Path of Desync?

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RikuGx wrote:
Edit: So, i give up, im shit, your all pros, my gear is nothing, i know nothing and i better leave now to dont intimidate the 1337-elite here with my incompetence any longer. Have fun finding ways to "enjoy" this game. Im out.


I don't know why you seem so upset. I also don't know how many people have to tell you that you need better gear and you need to get your resists up before QQing about desync. People are trying to help you, and you just seem not to want it.

I don't care how many times you assert that you don't die to things your level... I would bet that when you desync, you are dying to elemental damage (assuming you have your CWDT links setup correctly to use IC to mitigate physical.) And as has been stated, cyclone isn't a forgiving skill to bad or even average gear.

Is desync annoying and broken? Yes. Does desync cause deaths? Yes. Is desync the main problem with your build? Almost certainly no.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Last edited by tackle70#1293 on Mar 1, 2014, 7:23:11 PM
Try using a cast on damage taken gem with molten shell,enduring cry, and rejuvenation totem.. It will add a little to the survivability. Toss in some block and you might survive a nasty desynch
Wouldn't have ever believed it but people can even be fanboys of desync.

Path of Desync or Path of Life-nodes-to-deal-with-desync, either way it's really the same.

A huge huge huge number of builds and playstyles that would otherwise be logically viable and fun are completely unplayable.

Want to play a fragile character that actually uses movement to avoid damage instead of just building to essentially facetank everything when you ineveitably desync? Desync says no, pick a different game.
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Lailokaenus wrote:
Wouldn't have ever believed it but people can even be fanboys of desync.

Path of Desync or Path of Life-nodes-to-deal-with-desync, either way it's really the same.

A huge huge huge number of builds and playstyles that would otherwise be logically viable and fun are completely unplayable.

Want to play a fragile character that actually uses movement to avoid damage instead of just building to essentially facetank everything when you ineveitably desync? Desync says no, pick a different game.


In all fairness, the OP is using the most desync-intensive combo in the game (cyclone + multistrike, pretty much causes complete desync as soon as you start cycloning), when cyclone already requires tankiness to not being forgiving (forgetting desync for a second, it takes away movement control from your character other than spinning towards one spot at a time).

I don't think anyone is saying desync is good, or even desync isn't a problem - just that, in this case, desync most definitely isn't the only problem. I outlined the issues I saw in some depth, I think - and in merciless, desync (even as prevalent as it will be with his very poor choice of links) is only one of several reasons why the OP's character will struggle.

That said, I don't think I've really played a good ARPG where fragile characters really work well in high-level content - unless you have a group to support you, glass cannon (or just glass, even) characters are almost always a bad idea. Even assuming a perfect connection and no desync or other issues, you're just one instance of bad luck (not even making a mistake) from dying, and movement skills do little to survive against such enemies as flickerstrikers or burning miscreations or the like. It's not accurate to blame desync alone on a for a failed concept when the game is largely against it under ideal conditions anyways. That said, in PoE, there are methods to make being super-fragile more tolerable (such as proliferated freeze or such) - but the best method is just to get better gear so you're not super-fragile - after all, getting better gear is kind of the point of a gear grinder.

TL;DR: No one likes desync or thinks desync isn't an issue - but it's not always the cause of everyone's problems, either (especially cases like this).
Last edited by Wruntjunior#1536 on Mar 2, 2014, 1:46:09 AM
Surely GGG could not have foreseen how their dream of having game features such as stun, and missing hits etc would have resulted in such a fuck up which is the current state of desync.

GGG can you tell us that you honestly thought desync would not be an issue when you initially designed and tried those features?
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xxSerpentlordxx wrote:
Try using a cast on damage taken gem with molten shell,enduring cry, and rejuvenation totem.. It will add a little to the survivability. Toss in some block and you might survive a nasty desynch


GGG's solution to desync LOL
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jstq wrote:
play races and eventually you will learn how to play to not get desyncd all the time
desync isn't that big problem at all after you learn how to play this game correctly
Noblesse oblige
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Lailokaenus wrote:
Wouldn't have ever believed it but people can even be fanboys of desync.

Path of Desync or Path of Life-nodes-to-deal-with-desync, either way it's really the same.

A huge huge huge number of builds and playstyles that would otherwise be logically viable and fun are completely unplayable.

Want to play a fragile character that actually uses movement to avoid damage instead of just building to essentially facetank everything when you ineveitably desync? Desync says no, pick a different game.


and thats what i gonna do


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Wruntjunior wrote:
TL;DR: No one likes desync or thinks desync isn't an issue - but it's not always the cause of everyone's problems, either (especially cases like this).


You havent even seen me play at all so how can yu assume that its all about the equip? passives and all that stuff are worth nothing at all huh?

http://www.pathofexile.com/passive-skill-tree/AAAAAgAAAAYDAAbuDq0SIBR1FSAV9hjbG8ghYCP2Jd8ppSpNLOkwfDQ1NJM6szrtPydAoEMxQ5xKfUrITipRR1b6Wz1br16LYnljF2NwZ6BsFm5pbqp0QXTxd9d-mn8rguSDvYPbhNmHdoqvjX2QEZdwnrmqf6q4rOq18rZBvqe-vMAPwQfBi85xz_jQ7tJN0_zUUtUc137dDd3n5cXmiO4O7-Pv8Pej_Ev8xQ==
look if you want and someone mentioned my weapons would suck, well pay me beter^^

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HiroProtagonist2332 wrote:
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jstq wrote:
play races and eventually you will learn how to play to not get desyncd all the time
desync isn't that big problem at all after you learn how to play this game correctly


I actually wanted to try playing races with my guildys when its back but if i have to study to enjoy a game i rather pick a different one.
i played Ragnarok for over 10 years, i dont wanna study a game anymore i just wanna pick up something and enjoy it after a hard day at college and ddont continue to torture my brain with meaningless sh!t


Last edited by RikuGx#7678 on Mar 2, 2014, 6:17:47 AM
Did you try *not* linking cyclone to multistrike or did you dismiss even that advice as elitist scumbagery?
You won't get no glory on that side of the hole.
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Upandatem wrote:
Did you try *not* linking cyclone to multistrike or did you dismiss even that advice as elitist scumbagery?


Yes i tried it and as i mentioned before it wont solve the problem since you have the same issues with whirling blades and every other movement skill there is (without multi strike of course, wont work with whirling anyway)
+ i lose roughly 1000 dps when not linkin multistrike and there aint any way to compensate that at all exept for grinding a few month to get 1% more resistance on stuff i already have

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