poe.xyz.is = The "auction house" that everyone thought we didn't need?

I read only the OP post, but if we allow no buyout I don't think the price checks on global are going to disappear at all, I'm not sure what the problem is exactly with allowing buyouts to be displayed (much like they are now)

Other than that I am quite agreeing with OP, withous xyz trading is just such a huge pain in the ass...
Currency drops are affected by being over-leveled? Wow, good to know, but also f-ing horrible since this feels to me like the final straw. I am always over-leveled because I try to keep trading to a bare minimum and aside from rare sessions with my brother, I always solo. I know GGG wants to encourage grouping but I remember when GGG had something called a design manifesto that stated that the game would be as viable solo as in groups. That document is of course long gone.

One of the reasons I have held off on any more micro-transactions lately is the constantly broken vague promises, including an improved trade system "coming soon." Like a mirage we never get to "soon." The only option we have now is third party sites tied to RMT, or extremely crude in game options that spike my blood pressure.

So I guess I would vote yes on an AH (particularly the silent version proposed by the OP) but damn, now that I know part of the reason I get excited when a simple Chaos drops is game design that punishes bad luck with worse luck, I'm thinking it's time to move on.

I am so glad I resisted the last two stash tab sales! I should be getting a new machine a couple of weeks, then I'm off to Grim Dawn (or anything else besides D3,if that's not to my liking) unless/until I see positive change in the patch notes.


TL;DR: Would someone please point me to details on how over-leveling affects drops and/or other interesting ARPGs out there?
"Sing while you may!" -Edward Ka-Spel
Last edited by tsalal#4030 on Mar 31, 2014, 6:18:30 PM
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tsalal wrote:
Currency drops are affected by being over-leveled? Wow, good to know, but also f-ing horrible since this feels to me like the final straw. I am always over-leveled because I try to keep trading to a bare minimum and aside from rare sessions with my brother, I always solo. I know GGG wants to encourage grouping but I remember when GGG had something called a design manifesto that stated that the game would be as viable solo as in groups. That document is of course long gone.

One of the reasons I have held off on any more micro-transactions lately is the constantly broken vague promises, including an improved trade system "coming soon." Like a mirage we never get to "soon." The only option we have now is third party sites tied to RMT, or extremely crude in game options that spike my blood pressure.

So I guess I would vote yes on an AH (particularly the silent version proposed by the OP) but damn, now that I know part of the reason I get excited when a simple Chaos drops is game design that punishes bad luck with worse luck, I'm thinking it's time to move on.

I am so glad I resisted the last two stash tab sales! I should be getting a new machine a couple of weeks, then I'm off to Grim Dawn (or anything else besides D3,if that's not to my liking) unless/until I see positive change in the patch notes.


TL;DR: Would someone please point me to details on how over-leveling affects drops and/or other interesting ARPGs out there?


you can read about it on the wiki, but as you will read, it doesn't really start making a huge affect on drops until you start getting 30+ levels over a zone

http://pathofexile.gamepedia.com/Drop_Rate
R.I.P. my beloved P.o.E.
Last edited by ampdecay#1924 on Mar 31, 2014, 6:27:25 PM
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Reinhart wrote:
"
vulcanfury12 wrote:
@finistre:
that just means you got lucky. Got to A3 merc at around level 55 (suicidal overconfidence in corrupted areas do great in keeping your level down) still with the Mightflay. Oh, and of those that you posted, with the exception of the Twilight blade and the claw, would mean that I would still end up using Mightflay for 20 or so levels. It either means that progression is at the mercy of the ALMIGHTY RNG or Mightflay really is just that good. But that's a discussion for another day.


Mightflay can get you through Merciless. Mightflay got you through merciless. So where is the problem?


The goal of PoE is finding good items. PoE is a loot finder. Yet, why would you even pick up items in the first place if for 1 chaos orb you blaze through all of cruel and merciless? That right there is the problem. In an established league you really could play like that. Not identify a single rare or blue item, just pick up all currency and buy your gear with that. Doesn't that sound wrong for a LOOT FINDER GAME?
I think that trade should be more easy, but less rewarding. Flippers are damaging the economy, and most of all we have very low drop rates because of flippers (and also because orbs are worth more when you have a good item to use the orb, but this is another subject...).

The auction house should be as automated as possible (for standard items like orbs i would prefer something like a stock exchange), and there are a lot of different ways to ensure that it is not rewarding, e.g.:

- Introduce some sort of taxes to put the item on sale, and maybe some little fee for bidding
- Hide other players bids
- Force the seller to sell the item (and you cannot get back an item put on sale)
- No b/o options
- Once the transaction has been done, put a delay on the transfer of items and/or orbs.
- etc...

Trade is fundamental in a complex game like PoE, since build diversity does not allow each of us to get each item we want. A 'cooperation between farmers' allows instead to enjoy our build even with a moderate droprate. However this has nothing to do with flipping: trade should be just a way to find a decent reward for a good item which could be used by someone else instead of trashed by Hargan.

Most of all, the trade system should be tuned in such a way that if you buy an item/orb, it is because you need it for playing, and not to sell for more.


"
rrtson wrote:
The drop rates should be tuned for a player who would never use the Auction House
This is not exact. The auction house should be tuned on drop rate, and both should be tuned around the game.
Roma timezone (Italy)
Last edited by HellGauss#6525 on Mar 31, 2014, 6:46:42 PM
HellGauss - something like that would make too much sense and most likely work very well. Logic? Sorry but we can't have any of that around here. The pretzel logic is in keeping the masochists happy and coming back for more, sort of Stockholm Syndrome on a PC.

