Elites with crit: A no no

You messed up your character. It sucks. It does. But, well, you messed it up.

So re-roll
Armor is useless /endthread
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SL4Y3R wrote:
You messed up your character. It sucks. It does. But, well, you messed it up.

So re-roll


I fully intend to. Starting a Templar tomorrow. Other people will not be so willing though, mark my words. In a F2P game, when they don't even have the initial monetary investment? They will be gone before the second char even gets made.
"
Your last paragraph is mind boggling. If you actually think the developers are just like "oh well people are leaving, who cares lol" then you must be retarded. A F2P microtransaction driven game is dead in the water without a sizeable population. They would actually be better off with a pay 2 win model, because at least then some people would put cash in to stomp the few other players that existed. Who is going to pay for aesthetic improvements if there's nobody around to see it though?




that's me outsmarted, innit?

we'll come to microtransaction driven once we're actually seeing a crisis on our hands. Until then, we'll leave that boat lying where it is, kay?

As for "nostalgia driven delusions", news for you - maybe people don't want to see the flaws in something they're playing. If they did, they'd lose the idea that it was fun at all. Not everyone would but certainly a good bit of them would lose interest and bugger off.

It had problems like everything else. including really shitty battle.net play on most occasions. I was there, I've seen everything it had to offer, and I've had my own bad XP regardless.

As for aesthetic improvements, I think that's for the individual player. If you haven't played it and paid for the same improvements, I'm sure you won't get to see any of them. ba dum tss.

Cash to stomp people, please. This is why I got tired of the P2W and RWT models to begin with. Some of us have better things to do than strut around in an act town sporting 1337 gear we never earned and would have failed at getting if they tried.


1337 21gn17ur3
Can someone tell me what is with low high damage vs armor ?


OP 700 life is joke on higher def. i have like 500 with my witch on 40level and almost 800 energy shield. And still there are situations that are a bit problematic.
For what it's worth, assuming the calcs are correct, 700HP with 16000 Armour will narrowly resist an attack with 1376 damage.
There has to be a low point where some people stop complaining because it's just not worth it, and I have yet to see it. - Squeakypaw, 2013
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Imbalanxd wrote:

My HP being too low is valid, but if you expect anyone other than hardcore fans to actually reroll their character when the build doesn't work out, you are out of your mind. If that is what is actually required, then this game won't last long.


OP, you are playing a game that is very difficult to overcome when you make fatal error.
and you made a fatal error.

nothing to do with the game design or me being fanboi.

it's your fault , you made a noobish mistake, your character sucks at high-end game , your knowledge of the game is laughable.

Go study someone else's idea/build.

Never ever ever ever level a character with your idea again because you suck at it and worst part is you cry and blame the game.


Try someone else's build that actually works.
Last edited by Dudebag#0222 on Dec 8, 2012, 5:20:00 PM
My knowledge of the game isn't so laughable and I think there is at least SOME validity to his issues (remember also that he's not a robot and clearly experienced something frustrating).

Even with OP's inexperience and ultimately poor decisions.

Remember that the game likely told him he had 90% DR (not accurate).

I guess my fatal error was to go mainly into defensive passives in the tree, while staying away from offensive abilities. What I should have done was to know that the developers included many utterly useless abilities which increase evasion and armour (I've tried stacking both now, evasion first, then armour with my reset points, and neither worked). I guess I should have just stacked HP and elemental resistances like every one else.

Strange, a game whose claim to fame is a massive skill tree, yet most of it is pointless.

Anyway, this thread has gone horribly off track. Back to the topic: NPCs with crit. This mechanic adds absolutely nothing to the game, and detracts a lot. If you want to keep your "challenging" gameplay, then just increase the NPCs average damage per hit to keep him in line with his crit based DPS. Having a random, unpredictable massive influx of damage from an enemy that isn't even controlled by another player accomplishes absolutely nothing.
Last edited by Imbalanxd#0300 on Dec 8, 2012, 5:57:24 PM
Well I'll try to give you some pointers and a bit of explanation.

Remember first of all that armour and evasion are support statistics, they have no meaning without life or ES.

Secondly, armour doesn't scale quite as you probably thought it would. To mitigate 50% of an attack's damage, you need 12x that as armour.

In practical terms, this means that you need a reasonable life buffer, not only because of evasion and armour, but because of elemental and chaos damage too.

The more life you have, the more value your evasion, armour and resists have, relatively speaking.

So you have to figure out how to maximize your defensive abilities, how to get good value from your passive, gear and skill investment.

An example would be a granite flask of iron skin, that's 20k armour right off the bat without spending a single passive on armour (and if you do, it raises the value of the flask). Another would be evasion vs armour from gear, you generally get higher evasion than armour from gear, with less movement penalties.

Then you get Endurance charges, these add constant 5% DR per charge on top of anything you have already.

Also, NEVER skimp on resists, there are times where you can favour some resists over others or don't need maxed resists, but not maximizing your elemental resists is generally a bad idea.

Then you have to look at some other gems like Enfeeble, Temporal Chains and the Blind support gem. These gems make a massive difference in practical terms.

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