So how much can Monkey King Bar hurt? [theorycrafting]

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AndyPandy22 wrote:
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Falcord wrote:


I have also used Facebreaker and I recall IPD nodes affecting the damage from other sources, are you sure they don't? of course IPWD didn't but that was to be expected.

As I said in the other thread, I just need a small test to be convinced. This goes for anyone with a Pillar: Please put on an Iron Ring while wielding it, and write down the autoattack damage before and after, then do the same 2 measures with a vanilla white staff.


I tested this extensively with and without facebreakers and it does not matter if u use a weapon or not. "melee/weapon physical damage" from nodes or str, will not increase item "physical damage".

bye Andy


Interesting... Okay, it seems you have researched it. If this is the case, goodbye to the build.

However I still have my doubts simply because this is inconsistent with how elemental damage works. "Increased Weapon Elemental Damage" and "Increased Elemental Damage" nodes DO work with elemental damage from items. If the wording is the same, why exactly do they work differently?

If that is the case and they work differently, I think this could be considered a bug and be reported to GGG. If no devs answer this thread I'll try to get an answer to this issue somewhere else.
Last edited by Falcord#4858 on Apr 8, 2013, 11:20:24 AM
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Falcord wrote:

However I still have my doubts simply because this is inconsistent with how elemental damage works. "Increased Weapon Elemental Damage" and "Increased Elemental Damage" nodes DO work with elemental damage from items. If the wording is the same, why exactly do they work differently?

If that is the case and they work differently, I think this could be considered a bug and be reported to GGG. If no devs answer this thread I'll try to get an answer to this issue somewhere else.


Good point, i actually did not test this with elemental damage.
Did u test if "weapon elemental damage" nodes affect item added elemental damage?

If thats the case than yes its inconsistent, given the wording.
you did a lot of work to get +975 IPD..
but facebreakers can get like 990s MORE physical dmg... without any str stacking

When you compare the two uniques, it doesn't seem that good.
i too fas fo youuuuuuu
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wooli wrote:
you did a lot of work to get +975 IPD..
but facebreakers can get like 990s MORE physical dmg... without any str stacking

When you compare the two uniques, it doesn't seem that good.


Btw its "more unarmed physical damage", which is the important part.


Like noted the power to unlock this staff is to balance str and dex, while reaching staff and atk speed and str/dex nodes, also don't underestimate a extra 5-6L from using a staff, while still being able to block.
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AndyPandy22 wrote:
I tested this extensively with and without facebreakers and it does not matter if u use a weapon or not. "melee/weapon physical damage" from nodes or str, will not increase item "physical damage" as found on rings/amulets.

Still keep in mind that all "increased physical damage" gems will work for items.

bye Andy
Fortunately for us (Facebreaker and Monkey Staff users) items that add physical damage not counting as melee physical damage when used in melee attacks is a bug, albeit a low-priority fix.

Maybe with all of this attention around the new unique GGG will actually fix that. =P
IGN: Totemofo
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lordbadguy wrote:
Fortunately for us (Facebreaker and Monkey Staff users) items that add physical damage not counting as melee physical damage when used in melee attacks is a bug, albeit a low-priority fix.

Maybe with all of this attention around the new unique GGG will actually fix that. =P


Mhh i should get one of those staffs than too and wait for the "fix", since if they don't re-balance those 2 uniques afterwards u practically get 1.5-2 times the damage of a Marohi Erqi :p
Maybe I'm missing something here, but I don't see this being a very viable weapon. I mean, its not terrible, but even stacking strength it doesn't become OP.

If my math is right, with 700 strength the weapon damage would only go up to 152-256. And I don't see anyone getting that much str until end game, at the cost of many defensive nodes.
In Wraeclast, if someone tries to kill you... you just kill them right back.
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Trapperkeeper wrote:
Maybe I'm missing something here, but I don't see this being a very viable weapon. I mean, its not terrible, but even stacking strength it doesn't become OP.

If my math is right, with 700 strength the weapon damage would only go up to 152-256. And I don't see anyone getting that much str until end game, at the cost of many defensive nodes.


Like noted the OP, was under the assumption that the "10% increased physical weapon damage per 10 str" mod also works for items, which is "probably" not the case, since thats how it works for all other physical nodes atm.

If this gets actually changed later on without re-balancing, than the staff becomes OP.
Last edited by AndyPandy22#1315 on Apr 8, 2013, 12:38:56 PM
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AndyPandy22 wrote:
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Trapperkeeper wrote:
Maybe I'm missing something here, but I don't see this being a very viable weapon. I mean, its not terrible, but even stacking strength it doesn't become OP.

If my math is right, with 700 strength the weapon damage would only go up to 152-256. And I don't see anyone getting that much str until end game, at the cost of many defensive nodes.


Like noted the OP, was under the assumption that the "10% increased physical weapon damage per 10 str" mod also works for items, which is "probably" not the case, since thats how it works for all other mods atm.

If this gets actually changed later on without re-balancing, than the staff becomes OP.


Then better stock on them, here's Mark's comment asserting that Physical Damage is going to change and start stacking like this build requires.

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