You are hereby BANISHED FROM THIS KINGDOM!
Come to think of it...

It is really quite a sad notion that GGG has to purposely restrict efficiency in Path of Exile in order to sustain their game, and prolong players' interest by essentially making it harder for players to interact/transact with each other.

For a company that brags so much about how important the in-game economy is, GGG should be ashamed that 3rd-party websites have to fill a huge void, by picking up GGG's slack and create trading tools that should've been provided to its playerbase in the first place.
✮ in-game @FTMFW
✮ twitch.tv/RRTSON
✮ [Shop] http://www.pathofexile.com/forum/view-thread/909223
✮ [Build of the Week] http://www.pathofexile.com/forum/view-thread/1034503
"
glh5 wrote:
"
Reinhart wrote:
"
vulcanfury12 wrote:
@finistre:
that just means you got lucky. Got to A3 merc at around level 55 (suicidal overconfidence in corrupted areas do great in keeping your level down) still with the Mightflay. Oh, and of those that you posted, with the exception of the Twilight blade and the claw, would mean that I would still end up using Mightflay for 20 or so levels. It either means that progression is at the mercy of the ALMIGHTY RNG or Mightflay really is just that good. But that's a discussion for another day.


Mightflay can get you through Merciless. Mightflay got you through merciless. So where is the problem?


The goal of PoE is finding good items. PoE is a loot finder. Yet, why would you even pick up items in the first place if for 1 chaos orb you blaze through all of cruel and merciless? That right there is the problem. In an established league you really could play like that. Not identify a single rare or blue item, just pick up all currency and buy your gear with that. Doesn't that sound wrong for a LOOT FINDER GAME?


It should also be noted that my Mightflay was obtained THROUGH TRADE. Its replacement was obtained THROUGH TRADE. All those levels spent farming, I only found two or three swords better than Mightflay, but not better than what I currently have. I still have it in my stash because I've grown attached to it after it had served me for so long. Layers upon layers of RNG is the gate here.

I've played Median XL (Diablo 2 Mod by Brother Laz, the guy who designs majority of PoE's uniques) and I had a lot of fun with it. Why? Because farming can actually get me somewhere and I have ways to bypass RNG. He had expanded the Horadric Cube functions so that you can churn three uniques that are useless for your character into crystals and you can then use those crystals to craft a unique item you actually need, provided you have a white of its base item.

All this AH/SFL hoopla can be silenced if GGG just throws us a bone and gives us a chance to bypass RNG, even if just a bit. Even if it's crazy expensive, so gambling can still be a great proposition. Something like a vendor recipe with 200 fuses + Item = guaranteed + 1 Link (200 might not seem much, but you're gonna have to farm it if you have to brute force it). Anything, ANYTHING that allows us to get guaranteed results can only be a good thing. You can even make items obtained this way account bound if you fear that this will ZOMG DESTROY THE ECONOMY THE SKY IS FALLING!!!!
"
vulcanfury12 wrote:
It should also be noted that my Mightflay was obtained THROUGH TRADE. Its replacement was obtained THROUGH TRADE. All those levels spent farming, I only found two or three swords better than Mightflay, but not better than what I currently have. I still have it in my stash because I've grown attached to it after it had served me for so long. Layers upon layers of RNG is the gate here.

I've played Median XL (Diablo 2 Mod by Brother Laz, the guy who designs majority of PoE's uniques) and I had a lot of fun with it. Why? Because farming can actually get me somewhere and I have ways to bypass RNG. He had expanded the Horadric Cube functions so that you can churn three uniques that are useless for your character into crystals and you can then use those crystals to craft a unique item you actually need, provided you have a white of its base item.

All this AH/SFL hoopla can be silenced if GGG just throws us a bone and gives us a chance to bypass RNG, even if just a bit. Even if it's crazy expensive, so gambling can still be a great proposition. Something like a vendor recipe with 200 fuses + Item = guaranteed + 1 Link (200 might not seem much, but you're gonna have to farm it if you have to brute force it). Anything, ANYTHING that allows us to get guaranteed results can only be a good thing. You can even make items obtained this way account bound if you fear that this will ZOMG DESTROY THE ECONOMY THE SKY IS FALLING!!!!


Agreed. I don't know how the devs of GGG (who were big fans of D2) could possibly create such a horrid crafting system. I made a thread yesterday describing a possible crafting system that would tone down the RNG and give the user more input of crafting outcomes =

http://www.pathofexile.com/forum/view-thread/869927

You can take a look if you have time.
✮ in-game @FTMFW
✮ twitch.tv/RRTSON
✮ [Shop] http://www.pathofexile.com/forum/view-thread/909223
✮ [Build of the Week] http://www.pathofexile.com/forum/view-thread/1034503
"
Onirinaute wrote:
Other than that I am quite agreeing with OP, withous xyz trading is just such a huge pain in the ass...


And that's the idea of it. Trading isn't supposed to be "easy", that's why Chris doesn't want buyouts. When trading becomes more easy than the developers intended, the balance between drop rates and trading get screwd.

Kids now a days, too spoiled. used to get what they want, when they want.
Bring me some coffee and I'll bring you a smile.

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