24H Questions (and feedback) to Rhys/Chris/Jonathan/Qarl/..
Rhys, what you guys at GGG think of such results?
LeaguePoll PriorityPoll last one got trolled but still MapPoll ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
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" Ah men i wasted my question by not going in depth enough :E. Bummer. having no luck at all : throw 6000+ fusings on an item without anything to show for it. having only good luck : throw 1 fusing on an item and get a 6-link. I know like you mentioned if given time, this all balances out. But given the fact league's only last 4 months and does not have "unlimited time" to force RNG in your favor it act's in another way within those league's. (somebody can have a bad RNG streak for 4 months sort of speak, resulting in a very bad player experience) Does the balance team consider this an issue? Or do they balance around the permanent league's? Hope this was more clear, maybe i am presenting the question wrong :E. Freedom is not worth having if it does not include the freedom to make mistakes
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Hello,
About desync. First of all I haven't died to desync for a long time, not since Onslaught (and I have died a lot in Nemesis, just not to desync), but are GGG reconsidering some aspects of desync. Are costs vs benefits in your favor currenty in regards to having hacker-proof control(to an extent) over less desync for players? What exactly can we expect in terms of improvements to single most cited gamebreaking issue with Path of Exile, desync. (please don't answer with some vague BS response like "we are constantly working on improving desync". What exactly are you working on, more resync? how and what situations? cleaning up level design to have less tight spaces? making it so that players can pass through some things that they previously couldn't like barrels, totems, boulders, random trash on the floor. What exactly?) Last edited by Melkrow#0726 on Feb 3, 2014, 7:06:58 PM
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" Fair enough, just one of those things you find odd when it happens, at least I know why now. " At least there is some hope that you guys might look in to it then. Thanks for taking the time to answer. In game contact @MajorAsshole Challenge T-Shirt: 4/6 | Full Challenge Totems: 24/34 Last edited by Redblade#3843 on Feb 3, 2014, 7:59:21 PM
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quote rhys
" Completed 6 ChallengesRedblade wrote: 1. Do you feel having two permanent leagues was a bad idea in retrospect now that we have rolling four month leagues? Yeah, almost no-one still plays in the old Hardcore league. It's still interesting to have the old ladder around, though. Now I have a ? about this. Did you all think about having new league only hardcore and when you die drop to standard. No soft core league. I myself wish everyone played in 1 league for the new 4 months league. But I also know a lot of people do not wish to play hardcore because of desync/their comp sucks w/e internet issues they have, being bored of all es/life nodes tank builds. Maybe have HC and cut throat only maybe. Mostly. Last edited by cavespro#0191 on Feb 3, 2014, 8:09:16 PM
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Do you see any near-future changes to the current state of trading?
IGN: BendieStraw
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" I never seen any Area of effect exploits on d3 anyway, it seemed to be just a vague theoretical response, not a realworld example when the dev/rep mentioned its either desync issues or a exploitable game with range or aoe exploits. We already know they have bots ingame farming currency for the RMT crowd, not that its surprising or anything, as every game out there has bots running as its a billion dollar industry every year with virutal currency =/= realworld currency exchange. I think they could have used a better example like a game with known AOE exploits, never seen one for d3, only played until after they nerf'd MF and introduced rmah anyway but a few other games come to mind. I agree its probably the most gamebreaking issue, some skills seem to not be as problematic but trying to run cyclone, being canceled by corners or walls; server dropping loot 3 inches away from you, animation of hitting mob for 4-5 seconds then warping to a wall standing still in middle of packs, your player continuing attack 2-3 inches past mob animation on your screen, hp draining not in sync with avatars meeting ect, somewhat annoying. |
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" I do be believe what NotRegret proved was,that trading will provide by far,better results than using whatever you find/craft yourself. IIRC he used party play as well briefly to make the experience less taxing. The opposite is also true that you can beat POE with crap skills and good gear,again,you'll have to trade for that gear. In my opnion at least it makes POE a trade and trvialize game. There's a big difference between trading and not trading,trade being a smorgasboard of items and not trading being a famine. Have you read any of the solo self found challenge threads and compared notes ? Last edited by Temper#7820 on Feb 3, 2014, 11:08:09 PM
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" Thanks very much for the answers! And the other answers as well, but mostly mine. Anarchy/Onslaught T shirt
Domination/Nemesis T shirt Tempest/War Bands T shirt |
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Sticky please? So everyone can see this :)
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2 "...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear |
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