25 orbs of fusing and still no 4L
Having only read the first page, I'd just like to make sure the OP isn't attempting this on a level 1 drop. I can't remember the specifics, but there are restrictions on sockets at low levels.
IGN: SpudOfDoom | The Exiled - Path Of Exile's oldest clan
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" Just to clarify, the item level restriction is only on the number of sockets. Once an item has the required number sockets, any link/color combination is possible regardless of item level (although links are biased towards lower numbers, and colors are biased based on the item's required stats). As for my thoughts on the subject, I've thrown tons of fusings around. My best story is that I managed to get the sockets/links/colors I wanted with only one jeweler, one fusing, and one chromatic. On the other hand, I've thrown about 120 fusings at a chest trying to 5L it, I've also thrown about 30 chaos orbs at a chest and seen 0 above average results. My experience has taught me three things: Unless you're at the top of the game, it's more reliable to save up your currency items and use them as currency for buying gear. You should never try to create a good item out of scratch, always start with either the right links (and maybe colors) or the right rare mods. Never try to work on an item that is core to your build. My current chest it is 6S and only 5L, and my main skill is in that 5L. As much as I'd love to have a chance at 6L, it's not worth throwing away my 5 links while I hope to get lucky. To put this into a real world work analogy, it's like the difference between working a 9-5 job with a defined salary or a cold call telemarketer on commission. For a cold call salesman (crafting), the time (orbs) you put into your job (item) will have a random outcome, and you may or may not profit from it. For a 9-5 job (trading), the time (orbs) you put into your job (item) will have a predictable outcome with you getting what you want. You have chosen to take the job of a cold call telemarketer, and then complained when you had a bad week with no sales. Such is life, randomness happens, and you can choose how much randomness you want to expose yourself to. |
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" What you describe is how the system currently works. I know how the system works and I would like to change the system because of reasons I have mentioned in several posts in this thread. It surprises me how many players react by saying: "This is how the game works, deal with it in this or that way or QQ!". They seem to forget the game is in closed beta and changes are still possible, especially if they are not of a structural nature. We play closed beta to experience the game and make the game better. "Better" of course is a subjective concept, but at least we can discuss it. If the majority of the players wants to leave it as it is, that's fine with me. I always have a choice. Last edited by McHuberts#7978 on Aug 28, 2012, 7:48:59 AM
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" I guess I simply took the roundabout way of saying that I enjoy the way the system currently works and that crafting gives a random result. |
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" End game will not be static. You will not be able to go and smash face with the same ability setup on every single map. You will need to change. |
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" Or trade your maps for others that suit your build and playstyle. "the premier Action RPG for hardcore gamers."
-GGG Happy hunting/fishing |
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just chiming in with my 2 cents here, i had a discussion about this with someone in merciless general yesterday.
the biggest problem with orbs/gear right now is the requirements put on the gear by players. having 4-6 linked items is not a requirement to progress in this game, it should be something that gives you a sense of accomplishment upon crafting, not something everyone has. some things you have to ask yourself before you use an orb are the stats on this item really worth dumping a bunch of orbs into? is anyone selling gear with the stats/links that i need already? and the most important: do i really need a 4/5/6l to progress or feel any more powerful? if you aren't willing to put half the time/effort into farming out orbs to maximize your gear then why do you feel entitled to have the same items as someone who is willing? there are multiple ways to approach crafting gear in this game which is what makes it so great, if you're finding fusings are too random, you should try another system nerfing the rate on fusings so everyone can link their gear easily completely removes the large sense of accomplishment which is what games with loot/gearing systems are all about. | |
Teek-
Some abilities will require 4SL to be effective in later levels. Some abilities do work as stand alone but the fact remains that later on you want every bit of freedom to adjust your ability layout and to make them more powerful. Sure we can hoard a metric **** ton of orbs to make that one item that has perfect stats work with your ability layout but that is requiring a huge timesink. Seeing as rng is directly tied to ability layout it is by far wiser to just wait til you get a socket/link item and go from there. This means that the xx chromatics, xx jewelers and xx fusings are collecting dust. Sure some people will use them as currency with regards to trading but that doesn't mean that they are being used up and removed from circulation. You will not want to farm/trade for xxx chromatics/jewelers/fusings just so you can be guaranteed the ability layout you want on one piece of gear. Sure you will do it once...maybe even twice but after farming 30+maps just so you can get the ability layout on one piece of gear you will understand why this needs changed. |
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I like current system but kinda understand OP's complaints. I got uniqe gloves that are not esential to my build but give me nice boost. It will be difficult to upgrade them and I want to craft other pieces first so I decided to make them 4l. It took me about 20 fusings. Luckily next 4l for helmet took me 3 tries :p I did not try to get a 5l chest instead. In no way I could screw myself so making negative progress is probably bad approach but at the first 19 fuses I was getting annoyed. I can also imagine people with good item and 20 fusings also taking risk and destroying their links for 4l, odds are in their favour.
Keeping the system random but giving some more chance for 4l and 5l after many tries would be nice. I like the idea of chance for a setup getting smaller after getting it but I also have own idea. With average 7 tries with pure random we could be guaranteed a 4l in 20 tries to ensure eventual succes and cheap repairing of mistakes with trading if we use up all our orbs. This would require a counter for each item and a boolean state for each setup, if we get 2 setups that did not occur, they would come as 19th and 20th result of fusing. This max could be as high as 50 for 5s and 800 for 6s (all numbers to tweek). We would get still a complete random for most part. We would also have no extreme 30 for 4l and 200 for 5l. We would also ensure upgrade if we work hard for it and collect fusings to get 5l on our awesome armor. 20 orbs for 4l is still a lot so it is still lottery and without chance to loose there is no excitement. Last edited by globbi#6883 on Aug 28, 2012, 2:29:59 PM
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" which is why they provided multiple approaches to crafting gear, you can find a 4L item on the ground & alch->scour->alch, chaos, you can even alt it while its blue and regal it to try to get the stats you want if you can't live without a 4link this adds variety and actually brings value to upper ilvl 4-5L white items, fusing, and jewelers while also benefiting the social aspect of the game. it also stabilizes the economy because if jeweler/fusings were any better, this game would rely entirely on finding rare items with perfect stats thus making it diablo 3 the main character i play is 76 and both my boots and gloves are 3link items, sometimes you have to pick and choose whether you want the perfect stats or the links so that one of your spells will be slightly more effective. i chose to invest the fusing into another item. my character would be slightly less effective minus one gem link on each piece of gear but i'm confident that the base attributes of spells are well enough to complete the content in this game |