*** Gellig's level 100 Aegis End-Game Melee Life Boss Tank -- updated 10/25/14 ***

____________________Gellig's Aegis End-Game Melee Life Boss Tank____________________

____________________Gellig's Aegis End-Game Melee Life Boss Tank____________________

Hi all,

I've had multiple requests for some information on my build, so here you go. I'm a level 100 Tank in POE, and am built for end-game bosses (optimized for minimizing risk). I've melee facetanked all bosses (with pretty much all mods) many times -- which also means you can solo any maps/mods in the game. As you can see in the videos thread listed below, I've done many World Firsts (defined as the first recorded evidence of that fight with key mods), done some AFK boss vids (to show how tanky he can be), etc. That being said, while every boss/every mod is doable (at least I havn't found one I can't do), some are often not worth the risk: -max Crema (+ other mods obviously can make it riskier), -max Shock and Horror (ditto), -max Dominus (ditto). And of course, Uber Queen Atziri is a whole new ball game of challenge, especially for melee. However, if you just levelled (or are 100), then there is minimal risk of loss (unless you are in HC).

Disclaimer/Warning: Melee is hard in this incarnation of POE. Tanks are harder -- and often have low DPS. You will still die if you aren't careful. Don't expect to be able to facetank like I've done in my vids (some are tweaked builds, some are older versions where melee was stronger) -- there is always RNG that can nail you. If you want it easier, go ranged, low-life and walk away... ;) You have been warned. Finally, there are 2 builds I highlight in this post, my "Pure Tank" build and my "DPS Tank". I've recently upgraded my gear to be extremely awesome melee end-game gear, but it wasn't as good when I was levelling him (granted, I had another character I had built up into the 80s I used to feed him). Thus, you can play without this high-end of gear, but your defense and offense will obviously suffer a ton. I recommend starting the game with other builds, get the feel for it, etc, before jumping into melee tanking (unless you are a gluten for punishment). You really need great gear to be okay (versus other builds which are great with much less spend).

Here are some quotes from players in this thread and from my videos thread:

"Best Tank in poe, period." - hitreza
"+1 to best tank in POE!" - Marmeduke
"That...was...amazing. Excellent build." - Bowman8763
"love this + 100" - FullCust
"Best Tank in poe, period. +1" - brookeanimals
"Very impressive, best tank I ever seen!" - Hossdelgado
"awesome build..." - EmirSc
"Great build, also vids are amazeing !!" - fkgrechu
"Very very nice build" - Mian_Scaratan
"very very nice build :)" - Nightflowne
"Great guide." - Daresso
"Impressive stuff, mind blown..." - JennaHaze
"best tank ever..." - turtleken
"Great guide!! THE best tank build on POE!" - Soulbr1nger
"The best ever" - uTun
"awesome guide!!" - lokn7
"Amazing build mate" - camapngu133
"Awesome build" - glazn
"King of tanks...THANK YOU!" - whoismiked
"best build ever!" - Mutant890
"GREAT TANK build" - Savaging
"Incredible :)" - Chundadragon
"Amazing" - PaganDK
"Awesome" - zanosaur
"very very nice build" - xemoon
"Best tank in Wraeclast!" - Grindrix
"best guide ever" - Gusti_POE
"That Uber Atziri facetank is beyond amazing." - moozooh
"Awesome guide." - gewgleit
"amazing build" - TMHChaser

Videos of melee facetanking various Bosses in game, including AFK fights, World Firsts, etc:

NOTE: most of these vids were done as a Pure Tank variant -- I've recently started playing my DPS Tank build more for fun.

Thread to all vids: http://www.pathofexile.com/forum/view-thread/719253

Boss Highlights from the above thread:
World First level 72 Torture Chamber Double Boss Minus Max melee facetank at same time
level 74 Maze Double Boss Minus Max melee facetank at same time
level 74 Residence Double Boss Minus Max melee facetank at same time
level 76 Academy Double Boss Minus Max Chain melee facetank at same time
World First level 76 Crematorium Double Boss Minus Max (-25) melee facetank at same time
level 77 Shipyard Double Boss Minus Max +Dmg melee facetank at same time
level 77 Shrine Double Boss Minus Max +Dmg +Speed LMP melee facetank at same time
level 78 Courtyard Double Boss Minus Max melee facetank at same time
World First level 78 Palace Double Boss Minus Max melee facetank at same time
Level 79 Vaal Temple Trio bosses… lots of teety beetches lol
Apex of Sacrifice Queen Atziri melee facetank in tank spec
Level 80 The Alluring Abyss Double Vaal Bosses melee facetank
Level 80 The Alluring Abyss Trio Bosses melee facetank
World First level 80 The Alluring Abyss Uber Queen Atziri melee facetank (World First using no flasks; also World First life-based melee, solo, no deaths, using <= 3 auras which is what most life-based melee have -- NOTE: I significantly changed my build to optimize for this fight)
I was going to create a whole guide on Uber Atziri et others, but since people were asking for info sooner rather than later, I figured I would just explain quickly instead with this post.

