25 orbs of fusing and still no 4L

Sorry OP but I don't really understand what you are talking about. The game is not over because you didn't get your sockets you wanted in 25 tries. You actually made progress, those 25 fusings are 25 fusings less that you will need in order to get your desired item. You are always making progress by just playing. You used your 25 fusings? ok that's fine get 25 more? You can't really expect the time that you spend with the game to give you as much as those who plays 4-8 hours. Why are you frustrated about that fact ? Are you not having fun by just progressing at your own speed? doing maps because it is fun? eventually you will get everything that the richer players have, it is just all about time. It's not a race! Just enjoy the game!
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BurnOutBrighter wrote:
If you want security in the gear you get, get them through trade. It's more expensive but far less frustrating. Leave it to the super hardcore guys out there burning hundreds of Chromatics just to get that perfect combo.


This was one of the points most criticized in D3. The fact that a player has to rely on the auction house to progress.

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adampqmaba wrote:
Sorry OP but I don't really understand what you are talking about. The game is not over because you didn't get your sockets you wanted in 25 tries. You actually made progress, those 25 fusings are 25 fusings less that you will need in order to get your desired item. You are always making progress by just playing. You used your 25 fusings? ok that's fine get 25 more? You can't really expect the time that you spend with the game to give you as much as those who plays 4-8 hours. Why are you frustrated about that fact ? Are you not having fun by just progressing at your own speed? doing maps because it is fun? eventually you will get everything that the richer players have, it is just all about time. It's not a race! Just enjoy the game!


Either you did not understand my point, or you haven't read the posts in this thread. It is not about getting the same in less time, it is about predictable progress and not random "progress".

Once i've wasted about 50 fusings to get 4 sockets, nothing wrong with that.

Why bemoaning ?
"This is too good for you, very powerful ! You want - You take"
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adampqmaba wrote:
Sorry OP but I don't really understand what you are talking about. The game is not over because you didn't get your sockets you wanted in 25 tries. You actually made progress, those 25 fusings are 25 fusings less that you will need in order to get your desired item. You are always making progress by just playing. You used your 25 fusings? ok that's fine get 25 more? You can't really expect the time that you spend with the game to give you as much as those who plays 4-8 hours. Why are you frustrated about that fact ? Are you not having fun by just progressing at your own speed? doing maps because it is fun? eventually you will get everything that the richer players have, it is just all about time. It's not a race! Just enjoy the game!


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McHuberts wrote:
Either you did not understand my point, or you haven't read the posts in this thread. It is not about getting the same in less time, it is about predictable progress and not random "progress".


I did in fact read every post and before I continue I would be very interested to know what you define as fun in this game. Is it fun just getting everything in a linear way? I think the leveling process is tedious because it is a linear progress. The thing I enjoy most of ARPG games like this is actually the endgame. Doing maps, gathering items, getting orbs, trying to come up with new ideas of builds, trying to craft new items, playing with friends. I don't expect this to be a linear time spent will achieve X kind of progress gameplay. The randomness is fun and I can spend 1 hour doing a map run or spend 4 hours playing with friends. It doesn't matter how much time I put into the game because eventually you will get what you want anyway. ARPGs don't have the kind of linear feel to them like MMORPGs have, it is just what defines the genre.
Last edited by adampqmaba#5354 on Aug 27, 2012, 9:59:53 AM
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retsnimle wrote:
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vvvolte wrote:
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retsnimle wrote:
The lottery anology is not really the best thing to use. If for example the odds of you winning with a single ticket are 1 in 14,000,000 then 2 tickets change your odds to 1 in 13,999,999. This is easy to calculate as i used a local lottery with 6/49 (when you factor it-non replaceable-odds are approx 1 in 14,000,000).
What? If you buy two tickets, your odds double to 1 in 7,000,000.


You ARE joking....right?
One lottery ticket, your odds are 1 in 14,000,000. With two, your odds are 2 in 14,000,000. That's the same as 1 in 7,000,000. The odds only become 1 in 13,999,999 if you already know that the first ticket was a loser before you pick the second one, and thus you have a slightly smaller pool to pick from on the second go around.
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adampqmaba wrote:
Sorry OP but I don't really understand what you are talking about. The game is not over because you didn't get your sockets you wanted in 25 tries. You actually made progress, those 25 fusings are 25 fusings less that you will need in order to get your desired item. You are always making progress by just playing. You used your 25 fusings? ok that's fine get 25 more? You can't really expect the time that you spend with the game to give you as much as those who plays 4-8 hours. Why are you frustrated about that fact ? Are you not having fun by just progressing at your own speed? doing maps because it is fun? eventually you will get everything that the richer players have, it is just all about time. It's not a race! Just enjoy the game!


Someone fails at understanding probability. Past outcomes do not influence future results.

Someone also had not read the thread.

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McHuberts wrote:
This was one of the points most criticized in D3. The fact that a player has to rely on the auction house to progress.
FFA loot = single player game.

"I'm sorry I steal all the things, it's the only way I know how to say I love you." - a FFA looter.
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McHuberts wrote:
This was one of the points most criticized in D3. The fact that a player has to rely on the auction house to progress.


...for the fact that the D3 auction house will mainly be based on real money - a complete different thing as compared to POE is and hopefully also never will be.
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
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Mr_Cee wrote:
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McHuberts wrote:
This was one of the points most criticized in D3. The fact that a player has to rely on the auction house to progress.


...for the fact that the D3 auction house will mainly be based on real money - a complete different thing as compared to POE is and hopefully also never will be.


Not really. It was the fact that you were unable to get your own upgrades that people disliked. Real money or not. The auction house wasn't just a convenience, it became a necessity - which reduced the whole game to gold farming.

It's only an example of course, but it was what caused me to quit at least.
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pneuma wrote:
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Estoroth wrote:
I'm not sure a fully unpredictable crafting system - where hours of grinding and resource gathering may end up in a negative result - is the best way to go.

When the alternative is linearly increasing player power, the end-game simply evaporates. I'd prefer a game that lasts more than a month to one that makes sure people can't make mistakes.


Obviously I can't know for sure, but I'm fairly certain that if a player starts to have doubts if the hours he or she is putting in will actually be of benefit (apart from some pixels on the xp bar), that is FAR more detrimental to the end-game, than linear progress.

Simply because the chance is much higher that the player will choose not to participate in said end-game. Again, this is only my guess of course.
Last edited by Estoroth#3617 on Aug 27, 2012, 1:36:59 PM
I wouldn't mind if the odds of getting 4l and 5l were a little higher. 6l should remain damn near impossible to get.

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