*** Gellig's level 100 Aegis End-Game Boss Tank -- updated 7/12/14 ***

_________________________Gellig's Aegis End-Game Boss Tank___________________________

xpz64Nt
_________________________Gellig's Aegis End-Game Boss Tank___________________________
Hi all,

I've had multiple requests for some information on my build, so here you go. I'm a level 100 Tank in POE, and am built for end-game bosses (optimized for minimizing risk). I've melee facetanked all bosses (with pretty much all mods) many times -- which also means you can solo any maps/mods in the game. As you can see in the videos thread listed below, I've done many World Firsts (defined as the first recorded evidence of that fight with key mods), done some AFK boss vids (to show how tanky he can be), etc. That being said, while every boss/every mod is doable (at least I havn't found one I can't do), some are often not worth the risk: -max Crema (+ other mods obviously can make it riskier), -max Shock and Horror (ditto), -max Dominus (ditto). And of course, Uber Queen Atziri is a whole new ball game of challenge, especially for melee. However, if you just levelled (or are 100), then there is minimal risk of loss (unless you are in HC).

Here are some quotes from players in this thread and from my videos thread:
"Best Tank in poe, period." - hitreza
"+1 to best tank in POE!" - Marmeduke
"That...was...amazing. Excellent build." - Bowman8763
"love this + 100" - FullCust
"Best Tank in poe, period. +1" - brookeanimals
"Very impressive, best tank I ever seen!" - Hossdelgado
"awesome build..." - EmirSc
"Great build, also vids are amazeing !!" - fkgrechu
"Very very nice build" - Mian_Scaratan
"very very nice build :)" - Nightflowne
"Great guide." - Daresso
"Impressive stuff, mind blown..." - JennaHaze
"best tank ever..." - turtleken
"Great guide!! THE best tank build on POE!" - Soulbr1nger
"The best ever" - uTun
"awesome guide!!" - lokn7
"Amazing build mate" - camapngu133
"Awesome build" - glazn
"King of tanks...THANK YOU!" - whoismiked
"best build ever!" - Mutant890

Videos of melee facetanking all Bosses in game, including AFK fights, World Firsts, etc:
Spoiler

Thread to all vids: http://www.pathofexile.com/forum/view-thread/719253

Boss Highlights from the above thread:
World First level 72 Torture Chamber Double Boss Minus Max melee facetank at same time
level 74 Maze Double Boss Minus Max melee facetank at same time
level 74 Residence Double Boss Minus Max melee facetank at same time
level 76 Academy Double Boss Minus Max Chain melee facetank at same time
World First level 76 Crematorium Double Boss Minus Max (-25) melee facetank at same time
level 77 Shipyard Double Boss Minus Max +Dmg melee facetank at same time
level 77 Shrine Double Boss Minus Max +Dmg +Speed LMP melee facetank at same time
level 78 Courtyard Double Boss Minus Max melee facetank at same time
World First level 78 Palace Double Boss Minus Max melee facetank at same time
Level 79 Vaal Temple Trio bosses… lots of teety beetches lol
Apex of Sacrifice Queen Atziri melee facetank in tank spec
Level 80 The Alluring Abyss Double Vaal Bosses melee facetank
Level 80 The Alluring Abyss Trio Bosses melee facetank
World First level 80 The Alluring Abyss Uber Queen Atziri melee facetank (World First using no flasks; also World First life-based melee, solo, no deaths, using <= 3 auras which is what most life-based melee have -- NOTE: I significantly changed my build to optimize for this fight)
Spoiler
I was going to create a whole guide on Uber Atziri et others, but since people were asking for info sooner rather than later, I figured I would just explain quickly instead with this post.

Re: links in the staff in my original vid: Shockwave Totem, Chance to Flee, Increased AOE, Faster Casting, Increased Duration (so you don't need to recast it during spawn phase -- though you don't need this), Blood Magic (if your mana is an issue -- though if you 4 link it you don't need it). I would link it but I already have changed the colors for another set of tests I was doing for something else. However, use DD instead (read below).

