[lvl70 OB videos]Double Arcing Penetration Totems/Curse Traps and Summoner

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nieth79 wrote:
Nice :)

Just wanted to ask - do you have issues in heavy AOE situations - where mobs AOE like mad? Those in A3 mostly, fireballs, poison cloud thingies, fire traps, etc etc. Don't they wipe out your summons pretty fast? Once they do, i think the totems will be down in a matter of seconds as well right?


Every once in awhile, I will get AOE'ed pretty hard, and lose all my minions. But, generally totems take care of business in the end. Skeleton spam solves this really.

Totem's arn't effected by aoe btw.
Last edited by PSGMud#2372 on Jan 28, 2013, 5:02:04 AM
Hey there,

I was checking the passive tree you have and I noticed that you barely have any +life% nodes, and barely any nodes that has resistances.
I'm no expert -since the only characters I had so far were around lvl40 but so far- but what I've read about lategame that you need as much survivability as you can get (meaning HP and resists).

I looked at a Fire version of a summoning build and that had loads of it.
http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAuMEBwdjCPQRUBHbFm8ZhRpsHNwfAiQ8JKonqSqNKpgsnDGIM3Y2xTbYNuk4GzvhSOdJG0k6SVFJslXGVytabWKsa9ttGXNTeQN8g30Yf8aCEIdliECPRpAzkc-SOJMnl4WboZwtna6hbaKjpqynCKdcr7e4k7vWvJ-_l8BUwfPJPc36z2XQ0NQZ1p3YJNkL37DjauOf5BHsVeyK8WzxdvIe-oD9zw==

and the thread about it: http://www.pathofexile.com/forum/view-thread/77067

+154% life, 42 Lightning res, 42 cold res, 27 fire res, 24 chaos res from passive vs you ligtning build.

To me it seems that in both build you stay in the back spamming curses or some damage spells, but the fire one is more paranoid about surviving.

On an another note, do you think this (or the fire one) is beginner friendly? and by that I mean that without any farmed items and not much experience on the later stages of the game.
I believe it is because he has plenty of minions to tank damage for him and just spam skeletons when his minions get aoe'd. So you rarely take damage most of the time.
So you said you used spark...why bother using arc is spark still works?
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renroval wrote:
So you said you used spark...why bother using arc is spark still works?


I didn't acquire arc until like lvl 35, and it was to under leveled to use. But, I wouldn't use arc to level anyway, especially without totems. Forking Spark is simply the best leveling cast for a witch. Used to be lightning arrow with an ele bow. I didn't use totems until lvl 50+.

As to why use arc over spark end game. Well, it is a matter of preference. I have done maps with a pure totem sparker. The damage difference really isn't that much. Sparking totems have the niche of doing more dps to mobs that are packed together, but, cleaning up mob packs are slower, especially if its and outside map.

End-game, Spark totems scale better because it has higher crit rate, but sometimes have a problem with getting totems close enough to be really effective. You can also combine remote mines with arcing totems to simply out perform sparking totems with massive damage boost, which you cannot really do with sparks.
Last edited by PSGMud#2372 on Jan 28, 2013, 6:09:05 PM
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NiNcsszaM wrote:
Hey there,

I was checking the passive tree you have and I noticed that you barely have any +life% nodes, and barely any nodes that has resistances.
I'm no expert -since the only characters I had so far were around lvl40 but so far- but what I've read about lategame that you need as much survivability as you can get (meaning HP and resists).

I looked at a Fire version of a summoning build and that had loads of it.
http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAuMEBwdjCPQRUBHbFm8ZhRpsHNwfAiQ8JKonqSqNKpgsnDGIM3Y2xTbYNuk4GzvhSOdJG0k6SVFJslXGVytabWKsa9ttGXNTeQN8g30Yf8aCEIdliECPRpAzkc-SOJMnl4WboZwtna6hbaKjpqynCKdcr7e4k7vWvJ-_l8BUwfPJPc36z2XQ0NQZ1p3YJNkL37DjauOf5BHsVeyK8WzxdvIe-oD9zw==

and the thread about it: http://www.pathofexile.com/forum/view-thread/77067

+154% life, 42 Lightning res, 42 cold res, 27 fire res, 24 chaos res from passive vs you ligtning build.

To me it seems that in both build you stay in the back spamming curses or some damage spells, but the fire one is more paranoid about surviving.

On an another note, do you think this (or the fire one) is beginner friendly? and by that I mean that without any farmed items and not much experience on the later stages of the game.


Generally for a glass cannon, which I am. You want somewhere between 2k and 3k worth of HP and Shields when you finish A3 merci without around 50%+ resists. Reason being is that, alot of the attacks will damage you about 2k when cursed to unresist. I do intend to get more life nodes and chaos resists when I lvl up more as I move into doing high level maps.

If you want to play safer, fireball summoner is still very strong. But, you have to really spray and pray or get close enough to your target as a fireball spammer. With a totem'er, I can spam totems from a very long distance, damage targets several screens away.

Fireball Summoner is probably more casual, and relaxed. Very methodical build that cuts through mobs like slowly cutting butter. Don't use pierce like that guy says though, because it bugs out the AoE of fireball losing potential damage. Use Remote Mine and Greater projectile Fireball to do insane dps.
Do you think it's a good idea to take eldritch battery and then just dump more in HP nodes? This way you no longer have to worry about mana plus you can use the purity aura for extra resist.
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renroval wrote:
Do you think it's a good idea to take eldritch battery and then just dump more in HP nodes? This way you no longer have to worry about mana plus you can use the purity aura for extra resist.


If you have more than 2k HP and fully resisted I don't see why you couldn't try it. I don't suggest it, because I really haven't thought about it. Energy Shield uses armor too btw.

I really don't have a problem with mana this time around, because diamond flasks are removed. I might think about running purity along with discipline. I can spam pots like crazy now, that also heal my minions like this.
Last edited by PSGMud#2372 on Jan 28, 2013, 7:00:56 PM
How fast do you clear maps? Do you have any trouble getting one shotted by anything? I'll try to make an EB build and try to get feedback from you.

Also, for bosses, are you able to shock them even with their considerable amount of health?

Oh, important question: Can you minions survive anything at this point? And how many minions health nodes do you suggest taking?

I'm deciding between doing this build or the EB/EK shadow as that build doesn't seem to have any downsides.
Well I was going to make a map video @ lvl 70. Got, to level 70 last night, and was going to showcase my first map run.

Here is my first map run, and my last map run until they fix the gosh darn thing.


http://www.youtube.com/watch?v=IucY4dCbSew



But, ya, I do die sometimes, its normally just my mistake. Burned Miscreations can drop me fast with their unrightous fire. I encourage you to play with however you feel the build should be played, right now its up in air. Alot of things changed in OB.

I've had pretty poor resists up until now, so I cannot really comment. The biggest killer was that arcing or Deity sends out, because I had 0 resist then. But, I generally survive if I don't make a stupid mistake.
Last edited by PSGMud#2372 on Jan 28, 2013, 7:31:42 PM

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