[3.22]The Arachnophobia Allstars|100% Chaos Guardian CI|The dirty Scorpion-tail|Herald of Agony 32M

/ With best regards to all the bosses - Here The Allstars crawl!
Facetanking The Maven's Memory Game /

+++ The Crawlcestors league is upcoming +++ PoB is updated!

+++ HoA arrives in 100% Spell Suppression! +++

Visit also our new neighbours in the pathfinder /necro-ascendancy:



Here we crawl!

https://pobb.in/PckSa20v (Ehp 9M - inf*)

1.3 M views of the build! Let's swarm!
Quotes and posts of Arachnophobiatics:


+++ Top Nr.1: Facetank most bosses | no oneshots +++ Facetanking Sirus's meteors, lvl 600 Aul's refreshing cold bolts, Ueber-Maven's "cascade of health" +++

Some bosses - Exarch in 5 seconds, Eater in 5 seconds, Facetanking Shaper's Beam
Some Ubers - U-Shaper - U-Exarch - UU-Elder (recorded as Necro)
Some Guardians - Baran, Al-Hezim, Phoenix
Some Synthesis
Full juiced red Dunes Delirium t16
"Stand still! Tank health!" (Maven)
Chromino facetanking 2 bosses at once simulacrum wave 30
Tanking Uber-shaper's slam, bullet-hell, etc.
Tanking sirus (tank his healbeams frontal, then they heal best!)
Crawling in the Crimsom Temple, red t16:
Monik390 whirling Simulacrum wave 30:

Betta-ah Gaming made a great arachnophobiatic-starter-guide:

■ ■ ■ TL;DR ■ ■ ■


The pob and many spoilers are designed like toolboxes for your individual specialisations.

The shortest edition:


Helmet + enchant
Circle of Nostalgia
4-6 Medium Clusters Pure agony
Aegis Aurora
Skin of the Lords
Watcher's eye with es on hit
Awakened HoA-supports

In endgame max 80% poisonchance, your generated HoAg virulences to 60-80 with 4-8 medium clusters "pure agony", HoAg-lvl to 31 with empower and awakened gems and full 15 withers. For defences get melding of the flesh and 85% resis, 100% ailments-avoidances and use 4-5 big defensive auras for infinitive ehp.

Ordinary you need only:

1. "Tipps for beginning and levelling"
2. "Path of building"
3. "Build up defences and damage"
4. "The composition of agony"
5. "gear" - section body-armour
6. "skills": virulences
7. "jewels": "melding of the flesh"
8. "checklist defences/ damage/ faq"
9. Visit thread-page 50 for the tradelinks and budget-variations

Scorpions & Spiders, Agony & Arakaali, Damage & Defences


This build reaches out to chain the long row layers of defenses.

It stacks and max auras, armour, +max-resistances, real fullblock, recovery and 100% ailment-immunities.

The Arachnophobia Allstars are using a special combination of gear like the shield aegis aurora and skin of the lords. High increased global defences multiply your Es, your flasks, the aura determination and triple with grace.

Following the Allstars take the intensive full bath in the wonderful united composition of 4 keystones. Ghost Dance, Divine Shield, Zealoth's Oath and Wicked Ward recover, regenerate and recharge in quadrophony.

Then this team of components begin massive to collaborate, lift off and impressive quintuple total to: 18M ehp, 90 % physical dr, 95% evasion, a new top substain of 1-3k / on max 50% block and 75% spellblock, 2 k es/ sec and 1k es when hit.
It's like drinking every second some lifeflasks and your blockings are never limited. This means that in combat hits and spellhits heal you nonstop.

Offensive it's very effective and balanced with it's immortal dreamteam-mix of ranged and melee minions. It's center is the sting of the Herald of Agony, and 20 speedful spiders can add a wonderful aggressive style for shining clean screens.

The dirty scorpion-tail reaches millions more of damage than other guardian-minions builds. It shines with it's characteristics in full chaos-damage and unique unmatched defences in endgame and high content.

We can facetank almost all bosses. Double damagefractions of ranged and melee minions.
The dream-team of scorpions and spiders!

/ The head is bald but their neck is longer -
the allstars inspect two minotauriers in their map
to scratch & relax
their very long necks /

The Arachnophobia Allstars - is this the new arachnophilia?

So take your dozen from this build:



0- oneshots
1- the only one tanky tank of tanks, 1000 es -on block -on hit -when hit
2- curses, 2000 ES recovery /sec with vaal discipline and wicked ward and in Time of Need
3- panicskills
4- 000 ES/sec frost shield autotriggered
5-0 and more minions possible as mass-summoner
60 % and more damagereductions against ranged attacks in frostshield
75% spellblock with 100% dr, 75% dr of 5000 Molten Shell
89% + max elemental resistances
9-0% buffed evasion, 90% physical damagereduction against big hits and crits, 90-190 % additional movementspeed
100 % Chaosresistance, 100% permament immunity against all elemental ailments
110 % overcapped allresistances, ready for debuffs, scorch, etc.
12 - 89 M shaper-damage, unique 12M to inf* ehp

Why guardian? Why HoAg?


- As jugg, trickster, scion, champ, or raider you reach good tankyness, but don't finalize top minion-damage.


DPS singletarget___4______1____3___2

DPS high density___3______2____1___2


Levelling Lvl 1-75__1______1____3___2

Gearing Lvl 60-95__2______3____3___1

The charm of the choice: Guardian has great damage in high density with minion-mastery-unholy-might (25% after kill) and high nice es-regenerations and early full blockings.

Pathfinder gets early an ascendancy-inbuilt mageblood and her 100% spell-suppression has some advantages against some Ubers.

For focus on damage and ubers-farming choose Necro.

Occultist is most squishy but scales top clearspeed with profane bloom.

- Melee HoP map slow, HoAg has huge range of attacks and 5-7 piercing projectiles. Enjoy full 2-3 x faster mapping, 2-3x more ehp with this build and 15-50M, 200-400% more damage.
Let's sting!



No one-shots

Facetank most bosses

Endgame: Max up your build into leading positions - soloplay guardians rank 1 reached


Racing and Speed-Levelling possible: Balaar top 1 A10 Pts+Labs - HoAg in 3h42m51s

Overall not best, not cheap and not easy leaguestarter! Shield and body-armour are high expensive in first days of league!

In end of first week in league often ranked first top 1.

Valuable, cheap and alternative gear for each slot.

Ready for red mapping early. 6M dps, 400k ehp possible already at lvl 85 with cheapest gear because the HoA scales top damage with medium clusters, curses and withers.
But you will need the know-how to scale & balance HoA-damage, recovery, clusters and manareservations.

Top 1

40/40 challenges completed - all content viable.
All Ueber-Bosses down, the Feared simultan, Simulacrum wave 30 farming, Delve 1000, etc...

Top 1 substain with 4 keystones and aegis aurora

Top 1 total defences: 89% allresistances with melding of the flesh, real fullblock, 100% ailment-immunities, 60-100k armour, 95% evasion, 18M ehp buffed against all damagetypes - with frostshield counted in even much, much more. Is there any other build with these defence-capacities out there?

Top 1 guardian minion-damage: "100% Chaosconversion" reaches up to 40M shaper-damage.

HC viable

Also without top-gear:

Large es/ block is most safe against poe's lags and disconnects.

HC lvl 100 reached, see page 50 spoiler "Hardcore".


Budget: much cheaper than many metabuilds

Uniques in most slots

Complete poe-trade-links listed page 50 of the thread

Because you can facetank most bosses without danger, it's a nice time to learn more about their abilities, attacks and mods.

Not only a "copy my pob-link"- build: many mechanics of poe are explained in the guide. You learn to balance mechanics like auras, mana, minions, trigger, clusters and can dive deep into the world of poe.

100% Chaos Immunity

Ready to level to 100.

I played 100 myself with high maps, heists and deeper delve.

While most other builds go only for high damage and only 20-200k ehp, this build focus on defences, enabling 1M - to inf* ehp and lvl 100 in all content.

All minions are immortal - optimal for boss-hunting

90% additional movementspeed


Best fitting for simulacrums, delve, bossing, deliriums, logbooks, heists, blights etc.

