poe.xyz.is = The "auction house" that everyone thought we didn't need?

"
Boem wrote:
The game has no way of knowing what drops will be "significant" for your character.

Just saying, that idea is flawed from the basis upwards.


It's almost as if the game designers, who made the game, might have known this and put in this 'trade' thing.

As if in a MMORPG, maybe the whole point of having something being 'massively multiplayer' is to interact with other players via communication, trading, and forming small teams to accomplish goals. Crazy.
Last edited by SuperDeathLord#7699 on Mar 30, 2014, 7:00:44 PM
"
It's extremely easy for the game to take into account your class, your current gear and give you something that could be remotely useful.


And how many players use a leveling build just to respec/alter that concept once they reach higher level?

skills usable by player : all

passive tree nodes usable by player : all

definition of build : non-existent

You speak of classes like they mean something, while in reality they are just the most "viable" starting position for a build that could be made with all the "classes". They determine nothing.
Freedom is not worth having if it does not include the freedom to make mistakes
Altering the drop bias very slightly is an interesting idea.

A similar thing could be accomplished by altering the drops based on the type of attack/defenses each particular monster uses as is done in TQ.
If I could take my character to Merc Dominus with only self found gear and actually have a standing chance against him, I wouldn't care about the AH. I know there's some SF Knights out there but the majority of the player base aren't.

''But you can do SF and beat the game'' What? After 2 months of Cruel Docks farm? Then again 2 month of Merc Docks farm? No thank you. If the game had enough content to provide a fresh atmosphere and at the same time enough gear to beat it, no one except the most end game seekers would use the AH.

TL:DR The cure to the AH sickness, make sure the player don't Have to use it, to even have some sort of a chance to beat the game. Read ''Vanilla D3's jump from Act 1 to Act 2''
Last edited by Maxwells#5776 on Mar 30, 2014, 7:04:21 PM
Also, what do you think made D2 so long lived? The fact that the gamers would farm end game bosses and receive a lvl 10 Unique? No. It was the fact that if you wanted something, you could go and get it. Even if it took a long time. In PoE you never know what to expect. Sure if's thrilling as fuck to get a smashing unique when from a random zombie. But out of all the hours spent on farming, how many of them where like that? A total of 2 minutes? That's the biggest thing I have against Poe.

Oh and also the ''Classes''
"
Boem wrote:
"
It's extremely easy for the game to take into account your class, your current gear and give you something that could be remotely useful.


And how many players use a leveling build just to respec/alter that concept once they reach higher level?

skills usable by player : all

passive tree nodes usable by player : all

definition of build : non-existent

You speak of classes like they mean something, while in reality they are just the most "viable" starting position for a build that could be made with all the "classes". They determine nothing.


As I said "remotely useful". Leveling builds are all well and good, but in the majority of cases people who lvl with ES will play with ES, same goes for life armor, eva gear and so on, same goes for weapon type, so yeah there are ways to push the drops towards being useful for the character they drop for.

Obviously this rule shouldn't apply for every item you get but having a certain percentage of drops take some of this into account would be helpful imo.
ign: ecogen
Last edited by ecogen#5029 on Mar 30, 2014, 7:13:29 PM
"
MarCNeT wrote:
I thought my suggestion was a good idea for in game trading

http://www.pathofexile.com/forum/view-thread/857320

Guess I missed something, or just that it was a shit idea


Great ideas proposed in your thread. It's not that you missed something; it's just threads getting buried under everything else.
✮ in-game @FTMFW
✮ twitch.tv/RRTSON
✮ [Shop] http://www.pathofexile.com/forum/view-thread/909223
✮ [Build of the Week] http://www.pathofexile.com/forum/view-thread/1034503
If poe.xyz didn't exist, I don't think I will be staying long in this game.
It's an MMORPG.. 'multiplayer'. If you want to be a self-found guy who solo's all day while listening to 'awesome' music. Whatever, you can do that, but it's not this game's genre.

[bleh i sound like a condescending old f*ck] edited by myself.


Last edited by SuperDeathLord#7699 on Mar 30, 2014, 8:24:06 PM
"
Tanathlagoon wrote:
Poe.xyz saved me from quitting. I was sick of collecting hordes of gear and never having any currency because I couldn't ever sell anything. Now , I price low, have all the chaos I need to buy simple build enabling things

My perspective exactly. I did D2 self-found, did D3 self-found for one class, but AH everyone else as pre-1.03 nerf game was impossible for SF. I tried SF for POE and hit a wall in late Cruel. Found poe.xyz, was able to progress and, more importantly, get (cheap) gear to experiment with various builds, which is extraordinarily hard SF.

While PoeMarkets and poe.xyz have made things 1000% better, I still find trading a pain that can be further reduced. Hardly anyone responds to PMs, so you have to log-in a lot to look for them. Given most people use an external search site, GGG might as well bring it in-house and improve upon it. Will it lead to some players flipping even more like D3? Yes. But are there ways to minimize the AH botting that afflicted D3? I believe so. Randomly letting external websites determine the level of inconvenience for trading is just bizarre

Report Forum Post

Report Account:

Report Type

Additional Info