Elites with crit: A no no

"
Metronomy wrote:

You are actually wrong in this case, PoE does have a stat for avoiding critical strikes. This stat is called evasion.


So you want to counter the randomness and unpredictability of critical strike by using the random and unpredictable evasion stat?

yeeeee... tell me how that goes.
Last edited by Imbalanxd#0300 on Dec 8, 2012, 7:33:49 PM
From the mechanics thread:
"
Evasion also gives a chance to avoid critical strikes. If an incoming critical strike succeeds its hit roll, a second hit roll is performed to determine if the critical is evaded or not. This second roll is the same as the regular hit roll above (accuracy vs evasion). If this roll succeeds, a critical strike is scored. If it fails, the attack still hits, but only for regular damage.
Critical strikes from spells cannot be evaded.


Not 100% but you get 2 rolls.
IGN: RagingShien
Last edited by Shien#6594 on Dec 8, 2012, 8:40:44 PM
"
Imbalanxd wrote:
"
Metronomy wrote:

You are actually wrong in this case, PoE does have a stat for avoiding critical strikes. This stat is called evasion.


So you want to counter the randomness and unpredictability of critical strike by using the random and unpredictable evasion stat?

yeeeee... tell me how that goes.


It actually goes quite well.
"
drakar8888 wrote:
There was once a 20+ page long qq thread by the "tankiest marauder around", who complained merciless vaal oversoul one-shot him. The guy had 1100 life.


Lol..
No food in fridge... Beer it is.
"
Imbalanxd wrote:
"
Metronomy wrote:

You are actually wrong in this case, PoE does have a stat for avoiding critical strikes. This stat is called evasion.


So you want to counter the randomness and unpredictability of critical strike by using the random and unpredictable evasion stat?

yeeeee... tell me how that goes.


Evasion Mechanics:

Evading an attack prevents all damage and other harmful effects from the attack. Only attacks and attack skills can be evaded. Spells cannot be evaded.

Evasion also gives a chance to avoid critical strikes. If an incoming critical strike succeeds its hit roll, a second hit roll is performed to determine if the critical is evaded or not. This second roll is the same as the regular hit roll above (accuracy vs evasion). If this roll succeeds, a critical strike is scored. If it fails, the attack still hits, but only for regular damage. Critical strikes from spells cannot be evaded

(http://www.pathofexile.com/forum/view-thread/11707, Path of Exile mechanics forum thread)

It may be RNG, however you can get some pretty good odds assuming you know what your doing that is.
(╯°□°)╯︵ ┻━┻
To flip or not to flip

Twitch stream link: http://www.twitch.tv/bled66
Experimenting, solidifying and straight rocking POE.
Last edited by BeyondAnyTherapy#7500 on Dec 8, 2012, 9:28:16 PM
"
Imbalanxd wrote:
"
Metronomy wrote:

You are actually wrong in this case, PoE does have a stat for avoiding critical strikes. This stat is called evasion.


So you want to counter the randomness and unpredictability of critical strike by using the random and unpredictable evasion stat?

yeeeee... tell me how that goes.
Evasion is not random, it is in fact completely predictable. For instance, if you have 90% evasion, you will evade 9/10 of those attacks. What this does is really place an upper limit on the damage you can take all at once, of course having low evasion is much less effective, but once you have 65% or more you can really see its usefulness
I'm pretty sure you can't say it's completely predictable, not in a practical sense anyway, fairly predictable, predictable enough, sure.
"
Imbalanxd wrote:
A lot of misconceptions, elitism, and plain stupidity going on in this thread to be honest.

First of all, I'm not an idiot. I am perfectly willing to accept that if something is big, and I am small, then I shouldn't expect to run up and tank n spank it. However, that was not the case here. The bear does physical damage. I have 16000 armour. If the bear still one shots me while I have MEGA stacked the single defensive stat that is supposed to counter its physical attack, then it is unavoidable.

Run back and forward hitting it once and evading? Ummm... Ok, that would work if I had gone glass cannon mega damage 2H duelist. However, I've gone wooden cannon, no damage, massively tanky duelist. Lets disregard the already stated fact that the reason I did this was to specifically avoid having to run away from physical damage enemies. My damage is so low that doing the hit and run tactic would take me like 10 minutes. To kill a single mob. Simply because it was given an ability which instagibs anyone who comes near it. If you think that is somehow "challenging" then you have cleary never actually played a challenging game in your life.

The same poor design choices can be seen in many of the mobs with freeze mechanics. In WoW, you get massive complaints from the community when other players can remove control of character for more than 2 or so seconds. In POE NPCs can freeze you for over 4 seconds, and they can do it repeatedly. Sure, you can avoid the melee ones... can you avoid the ranged ones? Can you avid the ones that cast cold snap instantaneously on you no matter where you are? Can you avoid the ones that pop out of the ground and freeze you? Well, in theory you could. It would probably take 10 times longer, and result in a thoroughly unenjoyable gaming experience.

Long story short, something that is challenging is something that can consciously be avoided, while not causing complete and utter boredom in the process. Things that can kill you instantly regardless of the precautions you have taken to avoid it do not fall into this category. If you think this is just nooby whining, then would you think the same about a mob that hit for 20 million but what only melee? I mean sure, you can just take out a bow and use that right? Well what if I don't want to? What if I rolled a melee char for a reason. That method of narrow gameplay will be the death of this game, because it severely cripples re-playability.


I agree, especially with the first sentence.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
I stopped reading when he said "You cant avoid being frozen!"

The guy is clearly never going to last in this game that actually gives a challenge. He then proceeds to talk about WoW, the single most noob friendly game ever created.

Have fun in default league, glad I dont have to put up with you in my global chat.
Ignoring some of the bollocks in the thread, rare mobs are supposed to be challenging. Having a couple of them in an area with mods that could potentially ruin your character is part of the game which can expose character weaknesses. For you, getting one shotted indicates that you probably need more health.

There is some point to your argument but not the way you're saying it. Armour stacking is a bit of a red herring when it's the only thing you're doing for defence. People already have said it has diminished returns and it's better and mitigating small damage and not big damage, but I think this exposes a lack of explanation. Not about mechanics, but the scaling. Stacking big numbers don't help when you look at the character page when arbitrary damage resistance is given. This is something that is learnt thro' experience more than anything else.

Now, the argument that it needs more clarification is tricky. People see numbers and go for the bigger value seeing that stacking a larger amount of +armour% passives for armour with big numeric values is better than stacking relative small value of life. It's a combination of short-sightedness and being mislead by numbers. More is better, but not just with one thing. I find I set a goal for the amount of health that I need and such a thing only occurs with experience. This goes back getting one shotted which may indicate that you probably need more health. I suppose when you ask yourself the question, "Why am I dying?" that's something you have to rectify, not the game's fault. But this is a fair point I'm going to raise, if there were damage numbers and indications when enemies crit, when our characters crit, we can see more clearly how well or badly our characters are doing and how much damage we deal/receive and make more refined character adjustments.

Report Forum Post

Report Account:

Report Type

Additional Info