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YellowMage wrote:
Ignoring some of the bollocks in the thread, rare mobs are supposed to be challenging. Having a couple of them in an area with mods that could potentially ruin your character is part of the game which can expose character weaknesses. For you, getting one shotted indicates that you probably need more health.
Challenging? How are they challenging?
If there's a mob that hits for your entire health, no matter stats you have, how on earth is that "challenging"? What is your definition of challenging? You do realise that, if I wanted to, I could just pull out a bow and spend 10-20 minutes shooting at the thing?
There is no challenge to it. There is no ability it tests, other than my patience. People need to understand the difference between something that's difficult, and something that's hard. Difficulty involves fight mechanic changes. Some new ability to avoid or predict, some pattern to identify. When making something hard, you just increase coefficients. The mob had 1000 health, now it has 10000 health. It hit for 100, now it hits for 1000. That kind of increase is not "challenging", because it is the exact same fight as before. Now it just comes down to either having better gear (ooh so skillful) or taking the time to kill it.
As for the evasion mechanic, does that mean that a critical strike technically cannot be fully evaded? It sounds like it can only be reduced to a normal hit, rather than being negated entirely.
Either way, it still sounds like an awful solution, at least from a min maxing perspective.
When using evasion, you will almost never take a massive critical hit, which is good, but it is still possible, and thus needs to be prepared for. This results in you preparing and basing your build on something that happens 4-5% of the time, which is blatant misallocation of resources.
If you used armour, or in the case of this game, health and energy shield, you increase consistency, which allows you to base your build on the thing that happens 95% of the time, rather than the thing that happens 5% of the time.
From what I've seen, nobody really has any armour or evasion, and basically everybody stacks energy shield as high as possible. At least that's how it is in all the cheese builds. Builds don't seem very diverse at the moment.
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Posted byImbalanxd#0300on Dec 9, 2012, 3:04:29 AM
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Imbalanxd wrote:
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YellowMage wrote:
Ignoring some of the bollocks in the thread, rare mobs are supposed to be challenging. Having a couple of them in an area with mods that could potentially ruin your character is part of the game which can expose character weaknesses. For you, getting one shotted indicates that you probably need more health.
Challenging? How are they challenging?
If there's a mob that hits for your entire health, no matter stats you have, how on earth is that "challenging"? What is your definition of challenging? You do realise that, if I wanted to, I could just pull out a bow and spend 10-20 minutes shooting at the thing?
There is no challenge to it. There is no ability it tests, other than my patience. People need to understand the difference between something that's difficult, and something that's hard. Difficulty involves fight mechanic changes. Some new ability to avoid or predict, some pattern to identify. When making something hard, you just increase coefficients. The mob had 1000 health, now it has 10000 health. It hit for 100, now it hits for 1000. That kind of increase is not "challenging", because it is the exact same fight as before. Now it just comes down to either having better gear (ooh so skillful) or taking the time to kill it.
As for the evasion mechanic, does that mean that a critical strike technically cannot be fully evaded? It sounds like it can only be reduced to a normal hit, rather than being negated entirely.
Either way, it still sounds like an awful solution, at least from a min maxing perspective.
When using evasion, you will almost never take a massive critical hit, which is good, but it is still possible, and thus needs to be prepared for. This results in you preparing and basing your build on something that happens 4-5% of the time, which is blatant misallocation of resources.
If you used armour, or in the case of this game, health and energy shield, you increase consistency, which allows you to base your build on the thing that happens 95% of the time, rather than the thing that happens 5% of the time.
From what I've seen, nobody really has any armour or evasion, and basically everybody stacks energy shield as high as possible. At least that's how it is in all the cheese builds. Builds don't seem very diverse at the moment.
I can not for the life of me understand how you think any of this is even true at all.
Seriously, you must have stacked nothing but armour and left resistances and HP way to low to get one shot. It has been said many times and with any kind of looking most if not everyone knows that armour is not effective the higher you get hit for. So with that knowledge you look at resistances and ES/HP. You know...you can also just move before you get hit but I guess thats a bit to logical for you.
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Posted byAsmoday1232#3443on Dec 9, 2012, 3:13:37 AM
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Asmoday1232 wrote:
I can not for the life of me understand how you think any of this is even true at all.
Seriously, you must have stacked nothing but armour and left resistances and HP way to low to get one shot. It has been said many times and with any kind of looking most if not everyone knows that armour is not effective the higher you get hit for. So with that knowledge you look at resistances and ES/HP. You know...you can also just move before you get hit but I guess thats a bit to logical for you.
Said it before, will say it again.
After pouring all my resources into physical damage reduction, I don't have enough damage to do what you advise. Running in, hitting once, then running away again will result in this single mob taking 10+ minutes to kill, assuming he has no regeneration abilities, in which case you are looking at hours. This is not an oversight on my half, I intended to counteract this by never having to run away from physical damage dealers by stacking massive amounts of armour which is intended to reduce physical damage. This didn't work because armour is a useless stat, and I can only assume that there isn't a player tip on one of the loading screens clearly saying this because they are ashamed of the fact that they included an attribute with absolutely no merit whatsoever because they decided to reduce armours effectiveness against the attacks which the player most needs it to be effectiveagainst.