For kicks, if you want to use a melee skill to get past her spawn phase, you can also use Ground Slam/Chance to Flee or Lightning Strike (Ground Slam is safer). Here is a quick vid snippet using Ground Slam for a low dps character in the spawn phase to show you how it can work:

https://www.youtube.com/watch?v=z7mjWEhmARI&feature=youtu.be

That being said, Double Doryani is way better, and you don't even need Desecrate since they are undead:

https://www.youtube.com/watch?v=RxV2P2XzEow&feature=youtu.be

My recommendation for the easiest and safest clearing of spawn phase for a low dps, and refills your flasks, is Double Doryani:



Drop your Shockwave Totem/Increased Duration/Chance to Flee once at beginning of spawn phase (not really needed, by why not), and then just DD/Chance to Ignite/Conc Effect (you could also probably try Inc AOE instead of Chance to Ignite if you want).

As I stated, I changed my build significantly for Uber Queen. It is statistically doable with default Aegis builds variants, but there is a much higher chance you will die (I wish they didn't gate Uber to allow more people to try things), thus I went Safelli's and Evasion. My personal goal was to finish the content as a melee tank without dying (plus some other constraints):

http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAecFLQW1DjwOrRDwFHUWbxcvGNsZhRo4GlUabB0UIWAkqiXfJy8oxTBxMHwyATboNuk6QjpSPfxAoEKjQ5xE50d-S3hMNVFHU99USVXGVdZXDVhjWNtZ818_YEthIWSjZOdlTWaebmlyqXRBdO108XYId9d673zZfyuApITZhO-LT4zPjX2Nv49GkFWQdJHOmyabg57NoLSkrKcwp4SoGKp_qrisqqyvr6KyGbvtvJ--p8AaxLjGosbYzNvPZc960NDSIdQj1fjWit2o42rjn-RR567o1usU7w7yL_MG877z3fZI9zL3vvrS-6o=

I've done her with a couple tweaks to the above as well -- and I always like to encourage people to try different things to explore the game.

These are the main item changes I incorporated (I also tried a pair of crappy evasion gloves):


Spell Echo is very useful for keeping EC up, and I recommend it. IC makes The 2nd Trio fight a joke, and it helps in the first. Note, I didn't use Spell Echo for Uber Queen, but I'm now using it for times where I'm casting EC. I also recommend simply Spell Echo/EC & IC for the dungeon as it makes it a joke as well.

That's it for now. Stay positive folks, it is just a game :)



AFK Highlights from the above thread:
level 72 Jungle Valley Double Boss Minus Max LMP afking
level 76 Crema Double Megaera afking
level 77 Shrine Piety Minus Max GMP Frenzy afking
level 78 Courtyard Double Bosses afking
level 78 Dominus Minus 23 Max + Boss Speed afking
World First Apex of Sacrifice Queen Atziri quad Atziris afking
World First Apex of Sacrifice Queen Atziri afking
World First level 80 The Alluring Abyss Trio Bosses afking
World First level 80 The Alluring Abyss Uber Queen Atziri afking

NOTE -- some videos have tweaked gear/specs (see my spoiler above for spec on Uber Atziri). Don't try the crazy stuff without really knowing the game or expect to die. PM me for help if you run into problems.

Gear:
Spoiler

What I wear normally:
Spoiler



Flasks:


NOTE 7/6/2014: I've sinced upgraded all my gems to be Corrupted level 21. I've also added a few gems and such.

This build focuses on Aegis for blocking, thus Stone/Rainbowstrides are for spell block. Kaom’s for health.

That 548 dps Corsair is currently the best 1-hander out there for this build (the other high 1h dps Foils out there require many nodes for Dex, thus are actually less DPS than this Corsair). I needed 2% mana leech for it, so I geared/passived accordingly (more would be lost due to mana gain cap).

My goal with gear was to get as much Chaos res as possible to counter any in-game chaos NPCs as well as mitigate Blood Rage (which is used for Healing & extra DPS). I have a ring in the stash I used to use for +75% Chaos res, but I found 50%ish was enough.

Another goal was to be at max res (78/83/78 given my gear/build) without any endurance charges (so another +28 res from endurance over max).

