Malachai's Simula Blood Magic trick being removed. Why I'm disappointed.

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raics wrote:


Anyway, I'm all for restricting aura number, they offer much too juicy bonuses for a minimal investment, some of them you can't get any other way (clarity, hatred, determination...)
Even just one default aura + three major +1 maximum aura nodes on opposite parts of the tree sound good to me, or two + three for a softer variant. If you make an auradin you will have to invest in it properly.

Well, that's the job for a major patch, as it will require severe game rebalancing.

In a reasonable rendition of the game, aura total is already pretty limited. A % based aura would be a lot more impactful on a mana pool if the reduced mana cost gem didn't work with it. This would force an aura cap simply by there being a limited amount of resources. Making "+1 aura's active" nodes would simply destroy build variety by forcing people to go towards them and pick a few of them up to make their builds work.
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Flickerflare wrote:
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vixien wrote:
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Moasseman wrote:
Hey guys, guys hey.
What if you played with another player? I mean like, co-op you know? That way you could DIVIDE the auras between multiple players and not stack them all on yourself (which I find dumb, and I'd hope a 1-2 aura max/player would be implemented at some point)


You don't divide auras unless on standard/anarchy. I'm not going to risk losing determination/grace/purity because party member dies or alt f4's.

If you can't trust your party members, than don't play with them. It sounds like you're just terrible at being a team player when you say things like that.

A good, organized team CAN and should rely on others to hold their aura's.


you are missing the entire point. NO ONE on hardcore/onslaught is going to risk dying so you keep your aura. in the heat of the moment they WILL log out. What will you do then? Die or leave as well? You cannot let your defenses in a game that REQUIRES them to be reliant on other people. No one would run anything other than Purity and either Grace or Determination or Discipline depending on which stat you use. No other aura would see use.
ign: Vixien
It sounds like you have some pretty shitty friends if they are going to ditch you to save their own skin :P

I play hardcore with a friend. Group of 2 people. We run every aura except haste inbetween the two of us because we can rely on each other to stay no matter how grim the situation gets. We don't die because we stick together and cover each others weakness's. It's called synergy. We won't be impacted by such a bug fix because we have that synergy. If you don't have such synergy, then you shouldn't play with those people because clearly they aren't team players, or you aren't.
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Flickerflare wrote:
It sounds like you have some pretty shitty friends if they are going to ditch you to save their own skin :P

I play hardcore with a friend. Group of 2 people. We run every aura except haste inbetween the two of us because we can rely on each other to stay no matter how grim the situation gets. We don't die because we stick together and cover each others weakness's. It's called synergy. We won't be impacted by such a bug fix because we have that synergy. If you don't have such synergy, then you shouldn't play with those people because clearly they aren't team players, or you aren't.


it doesn't matter if they stay til the bitter end, the moment they die, your character is drastically weakened. In fact WHEN they die, because it will happen eventually, you will have to somehow manage without them til they catch up if they decide to. So yea, you and your 1 friend might stick it out til the bitter end, but unless both die at same time, one of you will be weaker if you stick to the whole "aura cap plz, l2play"...also, maybe I don't want to play with other people? I run all my auras legit, and do not want my build to be hurt due to a glitch others abuse. Fix the glitch, not circumvent fix it by limiting how much it can be abused.
ign: Vixien
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Flickerflare wrote:
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raics wrote:


Anyway, I'm all for restricting aura number, they offer much too juicy bonuses for a minimal investment, some of them you can't get any other way (clarity, hatred, determination...)
Even just one default aura + three major +1 maximum aura nodes on opposite parts of the tree sound good to me, or two + three for a softer variant. If you make an auradin you will have to invest in it properly.

Well, that's the job for a major patch, as it will require severe game rebalancing.

In a reasonable rendition of the game, aura total is already pretty limited. A % based aura would be a lot more impactful on a mana pool if the reduced mana cost gem didn't work with it. This would force an aura cap simply by there being a limited amount of resources. Making "+1 aura's active" nodes would simply destroy build variety by forcing people to go towards them and pick a few of them up to make their builds work.


Jeez, why does everyone assume those that want aura limit want the game to stay the same too. The game would need heavy rebalancing so we are roughly efficient as before with less auras, those who want five will have to spend the points to reach them, get more aura power but skimp on other passives, it's all nice, balanced and down to personal preference.

It would be pretty reasonable to balance the game around three auras, I think. Physical attack armor users would be able to have Determination, Hatred and Purity, the big three, and wouldn't need to go IR + Grace because after rebalance they would be able to survive without it. A wander would take Wrath, Anger and either Discipline or Grace, depending on defense type, and so on...

It would take a lot of work but would pay off in the long run 'cause this right now is plain ridiculous.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Aug 20, 2013, 5:29:57 AM
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Incantator wrote:
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MortalKombat3 wrote:
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Any build that physically attacks with a melee weapon, bow or wand is gimping themselves by not using Wrath and Anger. These two auras provide a huge amount of damage, even if you're not specializing in weapon elemental damage.

