Malachai's Simula Blood Magic trick being removed. Why I'm disappointed.
" (1) Read, I was in fact discussing the guy's elemental hit build (2) Please explain to me what is so special about elemental hit that makes it scale 'dramatically' more than other attacks with attack speed? Or that makes haste's 13ias give it a huge boost? Its got a base damage, a multiplier / s, and it scales with attack speed and crit like every other single attack in the game. |
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" It is, and it would take literally a flick of the wand for it to become brilliant. It just needs to grant 'more' AS instead of 'increased'. So many useless stuff in this game that could be fixed in no time at all... And it even wouldn't make it a go-to aura. Builds with few increased attack speed nodes would benefit from it as much as from IAS passive nodes so would rarely use it, but speed demons out there would find it simply irresistible. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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Spoiler
![]() So yes, it IS almost 50% of my dps, sir. As for haste, it gives more dps than hatred so why gimp myself with hatred when I can run haste and have more movement speed as well? as far as IAS from my build, I get 20% from passives. ign: Vixien Last edited by vixien#0024 on Aug 20, 2013, 6:08:09 AM
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" You do know Elemental Hit doesn't show dps right? Show us all the numbers on the tooltip and we we'll tell you how much they really add. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Aug 20, 2013, 6:20:45 AM
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My poison arrow I also use for "cheap" dps goes from 732 dps to 1326. Which is double dps. Doesn't matter which attack I use, those 3 auras are a huge chunk of my dps.
edit: a lvl 18 poison arrow with no links. ign: Vixien Last edited by vixien#0024 on Aug 20, 2013, 6:11:58 AM
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" Because Elemental Hit is practically a spell. It doesn't use your weapon's damage to calculate a large portion of it's damage, it simply does up to 630 more damage a hit, without supports. While a normal skill like glacial hammer, infernal blow, split arrow or lightning arrow requires you to get more damage on your weapon or gear to really excel, attack speed is the most valuable stat on EH. Which means that due to the way an Elemental Hit build is built, attack speed is far more important to it than to practically every other build type: which results in haste being a better investment for Elemental Hit than any other type of build out there. And despite this, it's still the worst aura in the game outside of this one niche situation. |
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Haste is also very useful for Frenzy as well.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016 |
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" Right. About as useful as a third testicle. Next to 30% IAS from frenzy, 40% from IAS gem, and let's say 40% IAS from passive tree Haste will give you perhaps 5% dps more, if that. Just like many other things, this aura is a mistargeted crap. It was supposed to aid in building fast attackers but ended up affecting those the least. The thing should have 'more' attack speed, it would actually be great then. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Aug 20, 2013, 7:04:07 AM
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" Atm I'm reserving 4 auras on life: grace, disc, wrath, anger (~500 hp). After patch for the same hp reservation (BM+RM) I can use only 2 aura: grace + discipline. Rings will not give so much dmg as auras. And Soultaker is way to expensive. Something like ~15 exalted on onslaught :D |
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" ...Essentially that. Even with just 3 frenzy charges available the amount of additional attack speed frenzy gains makes Haste a general waste compared to it's cost. Only Elemental Hit really gets it's bang for buck ratio really well out of it. Unless Haste is a more modifier, but it says it's an increased. |
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