Easy to balance and to specialize for individual content and goals.

Much space to play and vary with skills, passives, keystones, clusters, supports and gear.

In groupplay great supporting with auras and curses.

More styles in endgame:


- Minion Mass Summoner is guided in "Harry Potter Senior" - build your swarm up to imposing 77 forceful followers filling the screen.

- 250k ar, 5k ES on max block possible with mageblood



On maps with the No-Mana-Recovery-Mod you have to take in an enduring-mana bottle and must map slow.

Heavy ground damage can still kill you (exception is our immunity to burning and shocking ground).

In Ssf HoAg is extreme strong also not optimized, but is beside also much more difficult to max the CI-unique-gear and HoA-rings, the helmet-enchant and clusters.

You will need your time and some know-how to balance in endgame each 3 levels your damage / clusters / amulet / boots and your defences / auras / keystones.

When you take the tanky nodes "only" 30 M singletarget pinnacle-dps. That is more than enough for all bosses. You will rush through the maps with your 150% added movement and 56 M piercing and splitting mapping-damage. You have no downtimes of your damage because you are tank and you have ranged DD's. But sorry, you don't oneshot Ubers and need some seconds more for Shaper and Maven.

Not cheap when you max your watcher's eye, empower and implicits - like in other builds.

In leaguestart often cheap alternative 2c gear is needed in the shield-slot because of high prices.

High prizes are often leaguestart prizes. Ongoing in league they will change. Support and demand changes through the first weeks much in trade.
The cheap starter-variations will carry you also safe to lvl 100.

/ Black Star down - youtube-record 4 seconds /

Thanks to my heroes of hack Vatinas and hitmantb, Shadowtitan, Luetjeminze and Oldboi and FrannyX04, to monik 390, Betta-ah Gaming, Zizaran, TrueEdge, CLloyd0, 2rdd, Kaevar, ziumbala and helloicanseeu, ShatteredEssence and to grimjack68, to Zerber, elatycs, jjmccaw, mytrasher, GoodGuyGaming3, to Wermine, allumino, TheBigDirty, VahnNoa, LiQuss, NoxOnion, to Humtol, Valsacar, Zakk777, Dragonow, cdnza, to erigol07, Drax6661, Arkanis_Gath, Shaddrack and Balaar:


Vatinas: His build made this build possible. For my own I changed only 60 passive points, clusters, the mainskill, 5 more skills, 8 support-gems and half the gear and jewels. The mechanics, gear and deep explanations I learned and experienced from your skills and build! Thank you again for your so interesting and top amazing build!!

[3.13] A CI HoP + Spiders Guardian - 70K armour, 1400 ES on block, millions of DPS || My 1st lvl 100


Hitmantb and Shadowtitan: This helped me so much to get a new love in path of exile!
[3.10] Herald of Agony Mana Guardian | Deathless T19 100% Delirium


Thank you Luetjeminze for doing a great levelling pob!

Oldboi on PoeNinja-Builds: Your Build is perfect, but a bit fluffy-geared. ;-)

monik390: You did the max-op-optimizations and a lot great tipps, set-ups and ... discussions ;-) !

FrannyX: You helped a very lot improving this build with questions and video! You made great tipps for gloves, rings and damage-setups!

Thanks to Kaevar and ShatteredEssence! Thank you grimjack68, Zerber and jjmccaw! So many good advices, views and vibes, thematics and, also very important, questions you put into the arachnophil community, build and thread.

Thank you to Zakk777 and helloicanseeu for jewel-alternatives, to Humtol for apep's-details, to mytrasher and elatycs for virulence skill-possibilties and to VahnNoa for crafting-guides!

Thank you CLloyd0 and TrueEdge for great & funny videos.

Thanks to erigol07 for arachnophil supports and more!

Balaar created and pushed a perfect HoA speedracer!

I enjoy the community and discussions and questions very much and learn a lot! Thank you!

Path of Building


PoB all Editions + Levelling trees

Here we crawl:


--- pob is calculating unreserved mana not correct - manamanagement is tested and work ---- disable envy ---- pob is sometimes disabling arakaali's fang + raise spiders: enable them manually counted 20x for correct damage

Passive Tree, Path of Building

Use the community fork Path of Building to calculate better ehp, etc.


Configurations PoB:


Configure HoA the tail-attack, 40-85 virulences, 15 withers, # of nearby allies 21 and 10-45 poison stacks on enemy (for calculating vile toxins) to get the correct dps.

Add enemy is: minion-mastery unholy might (mapping), minions are on full life, grace, discipline enabled, if used phantasms: 11x, physical projectiles.

For valuable comparing shaper-damage it is recommended to change pierce on body armour to vile toxins or marked predator.

If used, add ignited (raze and pillage), bleeding (vulnerability), moving (knockback).

While mapping: 5 projectiles of the scorpion (with helmet enchant: 7) plus anomalous 6x piercing the targets with pierce support, with awakened fork x7, up to 101 targets.

On all dps-calculations first the singletarget shaper-dps is stated and showed.

----- Because almost all builds stats and notes their aoe damage, cooldown-skills-damage, are counting in chaining-damage, cooldown buffs and full charged skills, maxed not permament supportbuffs, never possesed 10-mirrors pieces, mageblood and low-budget 100-divs vaal regalias as starting-gear, crit hits peakdamage, and a lot other not alltime-up permament standard-attack-damage, I decided also to not only mention alone the singletarget shaper-dps in the spoilers and added further factors about the total damage. -----

Build up and balance your defences and damage


This build shows improving paths of easy scaleable gear-set-ups.

Damage and defences are balanced a bit different with gloves, amulet, tempestshield and clusters and you can switch the set-ups easy and fast.

1.) Starter Set-up

Begin relaxed to develop your manamanagement around lvl 80.

With the HoAg-helmet enchant, 3 small clusters and an amulet for aura-reservation-efficiencies you master your mana to activate all big auras.

With 2 large clusters for spellblockings and a flask Rumi's concoction you max your defences and recovery and switch out tempestshield.
When you reach 100% ailments-immunities with eldritch-boots you are already geared for almost all content.

Beside you can plug in 5 passives of the chaos-mastery +1 for HoA lvl 31 for more damage when wanted.

2.) Boss-Hunter 70, Fullblock 20 M shaper damage

Easy around lvl 90 you optimize your damage with full "pure agony" on all medium clusters.

Harmonically in simultaneity you double up your ehp: Arriving in the easterntree you reach 100% spell suppression. Your substain is multiplied using 3 - 5 keystones.

You reach an unique record of 1M-inf* Ehp.

3.) 100% Chaos-Conversion-Edition: The Highway to damage 20-50 M shaper-damage

Now lift off into full force in the elegancy of white triad grips.

When you builded up poisonchance with a Divergent HoAg lvl 21 gem, it's your final boarding time for "100% Chaosconversion".
Used for The Feared, UE and Simulacrum Wave 30 it's still played top tanky for safe 100 levels.

With voices clusters you improve further to 30M shaper-damage. Stacking 80-85 virulences and bearing Uul's Netol's Vow amulet you finalize also 40M damage against the last Ubers in still remaining full tankyness.

With the Squirel with 150k ehp like common squishy occus ;-) 89M are possible.

Panorama of gear



Poe-Tradelinks and page 50


All gear, their budgets, their b.i.s.-upgrades, alternatives, cheap levelling-variations as poe-trade-links and crafting gems, gloves etc.-guides are found on page 50 of this thread:


Chromino's Fine Composition of Agony and Arachnophobia

Poisonchance, Virulences, HoA-levels, Withers


Let's sting!

Mix the max! This fine composed recipe with the full dozen seasoned components tastefully serve full arachnophilia in passion for destruction.

Shake up and stack up the coctail of damage for shining clean screens with

■ Virulences ■

Whenever you poison with storm burst and other skills, you generate agony-virulences and your Herald will hit faster and harder.

