Do you think PoE needs a "Loot 2.0" overhaul?
" lmfao. this is ironic on so many levels. Have you even played/ watched, or even read about RoS and how loot ACTUALLY works in the game? IF you honestly think that sounds good, then just go play RoS and uninstall PoE, because it's not the game for you. In RoS... loot is on a timer. 1 legendary. Boom. Timer starts, 2 hours till another (but in beta people are reporting times a LOT LONGER than two hours that he is claiming (some people say it's because they're counting bugged drops that people exploited to hell- lawl) Blizz is half a**ed again. The drop rates are so unbelievably shitty, that 99% of endgame is farming quests (or some shit I forget their dumb arse name for it) to get SHARDS to trade in TOWN to a vendor to GAMBLE legendaries. Which have RANDOM STATS. LIKE THIS F&^KER, for EXAMPLE: http://bayimg.com/dahdPaafM WELCOME TO "LOOT 2.0" And just like Battle.net 2, it's LITERALLY a steaming pile of crap! VI |
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" Also, quoting the game director whose previous director was fired, of the game which lost nearly 93% of it's playerbase in a little over one year, whose previous director said, and I quote: "We know a lot of you are looking forward to PvP, and we’ll be focusing our post-launch efforts on making sure the Arenas are as brutal, bloody, fast-paced, and awesome as we know they can be" IN March OF **TWO THOUSAND and FREAKING TWELVE**. These are quite literally the LAST people you need to be quoting on Game design. and THAT Is the irony of the century. Also, they're the same people selling an expansion with both a feature that was in diablo 2 (waypoints back and forwards whoa!), and an NPC from vanilla D3's beta as NEW CONTENT in a $40 DLC. (in this day and age, what they are releasing is DLC. I get MUCH more content out of a borderlands expansion pack for F#&ks sake!!!! For less than HALF THE FREAKING PRICE. The ignorance is strong in this one ;p. VI Last edited by ConanTheGamebarian#5995 on Jan 25, 2014, 3:56:57 PM
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" There was an old build (which I spec'ed out of a month ago) where I would've needed Blood Dance and I would've happily paid a Chaos for it. But when I think about how I need to try my luck PM-ing you, HOPE you'd reply without knowing for sure, then spend another week trying to arrange a successful meet-up time... Nah. There're plenty of new and/or unlucky players like me who can't even get simple uniques to drop. We'd buy, but trading is so half-baked in this game we really can't give a rat's ass about jumping through hoops to arrange a sale for something worth a chaos. Also - Crafting is crap and not even truly crafting. |
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Crafting (aka throwing away your currency) and map system need an overhaul. Loot drops are perfectly fine.
The 352nd character to hit Level 100 in Standard The 82nd character to hit Delve 1000 in Standard Last edited by tackle70#1293 on Jan 25, 2014, 4:42:00 PM
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" I'm not misinterpreting what people are asking for. It's pretty self-evident. I was just hoping to provide some perspective to those who say there isn't enough rewards from crafting as it's already far more rewarding than trying to get those same items from a drop as I also mentioned. In regards to your issue with socketing and fusing etc while I agree, I don't think this is a crafting issue because now you are talking about skills and builds etc. I do share your opinion on this particular matter. I feel like having to worry about sockets puts an unnecessary rng burden on your build through items. Especially items from drops which socket rng will reduce a lot of otherwise good gear to useless trash which then forces you to rely on crafting just to make it usable again. I'm not sure how I would fix that though. I'd prefer build enabling and related issues to not be rng based but effort or time put in based. Similar to how leveling up a skill gem or building a character's passive tree isn't rng based. It's kind of silly to make all the effort gone into leveling your character, gems and build be then completely at the mercy of RNGesus. But then again this is why I've said before that I love GGG and their game but some of their mistakes are a bit daft and baffling. Last edited by GeorgAnatoly#4189 on Jan 25, 2014, 5:45:30 PM
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Preferably, I would like to see lower end items drop out of the drop-hopper at higher level instances.
I'd much rather farm a low area for a Redbeak then see one poop out in a 72+ map instance. It would reduce the number of items in the hopper and would give a positive return on what is seen in the drop aspect of it all. |
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I think that especially rares need more useful stats.
Currently there isnt a lot of customizing. Besides a few nieche builds everybody needs the same stats, the only difference is weather you are life based or ES based. So everybody is looking for either life+triple resist+armour/Evasion or flat ES+%ES+triple res. For 90% of all builds other stats are more or less crap or only needed to wear xy armor or having enough mana to cast your 2-3 auras... One start would be to get more (flat) base health and base ES (and maybe more resist or even flat armour/evasion) from passives, so you dont need all those "standard" defensive stats on every item and could focus on some cool stats (like e.g. crushing blow from D2 or some skillgem related stats). But also a lot of uniques could need a buff. There are still too many uniques wich are almost unused and/or worth nothing. (even at the start of a league becasue almost nobody needs them) I also think that especially caster gear has to be more important (=better). Atm going crit is everything most caster (except those spells with built-in "more" multipliers) can do to get high dmg in lategame because their base dmg and base speed is fixed and wands/sceptres/daggers only give some 'increased" multipliers wich are not that good (having a mediocre wand with 70 spell dmg and 10% castspeed isnt so much worse than a high end 100 spell dmg wand with 20% castspeed. Crit is almost the only way to get a reall ynice "more" multiplier using most spells. Using Attacks you can boost your dmg so much more with high-end items... Last edited by azraelb#0313 on Jan 25, 2014, 7:21:06 PM
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Yep, something needs to be done about end game loot progression. This feels worse than an MMORPG.
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" I think more so, the blue. " " Someone gets it. Wow, it gets better... " That's fucking amazing!!! Casually casual. Last edited by TheAnuhart#4741 on Jan 25, 2014, 8:27:29 PM
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" I hate D3 with a passion, but these changes are incredible tbh. These changes are custom made for the hardcore 24/7 grinder, and now I am rethinking my decision to never play D3 again. I might actually give RoS a shot now. Last edited by nGio#1658 on Jan 25, 2014, 8:32:36 PM
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