Elites with crit: A no no
" My health is not high. Having as much armour as I do comes at quite a cost, and getting high health was not really possible. That being said its around 700, whereas the friend I play with who has quite a lot of health has around 1000 (keep in mind this was ruthless, not merciless). Considering the buffed armour I had, and the elites attributes (extra crit damage) I would estimate that against someone with half my armour (which is still a lot of armour) he would have done about 2000-3000 damage. I don't think health would have done anything for me in this situation. Though apparently armour is completely useless, so maybe this is just a manifestation of their poorly balanced stat system, which will hopefully be tweaked before full release. Either way, combat in a game like POE, in my opinion, is a lot of prediction and avoidance. Due to the very nature of critical strikes, they cannot be predicted, and in almost all cases, unless you are avoiding all damage entirely (which is an infeasible requirement), it cannot be avoided. The only example of critical strikes happening to players in a game similar to this one is WoW, in two scenarios. The first was crushing blows from NPC bosses, which did 1.5 times damage. However, these were instant killers, and were never intended to happen. Tanks had to get the correct gear to completely negate the chance of them happening. The second is PvP critical strikes, however WoW revolves around stacking resilience, which reduces both the chance and the damage of critical strikes. POE has no stat for avoiding critical strikes, and actually has the opposite, since armour does less the more damage you take (in my opinion, a very poor design choice). |
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" The OP has a fair point. If your approach is the solution then it is indeed bad game design, because forcing a melee character into long and boring kiting with a swapped weapon is bs. So let's just hope that you're wrong. |
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This is just you NOT using your mechanics in your favor.
Armor does NOT reduce high damage so you need enough life to tank one hit IF you tank/melee 50% evasion would make your life pool 100% larger against the bear and gives you only 25% chance to be critted. So instead of blaming the mechanics this is what you need to take in consideration * Do my character stand around a lot of low damage mobs? armor will be good * Do my character stand around spike dmg sources? evasion will be good How much armor and how much evasion depends on how much life you will have and how you will replenish your life. |
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it would seem that some people dont get what an action RPG is and how to play it...
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Guys, as is relatively typical around here, always telling someone else they're dumb or don't know shit, or what they SHOULD be doing, how to say things, etc.
Consider for a moment that he has no idea that armour doesn't actually do what the defensive stats says it does. Consider that he has no idea that a certain amount of life is basically mandatory, that he does not and cannot know the extent of the damage done to him, the extent of effects from buffs to monsters, extra damage and so on. The game makes you blind, or worse, tricks you...then punishes you for it. The typical reply is that he should read a mechanics thread, or that he should just play for eleventy thousand hours, possibly *enduring* things while playing and testing a game. Many things in this game that are simply unintuitive or not working fairly well is the newbie's fault, why? If things were more intuitive, or forgiving, more informative, the amount of these sort of posts would drop dramatically and I swear everybody would get bonus karma points. Ultimately, if you can't deal with bad feedback, you don't deserve good feedback. I love this game, but it should still be better. (what have I done?) |
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You dont need to read the mechanics thread you just need to PAY attention to whats happening while playing, I see no problem in rewarding intelligent play.
Yes it might be hard if its your first character but I dont expect anyone getting to the higher difficulties on their first try. When I am playing I always let things hit me and see whats going to happen under controlled circumstances for example. |
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Oh that's interesting, because one of my recent party members was a total newcomer to the game and I helped him build a decently survivable witch (about 4k ES MAX, with CI) and he got to lvl 68 or 69 first try in HC, he also only died because he was playing on a laptop, at like 5-10fps and he forgot to pay attention.
I forgot to actually add the part I wanted to say, which is, even to an experienced player, someone who knows the game some of these things don't seem right. Even if you do know, don't some things still seem imbalanced, unintuitive or even broken? |
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" Well good, maybe he played action rpgs before, if you have good gear in this game you can almost do anything. A completely untwinked melee character is going to have a tough time in merciless. Last edited by devmoon#4970 on Dec 8, 2012, 8:16:33 AM
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So really, is OP pointing to a reasonable problem here? (Apart from inexperience, lack of life and so on)
He had expectations from armour, they failed. He is saying armour didn't pay off, that it ended up being poor value. As an experienced player, I'd say there is something valid about his feedback. |
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I actually had the same feelings before I realized how good balanced the game actually is.
If you start to really think about why you need something and not just use it because it worked before or you "assume" its good, you will see how some mechanics just are amazing. About the the armor, yea maybe some tooltip that states how armor works better against low damage sources or some illustration while loading. Last edited by devmoon#4970 on Dec 8, 2012, 8:27:54 AM
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