I'm Unhappy I Put As Much Money As I Did In This Game
I've tried to get my head around the point of this thread... Seems everyone is unhappy with drop rates (too few real good items), crafting (hard to get real good rolls) and trading (because of reasons). I am assuming you're asking for more good loot in less time, and crafting where you only spend a fractional amount of currency.
I consider myself a casual player, with more or less 1-2 hours daily. I levelled my last char to 86 and did a shitlaod of maps. Found some good stuff. Sold most of it. Had.. decent gear, but never played enough to get that truly great stuff. Thing is, I think it is the way it should be. As a casual gamer, I don't expect to be running around with a BoR and a Soultaker just because those really devoted gamers are. If you were sure to see those drop in every single game... what is the point even striving for them? Where is the challenge? I was realy happy when I found a near perfect pair of Maligaro's gloves early in the season. If they were sure to drop, the joy of finding them would be much less. Actually, I like the idea of having nearly unobtainable items. I just wanna be able to make a good build and have fun playing the game without them. For me, it's the hard struggle, and the occasional reward that is what keeps me going. I just put my shades on and deal with it. 8) |
![]() |
" That's the thing, the challenge in games like these (party-optional PvE games) should be what YOU make of it. If I want to grind to 100, I can set that as my challenge. If I want to sit there and roll alts because I want to try new builds and skills, that should be my challenge. Those can be challenges because the game is fun, repeatable, and has a long shelf life based on GAMEPLAY. The challenge should NOT be trying to create artificial difficulty simply from tweaking numbers. The game should not tell me that I need to spend months grinding and trading because I want to finish just one character with endgame gear. If the developers have no faith that people will keep playing their game if they can gear out one character, then they have no faith that they produced a good, fun game. It's obvious they do not because they keep gating the game behind more and more RNG as more people try this game and give up on it. It's the same cycle when a restaurant starts losing business. They often try to cut costs by cutting back on portion sizes, but cutting back on portion sizes makes people less willing to go there and they're stuck in a cycle. GGG needs to start having faith that people will play the game for the game, and not for the mindnumbing grind of acquiring usable gear. |
![]() |
" best post of the day. IGN: ShadowBeholder
|
![]() |
I do not have the desire or time to write a very long and argumented post - not that if I did GGG would take it into account. I have many many hours played in this game and all I can say is open beta - awesome best game I have played ever, full game - bad started losing interest after all nerfs and ridiculous balance changes, SoTV - horrible did not even want to get back after it was released. GGG please bring the old game we all loved and played! Also as a side note I had almost no problem with desync so I imagine how people who desync non-stop would feel about the situation... :((((((((((((((((
|
![]() |
" I've been waiting for a long time to make my 2000th post (been just observing the forums / patch notes / reddit etc while deciding "when to post it")... Now is the time. Shoju (and many others in the this thread) have accurately explained the MAJOR problems (especially Shoju) that now exist in Path of Exile. In CB, other than desync, most of these issues didn't ruin the "fun ppl had", if anything it made it a more enjoyable experience. What am I referring to... well RNG, loot/crafting and especially the trading simulator fiasco that PoE has become. Most of the necessary points have made/described in this thread. However I would like to add another view, or better put a different way of describing the issue(s), in hopes that GGG can understand (because it's quite clear they haven't figured it out since late OB/release.... *NOTE* below is my opinion and may differ from yours, it's my feedback, if you don't agree that's okay, but if you respond to it, please do so in a manner befitting an adult and in a manner that helps GGG see "your opinion" not just an attack on mine ty) Here goes: Less is more............. that's it that's all, it's quite simple. - Less RNG, will lead to more fun had by the population, thus more $$$ given to GGG (overall) - Less crafting BS (no better word for it) will lead to... (see above) - Less "NEED" for trading, will lead to... (again, see above) - Less "worthless items" (see gloves in Shoju's post/quote and include about 1/2 of the uniques currently in the game) will lead to less disappointment and then lead to (see above). - A lesser exp penalty (I never complained about this, and won't start because it didn't bother me... but tons of other people have found this to be a "significant" issue and it WON'T "break" the game to change it)... ... since GGG refuses to fix desync (something about their vision for the game or a simple lack of understanding physics (i.e. small bridges, doorways, needless obstacles...remove 1/2 of them <-- trust me will help...that "rock" or that "tree" etc. isn't making PoE the greatest ARPG to have ever existed) ^^^ the above only helps "part" of the desync issue...the other part cannot be fixed without completely altering how the game plays and probably cannot be "fixed" just "tuned" (collision mechanics etc.) - Less garbage skill gems. Remember "phase run"? You removed it... we moved on. Guess what? you have about 15-20 other skills you can just remove and most of us won't care at all... FIX THEM and bring them back. having them as quest rewards... even though they're still complete garbage is a waste... - Speaking of quest rewards... again complete retool is needed (ask Charan about the shadow rewards and his Arc build...), but that's something I might address another time. - Less skill nodes in the passive tree (be honest GGG there's at least 20% of them that are taken less than 1-2% of the time...get rid of them or replace them with nodes people actually want) - Less...actually make it NO more legacy items, and remove those that exist now (especially with PvP becoming more of a "current" item on your to-do-list) - Taking a break from this post for the moment, might add/edit later This post is not intended to incite a flame war.. I actually won't bother replying to anyone who "white knight's" it etc. IT IS FEEDBACK for GGG. Nothing more, nothing less. Ty for those that read it. And to be clear. I donated for both the success of GGG and PoE, and I don't regret it. I didn't buy a supporter pack during release because I didn't like what I saw. I won't be buying a supporter pack for this expansion (same reasons). I still wish the best for GGG and hope they can FIX the problems with this game before ppl stop funding them as much as they have, but it will be their call. The negative feedback is not diminishing, it's increasing, and it's starting to affect their most ardent supporters. I hope "this time" they're paying attention (to all of us, from simple player to high end supporter). Josephoenix |
![]() |
bring this post up!!! :)
|
![]() |
Good read. I have a similar experience as you, though my support dollars will take years to work off. I love this game, I can have fun playing it still. The catch is, I cannot have fun playing it past level 85, and I get bored with low level characters quickly. Can anyone guess why?