Re: links in the staff in my original vid: Shockwave Totem, Chance to Flee, Increased AOE, Faster Casting, Increased Duration (so you don't need to recast it during spawn phase -- though you don't need this), Blood Magic (if your mana is an issue -- though if you 4 link it you don't need it). I would link it but I already have changed the colors for another set of tests I was doing for something else. However, use DD instead (read below).

For kicks, if you want to use a melee skill to get past her spawn phase, you can also use Ground Slam/Chance to Flee or Lightning Strike (Ground Slam is safer). Here is a quick vid snippet using Ground Slam for a low dps character in the spawn phase to show you how it can work:


That being said, Double Doryani is way better, and you don't even need Desecrate since they are undead:


My recommendation for the easiest and safest clearing of spawn phase for a low dps, and refills your flasks, is Double Doryani.

Drop your Shockwave Totem/Increased Duration/Chance to Flee once at beginning of spawn phase (not really needed, by why not), and then just DD/Chance to Ignite/Conc Effect (you could also probably try Inc AOE instead of Chance to Ignite if you want).

As I stated, I changed my build significantly for Uber Queen. It is statistically doable with default Aegis builds variants, but there is a much higher chance you will die (I wish they didn't gate Uber to allow more people to try things), thus I went Safelli's and Evasion. My personal goal was to finish the content as a melee tank without dying (plus some other constraints).

I basically got Ondar's guile and Phase Acrobatics -- swapped to a few pieces of evasion gear to avoid projectile damage as much as possible (thus not taking Unwavering Stance), and a few reduced mana nodes for increasing my max resistances.

Spell Echo is very useful for keeping EC up, and I recommend it. IC makes The 2nd Trio fight a joke, and it helps in the first. Note, I didn't use Spell Echo for Uber Queen, but I'm now using it for times where I'm casting EC. I also recommend simply Spell Echo/EC & IC for the dungeon as it makes it a joke as well.

That's it for now.

AFK Highlights from the above thread:
level 72 Jungle Valley Double Boss Minus Max LMP afking
level 76 Crema Double Megaera afking
level 77 Shrine Piety Minus Max GMP Frenzy afking
level 78 Courtyard Double Bosses afking
level 78 Dominus Minus 23 Max + Boss Speed afking
World First Apex of Sacrifice Queen Atziri quad Atziris afking
World First Apex of Sacrifice Queen Atziri afking
World First level 79 Vaal Trio Chain no Curse afking (before killing anyone!)
World First level 80 The Alluring Abyss Trio Bosses afking
World First level 80 The Alluring Abyss Uber Queen Atziri afking
World First level 80 The Alluring Abyss Uber Atziri Quad phase afking

NOTE -- some videos have tweaked gear/specs (see my spoiler above for spec on Uber Atziri). Don't try the crazy stuff without really knowing the game or expect to die. PM me for help if you run into problems. Most of the videos I did prior to 1.2, so changes are always possible in later versions of the game. Also, most of these were done in my pure tank spec.


What I wear normally:

NOTE: I've finally achieved my task of upgrading all my gear to mirrored or almost max rolled uniques! You can still do this build without this super end game gear, but it obviously won't be as ideal.

I use the Rime Gaze for my Reave 'DPS Tank' build, the Behemoth Star for my Pure Tank build or for single target. Note: depending on your gear and goals (single target), Multistrike can be better than WED in Behemoth. Rime is nice because it is effectively a 5L for Reave (with some nice es and such for Aegis).

I used to change the colors on my Behemoth Star for Reave (using Conc Effect gem since it didn't have it automatically like Rime Gaze), but I've settled on using Heavy Strike (or Molten Strike) in my pure tank and Reave for my DPS tank.