I.) Skill up minimum 80% chance to poison:

20% HoAg-buff
20% additional poisonchance of Divergent HoAg lvl 21
25% 2 passives serpentine spellslinger
20% curse mastery (whispers of doom: use 2 curses despair + sniper's mark)

While levelling:
40% chance to poison supportgem or integrated in rare gloves

Alternative increasements:


+20%-40% increased HoAg buff on circle of nostalgia
+30% ashes of the stars with Divergent HoAg
+20% septic spells cluster
+15% discord artisan passives

II.) We choose the most fast hitting spell with lowest mana-cost in whole poe - storm burst - to generate full virulences.

Limit it to lvl 2, quality 20.

Increased castspeed, increased aoe and increased duration stack the virulences faster up with lowered delay.

+ 40% more virulences with faster casting-support for stormburst
+ 20% onslaught-ascendancy
+ aoe divergent storm burst
+ increased aoe harvestcraft/ implicit weapon

Alternative increasements:


+ 15-30% castspeed flask-suffix
+20-40% onslaught-flask /support /ring-implicit
+ 40% increased duration support
Projectile-skill + Nimis ring

Check the counter in the storm burst icon. 10-14 fast fullchanneled burstings are great for 70-90 virulences.

III.) 'Tempestshield', additional 'storm brands', 'void sphere' or other channelled & triggered skills like 'firestorm' stack virulences beside.

==》 You choose the best virulence-skill-generators in the following spoiler "skills".

IV.) Double with self-poisoning your stacking of virulences with cherry-picking the jewel "the golden rule"

■ Full Agony ■

V.) Insert soon and as early as possible max 6-9x medium clusters "pure agony".

They are our leaders for damage.

VI.) Check the counter in the green HoAg-Aura-Icon for the needed continuous 60-80 virulences-stacks singletarget.
(Alternative check in pob the full combined watcher's eye mod gained es/ on hit-rating.)

Maxed 80 counted virulences quadruple the damage compared to slow 40.

■ HoAg-supports and gem-levels ■

VII.) Climb up and crawl to the HoA tipping-gemlevels 28 / 29 / 34.

The HoA scales crispy heavy with gemlevels, awakened supports and empower.

+21 Divergent HoA lvl 21
+3 empower lvl 4
+4 2x +2 skin of the lords
+1 awakened miniondamage
+1 awakened void manipulation

+1 chaos mastery "corruption"

+ awakened vicious projectiles, + against endgame-bosses anomalous vile toxin / in other content anomalous pierce or awakened fork

Alternative increasements:


+1 ashes of the stars
+1/ +2 rare helmet
+1 awakened empower lvl 4
+2 triggerwand
+3 Cold Iron Point dagger

■ Withers ■

VIII.) 9-15 wither debuffs almost double the damage:

■ Anomalous withering step (- increased duration) (9 withers)
(+ashes of the stars 12, +enhance 15)
■ jewel glorious vanity + transformed notable ritual of shadows + stormburst (15)
■ weapon severed in sleep and HoA-phantasms-support
■ spelltotems - multiple totems - wither (15)

When you use "Arakaali's fang":

■ Arakaali's fang with withering touch - multistrike (15)



■ 5% chance for 15 withers in the chaos-mastery "corruption"
■ gloves abhorrent interrogation (15)
■ cluster eternal suffering (5)
■ in maps: vaal anomalous skeletons - withering touch - feeding frenzy

■ 2 Curses ■

despair + temporal chains or sniper's mark are mixed in.

■ Gear up ■

Fuse it all in the armour Skin of the Lords. Wield the "United in dreams"-sword.

If you you are boarding to full-damage serve your composition of destruction in the deep love of the dirty scorpion-tail:

IX.) Facetank much to debuff with your void gaze of the helmet Eber's Unification and fire almost nonstop stormburst for full damage.

X.) Triad Grips with 4 white sockets add elegance of millions of damage in the 100% Chaos-Conversion.

XI.) Use more voices-clusters for more medium clusters with "pure agony".

"Uul netol's vow"-amulet is scaling further up to big 50M damage against the Ubers when wanted.

■ More Poison ■

XII.) On your belt-jewel or starting with 2 in a darkness enthroned-belt and when wanted pathing for one more jewel-slot stack 2 ghastly jewels with "15% minion chance to poison on hit".

■ Bonus ■

In maps the "Redemption"-minion-mastery with unholy might and also the +1 chaos mastery "corruption" multiply damage when wanted to 46M.



Especially in wide open designed maps, full juiced content and in arenas and against bosses + ubers United in dreams is full of damage.

Severed in sleep, with HoA-phantasms-support in combination, grants easy full 15 withers in [3.21] Crucible.

Use jewel "convocation" and when wanted anomalous vaal skeletons + feeding frenzy.

Harvestcrafted or an implicit with increased AoE on the weapon burst more HoA-virulences.



Dagger & Flask

Withering Touch – (Awakened) Unbound Ailments - (Divergent) Melee-Splash-Support / Multistrike

Let the spiders dance!


Arakaali's fang is best before you get your third large cluster and full HoA-virulences. The spiders are fast. Great clearspeed in not full juiced content lvl 70-95, in winding, angled, crampy dungeon-maps, against proxy-shields and to apply full 15 withers in arenas against ordinary pinnacle-bosses.

Use fast 2× unearth/ desecrate for needed corpses, an aoe-skill like storm burst / storm brand and finally 1x flask writhing jar to raise the spiders.

Against the bosses like Sirus, Maven change melee-splash to multistrike.

Body Armour

Take the trinity of auras. Then upgrade to the quadrophony of the Lords.

The 2 x +1 level of skills skin of the Lords serve more damage up for our agony. Sometimes you also need less defences when your enemies are faster killed. For all content we love the damage to onehug the mobs strong and instant.

All Gems have to be corrupted!

This is the best balanced combination of supports.
Also 4 or 5 correct socket colours are enough.
==》 For different socketcolours dive to the spoiler "the dirty scorpion tail"

--- The Keystones ---

Ghost dance - Iron Reflexes - Lethe Shade - Divine Shield - Wicked Ward - Runebinder


In the pob you find special optimized trees for different integrated keystones of Skin of the Lords.

Choose yourself your final key of 90% evasion + 2k es in high density or instead doubling armour + es on block against Ubers.


... when you target for 100% spell suppression

Ghost Dance

High 20k ev is reached by your buffed grace. That is 90% evasionchance and 95% with blindings of pure guile.
You take 1 out of 20 hits.
With your blockings you take 1 out of 80 hits .... that's 1.25% chance to be hit.

Less hits are taken, less recovery is needed. Together this combination manifests a layer of immortality - you improve to 1M to inf* M Ehp.
As bonus the evaded hits tripple and more the remaining capacities of your molten shell and frostshield for the big punchs, peaks and crits.

Ghost dance recovers buffed 500 es and more when hit, x 3, so it's equal to 1.5k-2k es simply perfect filling the random gaps of block-, spellblock-, and bastion of hope-layers in damagepeaks.

You reach the keynote also with 4 passivepoints.

Ghost Dance is best-in-slot in high density.

Iron Reflexes

Is a tipping point for exchanging evasion into doubling sustain.

Determination and Grace will take you together with Iron Reflexes to 150000 armour.

Not 15000. Yes 150000.

This means you get 3000 Energyshield on all your blockings with the Aegis Aurora-Shield and block is never limited.

Best in combination with graven's secret-belt, a jade- and a basalt-flask. Melding of the flesh and divine shield can max further. Don't use Ghost Dance.
In maps it's best combinated with frostwalls linked to cws or meatshields like phantasms in supports of HoA or spiders.

Iron Reflexes is the choice to facetank Sirus, Exarch, Shaper's slams, high physical-damage or also fast blockable spell-hits like from maven, etc.

Explanation high vs medium Armour


The shaper slam and a beam of sirus with big physical hits are fine examples for differences of effective high 100k armour.


Take a look in the ar-calculations on mitigiated damage and rules of thumb: The allstars take with double armour minimum 40% less damage with only one damage-mod up. When shaper crits it is about 50% less total physical damage taken because of the dimishing returns of armour, and with double or tripple damage modifications these differences will raise much further.

You want more?


You really want 200000 armour and more? Or 500000?


Take some #% increased armour notes on clusters like stacking "Battle-Hardened", "Defiance Banner", a vivinsect unset ring socketing grace lvl 26, the helmet memory vault and in the templar area "Sanctum of Thoughts". You will lift off to 250000 armour and more and will get 5000+ ES on block.