If this thread has taught us anything, its that they either need to clearly inform the player that armour is a garbage stat included for no other reason than D2 has it, or they need to increase the effectiveness of armour.
Last edited by Imbalanxd#0300 on Dec 9, 2012, 3:59:24 AM
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Posted byImbalanxd#0300on Dec 9, 2012, 3:58:24 AM
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Imbalanxd wrote:
As for the evasion mechanic, does that mean that a critical strike technically cannot be fully evaded? It sounds like it can only be reduced to a normal hit, rather than being negated entirely.
Hmm... I thought it's written pretty clearly. The first roll determines if the strike lands or not and if it does then a second roll determines if the critical part is evaded or not.
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Imbalanxd wrote:
If you used armour, or in the case of this game, health and energy shield, you increase consistency, which allows you to base your build on the thing that happens 95% of the time, rather than the thing that happens 5% of the time.
Life and ES, i.e. hit points, are the primary defensive stats; armour, evasion and resistance are secondary which supplement hit points.
IGN: RagingShien
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Posted byShien#6594on Dec 9, 2012, 4:12:15 AM
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Imbalanxd wrote:
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Asmoday1232 wrote:
I can not for the life of me understand how you think any of this is even true at all.
Seriously, you must have stacked nothing but armour and left resistances and HP way to low to get one shot. It has been said many times and with any kind of looking most if not everyone knows that armour is not effective the higher you get hit for. So with that knowledge you look at resistances and ES/HP. You know...you can also just move before you get hit but I guess thats a bit to logical for you.
Said it before, will say it again.
After pouring all my resources into physical damage reduction, I don't have enough damage to do what you advise. Running in, hitting once, then running away again will result in this single mob taking 10+ minutes to kill, assuming he has no regeneration abilities, in which case you are looking at hours. This is not an oversight on my half, I intended to counteract this by never having to run away from physical damage dealers by stacking massive amounts of armour which is intended to reduce physical damage. This didn't work because armour is a useless stat, and I can only assume that there isn't a player tip on one of the loading screens clearly saying this because they are ashamed of the fact that they included an attribute with absolutely no merit whatsoever because they decided to reduce armours effectiveness against the attacks which the player most needs it to be effectiveagainst.
If this thread has taught us anything, its that they either need to clearly inform the player that armour is a garbage stat included for no other reason than D2 has it, or they need to increase the effectiveness of armour.
Yet again here we are with everyone saying the same thing to you yet you refuse to accept it. Armour is not a primary means for defense. You should not be able to stack just that and laugh at everything. The game IS MEANT to take hours and hours and for you to hit and run. Something you cant be bothered with. So stop posting here, stop playing this game, and go find a noob proof game that Blizzard made called D3.
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Posted byAsmoday1232#3443on Dec 9, 2012, 4:21:14 AM
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Armor is useless past 6k if you don't use endurance charges.
Yea use endurance charges
If your ranged and therefore cannot upkeep end charges reliably
Yea, get more life
got a bunch of life
yea this game is in beta, shit is broken atm
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Posted byEpsiIon#3923on Dec 9, 2012, 4:26:42 AM
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Shien wrote:
Hmm... I thought it's written pretty clearly. The first roll determines if the strike lands or not and if it does then a second roll determines if the critical part is evaded or not.
But does that mean that the first roll has to beat evasion as well, or is it simply a miss or hit based on the attackers stats? What I'm asking is, is evasion checked against once or twice?
Last edited by Imbalanxd#0300 on Dec 9, 2012, 4:48:29 AM
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Posted byImbalanxd#0300on Dec 9, 2012, 4:39:57 AM
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Imbalanxd wrote:
But does that mean that the first roll has to beat evasion as well, or is it simply a miss or hit based on the attackers stats? What I'm asking is, is evasion checked against once or twice?
Twice; both rolls are evasion vs accuracy.
IGN: RagingShien
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Posted byShien#6594on Dec 9, 2012, 4:48:58 AM
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why exactly do bigger attacks get reduced less by armor?
shouldn't it be flat % reduction? seems stupid to me.
ign = ultrahiangle
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Posted byultrahiangle#4938on Dec 9, 2012, 4:50:21 AM
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ultrahiangle wrote:
why exactly do bigger attacks get reduced less by armor?
shouldn't it be flat % reduction? seems stupid to me.
Not sure if there was an official explanation but I think kadrek91 explained it pretty well:
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kadrek91 wrote:
If you wear a thick armor, you won't even notice small hits; howerer, if something huge like a cannon blast hits you, you are gonna die anyway, because the hurt is gonna pass througt the armor, killing you. You will die by the "shock" of "force" wich dealt the hit, not the hit itself.
Thats why high armour is good vs low damage and not high damage.
IGN: RagingShien
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Posted byShien#6594on Dec 9, 2012, 4:54:18 AM
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