So how much can Monkey King Bar hurt? [theorycrafting]
" Interesting... Okay, it seems you have researched it. If this is the case, goodbye to the build. However I still have my doubts simply because this is inconsistent with how elemental damage works. "Increased Weapon Elemental Damage" and "Increased Elemental Damage" nodes DO work with elemental damage from items. If the wording is the same, why exactly do they work differently? If that is the case and they work differently, I think this could be considered a bug and be reported to GGG. If no devs answer this thread I'll try to get an answer to this issue somewhere else. Last edited by Falcord#4858 on Apr 8, 2013, 11:20:24 AM
|
![]() |
" Good point, i actually did not test this with elemental damage. Did u test if "weapon elemental damage" nodes affect item added elemental damage? If thats the case than yes its inconsistent, given the wording. |
![]() |
you did a lot of work to get +975 IPD..
but facebreakers can get like 990s MORE physical dmg... without any str stacking When you compare the two uniques, it doesn't seem that good. |
![]() |
Theoretically, it's possible to take every node that contains Strength on the entire tree (except Master of the Arena) with this build, resulting in a possible 1000 base strength exactly.
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBxtglJ11JZ5vUjxkuG0WOv8EEud1VteoYcD6ezdIh2WFXDSftrKpyqfcy-OtBqhRxDjw6UjboAeenMFiveA2pbrXyrpNs9m6qeri3PkGHxq48LcT2PQ8ki3y7xYqvbIrkm-zwH6IAFE2paDrY7DgaOKeEkFXAGlnzZp760jbp42oB3OLqYSEaVWSjn6Onn4TvXhMbyEMxtkFOKluv3Q06s4ZgVgRhUmCIKLXvTrT5JKoZhRpsna6nCBVQgseVIEZxtAyTJxzcf8YnqS1HUEKMNlVLbXu1SG1sUzUPq-d0YeLe9ujWzepabSQ8p1xJUe8O i too fas fo youuuuuuu
|
![]() |
" Btw its "more unarmed physical damage", which is the important part. Like noted the power to unlock this staff is to balance str and dex, while reaching staff and atk speed and str/dex nodes, also don't underestimate a extra 5-6L from using a staff, while still being able to block. |
![]() |
"Fortunately for us (Facebreaker and Monkey Staff users) items that add physical damage not counting as melee physical damage when used in melee attacks is a bug, albeit a low-priority fix. Maybe with all of this attention around the new unique GGG will actually fix that. =P IGN: Totemofo
|
![]() |
" Mhh i should get one of those staffs than too and wait for the "fix", since if they don't re-balance those 2 uniques afterwards u practically get 1.5-2 times the damage of a Marohi Erqi :p |
![]() |
Maybe I'm missing something here, but I don't see this being a very viable weapon. I mean, its not terrible, but even stacking strength it doesn't become OP.
If my math is right, with 700 strength the weapon damage would only go up to 152-256. And I don't see anyone getting that much str until end game, at the cost of many defensive nodes. In Wraeclast, if someone tries to kill you... you just kill them right back.
|
![]() |
" Like noted the OP, was under the assumption that the "10% increased physical weapon damage per 10 str" mod also works for items, which is "probably" not the case, since thats how it works for all other physical nodes atm. If this gets actually changed later on without re-balancing, than the staff becomes OP. Last edited by AndyPandy22#1315 on Apr 8, 2013, 12:38:56 PM
|
![]() |
" Then better stock on them, here's Mark's comment asserting that Physical Damage is going to change and start stacking like this build requires. |
![]() |