Note: in my gloves I usually have CWDT 1, Inc AOE 20, EC 5 and then either IC 3 (for my DPS Tank) or varying things in the remaining red slot like Decoy Totem for my Pure Tank. I change to Spell Echo 20, EC 20, IC 20, ID 20 (or 21s) when I want a castable EC/IC.

Also note: Molten Strike can be swapped for Heavy Strike if you want more AOE. I use Molten, Multistrike, WED, and MPD.


Note: I swap my flasks around a lot. I normally use 2 Forbidden Taste flasks now since they buffed them (with my high chaos resistance).

This build focuses on Aegis for blocking, thus Stone/Rainbowstrides are for spell block. Kaom’s for health.

That 548 dps Corsair is currently the best 1-hander out there for this build (the other high 1h dps Foils out there require many nodes for Dex, thus are actually less DPS than this Corsair). I needed 2% mana leech for it, so I geared/passived accordingly (more would be lost due to mana gain cap).

My goal with gear was to get decent Chaos res to counter any in-game chaos NPCs as well as mitigate Blood Rage (which is used for Healing & extra DPS). I have a ring in the stash I used to use for +75% Chaos res, but I found 50%ish was enough. I also use another Aegis on swap and like to put Blood rage on shield if possible to swap to disable Blood Rage when needed (and still maintain blocking). I also wanted to use a decent enfeeble and/or discipline.

Another goal was to be at default max res without any endurance charges. Sometimes I swap in +1 overmax Stone, or use +3 Empower with level 21 Purity of gems to further increase max res.

For my Pure Tank build I originally wanted to be close to 90% damage reduction with determination and endurance charges, so I optimized armor for that as well. After significant testing, I settled in the 60%s to 80%s. Some armor node and tweaks could take you up to 90% with max charges if you like. 60%s with charges is enough and anywhere you need more it is probably safer to simply swap to castable EC/IC.

Obviously aim for +life on gear, and any physical DPS (str)/AS mods generally speaking. Also, with corrupt items in 1.1, I got a few Corrupted Stone's of Laz (a +4 blocking, a spell blocking, and a +1 curse). Now I utilize Enfeeble and Temp chains as needed (and sometimes swap in Vulnerability and such for even more DPS). ES is also nice, making the overall block build stronger, so looked for that mod on items where possible.

My "DPS Tank" build uses CWDT 1, IC 3, INC AOE 20, EC 5 in my gauntlets (which I swap to IC 20, EC 20, SE 20, ID 21 when I need castable Immortal Call), and CWDT 1, BR 5, Vulnerability 5 in my shield (sometimes use Temporal Chains like you see in that shield -- I have lots of shields :)). I use Wrath (swap in Discipline when needed), Hatred, Herald of Ash, and Reduced Mana in my boots.

I like low level Blood Rage on lvl 1 CWDT (combined with high chaos resistance) to give me 10% life leech regen (+ frenzy charges on kill). I have 2% from gear which is nice for instances where I've not triggered my Blood Rage yet, but I'm not capped out on health.

Any auto-triggers on CWDT to increase defence or offense are nice (i.e. enfeeble, temp chains, vulnerability, decoy totem, etc etc).

My "Pure Tank" build likes (put them on wherever gear you have) CWDT, Blood Rage, Enduring Cry, and Enfeeble. Sometimes I do CWDT 1, EC 5, INC AOE 20, Decoy in my gloves, and CWDT 1, BR 5, TC 5 in Shield (or Enfeeble or Vulnerability or etc). I tend to use Discipline and Hatred normally for my Pure Tank playing -- then swap in other things depending on the need (like Determination or Wrath or Herald of Ash or etc). Sometimes Purity of Fire or etc are used. I have lots of Aegis shields and Rainbowstride boots I use based on what I'm running -- or I just recolor stuff.

Alternate gear options

Legacy Soultaker is great -- you don't need to take the mana nodes, and you hardly have to worry about regen (other than in no regen maps and movement), but dps is hurt. I used to use legacy Soultaker. One downside to it is no Whirling Blades, which is a great skill if you want to be serious about all boss fights. It also is fun to have unlimited Dominating Blows (though parties hate it). You can use Double Strike with it as well (and Dominating Blow when solo).

Gems/skills and Why?

I have found that for general levelling, Reave (and my other gems) is a great primary skill because it is decent AOE and single target skill. I like the AOE and DPS implications when paired with Multistrike. MPD adds the best DPS, as well as Concentrated Effect (which minimizes some AOE, but still is a great tradeoff). However, for optimizing for Boss fights, Heavy Strike is often best (Heavy Strike, Multistrike, Melee Physical Damage, Added Fire Damage). Use WED instead of Multistrike if you need true single target DPS. One option is to get some white sockets on various items to be able to mix things up.