But at the same time you loose damage and other defences and will not benefit much more pdr from these high AR-numbers.

Bearers of the meta-mageblood-belt reach 250k armour, 5k/ es on block, when wanted. Without downsides.

Lethe Shade

Perfect against not blockable damagetypes. When you reached 100% ailments-immunities it's the best addition against the uber-dot-bosses.

Divine shield

offers regenerations, especially much against bleedings and vulnerability-curses.

Wicked Ward

is most often starting recharging in fullblock-editions, high evasion, 100% ailment-immunities, with +1 chaos-mastery and of course after using vaal discipline too.

Buff it with the ar+es mastery "increases to armour also apply to es-recharge by 20%" to compensate with skin of the lords and the ar-passives the downsides by 80%. So it's 3-points-wonder in our setup for 50% more continuous es-recharge.

Great in slower lower levels, not much effective in the faster lategame against aoe, dot and swift bosses.

Zealot's Oath

is needed to transform regeneration of purifying flame, bottled faith or time of need. Not needed without.

Other keystones:



offers as keynote 10 more virulences singletarget with storm brands while moving, that's a lot fast damage. You cross it on your path in the tree too.

Glancing Blows

decreases your damagereductions and capacities of molten shell and frostshield much - but when you have high evasion, high armour, meatshields or reached with mageblood 100% spell suppression, it's in special set-ups best recovery with the aegis aurora.

Call to Arms

... with "Enduring Cry" strong ES-regenerations

Critical damage reductions you find sometimes on corrupted Skin of the Loyals.

Skin of the Loyals offer enough damage for t16 and uncorrupted gems fits in.

To summarize:

■ Take ghost dance only when you use grace. B.i.s. in maps / high density.
■ In maps, simulacrum, etc. iron reflexes is squishy. Not recommended in high density! Iron reflexes is b.i.s. against sirus, shaper, uber exarch.
■ Take lethe shade only when you reached 98-100% ailment-avoidances against ubers or for more reaction-time against ground-effects. Not before, not often needed in other content.
■ Wicked ward is not so helpful against bosses, but great with high evasion and high spellblock, 100% ailment immunities, ar+es mastery for increased recharge in maps.

□□□ Ranking □□□

1) Skin of the Lords: Mage Bane
Best balanced colours: 4 g, 1 r, 1b or 3g, 2r, 1b
2) For facetanking Sirus, Exarch, Uber-Shaper etc.: Iron Reflexes
3) Divine Shield, Lethe Shade
4) Skin of the Loyals, 2x +1 socketed gems + 50% reduced damage of critical strikes
5) Skin of Lords: Ghost Dance, Runebinder, for melee cyclone Resolute Technique, many neutral keystones
6) Skin of the Loyals

This shield is the fixing point of recovery and substain:


Fullgeared you'll get up to 1000 ES on 50% fullblock and 75 % spellblock. This can work 10x and more each second, blocking is never limited.
Also uber-lags, oneshotting disconnects, freezed networks, framehangers and all other damagepeaks will fail to kill you. Your big block heals and recovers unlimited.
On the peak of the top the +5% max cold-resis are further buffed with the jewel melding of the flesh and aura purity of ice to imba +85-89% all max resis.

You have to search poetrade for shield aegis aurora with: " 'implicit' grants # lvl determination" or granted grace.

Safety First! - Determination

Important: Put in a skillgem Determination/ Grace when you don't find a Determination/ Grace-Corruption or other skills granted on gear. The Armour is most important for ES on block and pdr.

==》 16 more ways for free skillslots are listed in "skillmanager".



The cheap shield apep's slumber grants +max-resis and high es and recovery before aegis aurora.

1-2 Circles of Nostalgia / Unset Ring


Circle of Nostalgia is very important for our ressource mana and will manage our reservation for our herald. You need minimum 1) 38% increased efficiencies on the ring.

==》 visit spoiler "manamanagement"

The best implicits on the ring are stats like "chance to avoid elemental ailments", granted "purity of ice", "onslaught" on hit, resistances, dex, and increased aura-effects.

2× circles of nostalgia make the manamanagement more variable.

Alternative gear an unset ring with "grants purity of ice" or "curse with despair on hit" and your skill-management turns more flexible.

A hungry loop is another possible variation.

Upgrades with catalysts


You should upgrade your circles of nostalgia with fertile mana-catalysts for reservation-efficiencies, the belt for overcapped elemental resistances against debuffs with resistance prismatic catalysts, and your amulet with attributes intrinsic catalysts.

Aul & Uul - The Amulet


The choice of tanks is the amulet aul's uprising for easy one more large tanky aura, quite effective buffed by your global defences.

Uul-Netol's buffs best the damage in lategame against The Ubers.

The "ashes of the stars" as third ranked choice buffs the generating of virulences and of withers and many more skills.

A rare amulet including aura-efficiencies, resis for melding of the flesh or +1/ +2 gemlevels is a strong variation. The cheap Stone of Lazwhar caps fast your spellblockings and enables to switch out tempestshield.



When you need mana choose always 'charisma'.

Alternative anoint your amulet with 'crystal skin' and ==》 visit the spoiler "fire and other ailments" to build up in endgame 80-100% all ailments-immunities.

For cheap levelling anoints choose 'sanctuary' (blocks, resis) or 'practical application' (dex, resis).



Full es, full damage. The big b.i.s. is an Eber's Unification Circlet for nice 25% more damage.

Simply a rare eldritch helmet with high es, +1/+2 miniongems vendorcraft, reservation efficiencies crafted as eater-of-worlds-implicit and stats like debuffed chaos resistances nearby or when needed resis is great also.

Best helmet-enchants are:

1.) Singletarget: 75% increased efficiencies of less skillreservation is the best enchantment for Herald of Agony

2.) Blight/Delve/High density: Herald of agony fires additional projectiles – it's like a LMP-support and best for clean screens. Easy to use with two circle of nostalgia or with "presage", or on an alpha howl's helmet or other additional manamagement.

You can get 30% quality of the helmet with Hillock or corrupting beastcrafting for more es.



An Ancient skull or tanky brine crown are prefered too.



100% chaos-conversion increases the buffs of withers and curses.
Use always only 4 white sockets on the triad grips.

==》 In "Important mechanics" is the "Crafting"-guide for the gloves.

Start with rare gloves with high es and integrated chance to poison, faster casting, or crafted for more castspeed with essences of insanity and good eldritch-implicits like + cold/ max resis, until you collected more defensive layers to focus in higher levels on the damage of the triad grips.

Best gloves labyrinth-enchantment are "of the grave" (faster gaining ascendancy-onslaught-buff), "of ire" (virulences) or "of spite" (chills).



Get high Es, around 160-230, on your boots and high resistances 40-100.

Rare eldritch boots enable to reach 100% elemental ailments-immunities.
==》 visit the spoiler "fire and other ailments"

As alternative rainbow strides add high 20% spellblock to deactivate tempest shield, but the downside is much lower es of the boots.

Alternative in shaper-boots integrated increased duration-support buff storm burst and firestorm or almost double your vaal skills and molten shell-uptime.
==》 visit "Variations" --> "Don't Panic" (page 50)

Best boot enchants are added movementspeed, spell-suppression or regenerations.



Beside needed high resis energyshield and armour are multiplied high with the ascendancy and passives of the tree.

Best belt-enchant is "Enemies Withered by you have -6% to all Resistances".

==》 visit the spoiler "melding of the flesh" in "jewels".

Of course later a mageblood is best in slot.

Enjoy permament +50k ar, +10k ev, +78% movementspeed, +78% allresis, full bleeding immunities etc. with well-rolled flasks. Armour and Evasion are imba increased with your skin of the lords and your auras.
Or fitting permament elemental dr-flasks are b.i.s. against many special bosses.

You can go also for full 100% spell suppression with a quartzflask (19%), "inveterate" (39%), use the jewelslot just there also. 1-4x "elegant form" or "untouchable" on unique medium or small clusters (10%-40%), rare gloves with eldritch implicit (16%-34%) and stats on rare eldritch boots (6%-24%) or Skin of the Lords Keystone Magebane (11%).