I also wanted to be at 90% damage reduction (or close) with determination and endurance charges, so I optimized armor for that as well. I later felt 82% was enough, thus tweaked my build accordingly.

Another goal I had was to be able to use lvl 20 enfeeble (or lvl 22 with lvl 3 Empower), thus some Int on gear was needed (along with passives). Obviously aim for +life, and any physical DPS (str)/AS mods generally speaking. Also, with corrupt items in 1.1, I got a few Corrupted Stone's of Laz (a +4 blocking, a spell blocking, and a +1 curse). Now I utilize Enfeeble and Temp chains as needed.

ES is also nice, making the overall block build stronger, so looked for that mod on items where possible.

Alternate gear options
Spoiler

Legacy Soultaker is great -- you don't need to take the mana nodes, and you hardly have to worry about regen (other than in no regen maps and movement), but dps is hurt. I used to use legacy Soultaker. One downside to it is no Whirling Blades, which is a great skill if you want to be serious about all boss fights. It also is fun to have unlimited Dominating Blows (though parties hate it). You can use Double Strike with it as well (and Dominating Blow when solo).

Another interesting option is to use Rime Gaze (I currently keep it in my stash). It is +DPS, +500 ES (up to 2000 which is great), -major armor, -chaos res, -life, -int (thus I need to tweak things). It is definitely something to play around with to see what you like.

Finally, I could improve the DPS of the build with more AS/Physical Dmg, and obviously improve the Shield with more ES on items.

Gems/skills and Why?
Spoiler

I settled on Reave (and my other gems) as my primary skill because it is decent AOE and single target skill. I like the AOE and DPS implications when paired with Multistrike. MPD adds the best DPS, as well as Concentrated Effect (which minimizes some AOE, but still is a great tradeoff).

My movement skills are: Leap Slam, Whirling Blades, and Faster Attacks. Pretty much all needed for mapping and bosses. You could opt to keep Leap Slam at level 1 since its primarily for movement, but the delta is so minimal I opted for the marginal DPS increase.

Level 1 CWDT & level 5 Enduring Cry & level 5 Blood Rage:
As monsters do minimal amount of damage to me, I auto Enduring Cry and do limited duration Blood Rage. I like the limited duration because in a no-regen map a long duration can get annoying (you can chose to remove the Blood Rage gem if you want on no-regen maps). I played for a long time with Legacy Soultaker and Blood Rage w/ Inc Duration, but was glad once I swapped to CWDT.

I unlink Portal so I can use Portal when I want, or remove Portal and put in Arctic Armor (which is really only needed in -Max Crematorium, though you could use it in other bosses for minimal gain) when wanted.

I use Determination, Reduced Mana, Discipline on my shield for normal Tank mode, or swap shields for Hatred, Reduced Mana, Discipline for more DPS. I can also chose to swap in Purity of Elements for Elemental Weakness maps if I want.

I normally run with Blood Magic, Enduring Cry, Increased Duration, Enfeeble (so I can do Enduring Cry on demand and do Enfeeble on Demand; sometimes if I feel leaving EC on CWDT is enough, then I'll swap in lvl 3 Empower for my lvl 20 Enduring Cry to increase my Enfeeble up to level 22.). For AFKing I remove Blood Rage, then replace Blood Magic with lvl 20 CWDT and replace the lvl 20 Enduring Cry with lvl 20 Rejuv Totem or with Lvl 3 Empower (you could also play around with lvl 20 Immortal Call or lvl 20 Molten Shell).

When do you prefer Double Strike?
Spoiler

The only time I really prefer Double Strike is if I want to go single target (no AOE). Otherwise I found Reave's single target and AOE DPS balance better. Also if using Soultaker.

Why not Heavy Strike?
Spoiler

Parties hate it, though it has its uses for moving the boss. Nice DPS though.



Inventory:
Spoiler

Misc Flasks I often carry in inventory:


More flasks for various boss options. Purity for Elem Weakness maps if needed. For AFKing remove Blood Rage, then replace Blood Magic with lvl 20 CWDT and replace the lvl 20 Enduring Cry with Rejuv Totem (or Empower, Immortal Call, or Molten Shell). Arctic Armor is for -max Crema (you could use it other places, but it is not really needed).