Desync. This issue is DESTROYING endgame for me personally (your exp may differ). And after all this time, I see no improvements to this ongoing problem (though I am confident they are working on it). I supported this game on the assumption that desync would be crushed with extreme prejudice! And here we are, still dealing with one-shot boss mechanics and our characters being in a different place than our clients say, causing bullshit deaths, but hey we have some shiny new content. I don't blame anyone but me for spending so much in support of a great game. I just begin to regret it, as the OP does, due to a feeling that my support is being spent in areas that I currently don't give 2 shits about. There is already a solid year of replay value for me in the grind to level 100 alone! I don't need new content every 4 months right now, I need a game that does not punish your progress due to being out of sync with the game server. Lesson learned I guess. Sorry for the rant, had a bad day. Those of you still enjoying this game, I am super jealous. -Dragon edit: I wanted to make it crystal clear that I do not hate this game or ANY of the amazing people that created it. I am only frustrated that I no longer enjoy playing it. DISCLAIMER! The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone. Last edited by Dragon585#3483 on Mar 13, 2014, 5:45:20 PM
|
![]() |
Yikes, especially for a free to play game.
Anyways, just hopping in here and saying I absolutely love the new invasion league. The thrill of playing a league that seems significantly different then the rest, not just HC 3.0. I was extremely impressed, it broke my Standard shell, the chains. My friends and I play invasion solely now, since progression actually has meaning...surviving instead of loot is ample reward in this league. Again, great work. Cannot wait for Cutthroat Leagues, super pumped. I really feel this is what PoE needs, more diversity in leagues. I see invasion as survival progression, ambush lewts, and Cutthroat PvP. That diversity really keeps the game interesting, especially when these are opt in leagues and not static changes to existing leagues. Again, great work. Stick to your design philosophy. Do not be swayed by vocal minorities. You got this far for a reason, you are doing an amazing job. To everyone else, one gripe I have in this thread is the entitlement of purchasing supporter packs or coins, and then having a problem with future developments. Shame on them. Obviously they cannot handle spending their own money. This is not investing or gambling. Purchasing coins or supporter packs is not a Dev time share for Fing sake. It is shameful really. No class, no class. Last edited by omniscientblue#3075 on Mar 13, 2014, 6:13:36 PM
|
![]() |
" In future posts please be more condescending and off-topic. |
![]() |
" Have you ever designed something? Because let me tell you that the final result always differs from what you had in mind at first. Why? Because you realize it has flaws and so you work/modify it to make it even better. I think the desync beast is far from being dead and I doubt it will ever be improved. GGG knew it was a risky bet but they decided to stick with it. Good or bad decision? Time will tell but meanwhile they are losing potential supporters. I've put something like 250$ dollars in the game, the most I have ever give to a game company. Why? Because I saw GGG's team as a mindset reference far from those multinational game companies that just don't give 2 shits about their customers; I really believed that they would listen to our feedback. Some are hating because they just love to hate. Some are hating because they care a lot about the game and they see all that potential wasted (my case). Going back into my cave. Cheers guys EDIT: - Free to play game? Like the ones where you know you will have to buy that micro transaction in order to be comfortable? Bought the max number of guild slots for my mates who couldn't/wouldn't buy stash tabs. - Minorities? What? Do you have factual numbers? Last edited by Hydraes#2379 on Mar 13, 2014, 7:47:06 PM
|
![]() |