Headhunter is in maps funny and possible too.



On your jewels and clusters the implicits most worthfull are corrupted blood-immunity and increased skill-efficiency crafted with vaal orbs.

The Golden Rule - golden damage


This doubles the poison stacks for your Herald of Agony-Virulences. With this jewel you will be able to have 60 - 90 virulences also single-target on bosses.

With Golden Rule the stacks are doubled and enough to keep always maximum virulences for the Herald. Mobs and mapping are never the problem for enough stacks.

Use only as CI, the reflected poison can cause suicide.

Ancestral vision


... is recomemnded for 100% elemental ailment avoidances together, visit "important mechanics": "fire and other ailmets".

Alternative you can also use multiple "elegant form" on a small or unique medium cluster.

The Melding of the flesh


Raise resistances to the peak in cold-resistance.
Because the Allstars path much along clusters and especially small clusters, they are fast able to mount up resistances and to reach 85% or also fulltanky 89% all elemental resistances - that are impressive 18M or even infinitive** ehp.

Yes, you will facetank all elemental attacks like Maven's spells.

□ Combine aegis aurora and purity of ice lvl 21.

□ Add in your manamanagement clusters with 'pure guile' and 'self-control' and use the amulet anoint 'charisma'.

You can swap the element cold- to the needed lightning- and fire-resistances at the harvest-craftings-bench.

You need


+270 3x90% max-resis
+180 kitava's debuffs
+210 melding-jewel
-60 ascendancy
-65 purity of ice
-24 faith and steel on tree
-30 aegis aurora

481 resis

Prioritize resistances on:

□ every clusterjewel's transferpoints ( (3-5)×2 transfers, so 6-10x +20 on small, (6-8)x +10 on medium, (1-3)x +5 on large clusters, total: +170-270 resis)
□ belt (+150-170)
□ belt-jewel (+15-30)
□ boots (+40-90)
□ itchors/ implicit of searing exarch boots (+15)
□ large clusters with veteran defender (+45) /or master the fundamentals (+30)
□ 1-2x sublime form clusters (+30-60)
□ jewel 'balance of terror' (+45)

or also:

□ ring-implicits (+10-40)
□ amulet Uul-Netol's + catalysts (+70-100)
□ safeguard (+48) / sanctuary (+90)
□ banditreward Alira (+45)
□ passives 'holy dominion' (+36)
□ more ghastly jewels, other rare gear
□ of course belt 'mageblood' with resistance-suffix flask 'of the rainbow' (belt +50, flask-suffix +237)

15-20% overcapped resistances on top are tanky against resi-reduction-effects, altar-mods, scorch and elemental curses.

When you want to facetank the maven's memory-game-attack, max your resis further up.
Use +5 aegis aurora, +4 purity of ice level 21, +2 increased aura effects on the tree and you should add beyond that:

□ jewel impossible escape with +3 around Imbalanced Guard/ Unwavering Stance or +1 Elemental Equilirium etc.
□ 1-3 clusterskills on medium unique megalomaniacs or small rare clusters like: winterprowler (+2) - introspection (+1)- prismatic carapace +1/ -dance - antifreeze

Impossible Escape +3 max-resis


is in most settings with 'Imbalanced Guard' (+3 max resis, ar), Unwavering Stance (+3 max resis with melding of the flesh), 'Elemental Equilirium' (+1 max res, 30% ailments-immunities) or 'supreme ego' ('charisma', writhing-jar-flask-charges) stronger as alternatives.

Winter prowler +2 max-resis


Finding a fitting unique medium or small clusters with valuable needed resis/dex/str on the clustertransfer for +2 max-resis are cheap and great.


□ purity of ice-level increased with shield-implicit or empower support
□ or socketed into a +2 lvl rare unset despair-ring or as implicit granted lvl 25 on circle of nostalgia
□ "purposeful harbinger" on rare medium clusters, 2 - 3 x needed for +1
□ the +3 Brine Crown helmet
□ rare eldritch gloves with +2 max res eldritch implicit

The Watcher's Eye


One of the best items in the game to farm is the Watcher's Eye. There are combinations to explore and you can also explore some of the most peak-high prices in trading in Path of Exile. So don't worry when you only get 1 - 2 and not 3 optimal mods.

The most worthfull mods for this build are:


1) Discipline: ES gained on hit:

It's also one of the most expensive mods. It will raise the substain much with your active spell-hits when there is no blockable damage.

Best with storm burst and faster casting.

Storm Burst ticks fast 6.8x/sec full channeled with multiple 10-14 small moving orbs.
Or ball-Lightnings strike default each 150ms, 6x second.
And you reach fast castrates of 3 -4 hits/ sec, that's 24 hits/ second.
Yuuups - nearly I forgot to mention to count further the storm-brands and tempest-shield-chainings in.

TL;DR: Enjoy to facetank Shaper's beam with full channeled stormburst!
0.8-1.7k es/ sec recovered singletarget.
Expressive multiplied by multiple targets in high density content.

2) Additional spellblock with Discipline: With this you can cap spellblock fast and perfect. Max it up in endgame for boss-hunts not flask-depending to 70-75%!
Born to block!

3) Only when you need urgent es: Clarity: Gain 10% of maximal mana as extra maximum Energy shield
This will result in around 400 added ES. Great as combo with the mana-points of "righteous decree" and "deep thoughts".

Take it only to score relaxed needed es against oneshots (... or fiveshots in 0.1 seconds without blockable attacks).
This fills as deep far downside one valuable gearsocket and reserves mana. Without this mod remove the clarity-jewel to get a free socket!


4) Determination: Reduced Damage from Critical Strikes (nice to have in damagepeaks) added armour (nice armour and es/ block), additional attackblock

5) Grace: movement speed (when you like it speedy very fine), Evasion, Spell suppressions

6) Discipline: big buff for wicked ward with 40% faster start of es-recharge

Belt jewel / 1-3 Ghastly jewels


This is the first place for corruptions like "corrupted-blood-immunity".
Often it is on the belt-jewel-slot cheaper as on other jewels.

First choices on the belt-jewel (and also for free stats on rings, belt etc.) are:

1 - Corrupted blood cannot be inflicted, minion chance to poison on hit
2 - Resistances for melding of the flesh, damage recouped as mana
3 - required dex, energyshield, spellblock

You can use 1-3 with darkness enthroned-belt or a pathed jewel-slot in the templar area before you need more resis on the belt before you use the melding of the flesh.

Balance of Terror / Glorious Vanity


Use it when you wield "United in Dreams" with "inflict withered..." + cast despair for full withers.

Or Glorious Vanity transforms a passive to the ritual of shadows for witherings.

Split Personality - es + dex


When you need urgent dex or str socket 1 to 2 of them in your last medium-cluster-jewel-sockets. Or when no Dex is needed are ES and Int best energy in slot. For one you will get around +200 ES. You get 4 more passive points compared to inserting small clusters. Remove them later when you got enough dex on clusters.

Alternative jewels: Forbidden Flame and Flesh / Brutal Restraint/ Thread of Hope / Unnatural Instinct / etc.


Forbidden Flame and Flesh

The 2 expensive endgame-reward-jewels enables to build in the Hierophant's ascendancy "sanctuary of thoughts" for easier manamanagement and more energyshield.

Brutal Restraint

denoted in service to Balbala transforms a keystone to "The traitor" to generate flask charges and can be optimized to half a mageblood.

Thread of Hope

Before gathering your melding flesh insert it with large radius in the templar area to fast activate the keynote Divine Shield, 2x points Sovereignity and Redemption.

Unnatural Instinct / Intuitive Leap

are useable it in the witcharea for unreserved mana, poisonchance and spellblock.

Elegant Hubris

The timeless jewel offers the transformed passive skill "slum lord" with 80% increased miniondamage. When you are very lucky to get a very rare one with "Commissioned 128880 coins to commemorate Caspiro" or craft it with divine orbs it transforms 2-3x passives to slum lords and 160-240% miniondamage traded for the passives.

Last edited by Chromino on Aug 18, 2023, 1:08:04 PM
Last bumped on Sep 22, 2023, 11:55:57 AM


On your jewels and clusters the implicits most worthfull are corrupted blood-immunity crafted with vaal orbs.