Misc items in Inv:


Shield swap & items in stash I might use:
Spoiler

Shield on swap (aka for my 'dps' variant):


Other items in stash:

Fairgraves' theoretically could be used for -shock stacks -- but I pretty much don't use it.


Another Aegis only used for -max Crema variants.


... and you can never have enough flasks ;)


Gems to play around with...


Never know...


Passive Tree at level 100:
Spoiler

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecFLQY5DjwQ8BQgFm8YkRmFGjIaOBo-GlUabBv6HRQkmySqJd8nLyjFKS426DbpOlI62D38Q2NGaUd-TDVN2FBHUWBT31RJVcZXDVhjWK9Y21j1WfNfP2BLYSFko2VNZp5uaW-EcH1xTXKpcrt07XnAeu98uHzZgIqE2YTvhymLT4x2jM-PRpBVkHSRzprPm4OdxJ7Nn8ugtKFtpBmnMKeEqZWsqqyvr6K3MbnNu-28n76nwBrDhsS4xtjM289l0NDSIdX442rjn-RR55Hnruw47tnvDvGs8i_zBvO-8932SPcy9033vvrS-6o=

Note, before 1.1.0 I part of my goal as a tank was to have 100% mana regen on no regen and 1/2 regen maps (which I tested on invul mobs on maps with those mods, tweaking my passives until I had infinite swing ability), thus the reason for the reduced mana cost and + mana nodes (as I never wanted any missed rounds nor did I want to rely on mana flasks).
But, I only needed that in extreme circumstances, so for 1.1.0 I didn’t take them.

For 1.1.0 I upped my blocking a bit (corrupted stone of laz), and increased my overmax resistances, and have significantly more regen (due to endurance charge regen passive).

I also crafted by build around achieving 90% Physical Damage reduction given my armor with Endurance Charges. However, for 1.1.0 I felt 82% was enough. Thus, feel free to tweak the spec a bit if you want 86% or 90%.

A high level Enfeeble is the best curse for bosses (@20 it is -54% accuracy rating, -39% crit chance, -39% crit multiplier, -34% damage; I tweak my built based on what I need from lvl 16 enfeeble to level 22 enfeeble), thus gear + int passives necessary. When I use +3 Empower with my enfeeble it becomes even better: 56% reduced accuracy, 41% reduced crit, 41% reduced multiplier, 35% less dmg.

Unwavering stance (cannot be stunned) is great for not being ever interrupted -- which is key on nasty fights (like -max double crema).

Resolute Technique is nice for consistency in damage you can rely on as a tank.


Solo self-buffed stats:
Spoiler


NOTE 7/6/2014: I've sinced upgraded all my gems to be Corrupted level 21. I haven't updated my stats and DPS and defense and such listed below to reflect that upgrade, but they are all actually slightly higher now.

Life: 9084
Shield: 1362 (w/ discipline)
Block: 75%
Spell block: 65%
Physical damage reduction: 82% (w/ 5 charges & determ; can be 90% if you lose 2 DPS nodes)
Fire resistance: 78%
Cold resistance: 83%
Lightning resistance: 78%
Chaos resistance: 56% (I could divine my gear up >60% if needed)
AOE dps: 15.4k (w/ blood rage). Goes up to >30k aoe dps w/ good group auras.

Can utilize 2 curses (at the cost of 4% block).
Cannot be stunned (can't evade)
100% chance to hit enemies (can't crit)
20% reduced extra damage taken from enemies on crit hits
Enemies can't leech life from you
Str: 490, Int: 137, Dex: 121, Mana: 905

For more DPS I swap shield and change auras (use discipline/hatred) and end with:
Physical damage reduction: 72% (w/ endurance charges)
AOE dps: 21.3k (w/ blood rage and hatred). Goes up to >30k in groups w/ good auras.

Before 1.1.0
Spoiler

Life: 9476
Shield: 1480 (w/ discipline)
Block: 72%
Spell block: 63%
Physical damage reduction: 90% (w/ endurance charges & determination)
Fire resistance: 77%
Cold resistance: 82%
Lightning resistance: 77%
Chaos resistance: 56% (I could divine my gear up >60% if needed)
AOE dps: 13k (w/ blood rage). Goes up to around 28k aoe dps w/ good group auras.

