I'm Unhappy I Put As Much Money As I Did In This Game
" We base our development decisions on what we feel would be best for the game, and occasionally on data of player behaviour. While more vocal users certainly draw our attention to important bugs and situations that need reviewing, most of our development effort goes on working towards our plan to improve the game in the way that we've designed it. This has allowed us to create this game and it's the best way we've found to continue to update it. It's not our goal for the game to feel unrewarding to play! Much feedback in this thread is that this needs attention, and it will get it over time. We just have to be really careful with how we address it. Knee-jerk reactions of arbitrarily raising drop rates will hurt the game more than help it. There's a lot in the works that will improve specific issues that are raised in this thread. I'll try to be more transparent about this in the future. Would a return of the development manifesto help? With regards to the "most time to play" comment - Charan and I have talked about this personally and I wanted to mention it in this thread. We want to make sure there are content and items for people who play far more than the average player. Enemies like Atziri (and potentially other undocumented harder versions of her) require a whole lot of effort that will probably be out of reach for a portion of our playerbase. Those players can still find the content both enjoyable to watch on Twitch/YouTube and aspirational (inspiring them to build better and better characters to hopefully take it on themselves). We tried to make sure that there was lots of content in SotV that was available to all players, and based on the overwhelmingly positive feedback on the patch, I personally feel we succeeded. Thanks for your feedback in this thread. You guys know you can mail me at chris@grindinggear.com with your feedback at any time, right? Lead Developer. Follow us on: [url url="http://www.twitter.com/pathofexile"]Twitter[/url] | [url url="http://www.youtube.com/grindinggear"]YouTube[/url] | [url url="http://www.facebook.com/pathofexile"]Facebook[/url] | Contact [url url="http://www.pathofexile.com/support"]Support[/url] if you need help!
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" Absolutely. It focuses developer views all in one topic instead of being spread all over the forums/reddit. Many complaints are repeated since people don't see the dev responses or the dev responses are out of date. An example of a common complaint that has had little dev updates is desync. Last people heard a new sync code is being extensively tested but people have lost hope it's coming anytime soon due to lack of updates. Edit: Would like to say I really appreciate you posting here. I consider GGG communication top tier and is what has distinguished PoE above the competition. Last edited by kasub#2910 on Mar 13, 2014, 10:14:00 PM
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" It sure would! That would help us help you by pointing out where the design intent doesn't match the released design. " I didn't: " I guess emailing is a bit more personal. That one always struck me as "email to this address if the message is explicitly for Chris or in case of major exploits". IRON MAN
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" ^ /agree Although I'm pretty sure that having some news on the incoming trading system would be enjoyed by many. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" I'd class important feedback as very important :) Lead Developer. Follow us on: [url url="http://www.twitter.com/pathofexile"]Twitter[/url] | [url url="http://www.youtube.com/grindinggear"]YouTube[/url] | [url url="http://www.facebook.com/pathofexile"]Facebook[/url] | Contact [url url="http://www.pathofexile.com/support"]Support[/url] if you need help!
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thank you chris.
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Chris thank you for posting. I will also give my 2 cents.
----- Seems my feelings of this game now are not from a stranger. I agree with almost all people posting. I was a dedicated d3 player (1500 hours) on softcore. Like many others, I saw Kripp playing PoE and in March of last year I started playing. I started HC right away and was blown away by the game. Since that day I played like 2500 hours orso. Imagine having a full time job. I loved it so much that I gave them 600 dollars orso. I do not regret it as I liked it back then. Now with Invasion I have a feeling I can reep every moment of BS mechanics I cannot see coming. I have deaths in Onslaught which i do not remember well. In Nemesis I do remember: 1. lvl 86 crash at cells (poe.exe stopped responding) map. Saw the error and 4800 life. Relogged and found myself in default after just investing 15ex orso. 2. Made same char and 1-shotted myself with 6k life on lightning thorns with lioneyes / LA 3. Was double striking tanky scion with 6k life and could manmode lvl 75 map bosses. 1 map later playing in maelstrom of chaos and facing 2 rare grapplers who instant kill me. Then Invasion started. After being hyped for so long I spend another $250 just because I was so happy. Man did that turn over in just a week. I died this evening for second time and I just do not want to play it. It is no fun... See all other threads. I have a feeling whatever I do or build I make I will die to things that I cannot build against. This was no problem in Onslaught and Nemesis. The drops were good and playing was rewarding. I liked using my wander and 2 andavarius ledge runs and later docks runs, piety runs and grouping when I wanted. Now I only play solo and that is so dangerous that I do not even like it. I can do 100 runs without losing damage then suddenly get 1-shot.... Maybe this sounds like whining but that I do not want to bring over. It's the feeling of starting to lose something and you have no control over it. For the first time in a year I have a bad feeling about this game and the way GGG is going. I hope this feeling goes over... I sure want it to go.. The force is strong in the power of the thorns! Last edited by Pendoza#6161 on Mar 13, 2014, 10:28:56 PM
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yes we enjoy the patch, but i wish these drops wouldn't suck so hard,
used 150 fuse on 1 item didn't even get a 5 link chest, it was a 6 socket chest. So i stopped playing the new league. Do you understand me? Because those fuses are taking whole day to get, you play all game 15 hours a day, and you get hardly any good currency to craft. but 150 fuses wasted like in 2 mins. so i understand why Op is so annoyed with the game. I stop playing poe and start again and stop and start again lol My_Bloody_Valentine Last edited by Rangers#0605 on Mar 13, 2014, 10:35:52 PM
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" I think there's merit in this. Consider most of the items and crafting in the game is about gambling. Use an orb on an item, hope to get a better item. But I feel as though there should be - for a higher price - a way to bypass RNG. If the odds of a 6 link are (for example) 1:500, let people pay (example) 650 fusings to force one. I think I remember it being possible to get high-tier attack damage mods on blue items via a vendor recipe. You can sell sets of yellow gear for chaos orbs. Gambling should always be better over time, but if you don't want to play the RNG... there should be an out. IRON MAN
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" No you don't. You base development on what will pay the bills. I guess you are defining "player behavior" as those loudmouths on the forum who purchase the most MTXs. You certainly aren't doing what's "best for the game" because if you were, you'd make the game more widely accessible to the other 99.999999999% of players who don't find the BIS drops. " No, it will help the game, by helping the player base. You'll lose the players who think they're superior because they got lucky with RNG, but the VAST majority of players consistently vent their frustrations in the forums. You seem to only be listening to the magazine and website "reviews" that don't bother to play this game beyond the 10 minutes it takes to review it. " Charan is one of the problems. Listening to him is why your game is losing players, and MTX purchases, on a daily basis. But I do appreciate you specifically stating that you are only catering to players who play "far more than the average player." Not just a bit more, not even a lot more. "FAR" more. Again - catering to those elitist .00000001% will mean you end up with a dead game. You're quickly approaching the event horizon for new players. Keep going down the path you're going, and you'll one day look at this post and say, "Damn, that kid was right. Shoulda listened." At least you can admit you don't care about 99.999999% of your game's players. That's at least worth something. Kudos for that, I guess. And on a final note, if you think the feedback so far has been "overwhelmingly positive" then you definitely have the worst case of confirmation bias I've ever seen. I mean, *you* think you do a good job, so only people who agree with you are the feedback you internalize? Sounds like you need another vacation. Take that trip with those 10 devs if you're not already. It will do you some good. |
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