Is GGG getting a pass on development issues? If so is that fair?

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Jiero wrote:
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Nicholas_Steel wrote:
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Legatus1982 wrote:
I'm curious as what part of desync has been addressed at all since the game was beta released, as your text implies something has been done at one point and I can't recall such an instance.

In Open Beta they made it resync when the client says your character is more then X distance away from where the server says your character was stunned. It's not a game changing improvement, I'll agree to that and I'll also agree it doesn't really resolve desync issues too. It improves a very narrow/specific situation though.



Maybe... but then they made places like act3x with narrow hallways, doors, hedgemaze, objects all over the ground and giving everything extremely fast movement. They made more and more mobs like the shield charge exile, leap slam exile, cyclone exile, summoner exile. Plus mobs like the devourers, avian wretch's, frogs, etc... take your pick here. For every tiny little step forward they made a giant sprint backward.

Same thing with graphics. One small change that maybe added a single digit number to their framerate... followed by shocked ground, blood rain, act3x rain, burning ground, corrupted areas, fracture, etc...

I don't think its quite a pass as much as I think that those who are left here are jaded and cynical and just no longer care at this point ( I know I've long stopped thinking they will fix any of the issues). The game launched to 60k people per day playing and now its a fraction of that with the average playtime of new people being at most a week (where in early beta we would be and be hooked enough to stay). Most people just walk back out the door without saying a single word to ggg anymore.




They also made numerous improvements to various skills that were causing stutter on demand and also skills that simply had a very laggy special effect when used. They also improved the performance impact of Auras by making shared instances of an auras effect use a simple basic effect (Then also made the host/source of an aura use a very crappy looking aura effect).
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Last edited by Nicholas_Steel#0509 on Apr 2, 2014, 3:54:25 PM
@OP

Perhaps one of the most relevant 'official' statement on desync is Rhys one here:

http://www.pathofexile.com/forum/view-thread/626664/page/120

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qwave has suggested a radical change to our core game systems. The concept is not impossible, I think, but it isn't really feasible. It's simply too big of a change. It also has some security concerns. But it was fun to think about and discuss.


I really think that the approach proposed in that thread is the only one that can seriously reduce sync problems.

Concerning graphics, you can set a variable on a configuration file text in PoE folder from 0 to 9. 0 is high quality texture, 1 is medium quality and so on up to 9=ugly quality. The Game GUI allow only to set 0 or 1, i do not know why (i hope they get some $$ from NVIDIA for this limitation).

With my previous old laptop, setting 2 or even 3 helped a little bit (higher number did not give noticeable improvements, but only poor quality). This was before the 'major' graphics update when GGG hired a guy who optimized textures. (about 7-9 month ago, i do not remember exactly).
Roma timezone (Italy)
They did not get a pass. The people who got fed up with it already quit. The Steam graph for example, as previously mentioned, shows the population has been steadily dropping ever since it got released on there. The only people remaining in the forums are those foolish enough to believe the game still has a chance (but are not currently playing it), and those who already put so much money and time into it that quitting would seem like a huge loss.

Eventually it'll get to a point where the devs realize that adding more content on top of a broken game doesn't fix it, but by then it'll be too late and most of the player base will have already quit. And since they're not willing to fix any of the issues because they are deemed too "radical", it seems to me that the only alternative is to learn from their mistakes and start working on a Path of Exile II.
"Of course we balance knowing players will Alt-F4 out of there."
- Qarl
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Deankar wrote:
And since they're not willing to fix any of the issues because they are deemed too "radical", it seems to me that the only alternative is to learn from their mistakes and start working on a Path of Exile II.


This really would be a great call. Even if they do get everything working smooth as butter in PoE, no one will care. It's a released game. Those who left aren't likely to come back. But, those same people may give PoE2 a chance, to see if they fixed the issues that drove them away in the original.
No. Calm down. Learn to enjoy losing.
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b15h09 wrote:
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Deankar wrote:
And since they're not willing to fix any of the issues because they are deemed too "radical", it seems to me that the only alternative is to learn from their mistakes and start working on a Path of Exile II.


This really would be a great call. Even if they do get everything working smooth as butter in PoE, no one will care. It's a released game. Those who left aren't likely to come back. But, those same people may give PoE2 a chance, to see if they fixed the issues that drove them away in the original.


Agree.
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tinko92 wrote:
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b15h09 wrote:
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Deankar wrote:
And since they're not willing to fix any of the issues because they are deemed too "radical", it seems to me that the only alternative is to learn from their mistakes and start working on a Path of Exile II.


This really would be a great call. Even if they do get everything working smooth as butter in PoE, no one will care. It's a released game. Those who left aren't likely to come back. But, those same people may give PoE2 a chance, to see if they fixed the issues that drove them away in the original.


Agree.


This seem like a pretty good solution, but again I don't know the cost or resources that would be involved in continuing to support PoE while PoE2 is in the dev stages. Would they be in the same boat with regards to manpower, cost, ect..
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
won't happen for the same reason a SFL won't happen

it would divide the community

all the people playing PoE who became super attached to their gear and characters would be flipping out etc etc
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Veruski wrote:
won't happen for the same reason a SFL won't happen

it would divide the community

all the people playing PoE who became super attached to their gear and characters would be flipping out etc etc


PoE is generating profit. No reason to just flip off the servers when it could help fund development of a better game. Let them continue to play. I'm pretty sure PoE is designed in a way that's scalable, so costs can be minimized in relation to playerbase.

As far as splitting the community, everyone thinks everyone else is an asshole anyway. Not sure there'd be a great loss there.
No. Calm down. Learn to enjoy losing.
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b15h09 wrote:
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Veruski wrote:
won't happen for the same reason a SFL won't happen

it would divide the community

all the people playing PoE who became super attached to their gear and characters would be flipping out etc etc


PoE is generating profit. No reason to just flip off the servers when it could help fund development of a better game. Let them continue to play. I'm pretty sure PoE is designed in a way that's scalable, so costs can be minimized in relation to playerbase.

As far as splitting the community, everyone thinks everyone else is an asshole anyway. Not sure there'd be a great loss there.


Would love to see this happening but considering they've talked about 10 acts in PoE I find it very unlikely unless they do a complete 180, and when has GGG ever done that about anything..
ign: ecogen
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ecogen wrote:
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b15h09 wrote:
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Veruski wrote:
won't happen for the same reason a SFL won't happen

it would divide the community

all the people playing PoE who became super attached to their gear and characters would be flipping out etc etc


PoE is generating profit. No reason to just flip off the servers when it could help fund development of a better game. Let them continue to play. I'm pretty sure PoE is designed in a way that's scalable, so costs can be minimized in relation to playerbase.

As far as splitting the community, everyone thinks everyone else is an asshole anyway. Not sure there'd be a great loss there.


Would love to see this happening but considering they've talked about 10 acts in PoE I find it very unlikely unless they do a complete 180, and when has GGG ever done that about anything..


True, but they also said an act roughly ever 9-12 months, and that window passed. 5 or so new areas, but by no means an Act. So we're not really talking about doing a 180 here. Just underdelivering.
No. Calm down. Learn to enjoy losing.

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