Malachai's Simula Blood Magic trick being removed. Why I'm disappointed.

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Flickerflare wrote:
Yes, haste is the most retarded Aura ever. The only build I'd ever use it on is an elemental hit build. (Because it's damage dramatically scales with attack speed).


(1) Read, I was in fact discussing the guy's elemental hit build

(2) Please explain to me what is so special about elemental hit that makes it scale 'dramatically' more than other attacks with attack speed? Or that makes haste's 13ias give it a huge boost? Its got a base damage, a multiplier / s, and it scales with attack speed and crit like every other single attack in the game.
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ancalagon3000 wrote:
13 ias for a whopping 40% reserve. Its the most retarded aura ever.


It is, and it would take literally a flick of the wand for it to become brilliant. It just needs to grant 'more' AS instead of 'increased'. So many useless stuff in this game that could be fixed in no time at all...

And it even wouldn't make it a go-to aura. Builds with few increased attack speed nodes would benefit from it as much as from IAS passive nodes so would rarely use it, but speed demons out there would find it simply irresistible.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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ancalagon3000 wrote:
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vixien wrote:
Yes, they do because I'm not physical. I use elemental hit with a tri ele bow. My dps in town (using LMP for Aoe and single target til get 5l on bow) is around 1200 and jumps up to 2400 with auras up. Haste is a bigger dps increase than hatred for me so I run it instead. I have a lot of %WED increases on my gear.



Elemental hit base fire / cold / lightning damage
204–380 167–311 33–624

wrath and anger = 58-228, as you can see its an average of 292 / 239 / 328 (only one at a time is randomly chosen) vs average of 143 from auras, so it cant be 50/50 dps. These are all subject to the same % increased from WED, elemental damage, projectile damage, lmp damage effectiveness, and crit modifiers.

You also stated you have a tri ele bow, and maybe even x-x ele on your quiver rings and amu ... so no, the anger and wrath auras cant even be giving you ANYWHERE close to 50% of your dps.

And is haste the only source of ias you got? I find it hard to believe you are getting a significant dps from it, 13 ias for a whopping 40% reserve. Its the most retarded aura ever.


Spoiler

Spoiler


So yes, it IS almost 50% of my dps, sir.

As for haste, it gives more dps than hatred so why gimp myself with hatred when I can run haste and have more movement speed as well?

as far as IAS from my build, I get 20% from passives.
ign: Vixien
Last edited by vixien#0024 on Aug 20, 2013, 6:08:09 AM
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So yes, it IS almost 50% of my dps, sir.


You do know Elemental Hit doesn't show dps right?

Show us all the numbers on the tooltip and we we'll tell you how much they really add.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Aug 20, 2013, 6:20:45 AM
My poison arrow I also use for "cheap" dps goes from 732 dps to 1326. Which is double dps. Doesn't matter which attack I use, those 3 auras are a huge chunk of my dps.

edit: a lvl 18 poison arrow with no links.
ign: Vixien
Last edited by vixien#0024 on Aug 20, 2013, 6:11:58 AM
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ancalagon3000 wrote:
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Flickerflare wrote:
Yes, haste is the most retarded Aura ever. The only build I'd ever use it on is an elemental hit build. (Because it's damage dramatically scales with attack speed).


(1) Read, I was in fact discussing the guy's elemental hit build

(2) Please explain to me what is so special about elemental hit that makes it scale 'dramatically' more than other attacks with attack speed? Or that makes haste's 13ias give it a huge boost? Its got a base damage, a multiplier / s, and it scales with attack speed and crit like every other single attack in the game.

Because Elemental Hit is practically a spell. It doesn't use your weapon's damage to calculate a large portion of it's damage, it simply does up to 630 more damage a hit, without supports. While a normal skill like glacial hammer, infernal blow, split arrow or lightning arrow requires you to get more damage on your weapon or gear to really excel, attack speed is the most valuable stat on EH. Which means that due to the way an Elemental Hit build is built, attack speed is far more important to it than to practically every other build type: which results in haste being a better investment for Elemental Hit than any other type of build out there.

And despite this, it's still the worst aura in the game outside of this one niche situation.
Haste is also very useful for Frenzy as well.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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JohnNamikaze wrote:
Haste is also very useful for Frenzy as well.


Right. About as useful as a third testicle. Next to 30% IAS from frenzy, 40% from IAS gem, and let's say 40% IAS from passive tree Haste will give you perhaps 5% dps more, if that.

Just like many other things, this aura is a mistargeted crap. It was supposed to aid in building fast attackers but ended up affecting those the least. The thing should have 'more' attack speed, it would actually be great then.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Aug 20, 2013, 7:04:07 AM
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ancalagon3000 wrote:
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Incantator wrote:

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...


And for my build, which is Infernal Blow tank, I lose 1/3 of my dps by not using wrath+anger.
4500 with auras, and 3000 without.


the fire explosions and physical portions (because of easy armor piercing compared to monster resists) are what constitute the majority of your dps in infernal blow tank. I play it too. You can try fetch some rings or weapon with x-x fire and lightning dmg to make up for most of it, if its that important to you. Yes, it can be annoying / expensive to trade in for new jewelry / weapon (if you dont have a soul taker), but the point here is those auras are easily replaced. IF you lose them (why would you? try take 2x reduced reserve nodes and run them with BM+RM, or at least run just one of them)


Atm I'm reserving 4 auras on life: grace, disc, wrath, anger (~500 hp). After patch for the same hp reservation (BM+RM) I can use only 2 aura: grace + discipline.
Rings will not give so much dmg as auras. And Soultaker is way to expensive. Something like ~15 exalted on onslaught :D
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raics wrote:
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JohnNamikaze wrote:
Haste is also very useful for Frenzy as well.


Right. About as useful as a third testicle. Next to 30% IAS from frenzy, 40% from IAS gem, and let's say 40% IAS from passive tree Haste will give you perhaps 5% dps more, if that.

...Essentially that. Even with just 3 frenzy charges available the amount of additional attack speed frenzy gains makes Haste a general waste compared to it's cost. Only Elemental Hit really gets it's bang for buck ratio really well out of it.

Unless Haste is a more modifier, but it says it's an increased.

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