Malachai's Simula Blood Magic trick being removed. Why I'm disappointed.

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raics wrote:
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Flickerflare wrote:
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raics wrote:

Ok, one more try and I give up.

Early in game, if you do 100 damage and take a 10% melee damage node you do 110 damage.
Late in game, if you do 10000 damage and take a 10% melee damage node you do 11000 damage.

Is the node more valuable late game than early? No. Why? Because game content scales, so your damage also scales, check that concept out, might be novel and fun to you. If you do 10k dps 1k is a nice boost, if you do 50k dps 1k more is negligible

If anything, the node is more valuable early because your other bonuses to damage, like the one strength grants is low. With every extra damage node you take you get less benefit per point, first ones you take almost act as 'more' bonus while last ones give you a fraction of their value per passive point.

If you take two builds at the exact same point in the game, then the scaling argument is irrelevant.

Who gets more out of haste, an Ice Spear Caster, or an Elemental Hit Bowrauder? Both characters are level 100 for this example.

The answer is the Elemental Hit Bowrauder because they will get a higher DPS increase from using it.

Please THINK because you're not arguing as well as you think you are.


And caster in general benefits from haste more than attacker because of lesser availability of cast speed compared to attack speed, that's really common knowledge.

Really? Because according to your current argument neither of them benefits more: Each gets a 13% increase of their base DPS.

Lets just forget that short of using Righteous Fire the Ice Spear can't match the damage per hit of the Elemental Hit (which is also attacking faster in the first place.) A very short session of number crunching would have revealed that Haste would give far more of a DPS increase to EH then to Ice Spear. So thanks for proving you have no logic. Now go sit in the corner and I'll get back to talking to people that can really think, like Dan.
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Dan1986 wrote:

So ideally you wanna have the situation where both is balanced to maximize dps. raics was right that haste kind of fades in comparison to faster attacks gem/multistrike etc. But if you don't use these gems it's actually pretty good. On the passive tree there are very few nodes with >= 12% ias (berserking, acceleration etc), so it's not too bad. Moreover if you attack faster you also leech more which increases survivability. Let's not forget that


In the previous page I actually did the worst case scenario (or best case for Haste) with no IAS bonus and Anvil + Deshrets. That way you can get a very nice 17% more DPS from Haste, dunno who wauld make a build like that, though.

It's the main weakness of haste aura, it holds less value for fast attacking builds than for slow ones.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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Last edited by raics#7540 on Aug 20, 2013, 10:00:28 AM
This is definitely off of the current topic, but as a newer player I'm curious about something. Namely, when does ES start to overpower life (to put it one way)? Im level 78 for example, life build, and I have only 3k life max. I have no issue running maps with freezing pulse, but I take it that at some map level my build will fail where ES might not, right? What map level, generally speaking, would that be around then?
Current IGN: TheBearerOfLight
Gizoogle Chris: "Da State of Exile muthafuckas axed mah crazy ass ta post a reminder dat they podcast is dis weekend, as usual. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack."
Last edited by BoltThrower87#3044 on Aug 20, 2013, 9:54:47 AM
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voonvoon wrote:
Small Q: Why was it possible to use Auras at notmal cost on life with Malachais? Doesn't this helmets Desc also state, that it doubles the cost of spells and thus making it equal to sort of a 19+ BM Gem in Life use?


I think OP has no idea what he on abt and meant to say covenant lol

no one uses malachai afaik
This sucks, i'm loosing 10% of my tooltip dps due too this on an already gimped life based melee.

GGG:

You already let this slide for MONTHS, this should be fixed before or after onslaught/anarchy.
Same with the nerf too Iron Reflexes.

Hope you will compensate for this dps loss very soon, this struck life based melee hardest AGAIN
Ign Nicolai
Haste can give at most 13% extra dps / more dps. And thats a far fecthed scenario where the only source of ias is this shitty 40% reserve aura, not FA gem, gear or passives. What that 13% is, whether its 100 or 1 billion damage, is not the issue here. The guy said haste gives him much more than 13% extra dps while also stating he had an extra 30 ias, its impossible.
Last edited by ancalagon3000#6581 on Aug 20, 2013, 10:01:39 AM
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Flickerflare wrote:
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raics wrote:

And caster in general benefits from haste more than attacker because of lesser availability of cast speed compared to attack speed, that's really common knowledge.


Really? Because according to your current argument neither of them benefits more: Each gets a 13% increase of their base DPS.


Now you're being illiterate too, I plainly concluded (a couple of times) that the only thing of importance to Haste benefit to your build is the amount of IAS or ICS you have. Since attack speed is much easier to stack than cast speed, Haste helps casters more.

No, you don't have to do anything now. Save the link of this thread and once you get the hang of all this you can come back to thank me and hopefully apologize. Have a nice time.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Aug 20, 2013, 10:04:40 AM
I use blood magic with grace anger wrath and don't have a problem with a little lower health even running 75-77 maps with 2500 health or so, you get use to it life leech and LOH regen yep
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ancalagon3000 wrote:
Haste can give at most 13% extra dps / more dps. And thats a far fecthed scenario where the only source of ias is this shitty 40% reserve aura, not FA gem, gear or passives. What that 13% is, whether its 100 or 1 billion damage, is not the issue here. The guy said haste gives him much more than 13% extra dps while also stating he had an extra 30 ias, its impossible.

Yes. That was the initial point, and the guy claiming it gave him more than 13% DPS is of course silly... I suppose we've gotten quite derailed by all this. Though I'm done responding since my opponent clearly has his head up his ass and is incapable of thinking in ways other than percents.
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Flickerflare wrote:

Yes. That was the initial point, and the guy claiming it gave him more than 13% DPS is of course silly... I suppose we've gotten quite derailed by all this. Though I'm done responding since my opponent clearly has his head up his ass and is incapable of thinking in ways other than percents.


Try learning how to use them some day, knowledge is power, other than that it's not even remotely hard and it's dead useful to say the least. I'd even claim you need it to function in a modern society, but then again I've seen much deeper levels of ignorance.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►

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