Exalt-slam the clusters when possible.
High resistances (fire, lightning, and you can change them with your harvest-craft-bench) and needed Dex and Str are great added on every clustertransfer.

6% efficiencies and increased effect of small passives are on the small clusters b.i.s.

A bit added Es is welcomed beside.

==》 Visit the tradelinks on page 50 for the fitting tradefilters.

In "important mechanics" is a basic guide to craft clusterjewels.

Small Clusters - Manamanagement


Best are the set-up's:

3 passives, 6% mana-efficiencies, resis, when needed dex/str, increased effect, Es

1) 1-2x Sublime form (grace): + 30-60 resis
2) 1-2x pure guile (purity of ice): +20-40 dex
3) 1x self control (discipline)
4) 1-2x uncompromising (determination)

Medium clusters - Pure Agony - pure damage


+5 to Maximum Virulence

This is our Leader for damage! Each cluster counts around 16 % more damage for the agony-crawler. You need fast bursting stormy balls to get them up!

Best-in-slot uniques

When you have the luck to find the combination of pure agony on a unique megajewels together with winter prowler, sublime form, pure guile, self control or uncompromising, this is for medium clusters often best in slot.

As long you don't find a megamega one the rare medium clusters pure agony with valuable resis, dex/str and hot & wild desired jewelsocket are already almost perfect.

Only when you find a Megalomaniac with best fitting notables or use voices clusters take this in. There are thousand possibilities, and sometimes you find the one and only b-i-s.

Important and unique Clusters and their ideal combinations

Best setup and best cluster skills

1. Pure Agony
2. manamagement: sublime form, pure guile, self control, uncompromising
3. added + max. resistances Winter prowler, Introspection, Prismatic Carapace, Prismatic Dance, Antifreeze
4. with ailment immunities: Elegant form / Flexible sentry
5. With spell/ attackblock: second skin, conjured wall, mystical ward, rote reinforcement etc.
6. passives with Es: veteran defender, energy from naught, savour the moment, etc.
7. others like enduring composure, septic spells, spell suppression etc.
8. resistances: master the fundamentals, prismatic heart, etc.

Unique Bis-Clusters:


Interesting cluster notables


"Septic spells"
allows to change out early "chance to poison".

"Wish for death"
adds culling strikes.

"Eternal suffering"
5 withers

"Fire attunement"
when you like to switch your minor pantheon

"Enduring composure"
tanky pdr and tanky overcapped resis

"Lead by example"
minions-onslaught and more virulences with enduring cry

"Blessed rebirth"
nice when you use phantasms-support

"Body Guards"
knockbacking spiders of arakaali's fang are relaxing if you want to stand alone in your frost shield and they will add 40% more damage reductions in maps. Also Burden Projection (knockbacks with spellhits on a large spellblock-cluster) or divergent sniper's mark are great, but result in much less knockbacks. In mapping this avoids many taken hits. Huge bosses and endgame bosses are immune.

==> a complete list with all usable cluster-skills is located in the filters of tradelinks of the clusters on page 50.

Large Clusters


You want it everytime with 8 passives and 2 jewel slots.
Mandatory the most wanted 2 skills have to be positioned on 1 and 3 in the cluster-stats, not at position 2.

1. 1-3x Veteran Defender

adds simply and best for melding of the flesh urgent needed resis and some dex, str, es.

When you obtained enough resis and dex on other slots change it out to the spellblock or voices-clusters.

Don't take Veteran Defender at position 2!

Very rare and very expensive are 2 useable skills positioned at 1 and 3 (+ Riot Queller / Prodigious Defences / Advanced Guard).
Start cheaper only with Veteran defender.

2. Best Tankyness: 1-3x large clusters Spellblock

Conjured Wall, Mage Hunter

3. Best HoA-Damage: 1-3x Voices

With this large cluster you turn much more flexible in use of medium clusters and jewels and improve damage to 75 and more virulences.

Since 3.16 and the nerfs to aurastackers affordable in endgame. When you are still not out of currency, buy & switch in 1-3x large voices clusters: Adds #3/1 small passive skill which grants nothing.
You reach the capacity of 7-9 medium cluster jewels with 7-9 x Pure Agony and 75-85 stacks of virulences.

4. +10% Resis, 30% Ar and Ev

Master the Fundamentals + Battle-Hardened are nice too.

5. Miniondamage

Only in lower levels valuable. Not much effective in higher levels because you stack already 400% miniondamage with the circles of nostalgia, united in dreams and pure agony and 400% attackspeed simply by the HoA-virulences.

1) Renewal 2) Call to the slaughter

Only without void manipulation support/ triad grips: 3) Rotten Claws (single-target) 2) Raze and Pillage (the the most beautiful free mtx of ignites!)

6. Others

Prismatic Heart (10% Resis) + Storm Drinker (es-leech)
Unspeakable Gifts (AoE in high density) + Touch of Cruelty

Skills and Trigger | Auras and Styles



Simply Bossing: (divergent) storm burst (lvl3) - (awakened) cast while channeling (lvl 5) + faster casting (lvl 20) + (vaal) firestorm

Simply Mapping: (divergent) storm burst (lvl3) - (awakened) cast while channeling (lvl 5) + faster casting (lvl 20) + (anomalous) purifying flame (lvl 4)


==》 Use minimum 80% chance to poison to get more HoA damage with maximal virulences like shown in the spoiler "composition of damage" just two spoiler stepped up.

Cast while Channeling: Create your own styles

(divergent) storm burst (lvl3) - (awakened) cast while channeling (lvl5) + X + X


The Allstars stack unmatched flexibility with unending possibilities in the whole poe-skill-system.

Many skills in poe were multiple nerfed or were never valuable introduced and designed as mainskills. But the Allstars use their remained hidden capacities and sting them with the dirty tail of their crawling killer.
Body-swaps, firestorms, void spheres, storm bursts and many more forgotten attacks turn full of worth in this build and you are able to balance them with hundreds of combinations into different aspects.

Simply spam storm burst.

You can choose your prefered channeled 3. and 4. skill.
Continuous generate HoA-virulences and damage by the combinations of skills:

Almost all lvl 1, quality 20%:

■■ Best singletarget/ Bosses ■■


faster casting lvl 20 (less delay, more es/ hit with watcher's eye)
(alternative integrated in rare gloves)
(vaal) firestorm - increased duration
(anomalous) ball-lightnings
blazing salvo
creeping frost - gmp
chance to poison lvl 20
(divergent) onslaught
increased area of effect lvl 20

■■ Virulences automatical while moving (dot) ■■


Triggered with cast when stunned, cwdt lvl 1 or arcanist brand or selfcasted also very valuable:

(divergent) storm brand (superiour with 'faster casting', or in maps also 4 passives 'Brand Equity'+ attach by activation mastery /- brand recall)
firestorm - increased duration
(phantasmal) void sphere (lvl 1) - (anomalous) second wind
galvanic field
(divergent) unearth - (divergent) cremation (/ or volatile dead) - use the corpses also to raise spiders + for flesh offering
vaal venom gyre (best with Soul Ripper flask)
hydrosphere, placed at position 3 in links
blade vortex

(divergent) winter orb - cwc + x + x (e.g. - faster casting - div. storm brand)
(divergent) winter orb - faster casting - gmp - increased duration
[... to be edited: try out with new nimis-ring]

■■ Best for movement ■■


unearth - body-swap (make zoom, not crawl)
lightning warp

■■ Best for tankyness ■■


(anomalous) purifying flame (50% reduced curse-effects, 5% es-regeneration)
glascial cascade (knockbacks)
(divergent) frost shield (lvl 21)
frostwall (lvl 1, quality 0)

■■ Others ■■


absolution /anomalous vaal skeletons / raging spirits + feeding frenzy (onslaight/damage-buff, meatshields)
without cwc: phantasms - feeding frenzy (onslaught/ damagebuff)
Sniper's mark
With United in Dreams: hextouch + despair + temporal chains (all lvl 20)
(vaal) cold snap (chills, frenzy charges)
(divergent) unearth (lvl 1) - flesh offering
Best way to raise spiders or trigger offerings, channel only unearth and selfcast the offering because of high manacosts
freezing pulse
shock nova
culling strike, lvl 20
increased duration
divergent second wind
inspiration (lower manacosts)

■■ Virulences while channeling & facetanking ■■


blade fall
flame wall
ice spear
orb of storms

These set-ups are recommended for bosses like Maven and UE, fast mapping and speedlevelling.

