Malachai's Simula Blood Magic trick being removed. Why I'm disappointed.
Turns out my almost 7k DPS increase was from me having my main ring equipped (actually about 5k + 1.5k from haste) since I usually farm with Andvarius. I actually get about 1.5k DPS, improves my casting time for Enduring Cry, and get more movement speed from haste. :P
I will still use it time to time, and switch to vitality when I need to. Sometimes you can take the game out of the garage but you can't take the garage out of the game. - raics, 06.08.2016 Last edited by JohnNamikaze#6516 on Aug 20, 2013, 2:27:49 PM
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" Haste takes me from 22k to 26.5k DPS in my magic find set An increase of ~ 21% Saying it can only give you at maximum 13% dps is wrong. IGN: Srslyagain
PM me bins on items I bid on if you have one. |
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" Only an idiot wouldn't calculate bonuses in percentages while minmaxing. Percentages are everything. " It increases skill cost, not mana reservation. These are two separate things. |
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" Would you really argue that a 2000 DPS increase is less useful in maps just because you already have 10k DPS? A person with 2K DPS initially had a 100% increase, but the one with 10,000 only got 20%. And yet 2000 DPS was just as effective for both of them. If elemental hit is highly prone to getting a larger quantity of DPS boost, even if it is of a lower % value than you have still made your build stronger than the respective value of increased attack speed would make another build. While it would be more optimal for the EH build to go pick up another stat, it's undebatable that if it gains 9500 DPS for using haste when any other build under the same circumstances picks up 5000 DPS, than elemental hit has gained more DPS under the circumstances than any other skill, and profited more from using it. Not all things are measured in percents. |
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" The person who went from 2k to 4k will clear at around double the speed they were previously, the person with 10k is clearing with 20% more speed. So tell me, who will notice the difference more? It's definitely more useful to clear at double speed than to clear 20% faster. If the source of that 2k damage is the most effective way of increasing damage, however, both will want to use it regardless of how the percentages compare against each other, because all that matters is how much YOUR percentage increases. Also, haste is so good on eHit not because of flat % increase to overall damage, but because faster hits means faster procs. You have to take things like your crit/shock chance into account when calculating these things. Naturally haste is better on elemental builds than it is on physical builds, because elemental damage has proc on crit/hit. It also doesn't change the fact that percentages are everything when it comes to minmaxing. You want the most % increase in your damage output and/or eHP. Whether that % comes from % modifiers or flat numbers is irrelevant. Another thing to note, i never actually said anything about haste or eHit. I just said that percentages are everything. And they are. Flat numbers only matter for the base. Just pick the most effective base for the build you're making and that part is taken care of. After that comes the real fun: minmaxing your skill tree, gems, and gear to get the highest % increase to that flat damage. Haste IS better with eHit than with other things because of the extremely high base elemental damage proccing effects more frequently when your speed is higher. EDIT: Your numbers mean nothing. They're pulled out of your ass. Provide math if you want to show something related to numbers. Remember that attack speed also multiplies with other things, the biggest ones being crit and shock. Which is calculatable. So you calculate your shock chance, crit chance and multiplier into all the calculations when checking your DPS and then... you find out if the % increase is higher than the % increase you would get from something else that you could use in its place. Back to percents. Last edited by Xendran#1127 on Aug 20, 2013, 5:14:55 PM
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Well than perhaps the original argument got lost in translation, because you came into this after I've been arguing why Haste works well with elemental hit for several pages, so I just picked up where i left off :P
I don't think we really disagree on anything here really. |
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I never even said anything about haste or eHit in my original post.
All i said is that percents are everything, when you made a comment about somebody else using percents. |
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Yes. Well then as I said, I instantly assumed you were making a point you weren't by a false jump of conclusions. Sorry for that.
He was claiming haste would have worse results for Elemental Hit based on it giving a lower percent of returns, and that's what caused my comment of percents not being everything. This game is too intricate for 1 number to define everything. |
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Anybody calculating eHit to get less of a benefit from haste compared to almost any other skill in the game isn't taking crits per second, shocks per second, shock length (important), and burning into account.
If you hit something with eHit and it shocks, your next lightning hit will shock for even longer due to more damage, and again for the third shock. That also multiplies with all of your crits, and when you have more crits per second, your crit multiplier multiplies with the shock stacks as well. |
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Gotta love it.
With Curses on my build: 30% Crit Rate 700% Crit Multiplier 20% Shock on Hit 23% Knockback on Hit 64% Less Mob Evasion 33% More Damage 100% Chance to pierce Last edited by Xendran#1127 on Aug 20, 2013, 6:17:44 PM
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