For my build (CI flicker), wrath+anger (both) add +3-5% more damage (depending on gems). Sorry, but this isnt even close to "huge".



And for my build, which is Infernal Blow tank, I lose 1/3 of my dps by not using wrath+anger.
4500 with auras, and 3000 without.


the fire explosions and physical portions (because of easy armor piercing compared to monster resists) are what constitute the majority of your dps in infernal blow tank. I play it too. You can try fetch some rings or weapon with x-x fire and lightning dmg to make up for most of it, if its that important to you. Yes, it can be annoying / expensive to trade in for new jewelry / weapon (if you dont have a soul taker), but the point here is those auras are easily replaced. IF you lose them (why would you? try take 2x reduced reserve nodes and run them with BM+RM, or at least run just one of them)
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vixien wrote:
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Flickerflare wrote:
It sounds like you have some pretty shitty friends if they are going to ditch you to save their own skin :P

I play hardcore with a friend. Group of 2 people. We run every aura except haste inbetween the two of us because we can rely on each other to stay no matter how grim the situation gets. We don't die because we stick together and cover each others weakness's. It's called synergy. We won't be impacted by such a bug fix because we have that synergy. If you don't have such synergy, then you shouldn't play with those people because clearly they aren't team players, or you aren't.


it doesn't matter if they stay til the bitter end, the moment they die, your character is drastically weakened. In fact WHEN they die, because it will happen eventually, you will have to somehow manage without them til they catch up if they decide to. So yea, you and your 1 friend might stick it out til the bitter end, but unless both die at same time, one of you will be weaker if you stick to the whole "aura cap plz, l2play"...also, maybe I don't want to play with other people? I run all my auras legit, and do not want my build to be hurt due to a glitch others abuse. Fix the glitch, not circumvent fix it by limiting how much it can be abused.

Are we perhaps not fully aware of each others positions then?
I've no problem with someone running 20 aura's if they can, but I'm finding it hilarious that people are doing it via a glitch, and then complaining the glitch is being removed.

I don't want an arbitrary aura cap, I'd rather aura's were made more expensive, but less required, so that party synergy is bolstered without weakening the solo player. It's just hilarious when people are completely unwilling to consider not running an aura their friend could run instead, and so they simply complain that this glitch fix will make their build unviable.

If my friend died I'd have to farm weaker content until he gets back, yeah, but in a dedicated party that's fine because I can farm him up good gear to level with incredibly quickly, while picking up some great uniques to sell/keep for twinking future characters. Where you see a hassle because your ally died, I see an opportunity to break up the monotony of a grind, and more importantly get my ass out of maps: which I don't find even slightly fun anyway.

Shorter version.
Spoiler
I'm only telling the people that are using the exploit to go get some friends, if you're doing this just fine without exploits, then that's kind of fine with me, though I'd prefer for GGG to make aura's costs be more limiting, but make the aura's less required, because right now you are severely handicapped without running purity, dicipline, clarity, determination, hatred, and grace on every build... and the problem isn't that you have all those aura's, but that you're nearly required to have them all, resulting in players either exploiting or going to extremes to run them.
You can't say soul taker is an easy way to replace/alleviate aura problems....you realize how expensive and hard it is to get such an item...It's like saying getting rich is easy way to alleviate money problems, you just have to win the lottery....
ign: Vixien
Last edited by vixien#0024 on Aug 20, 2013, 5:36:09 AM
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vixien wrote:
Yes, they do because I'm not physical. I use elemental hit with a tri ele bow. My dps in town (using LMP for Aoe and single target til get 5l on bow) is around 1200 and jumps up to 2400 with auras up. Haste is a bigger dps increase than hatred for me so I run it instead. I have a lot of %WED increases on my gear.



Elemental hit base fire / cold / lightning damage
204–380 167–311 33–624

wrath and anger = 58-228, as you can see its an average of 292 / 239 / 328 (only one at a time is randomly chosen) vs average of 143 from auras, so it cant be 50/50 dps. These are all subject to the same % increased from WED, elemental damage, projectile damage, lmp damage effectiveness, and crit modifiers.

You also stated you have a tri ele bow, and maybe even x-x ele on your quiver rings and amu ... so no, the anger and wrath auras cant even be giving you ANYWHERE close to 50% of your dps.

And is haste the only source of ias you got? I find it hard to believe you are getting a significant dps from it, 13 ias for a whopping 40% reserve. Its the most retarded aura ever.
Last edited by ancalagon3000#6581 on Aug 20, 2013, 5:44:11 AM
Yes, haste is the most retarded Aura ever. The only build I'd ever use it on is an elemental hit build. (Because it's damage dramatically scales with attack speed).

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