Singletarget you stack around 10 virulences with tempestshield, 30 with three thrown storm brands while moving, 40 with voidsphere, 50-60 with 3 firestorms and 70-90 combined with stormbursts or ball-lightnings.

Caster style

Firestorm - unleash / (anomalous) spellecho - faster casting - increased duration

More styles with specialisations of gloves

Ranged style

Anomalous ball-lightnings (lvl 1) - divergent storm brand (lvl 1) - greater multiple projectiles - chance to poison support/ with stacked 80% poisonchance:(anomalous) spellecho


The much better sound and much better designed visual style with ball-lightnings is much more satisfying as storm burst.

Integrated in gloves best is faster casting, slower projectiles or chance to poison. "Faster casting" build up the stacks 40% faster and "slower projectiles", equal to 35% castspeed, keep your balls longer on the screen.

Cast ball-lightnings, when you want to move in boss-fights cast 3x storm brands also.

/ or inverse: Cast some storm brands. When you want more damage or on bosses cast ball-lightnings too.

Melee style

cyclone - (awakened) cast while channeling - fire storm - ball-lightnings


Cyclone in maps is smooth with stacked 100% (not 80%) poisonchance.
But against lonely singletargets it only fits until continuous 50 virulences, you need to combinate it with auto-triggered storm brands, voidspheres etc. for 60-80.
When you prefer to combat and dodge complete meleestyle cycloning and whirling without gemswaps I advice to change out 2x pure agony to the minion masteries redemption + spiritual command, the +1 chaos mastery and ghastly jewels minion chance to poison on hit.
Or you could squeeze in tight on top the offensive aura (vaal) haste instead tempest shield and use resolute technique or accuracy on the tree for more not evaded hits and use an onslaught-flask and/ or attackspeed flask-suffix for more needed mandatory virulences.

Monik390 varied a melee-channeling-setup with cycloning and singletarget swapping to stormburst.
It's great for example for farming highlevel simulacrums.
Good maximal virulences are stacked by only 4 links of triad gripes.

Visit page 334:


Other Trigger


We can use in this build best cast while channeling, hextouch and arcanist brand.
Cwdt, bane, spelltotems. Only without bastion of hope cast when stunned and triggerwands are also possible:

Cast when damage taken

best for low level 1 used skills like:

cwdt lvl 1 - stormbrand - (phantasmal) void sphere - frost wall - fire storm

or also for low level molten shell

Arcanist brand

best in boss-encounters for:

unearth - flesh offering (+X, +cremation) (/and raise spiders)

Lmb autotriggered

withering step
molten shell


are prefered the instant and the long duration skills.

Best spammed and selfcasted before damagepeaks: Molten shell

Best in combination with jewel balance of terror for 15 withers: Despair

Best dot: (phantasmal) void sphere - (anomalous) second wind

Best instant selfcasted in dungeon-maps, against proxy-shield-mobs:

(anomalous) predator

vaal discipline, storm burst - faster casting


storm brand/ or void sphere - hextouch - despair - temporal chains


bane - despair- temporal chains


Spelltotem - anomalous skeletons- feeding frenzy

When you don't wither with jewels glorious vanity (ritual of shadows), balance of terror, amulet ashes of stars or dagger arakaali's fang (spiders+withering touch)

spell totem - multiple totems - wither

Cast when stunned

Do not use when you choosed in ascendancy bastion of hope!!

best in high density, best for frostshield (es/ on block counter the es-draining) / or absolution + feeding frenzy

(Divergent) Cast when stunned (lvl 20) - (Divergent) Frost Shield (lvl 21) – - (Divergent) Sniper's Mark - Bossing: Temporal Chains

Cast while channelling

Step up to spoiler "Create your own style" for dozens of possibilities.
Of course you can also use 2 cwc-setups.

Only do not forget:

- Vaal skills cannot be triggered, you have to cast them manually
- Frost shield needs around 0.5 seconds manually be casted, it is not instant, and is best in high level, so take it better on cws or cwc for instanttriggering.

I personally for myself prefer instant skill molten shell manually casted. Other players push it on movementbutton autotriggered: left 1 mouse button or on cws/ cwdt.



--> Visit "the composition of agony" and "jewels": balance of terror / glorious vanity



1) Despair

2) Bossing: Temporal Chains adds more poisondamage and some tankyness

3) Mapping: Sniper's mark adds 5 splitting projectiles

4) Punishment or Enfeble are the alternatives.

Tanky skills


1) Mandatory: Molten shell

2) Vaal discipline
3) Frost shield
4) Vaal molten shell
5) Frost wall
6) Void sphere
7) Enfeeble

Vaal skills


Vaal Discipline is like the life flask for CI's against all damagetypes.
Ordinary prefer it first and it activates wicked ward too - that is like 6-7 seconds immortality in ordinary content.

Vaal impurity is strong on lower max-resis in elemental-mods in maps.

Vaal molten shell instead is best as back-up against bosses and ubers when molten shell is on cooldown.

Convocation / Predator


When your Herald missed again the door in dungeons use convocation.

In sanctums use predator.

The dirty scorpion-tail - Supports and Mana of Herald of Agony


This is the center of millions of damage. It scales heavy with skill-gem-level-increasement of empower and awakened gems.

Best balanced 6 skills are:

(Divergent lvl 21) Herald of Agony | Awakened Minion Damage | (Awakened) Empower lvl 4 | Awakened Void manipulation | Awakened Vicious Projectiles | mapping: Awakened Fork / (Anomalous) Pierce / singletarget: Anomalous Vile Toxin

You want always Herald of Agony, awakened minion damage, empower (lvl 4), awakened void manipulation for their optimal relations of damage with their mana reserved.
Then you can play a lot with supports and there are much more worthfull combinations:

Gem-Colors Combination | Different Skills | Increased Mana Reserved | Damage

Divergent lvl 21 Herald of Agony (25% mana) | Awakened Minion Damage (140% manamultiplier) | Awakened void manipulation (130%) | Empower 2-4 (130%) | Awakened/ Anomalous Vicious Projectiles (130%) | mapping: Awakened Fork (130%) / Anomalous Pierce (120%) / singletarget: Anomalous Vile Toxins

Best stinging and fitting are the compositions:

1) 4g, 1r, 1b
2) 3g, 2r, 1b
3) 3g, 1r, 2b
4) 2g, 2r, 2b

Much lower damage and not recommended are:

Awakened void manipulation (green, 130% increased skillreservation) offers best damage in combination with Eber's unification void gaze, withers and 4W triad grips.

Awakened Unbound Ailments (blue, low 120%) deal most high, but a little bit slower, the combined poison damage.

Damage on full life (130%) offers best damage for a second red socket or Uul Netov's amulet and is in maps faster and better as vile toxins.

Best for boss-hunting:

Anomalous Vile toxins (green, 130%), is high damage, but a second slower building up the stacks. It is like Predator recommended in place of pierce for singletarget bosshunting or when you have one more green socket.

When you reached 70% minion poisonchance with united in dreams and a ghastly jewel and cursing temporal chains Awakened Unbound Ailments (blue, low 120%) deal most high, but a little bit slower, the combined poison damage.

Anomalous Predator / Signal Prey, 130%, offer as a second blue gem most damage against bosses, but is slow multitarget. Possible to bind to lmb.

Perfect for blights, deliriums, high-density:

Returning Projectiles Support (150%, green) - soon

Awakened fork (green, 130%) is the best to shoot 35-49 targets instead pierce.

Anomalous Faster Projectiles, green 120%, has in combination with pierce, 60% chance to return after piercing and doubling damage.

Awakened chain reserves high 150%, but for that the chained projectiles hit always.