Cannot be stunned (can't evade)
100% chance to hit enemies (can't crit)
30% reduced extra damage taken from enemies on crit hits
Str: 500, Int: 157, Dex: 121, Mana: 918

For more DPS I swap shield and change auras (use discipline/hatred) and end with:
Physical damage reduction: 80% (w/ endurance charges)
AOE dps: 18k (w/ blood rage and hatred). Goes up to >30k in groups w/ good auras.
Other build variants (more dps, etc):
Spoiler

20k+ DPS Variant:
Spoiler

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecFLQY5EPASvBQgFm8ZLhoyGjgaVRv6HRQl3yftKMUt0jB1MZ4yCTWSNug26TrYQ2NGaUd-TDVN2E3jUEdQUFFgU99USVXGVw1YY1ivWNtY9VnzXz9gS2EhZKNlL2VNZp5sRm5pcH1xTXJscql07XgNecB673zZhNmE74cpiPGMdozPj0aQVZHOmsyaz5uDncSezZ_LoLSkGaZXpzCnhKluqZWsWayqrK-suq-itfK3MbndvqfAD8Aaw4bEuMbYz2XQ0NE20iHSTdSP1fjZYeHa42rnUueR7Dju2e8O877z3fZI97760vuq_o8=

i.e. Lose 1 endurance node and 2 life nodes, take 3 IAS nodes clustered together.

Discipline/Determination ‘Tank’ stats:
9064 life/1480 ES/72 block/63 spell block/86% physical damage reduction/77 fire/82 cold/72 lightning/56 chaos/14.9k aoe dps (discipline/determination/blood rage/endurance charges)

Discipline/Hatred ‘DPS’ stats:
9064 life/1480 ES/72 block/63 spell block/76% physical damage reduction/77 fire/82 cold/72 lightning/56 chaos/20.6k aoe dps (discipline/hatred/blood rage/endurance charges)



Regen Variant (take life regen per end charge for +1.4% regen, optionally also take other +.4% regen nodes, lose whatever nodes you want). For AFKing I remove Blood Rage, then replace Blood Magic with lvl 20 CWDT and replace the lvl 20 Enduring Cry with Rejuv Totem.

10k+ Health Variant: give up whatever nodes you want, take 3 of the 4 remaining 8% life nodes, end up with 10094 life.

75/65 Block Variant: take the 2 shield block nodes NE of Elemental Adaptation, lose whatever.



Pros & Cons of build
Spoiler

Pros:
Built for tanking bosses – when everyone else leaves, you charge in
No map mods bother you – not blood magic (don’t use auras), not reflect, nothing

Cons:
Expensive
Uses legacy gear
Decent tank DPS, but still crappy DPS relatively speaking

Bandit Rewards & Why
Spoiler

Normal: skill point or go for HP
I used to take the skill point because before 1.1.0 you would end up with 60 HP more @ level 100 due to how the build was designed and the remaining 8% nodes around you.
I still like the skill point now the way the build is designed, but you could opt to tweak it.

Cruel: 8% AS
I wanted some DPS and this is the biggest increase (more-so than the 18% physical damage buff) a single node can give (other than the 15% Berserking at the end of a chain). You could always opt for another +206 Life instead and take another skill point if you want.

Merciless: +1 End Charge
I wanted the option to get to 7 endurance charges and 90% physical damage reduction, and given I’ll always take a few endurance charges this gives me the flexibility (if I chose to respect slightly to a different build variant) of acting like a skill point but still allowing me to get to 7.

So, what kinda of luck have you had finding/chancing/crafting in your 100 levels?
Spoiler

I found a (legacy) Soultaker, a couple BORs, and a couple Aegis's.

I 6-linked 2 items before 1.0 (and later sold them for mucho profit).

I chanced a (legacy) Soultaker, and a Shav's (and 2 troll Infernal Mantles).