My movement skills are: Leap Slam, Whirling Blades, and Faster Attacks. Pretty much all needed for mapping and bosses. You could opt to keep Leap Slam at level 1 since its primarily for movement, but the delta is so minimal I opted for the marginal DPS increase.

As monsters do minimal amount of damage to me, I auto Enduring Cry and do limited duration Blood Rage. I like the limited duration because in a no-regen map a long duration can get annoying (you can chose to remove the Blood Rage gem if you want on no-regen maps). I played for a long time with Legacy Soultaker and Blood Rage w/ Inc Duration, but was glad once I swapped to CWDT. I sometimes also will tweak this to level 20 CWDT, level 20 Enduring Cry, and a higher Blood Rage.

I also have gear options to swap to using Arctic Armor (the only place I found I wanted that was -Max Crematorium, though you could use it at other bosses for minimal gain).

I have a spare ring with Portal in it I swap to for portals (or when I have a free slot I'll pop portal in there).

I can also chose to swap in Purity of Elements for Elemental Weakness maps if I want.

Before 1.2 I normally ran with Blood Magic, Enduring Cry, Increased Duration, Enfeeble (so I can do Enduring Cry on demand and do Enfeeble on Demand; sometimes if I feel leaving EC on CWDT is enough, then I'll swap in lvl 3 Empower for my lvl 20 Enduring Cry to increase my Enfeeble up to level 22.). For AFKing I remove Blood Rage, then replace Blood Magic with lvl 20 CWDT and replace the lvl 20 Enduring Cry with lvl 20 Rejuv Totem or with Lvl 3 Empower (you could also play around with lvl 20 Immortal Call or lvl 20 Molten Shell).

Since 1.2 with nodes being toned down, I tweak things -- now there are more White sockets, so try to utilize gear that will give you the most flexibility. Blood Magic gems generally aren't needed now with the skills being tweaked on mana consumption.

Why not more Heavy Strike?

Parties hate it, though it has its uses for moving the boss. And it is nice for "pure" single target (i.e. you need to remove Multistrike and use WED for Vorici missions, or certain bosses).


Misc Flasks I often carry in inventory:

More flasks for various boss options. Purity for Elem Weakness maps if needed. For AFKing remove Blood Rage, then replace Blood Magic with lvl 20 CWDT and replace the lvl 20 Enduring Cry with Rejuv Totem (or Empower, Immortal Call, or Molten Shell). Arctic Armor is for -max Crema (you could use it other places, but it is not really needed).

Misc items in Inv:

I use gems as needed.. for example, I like to swap in Clarity instead of Wrath/Discipline in 1/2 regen maps.

Shield swap & items in stash I might use:

Shield on swap (aka for my 'dps' variant):

Other items in stash:

Fairgraves' theoretically could be used for -shock stacks -- but I pretty much don't use it.

Another Aegis only used for -max Crema variants.

Never know...

And then some others (be prepared!):

The Vertex helm is nice for various options, like Lightning Strike, Spectral Throw, etc.

I've got a few other swap items.. but you get the point ;)

Passive Trees:

Note -- the first 70 levels come so fast you don't need to follow the passive trees below unless you really want -- and you should tweak it based on your gear (i.e. if you needed dex you might grab a node sooner or whatever)... Also, I didn't test levelling this in 1.2, so there are various optimizations you could make. But, if you want a general sense, then here you go:
DPS Tank Passive Trees

20 skill points:

30 skill points:

40 skill points:

50 skill points:

60 skill points:

70 skill points:

80 skill points:

90 skill points:

100 skill points:

110 skill points:

level 100:

Pure Tank Passive Trees:

20 skill points:

30 skill points:

40 skill points:

50 skill points:

60 skill points:

70 skill points:

80 skill points:

90 skill points:

100 skill points:

110 skill points:

level 100:

NOTE -- I took Diamond Skin for more resistance buffer, but you can decide to put it for more health or dps or etc if you like.

NOTE: the DPS Tank is slightly easier to find gear for (because it uses the relatively easy to find Rime Gaze -- though you need to deal with off-color sockets) -- and they have many nodes in common.. but there are still some distinct differences. Chat with me if you want more insights into them. I levelled and have played most looking like the Pure Tank. In terms of how to level, just follow the trees from the beginning. The first 80 levels comes fast, so don't fret the decisions too much of "should I go up or down now in the passive tree because it splits!". The more interesting decision is if you want to be a Pure Tank or a DPS Tank ;) The DPS Tank is more fun, I can tell you that...

