Please, give us a real auto attack (auto target)

LS isn't even a melee skill.

As for dual strike, play a bit more with it, in a group, act 3 with those fast moving small monster and tell me what you think.

I searched a bit since this is a my first true melee and thought that such a big problem can't have gone unnoticed by someone else. Guess what?

There are threads on reddit here and here already discussing this feature and asking for it to be implemented.

There are also threads here, here, here, here, here, here, here, here, here, here on our forums, all related to our targeting mechanic.

Introducing a system that automatically targets the closest enemy when you are holding the attack button would help the life of (true) melee by a lot. I wonder why it hasn't been done yet, especially with all the complaints concerning melee.

:/
Learn to press shift while using your melee skill, honestly my main char is an ele cleave mara and I have never had problems targetting/attacking, I'm pretty sure its a L2P issue.
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thevdende wrote:
Learn to press shift while using your melee skill, honestly my main char is an ele cleave mara and I have never had problems targetting/attacking, I'm pretty sure its a L2P issue.

*facepalm*

Did you even read the thread?

Cleave is not a single target skill, hence it's not affected by the problem.

I'm pretty sure it's a L2R (learn to read) issue.
While an auto-target may be one way to go about it, allowing you to quickly sweep from mob to mob when in melee, another option is just to improve the target box on monsters allowing them to be more easily selected and perhaps allowing them to overlap so you could hop from one to the next rather than clicking on one, but being a pixel off, and sent running on a wild goose chase.

I listed a number of issues with melee awhile back in the suggestions and it got some decent hits on it, and most of it had nothing to do with damage or surviving.

The fact that range mobs kite you but dont attempt to dodge ranged attacks makes melee have a downside. The other is that by default, melee requires you to be in close range, and thus gives you a smaller arc requiring wider turns, while ranged can do a wide arc with small turns.

With this in mind and the pixel on pixel targeting for hit boxes, melee is hindered just by smoothness of combat when using anything single target or when fighting ranged enemies that they do not kill within a single second (or whatever the standard duration is before ranged opponents start kiting)
And if you close your eyes, does it feel like your exalt almost hit this time~
Last edited by Eternallight#2338 on Jun 10, 2013, 4:36:53 AM
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Eternallight wrote:
While an auto-target may be one way to go about it, allowing you to quickly sweep from mob to mob when in melee, another option is just to improve the target box on monsters allowing them to be more easily selected and perhaps allowing them to overlap so you could hop from one to the next rather than clicking on one, but being a pixel off, and sent running on a wild goose chase.

Yes but that only solves the problem by half.

What do you do when you have 10 attacks per second? Learn to click 10 times a second?
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f0xx wrote:
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Eternallight wrote:
While an auto-target may be one way to go about it, allowing you to quickly sweep from mob to mob when in melee, another option is just to improve the target box on monsters allowing them to be more easily selected and perhaps allowing them to overlap so you could hop from one to the next rather than clicking on one, but being a pixel off, and sent running on a wild goose chase.

Yes but that only solves the problem by half.

What do you do when you have 10 attacks per second? Learn to click 10 times a second?


It goes into what you are saying. More to the problem is that you cant name-lock a new target while your mouse is still held down.

You have to let go of left click to get a new name lock, no matter how long ago your old target died.

If instead you did not hold a lock after a target died and when your mouse went over a new target, even if you still had the click held down, and thus set a new name lock, it would all be good.
And if you close your eyes, does it feel like your exalt almost hit this time~
Last edited by Eternallight#2338 on Jun 10, 2013, 4:38:33 AM
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Eternallight wrote:

It goes into what you are saying. More to the problem is that you cant name-lock a new target while your mouse is still held down.

You have to let go of left click to get a new name lock, no matter how long ago your old target died.

If instead you did not hold a lock after a target died and when your mouse went over a new target, even if you still had the click held down, and thus set a new name lock, it would all be good.

Exactly.

That's what this thread is about.
Not sure if im right but what op wants seems to be already in the game

for talking to NPCS

i notice that its hard to walk around nessa to turn her around (purely artistic motivations, promise!) its hard to NOT click on her instead
Dear GGG, please make Mac version
However, I do not think I would want a method where all you do is hold down left click and run around the whole map and the game does the work for you with you just moving your mouse back and forth. I would want some sort of middleground, perhaps group namelocking or such where you can mouse over things within a limited area to swap targets, but not running from one end to another while holding down the button and doing nothing else.


While this is not an issue in a small scale or early game, late game I can see a map being done in a minute or two, tops, by having a 10 attacks per second heavy striker that has mad move speed and just holds left click and race-cars around the map.
And if you close your eyes, does it feel like your exalt almost hit this time~
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.

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