I've found only about 10 ex in 100 levels. I found about 3 eternals. I found 0 mirrors, and never have even been in a party when a mirror was found. Currency in this game for me comes from selling/trading great rares or uniques (usually using the in game trading system if I could move it fast, or in the forums if I couldn't sell it fast or if it was worth 50+ ex). Finding and/or chancing a Shav’s (etc) is game-changing for your currency pool.

Your thoughts on Aegis, Evasion, etc?
Spoiler

Do I think Aegis is OP? Yes, but not for the majority of the playing population who don’t min/max optimize for it (thus it is an interesting debate if it is OP). I also think Legacy Kaom’s is OP, top-tier crafted rares are OP, and the ability to Mirror is OP. At this point, after years of balancing (going back to beta, etc), after going live, after introducing Legacies, it would be interesting for them to nerf Aegis, but not all-together surprising.

What about Arctic Armor? I think it is useful in a few key scenarios (like –max Crema), but 99.99% of the time you don’t need it.

What about Evasion? I think Evasion needs a slight buff. All the Evasion vids I’ve watched reminds me of someone playing Russian roulette. When someone says "tanky", I sometimes think of risk vs death, with tanky characters having less risk; also meaning the more map mods they can handle, the more bosses they can do, the more npcs they can ignore, the easier they can handle lag or desync, etc -- the tankier they become in my mind. How close and how frequently someone comes to dying speaks to ones tankyness. For example, when I'm watching a video and someones health is spiking low over and over I tend to think that it is just a matter of time before that rng will kill you (not always). That’s how I feel when I watch Evasion tanks (which, to me, is a form of tanking – avoiding damage). Still, some people enjoy it, and it’s great to see that tank variant. And, as I recently posted, it was useful for me at Uber Queen Atziri.

How much health do you feel an end-game boss tank needs? IMHO a tank in POE needs > 7000 hits. I'm going to assume max res and such. Less than that and there are bosses with mods that will drop you. I feel even more comfortable for nasty bosses at >9k. I can get to >10k, but settled mid 9s with all trade-offs considered.

Thanks, and I hope you enjoyed the information. There are lots of minor tweaks one can do to the build to optimize it around your own preferences... Feel free to ask me questions on how to optimize your build, your gear, how boss fights work, whatever. That being said, I’m not around as much as I used to be, so hopefully your questions don’t hit /dev/null ;)
IGN: Mortezzah, prolly playing on character Gellig
http://www.pathofexile.com/forum/view-thread/781590, for an end-game boss tank guide.
Last edited by Mortezzah on July 19, 2014 2:35 PM
Great build, also vids are amazeing !! - for sure I will make similar but for sure some cheaper :D

E:
Do u have any other idea to make it on domination without Kaom`s Heart since it have 500 hp on ladder?
Last edited by fkgrechu on February 2, 2014 6:04 PM
Normal Kaom's should still be okay (what is it -- about -1500 Life @ 100 relative to normal Legacy Kaom's leaving you at around 8000 still... I havn't test it). Of course, Domination is over in a few weeks, giving you some opportunity to trade for Legacy Kaoms...

IGN: Mortezzah, prolly playing on character Gellig
http://www.pathofexile.com/forum/view-thread/781590, for an end-game boss tank guide.
time to PVP!!!!!!!
Very very nice build, its scary how much your skilltree is like mine (but i have more resist allocated and no dps nodes) but im not tanking half as much as you ;) Unlike you i am not using kaoms so i have way less life and thus regen, but it opens a world of more resist and skill possibilities in the form of a 6l saintly (with the ES doing double duty as a poor mans life pool) so i am able to run double andvarius with overcapped resist... tho chaos dmg eats me alive XD

If i ever get rich enough i might try some silly tank like this as your video's are very very impressive!! But kaoms + that super 1hander make it quite the pricy build!
bookmarked, thanks for info.
IGN: MsAnnoyance
I don't understand well how u can regen so fast your life?if u vent skillpoint on reg nodes..let me understand ...mmm
bookmarked, well-written post! +1 to best tank in POE!

How many maps did it take to go from 99 to 100???
you better make a special mention of me carrying you the last few miles.
IGN: Arlyis
Visit my shop: 265199
Check out my LA build: 723692
Awesome, detailed guide, thank you to the best tank out there :)

Love your vids!!

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