So how much can Monkey King Bar hurt? [theorycrafting]

Since it says "weapon damage" it shouldnt work with damage from items
Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199
It would be to funny if this staff would work with Iron Will ;-).
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MonopolyLegend wrote:
Side note, came up with an evasion based version (acrobatics and all): ~400 STR + 300 DEX, though relatively low life (184%) for an acro build :S


Looks good too. A bit too low on the STR side but I guess the extra defense makes up for it.

I was wondering how Point Blank and Iron Grip would interact with Lightning Strike. I'm not sure of the scaling with those. The lightning bolts are based off the weapon damage, so they should be proportional to the very high physical DPS with the staff. However, they are not directly affected by STR because they are projectiles. If we took Iron Grip, would they get the 100-ish% from base STR re-applied? Or would it have no effect?

Also, would the More from Point Blank work with those? If so, it sounds like quite respectable damage.
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Amiag wrote:
Since it says "weapon damage" it shouldnt work with damage from items


I think that is not what Weapon Damage implies. Weapon Damage doesn't mean "damage from your weapon" but rather "Damage DEALT with a weapon". You can easily check that with "weapon elemental damage" nodes, which do affect things like elemental damage auras or Added X Damage gems.

As long as you're hitting with a weapon, Weapon Damage nodes should apply, and to your base damage gathered from all your gear. Otherwise it would be extremely inconsistent with the way ele damage works.
@Amiag, I'm not sure. Facebreaker is "unarmed" damage, and it works with damage from items. Should be fine.

@Falcord, Only suggestions I could think of for that link. Ya get a bit of armor this way (70%), as well as crit dmg reduction (important for armor builds).

One important thing to note is that Facebreaker is "more" damage whereas this staff is "increased." Big difference in damage calculations - I'm guessing the top end of this staff will probably be lower than Facebreaker, but it'll open up some more AoE options (other than splash/multistrike/cyclone/infernal blow).

Yes Lightning Strike projectiles are affected by Point Blank and Iron Grip. Point Blank can be tough though - if you hit with the melee attack, the projectiles don't hit that enemy. Plus it seems like you'd want a lot of pierce chance (and Projectile Weakness curse).


EDIT: It's also worth noting that you could drop 2 STR nodes by the Blood Magic area and take the +10 INT node. It would save you a point in your build, but because the STR nodes are so powerful on such a build (and INT so seemingly weak), it may be worth the extra point to go that route.
Last edited by MonopolyLegend#6284 on Apr 8, 2013, 10:40:55 AM
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MonopolyLegend wrote:


One important thing to note is that Facebreaker is "more" damage whereas this staff is "increased." Big difference in damage calculations - I'm guessing the top end of this staff will probably be lower than Facebreaker, but it'll open up some more AoE options (other than splash/multistrike/cyclone/infernal blow).


Yep. Facebreaker also has abysmal attack speed, and very few nodes that would back it up, but yes, this quite likely doesn't hit as hard.

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MonopolyLegend wrote:

EDIT: It's also worth noting that you could drop 2 STR nodes by the Blood Magic area and take the +10 INT node. It would save you a point in your build, but because the STR nodes are so powerful on such a build (and INT so seemingly weak), it may be worth the extra point to go that route.


Yes, that detour was deliberate. Int nodes are rather useless for my build, so I prefer to take a 2 STR node route.
Last edited by Falcord#4858 on Apr 8, 2013, 10:45:03 AM
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Falcord wrote:
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MonopolyLegend wrote:


One important thing to note is that Facebreaker is "more" damage whereas this staff is "increased." Big difference in damage calculations - I'm guessing the top end of this staff will probably be lower than Facebreaker, but it'll open up some more AoE options (other than splash/multistrike/cyclone/infernal blow).


Yep. Facebreaker also has abysmal attack speed, and very few nodes that would back it up, but yes, this quite likely doesn't hit as hard.


Facebreaker has roughly the same attack speed (1.2 I believe) as this staff (before the DEX bonuses) and is often used with Frenzy. I'd argue (based off guesswork :S) you'll generally see people attacking faster w/ Facebreaker than the staff.

Got some stuff to do at work. I'll be back to check in a little later. :)
Last edited by MonopolyLegend#6284 on Apr 8, 2013, 10:44:54 AM
As a facebreaker user i know that "increased physical weapon damage" only refers to damage well from "weapons", this means rings and amulets add "physical damage", which is not the same as "physical weapon damage".

As example the 12% quest-reward notes "physical damage" and will increase all types, while strength and "melee physical damage" does not increase unarmed damage or item "physical damage". So the only type that will increase ring/ammu/item "physical damage" so far is the quest reward and well facebreaker.

This means that only the phy weapon damage will be increased and not other sources! So instead of trying to increase the base damage, going for more attack speed/dex might be the better option, in combination with Add Elemental damage items, since those will profit from the dex speed increase.

This makes also sense if u compare the level requirement, since otherwise this staff would ofc rival a Marohi Erqi, while instead of lvl57 only needs lvl 13, while even providing ~30% block chance.

I still think u can get a pretty decent atk speed + elemental build with this staff going.


bye Andy
Last edited by AndyPandy22#1315 on Apr 8, 2013, 11:02:38 AM
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AndyPandy22 wrote:
As a facebreaker user i know that "increased physical weapon damage" only refers to damage well from "weapons", this means rings and amulets add "physical damage", which is not the same as "physical weapon damage".

As example the 12% quest-reward notes "physical damage" and will increase all types, while strength and "melee physical damage" does not increase unarmed damage or item "physical damage". So the only type that will increase ring/ammu/item "physical damage" so far is the quest reward and well facebreaker.

This means that only the phy weapon damage will be increased and not other sources! So instead of trying to increase the base damage, going for more attack speed/dex might be the better option, in combination with Add Elemental damage items, since those will profit from the dex speed increase.

This makes also sense if u compare the level requirement, since otherwise this staff would ofc rival a Marohi Erqi, while instead of lvl57 only needs lvl 13, while even providing ~30% block chance.

I still think u can get a pretty decent atk speed + elemental build with this staff going.


bye Andy


I would like to see someone test with the item itself (or a dev to chime in) before concluding that it doesn't work.

You say you know it "as a facebreaker user". However if you use facebreakers, IPWD won't work in any case, since you're not wielding a weapon. Damage from Iron Rings and similar won't benefit from IPWD when you're unarmed because you aren't wielding a weapon, which is the condition for IPWD to apply.

I have also used Facebreaker and I recall IPD nodes affecting the damage from other sources, are you sure they don't? of course IPWD didn't but that was to be expected.

As I said in the other thread, I just need a small test to be convinced. This goes for anyone with a Pillar: Please put on an Iron Ring while wielding it, and write down the autoattack damage before and after, then do the same 2 measures with a vanilla white staff.
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Falcord wrote:


I have also used Facebreaker and I recall IPD nodes affecting the damage from other sources, are you sure they don't? of course IPWD didn't but that was to be expected.

As I said in the other thread, I just need a small test to be convinced. This goes for anyone with a Pillar: Please put on an Iron Ring while wielding it, and write down the autoattack damage before and after, then do the same 2 measures with a vanilla white staff.


I tested this extensively with and without facebreakers and it does not matter if u use a weapon or not. "melee/weapon physical damage" from nodes or str, will not increase item "physical damage" as found on rings/amulets.

Still keep in mind that all "increased physical damage" gems will work for items.

bye Andy
Last edited by AndyPandy22#1315 on Apr 8, 2013, 11:15:51 AM

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