I originally crafted my Pure Tank build around achieving 90%+ Physical Damage reduction given my armor with Endurance Charges. However, for 1.2.0 I felt 60%+ was enough. Thus, feel free to tweak the spec a bit if you want 86% or 90% or whatever. My DPS Tank uses CWDT and IC, so getting a ton of End Charges wasn't necessary (though I have castable IC when I swap gems, so having some is nice for longer duration IC).

A high level Enfeeble is a nice curse for bosses (it is -% accuracy rating, -% crit chance, -% crit multiplier, -% damage; sometimes temp chains can be nice, or using an offensive curse can also be nice.

Unwavering stance (cannot be stunned) is great for not being ever interrupted -- which is key on nasty fights (like -max double crema).

Resolute Technique is nice for consistency in damage you can rely on as a tank.

The Enemy Critical Strike Multiplier Reduction is an awesome node for lowering damage.

Solo self-buffed stats in 1.2:

Pure Tank Stats
Life: 9123
Shield: 1132 (w/ Discipline or 613 without; I run with discipline normally)
Block: 75%
Spell block: 66%
Physical damage reduction: 61% or 72% (i.e. 5 EC and not using vs using Determination; I usually don't run with determination up. You can get to 90% if you want to change the build.)
Life regen: 411 (w/ charges)
Fire resistance: 76%
Cold resistance: 80%
Lightning resistance: 75%
Chaos resistance: 70%
Dps: 34,567 (I tend to run Discipline and Hatred. This Heavy Strike DPS reflects Hatred (and blood rage). Using Wrath and Hatred it's 36,429 and using nothing (like if you want to run Determination and Discipline) it is 26,830. DPS goes up a bunch in groups.)
Str: 528, Int: 157, Dex: 134, Mana: 712

DPS Tank Stats:
Life: 8004
Shield: 833 or 1311 (1311 with Discipline, though for the DPS Tank I often run without it)
Block: 75%
Spell block: 66%
Physical damage reduction: 38% to 47% (+9% for determination; inc EC charges)
Life regen: 264 (w/ charges)
Fire resistance: 75%
Cold resistance: 80%
Lightning resistance: 75%
Chaos resistance: 44%
Dps: 52,221 (w/ BR, Wrath, Hatred, & HOA, using Reave). Goes up to >80k dps w/ great group auras.
Str: 518, Int: 154, Dex: 134, Mana: 869
Low physical damage reduction, thus I use IC on CWDT and use castable IC for fights where it is needed.

Both builds:
Cannot be stunned (can't evade)
100% chance to hit enemies (can't crit)
20% reduced extra damage taken from enemies on crit hits
Enemies can't leech life from you

Pros & Cons of builds

Built for tanking bosses – when everyone else leaves, you charge in
You can do all map mods (don't use auras on blood magic)

Expensive & uses legacy gear (to optimize)
Decent tank DPS, but still crappy DPS relatively speaking

Note -- both are decent tanks -- the Pure Tank has more defense of course, but the DPS Tank has lots more offense (which can be good defense in its own).

Bandit Rewards & Why

Basically, you have lots of flexibility here... If you want to min/max something minor you can tweak at 100.

Normal: skill point
It is better for either the DPS Tank or the Pure Tank to take the skill point due to the changed 5% HP and higher nodes on the tree. As an example: taking Oak's 40 HP at level 100 for my Pure Tank equates to 30 HP less than taking a 5% node.

Cruel: 8% AS or skill point
I wanted some DPS and this is a large increase (more-so than the 18% physical damage buff). You could always opt for another skill point if you want if you want health flexibility. A DPS Tank would opt for the 8% AS. I even took 8% AS for my Pure Tank.

Merciless: skill point or End Charge
If you take the End Charge then you have flexibility in driving your physical damage reduction up to 90% if you want via 7 EC nodes. But, I'd recommend skill point because you really don't need 7.

So, what kinda of luck have you had finding/chancing/crafting in your 100 levels?

I found a (legacy) Soultaker, a couple BORs, and a couple Aegis's.

I 6-linked 2 items before 1.0 (and later sold them for mucho profit).

I chanced a (legacy) Soultaker, and a Shav's (and 2 troll Infernal Mantles).

