Malachai's Simula Blood Magic trick being removed. Why I'm disappointed.
" Nah, I think the OP and some others had a good point. They can make it more difficult to stack so many auras, by making the more expensive or adding a cap, but if they do that they'll need to significantly rebalance things so that people can SURVIVE end-game content on their own and without those additional auras. As it is, they've kind of balanced things in such a way as to necessitate either multiple auras or large-group partying. I don't know if anyone is claiming to need 7 of them, but some claiming to need 4 or 5 might still have a point. As far as giving up slots to do it, well, on that point I think that's just part of the resource management inherent in the game. -VG- Invited to Beta 2012-03-18 / Supporter since 2012-04-08 Last edited by VideoGeemer#0418 on Aug 19, 2013, 4:53:10 PM
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" you don't understand the issue bro. First of all eldritch battery is hard to reach for any serious life build, because it's far on the ES side of the tree. Secondly you will have to carry all the aura gems in the future. If you use 7 auras - I assume with reduced mana gem, at least 3 of them - you will need EIGHT skill gem slots of your inventory. That means maybe 4L gloves and boots. You only got a 4L helmet left then for different gems. As a life based char you wanna use Kaoms, so that's it? Kinda sucks eh? Not much space for curses, defensive skills to get out of combat, lightning warp, end cry, immortal call ETC. If you only use very few skills that's fine. But usually people wanna have many gems with them to adapt their strategy depending on map mods. Besides most people use one or two of the flat auras (e.g. wrath) on life via malachai. But if that doesnt affect you be happy http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build Last edited by Dan1986#1261 on Aug 19, 2013, 4:54:14 PM
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My auras will stay in the sockets they are in now no problem. I am a life based character and I won't be using koams. I still have room for projectile weakness. Koams might be a requirement for melee, i dunno. I do know I will use an Ev/Es chest. I will have plenty of sockets and auras. Don't nerf me just because you abuse a bug. I hope they compensate it somehow, but leave auras out of it.
ign: Vixien
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" so you serioussssssly want me to believe that 13% ias, and x-x fire / ltng damage which unlike LA ele portion dont get physical increases too (learn converted damage and how it works), and can be gotten on 2 rings or ring / amu, make up half your dps? OK... " haha you're so full of it, thought you were fine with this Last edited by ancalagon3000#6581 on Aug 19, 2013, 5:09:16 PM
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Yes, they do because I'm not physical. I use elemental hit with a tri ele bow. My dps in town (using LMP for Aoe and single target til get 5l on bow) is around 1200 and jumps up to 2400 with auras up. Haste is a bigger dps increase than hatred for me so I run it instead. I have a lot of %WED increases on my gear.
ign: Vixien
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Risk v reward is a problem. I do not think rolling maze should be beneficial. Hardest mods possible should be
you will never find me say otherwise. |
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" And it's such a no-brainer only an idiot would disagree. There are incredibly nasty mod combos with more than dissapointing drop bonus. I think I made a suggestion a long time ago for mod synergies for hidden item quantity modifiers on rares that would reward us for not running from difficult ones, it's really disappointing to spend a few minutes killing especially tough cookies and get one blue, can't really find it but it went something like this: " And we could have the same system for map mods. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" If you can't trust your party members, than don't play with them. It sounds like you're just terrible at being a team player when you say things like that. A good, organized team CAN and should rely on others to hold their aura's. Last edited by Flickerflare#2715 on Aug 20, 2013, 3:57:44 AM
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" Dividing auras is a tough job in public parties. And that's probably fine, private, well organized parties should have an advantage in most online games. Anyway, I'm all for restricting aura number, they offer much too juicy bonuses for a minimal investment, some of them you can't get any other way (clarity, hatred, determination...) Even just one default aura + three major +1 maximum aura nodes on opposite parts of the tree sound good to me, or two + three for a softer variant. If you make an auradin you will have to invest in it properly. Well, that's the job for a major patch, as it will require severe game rebalancing. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Aug 20, 2013, 4:24:04 AM
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" And for my build, which is Infernal Blow tank, I lose 1/3 of my dps by not using wrath+anger. 4500 with auras, and 3000 without. |
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