Malachai's Simula Blood Magic trick being removed. Why I'm disappointed.

"
Xendran wrote:
Gotta love it.

With Curses on my build:
30% Crit Rate
700% Crit Multiplier
20% Shock on Hit
23% Knockback on Hit
64% Less Mob Evasion
33% More Damage
100% Chance to pierce


Was this necessary to post? It's nothing special for endgame.

Anyways percentage is not everything. What matters in the end is only absolute numbers. You'd just use percentages to get there.

Or would you say "my dps is 943058094358309458% of the base dmg? Impressive huh?" :)
http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build
"
Xendran wrote:
Gotta love it.

With Curses on my build:
30% Crit Rate
700% Crit Multiplier
20% Shock on Hit
23% Knockback on Hit
64% Less Mob Evasion
33% More Damage
100% Chance to pierce


Dunno why I bother anymore at all but oh well... it's not too hard to account for shock and crit too. Assuming the numbers you provided are from character sheet and you're using LMP Lightning Arrow, let's start with the example from the previous page, insert your own numbers.

"
Your weapon has 1,5 base attacks per second, you have 100% increased attack speed ultimately doing 3 attacks per second doing 1000 damage each, that's 3000DPS.
You turn on haste giving you 113% IAS total bringing your total atacks per second to 3,2 and your DPS to 3200 which is 6,5% more.


Each of your attacks also got 6,5% chance to crit (with bows), your 30% inc crit chance included, to do 700% damage averaging on 1390 damage per attack which adds 39% more to your DPS which is now 4170.

Now, Haste grants you 0,2 attacks per second which have same chance to crit and multiplier as before and including criticals do 1390 damage each so the net benefit of haste is 278 DPS which brings you to 4448 DPS which is... oh joy and wonder, exactly 6,5% more DPS than before turning haste on.

And that is all fairly logical, the attacks haste adds are the same as ones you do normally, you just do 6,5% more of them if you got 100% IAS. If you got less attack speed increases haste would add more in relation to your previous attack speed, if you got more, haste adds less. Really a no-brainer.

Now, let's see how much it boosts your chance to shock. You have 20% passive shock chance and 6,5% more chance to crit which also shocks. Now, that brings it to 26,5% chance to shock per attack (not really but close enough), for 2 attacks it's 46%, for three attacks it's 60,3%.
That means your DPS carries a 60,3% chance to shock per second if you do 3 attacks per second, now, if you turn on haste and do 3,2 attacks per second that raises your shock chance to 62,5% CTS/s.
And now, just for laughs let's say you use LMP and fire it into a clustered group of 4 enemies, each gets hit 9 times per second making it 93,7% chance to shock per second. Turning on haste raises that to 9,6 attacks per second and chance gets boosted to amazing 94,7%.

So, if you got 100% IAS and turn on Haste haste it gives you 6,5% more DPS and 2,5% additional chance to shock *per second*, not a too big increase for a 40% aura. However, chance to shock per second also depends on base weapon speed unlike critical calculation, is a bit harder to calculate and very quickly hits diminishing returns, but also gives you more chance to stack shocks so it kinda evens out. Calculating the chance for multiple stacks gets a bit more complicated and probably would take a while so I will spare you that.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Aug 21, 2013, 4:14:23 AM
Too long.

Did not read.
WTB Pain Pills!
Funny how the exploit users cry when their beloved bugs they abuse get fixed. HAHAHA.
"
Xendran wrote:
"
Flickerflare wrote:
Though I'm done responding since my opponent clearly has his head up his ass and is incapable of thinking in ways other than percents.


Only an idiot wouldn't calculate bonuses in percentages while minmaxing.
Percentages are everything.

"
"
ancalagon3000 wrote:

I think OP has no idea what he on abt and meant to say covenant lol

no one uses malachai afaik


It increases skill cost, not mana reservation.
These are two separate things.


I have never seen anyone carrying malachai for BM glitch, only covenant. Not that it matters anymore post patch. But I think it increases reservation too, the same way reduced mana cost gem also reduces reservation.

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