Elites with crit: A no no
Today I met an elite bear in the forest. He was not a friendly bear. Luckily, I am the tankiest duelist around with 6800 armour. The bear was big though, so I decided to use my granite flask. Then I had 16800 armour. Then the bear crit me. Then I died.
You don't give something like critical strike to an NPC who can instantly kill a player regardless of their defence against the attack. That is design 101. It isn't fun, it isn't avoidable, it isn't rewarding. This thread has been automatically archived. Replies are disabled.
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Yeah, challenging gameplay sucks, huh??
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Challenges are fun, unavoidable gimicks are not.
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Yeah, armor is damn near useless against big attacks. That's how armor works. Get health over armor. Just how it is sadly... This isn't like Diablo where you can say armor is EHP. It literally protects you less the more damage you take in a single hit.
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There was once a 20+ page long qq thread by the "tankiest marauder around", who complained merciless vaal oversoul one-shot him. The guy had 1100 life.
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Easily avoided by not moving and not letting the slow bear hit you. It's like being chased by the fat kid on the play ground....if you let him catch you it's going to hurt. Also there are weapon swaps in the game for a reason, a bow or wand would come in handy here. The "gimmick" is completely avoidable.
http://www.pathofexile.com/forum/view-thread/36608
FAQ made through many hours of enduring global chat in Normal |
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Ahh a fresh batch of crying over something that's easy to avoid. XD
Here's what you do: If the creature doesn't also have a life regen mod, run in and hit it. Then run away so you can recuperate. Pretty.. uh... easy, to be quite honest. The only time I've ever had a problem with the crit mobs is when I do stupid shit like standing there taking hits until it dies. If the mob is fast as well, make sure to kill anything else that's around first. I would also suggest having escape skills as well. Phase Run, whirling blades, leap slam, uh... that one lightning teleport skill that I always forget the name of but use a lot. "In a state of physical balance and security, power, intellectual as well as physical, would be out of place."
- H. G. Wells, The Time Machine |
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A lot of misconceptions, elitism, and plain stupidity going on in this thread to be honest.
First of all, I'm not an idiot. I am perfectly willing to accept that if something is big, and I am small, then I shouldn't expect to run up and tank n spank it. However, that was not the case here. The bear does physical damage. I have 16000 armour. If the bear still one shots me while I have MEGA stacked the single defensive stat that is supposed to counter its physical attack, then it is unavoidable. Run back and forward hitting it once and evading? Ummm... Ok, that would work if I had gone glass cannon mega damage 2H duelist. However, I've gone wooden cannon, no damage, massively tanky duelist. Lets disregard the already stated fact that the reason I did this was to specifically avoid having to run away from physical damage enemies. My damage is so low that doing the hit and run tactic would take me like 10 minutes. To kill a single mob. Simply because it was given an ability which instagibs anyone who comes near it. If you think that is somehow "challenging" then you have cleary never actually played a challenging game in your life. The same poor design choices can be seen in many of the mobs with freeze mechanics. In WoW, you get massive complaints from the community when other players can remove control of character for more than 2 or so seconds. In POE NPCs can freeze you for over 4 seconds, and they can do it repeatedly. Sure, you can avoid the melee ones... can you avoid the ranged ones? Can you avid the ones that cast cold snap instantaneously on you no matter where you are? Can you avoid the ones that pop out of the ground and freeze you? Well, in theory you could. It would probably take 10 times longer, and result in a thoroughly unenjoyable gaming experience. Long story short, something that is challenging is something that can consciously be avoided, while not causing complete and utter boredom in the process. Things that can kill you instantly regardless of the precautions you have taken to avoid it do not fall into this category. If you think this is just nooby whining, then would you think the same about a mob that hit for 20 million but what only melee? I mean sure, you can just take out a bow and use that right? Well what if I don't want to? What if I rolled a melee char for a reason. That method of narrow gameplay will be the death of this game, because it severely cripples re-playability. |
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" Two times u posted and 2 times u avoided telling ur hp points.And thats telling me a lot. Bye bye desync!
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OP,
Melee is in a relatively bad state imo (I've played everything, but I only enjoy playing melee). I'm not going to disagree with you, because I've played enough of the game to know what you're saying is mostly true and I agree with it for the most part. Armour from gear is basically low value garbage. I also believe monsters and players do too much damage, the game is tending towards wall of numbers, it's killing tactics and strategy along with multi-skill builds. Even the successful melee builds aren't really melee and rely a lot on range, pure dps and deferral (totems, summons, party members). You won't find effective melee players running around without some sort of support (or at least, INCREDIBLY rarely). Anyway, if you want to be able to tank a bit, stack life, get a life leech gem (or silly 5% life leech rolls from lvl 25 items), use enduring cry, a bit of evasion (say, from your gear and grace), get the blind support gem and link it with something like a flame totem or skeletons (anything with good attack speed and/or coverage), use enfeeble and temporal chains and granite flasks of iron skin. |
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