I've found only about 10 ex in 100 levels. I found about 3 eternals. I found 0 mirrors, and never have even been in a party when a mirror was found. Currency in this game for me comes from selling/trading great rares or uniques (usually using the in game trading system if I could move it fast, or in the forums if I couldn't sell it fast or if it was worth 50+ ex). Finding and/or chancing a Shav’s (etc) is game-changing for your currency pool.

Your thoughts on Aegis, Evasion, etc?

Do I think Aegis is OP? Yes, but not for the majority of the playing population who don’t min/max optimize for it (thus it is an interesting debate if it is OP). I also think Legacy Kaom’s is OP, top-tier crafted rares are OP, and the ability to Mirror is OP. At this point, after years of balancing (going back to beta, etc), after going live, after introducing Legacies, it would be interesting for them to nerf Aegis, but not all-together surprising.

What about Arctic Armor? I think it is useful in a few key scenarios (like –max Crema), but 99.99% of the time you don’t need it.

What about Evasion? I think Evasion needs a slight buff. All the Evasion vids I’ve watched reminds me of someone playing Russian roulette. When someone says "tanky", I sometimes think of risk vs death, with tanky characters having less risk; also meaning the more map mods they can handle, the more bosses they can do, the more npcs they can ignore, the easier they can handle lag or desync, etc -- the tankier they become in my mind. How close and how frequently someone comes to dying speaks to ones tankyness. For example, when I'm watching a video and someones health is spiking low over and over I tend to think that it is just a matter of time before that rng will kill you (not always). That’s how I feel when I watch Evasion tanks (which, to me, is a form of tanking – avoiding damage). Still, some people enjoy it, and it’s great to see that tank variant. And, as I recently posted, it was useful for me at Uber Queen Atziri.

How much health do you feel an end-game boss tank needs? IMHO a tank in POE needs > 7000 hits. I'm going to assume max res and such. Less than that and there are bosses with mods that will drop you. I feel even more comfortable for nasty bosses at >9k. I can get to >10k, but settled mid 9s with all trade-offs considered.


10/24/14 -- optimized Pure Tank build and made various text tweaks for clarity.
10/25/14 -- added in levelling passive trees on request.

Thanks, and I hope you enjoyed the information. There are lots of minor tweaks one can do to the build to optimize it around your own preferences... Feel free to ask me questions on how to optimize your build, your gear, how boss fights work, whatever. That being said, I’m not around as much as I used to be, so hopefully your questions don’t hit /dev/null ;)
IGN: Mortezzah, prolly playing on character Gellig
http://www.pathofexile.com/forum/view-thread/781590, for an end-game boss tank guide.
Last edited by Mortezzah on October 25, 2014 10:29 PM
Great build, also vids are amazeing !! - for sure I will make similar but for sure some cheaper :D

Do u have any other idea to make it on domination without Kaom`s Heart since it have 500 hp on ladder?
Last edited by fkgrechu on February 2, 2014 6:04 PM
Normal Kaom's should still be okay (what is it -- about -1500 Life @ 100 relative to normal Legacy Kaom's leaving you at around 8000 still... I havn't test it). Of course, Domination is over in a few weeks, giving you some opportunity to trade for Legacy Kaoms...

IGN: Mortezzah, prolly playing on character Gellig
http://www.pathofexile.com/forum/view-thread/781590, for an end-game boss tank guide.
time to PVP!!!!!!!
Very very nice build, its scary how much your skilltree is like mine (but i have more resist allocated and no dps nodes) but im not tanking half as much as you ;) Unlike you i am not using kaoms so i have way less life and thus regen, but it opens a world of more resist and skill possibilities in the form of a 6l saintly (with the ES doing double duty as a poor mans life pool) so i am able to run double andvarius with overcapped resist... tho chaos dmg eats me alive XD

If i ever get rich enough i might try some silly tank like this as your video's are very very impressive!! But kaoms + that super 1hander make it quite the pricy build!
bookmarked, thanks for info.
IGN: MrSwishAndFlick
I don't understand well how u can regen so fast your life?if u vent skillpoint on reg nodes..let me understand ...mmm
bookmarked, well-written post! +1 to best tank in POE!

How many maps did it take to go from 99 to 100???
you better make a special mention of me carrying you the last few miles.
IGN: Arlyis
Visit my shop: 265199
Check out my LA build: 723692
Awesome, detailed guide, thank you to the best tank out there :)

Love your vids!!

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