What's wrong with deterministic crafting?
" You mean the tons I deleted? Sure go ahead. Is there a way to see characters no longer in my roster? Also, you do realize rather than hoard gear, I just sell one builds worth of shit to build a new one right? Your method of trying to judge me is pretty foolhardy and flat out incorrect when there is a limit to how many characters I can make or that I would for some reason keep every single characters gear. But since you're so curious The "pinnacle" of my brief attempts at crafting was a Pcoc+Cast While channeling support multi t1-2 rolled staff, 6L. Was worth 40ex and used it for a Winters orb build since I could socket ice spear to cast while charging worb for bossing adding a massive crit spike and easy power charges. You are right, I don't craft as much as some of my freinds who are good at it, but I can clearly see that, like any game, constantly removing any sort of diffuclty for the masses leads to a generic, boring game. People already complain there isn't enough to do, let's shorten that? Sound logic. It doesn't take a mastermind to see that Last edited by Necrotekk#4404 on Jul 9, 2021, 12:52:05 PM
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" Not trying to be rude here, but i took a look at your characters and it seems you are trying to speak a little above your level. Every single item you have is scuffed, you even have double "heat" flasks on your highest level character (90). Also i have a hard time believing you would delete fully geared 95+ characters whilst having lv 30 characters around. Harvest was simply too good compared to the others crafting methods, so GGG did what they always do, they nerfed it HARD. |
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my problem with deterministic was that it all came from harvest wich made all other crafting options look bad compared to harvest, imo they have to spread the good crafts from harvest across the board so no crafting option is useless
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Harvest was fun, the garden system in the original league was fun.
It may have been too easy from the point of view of the old system, but it wasn't easy, it still required a significant investment of time. Anyway, crafting via Harvest gave "visibility" on what you wanted to do with the item as well as the ability to try again without losing too much currency and these are perhaps additions that would be interesting to implement in the future of the game. I'm not sure that in the current state of the game, removing Harvest will cause players to craft with other methods, I think they'll stop crafting. Edit: I would add that the controversy around the TFT discord was ridiculous in the sense that GGG could create an item to transfer the crafts in no time. So if GGG decided not to create this item, it's because they wanted to see us struggling on Discord Last edited by Jivabien#0196 on Jul 10, 2021, 5:28:39 AM
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" Its because they didn't want you to trade them, but anything to disable trade requires development time and "trade ethos" backlash so an obscurity gate is the most efficient manner. Obscurity isn't the word i'm really going for here but the right ones gone from me, I need more coffee. |
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" I agree, and the direct consequence is TFT since crafting can be sold as almost anything in this game. The correct phrase could be "they didn't want crafting to sell too much so they created a system that will make it hard to sell it". Basically, we're saying the same thing ! Enjoy your coffee |
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To answer the OP question. Nothing, absolutely nothing is wrong with
deterministic crafting. GGG either lacks the ability, insight or profit motivation to integrate it properly into a great game. |
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Just as a small anecdote of how amazing cra... gambling is now without harvest. I just tried to augment 4 items with a 6th affix by using beast gambles hoping for anything remotely useful. Resis would have been nice or whatever other stat that actually has SOME value. I ended up with stun duration, 2 max ES, 17 life regen and stun/block recovery. Aka 4 stats that are utterly and entirely worth and useless. Might as well left the items with 5 affixes, wouldn't have made any difference what so ever.
It's honestly beyond me how people can actually call this bullshit crafting, it's a joke. It's a lottery with the odds stacked massively against you. |
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" So you´re one of the people who needs 6 correct affixes then it seems. Personally I coulnd´t bother at all if 4-5 are really good. Last edited by Vennto#1610 on Jul 10, 2021, 12:28:48 PM
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" The only thing i need, or rather want, from an ARPG is a clear means of progression. For most of my builds i've hit a point where this is no longer realistic already. Would be fine for me if i had reached like 80-90 of the potential but i have 10-20% of what's potentially possible, at most. And i am already locked out of progression because even something as minor as having 6 remotely useful affixes is a pain to achieve in this game. The only means for upgrades that has a realistic chance to work at all would be trade at this point but even there, the number of exalts required for relevant upgrades is laughable for the most part. Being in standard doesn't help with this either both in terms of prices and market activity. Last edited by Baharoth15#0429 on Jul 10, 2021, 2:10:22 PM
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