We have to do some support packs...

So while GGG are getting a pass on development issues, I am confident the dwindling enthusiasm for support packs reflects a certain wariness to buy into the dream now that everyone's awake.







Just to piggyback off of the supporter issue. I supported with the Conq pack because I finally could make a big contribution to a game and company I love. But like Charan stated, the flare was missing with no extra incentive aside from a shiny portal and backpack. I couldn't make a unique item or pet. So I may support in the future with some small packs, but I highly doubt I will donate large again until some big issues get fixed (if they can be).
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