Best for levelling and legions:

Summon Phantasms, low 120%, is like pierce one or in place of pierce a strong supports for mapping, levelling and legions. They can taunt, hinder and also block a lot attacks as meat shields. Also interesting for a lot damage-uptime/ optimized 7M dot against bosses while moving. As downside they use capacities of your frostshield and chain projectiles.

Best with one cluster "blessed rebirth" (and "renewal").

Phantasms support is optimized without vicious projectiles:

Herald of Agony | Summon-Phantasms-Support | Awakened Minion Damage | Empower | Awakened void manipulation | (anomalous) predator | with Uul Netol's amulet: awakened unbound ailments /or: anomalous vile toxins / awakened fork

==》 Take a look in the spoiler "Variants": "Harry Potter Senior & the Airforce 11".

Leaguestart & honorable mentions


(Awakened) Added fire damage with the ignites of raze and pillage, adds levelled to 3 +1 HoA skilllevel for tipping point lvl 29. You loose much damage, use it only when you need urgent the low 120% manamultiplier.

Maim supports (130%) is possible for starting of the league.

Hypothermia support (green, 130 %) is great when you have a way to reliable chill - with "Chilling Presence" on a cluster, cwc coldsnap, 3W+1G sockets triad grips, skitterbots or other frost skills like frostshield, frostblink, frostbite, gloves' enchant "of spite" and aquamarine-flask. Anomalous Hypothermia offers cc increased freezes.

Faster attacks and minion speed offers not much because the HoA gets already a lot attackspeed of his virulences.

==》 Herald of Purity-setups are working too for different setups. Scroll down to the spoiler "variants": "pack of purity" to team up with the melee-fighters and enterprise the differences.



Movementskill (Anomalous) Withering Step (lvl 21) or free choice

Take the movement and blink-skill you like most! All movementspeed works!

- Take only 1 "blink" - skill or you get into problems sometimes with their blink-cooldowns. 2 x "movement" is okay.

I would advice:

Overall: take anomalous withering step for continious speed. The phasing and elusive is great in maps, delve and heists. The 9 instant witherstacks are a fast damagebuff in maps.

(Divergent) Frostblink is best as instant blinkskill not interrupting channeling cwc against bosses.

When you have enough skillslots:

Speedmapping: you can combine phase run or shield charge (no blink-skill-cooldown), on mousebutton 1 autotriggered, and divergent frostblink well.

Bossing: The combination anomalous withering step with first of 3 charges flamedash works for 9 withers too.

All blink- and movementskills fits! Take the one you like and prefer!



Determination - (Anamalous) Vaal Discipline – (Anomalous) Grace - Purity of Ice (lvl 21)

Fullblock-Editions: (Divergent) Tempest Shield

I advice to activate your auras in the order:

1) determination: tankyness
2) discipline: because Vaal Discipline is also our immortal-mod with high es-recovery.
3) grace
4) (divergent) tempest shield: the poisoning lightning-blockings also automatical trigger around 10-15 virulences for easy HoA-damage-uptime and a lot qol.
Remove it when you have stacked some spellblock on your large clusters, rumi's flask, with bastion of hope and the watcher's eye.
5) purity of ice for melding of the flesh 85-89% max-resis

==》 Visit in "important mechanics" the spoiler "skillmanager" for 16 ways to free up a skillgemsocket when needed

Level of gems


Maximal gemlevel 21 is very useful on: Herald of Agony, Purity of Ice, Frost Shield, Withering Step, Sniper's mark and take max lvl 4 empower.

1 HoA/ empower-support lvl is around 15% damage-multiplier.

To reduce mana for active skills limit storm burst, storm brand, etc. to Lvl 1-3, quality 20 in endgame (not while levelling).

When you are missing some strength, limit molten shell to a lower lvl. The 75% damagereduction of full 10000 shell remain.

Alternate Skillgem Qualities


When you max out your build, these alternate gemqualities offer best buffs:

Divergent Herald of Agony adds 20% chance to poison when you get this gem in mandatory level 21 (not lvl 20).

==》 see page 50 "crafting clusters, gear, gems"

Divergent storm burst, Divergent storm brand, Phantasmal void sphere - anomalous second wind, anomalous ball-lightning, anomalous spellecho - more virulences

Anomalous Withering Steps - more withers

Anomalous pierce: pierce 6 targets

Divergent cast when stunned: Increased chance to trigger

Divergent Frost Shield: 30% damagereduction inside the chilled shieldarea

Divergent Tempest Shield - 2% spellblock

Anomalous Tempest Shield - in maps full virulences

Anamalous (Vaal) Grace - ailments avoidances

Anomalous Purifying flame - more consecrated ground

Anomalous Vile Toxin - more damage

Anomalous Predator - more damage

Divergent Flesh Offering - more damage

Divergent Sniper's mark (lvl 21) - knockbacks

Divergent Frostblink - better cooldowns

Anamalous Vaal Discipline - a bit damage
Divergent Determination - a bit ar
Divergent Clarity - a bit damage
Divergent/ awakened melee splash - more damage

Free skill-sockets


When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences) - second wind, convocation (HoA-AI), enlighten (mana), increased duration support, anomalous vaal skeletons/ absolution/ chaos-golem buffing feeding frenzy, culling strike linked to tempest shield or debilations of anomalous reckoning.

Or vary your cws-skills with tanky frost wall lvl 1.



What are examples for keybindings and controls? What are best triggers for molten shell etc.? Which movementskills are best?

All methods work. For different gamers different keybindings are best and different triggers or manually selfcasted skills fits in different ways to different playstyles and content.

Choose your keys intuitive for your own style!
In the different videos you can see different styles of keybindings.

Choose and order your keys individual and intuitive.

For example I personally prefer:

Left 1. mouse: withering step or phase run autotriggered on movement

Middle Mouse button: flamedash (to raise spiders used also)

Right 2. Mouse button: unearth

Q storm burst cwc or ball-lightnings (press nonstop, spam it)
W arcanist or storm brand (when not linked cws/cwc, throw 2-3x out)
or flesh/ spirit offering selfcasted
E molten shell (our most important layer of defense, instant skill)
R vaal discipline (our final recovery, when there are no blockable, not wick warded and not physical damagetypes to be divine shielded)
T vaal molten shell (our back-up vaal skill when all other skills are on cooldown)

Space bar convocation (or predator/ signal prey)

HoAg and all auras: discipline (for es), determination (for ar and es/block), grace (for ev): on 2. alternative keys with Ctrl key. You need to activate them only one time.

When you need a free key for another skill: change "spacebar" and/ or other keys in settings/ options as new key instead one ctrl-key and multiple activate your auras manually with ctrl

BUT: Take the keys you like! Everyone likes another key-binding!

Flasks and Sulphur


Your flasks need a lot of love in endgame.
Invest maximal into their charges of your defences.

Armour, Evasion and Ward are doubled by our Skin of the Lords.

We need mandatory suffixes:

1) always first one flask with stop- and antibleeding:

Clever in the menagerie beastcrafted on a quicksilver flask + withering step lmb-triggered + "used when you use a travel skill".
Versus corrupted-blood take also permament immunity on a jewel's implicit.

2) the second effective flask-suffix is increased armour

3) third castspeed buffs up virulences and with a watcher's eye es on hit. When you don't use anomalous purifying flame in the cwc-set-up or bottled faith, curse-immunities are, before you maxed your defences, very interesting too.

Use instilling orbs and crafting bench to autotrigger your other flasks "when charges reach full".

Flask-prefix "Masochist's` / 'Flagellant's' / Sinner's " gain charges when you are hit" are the best. Also blocked hits/ spellhits count as been "hit". In long boss-fights swap unique flasks for gained charges out.


Rumi's concoction is recommended when you are missing much block.

You can only benefit from 1x + 1500 armour on 1 granite flask and only 1x #% increased armour-suffix. Don't take 2x same type of flasks.

An ironflask is the perfect alternative of doubled +400 ward in damagepeaks when you reached high evasion and fullblock.

Bottled Faith is the headhunter for tanks. I don't mean the fine 10% more damage, I mean the killing d.o.t. & degen our high defences don't work against. Here we need Regeneration. Take the optimal Bottled Faith to not miss the consecrated ground with big and beautifull increased area. Expensive endgame-gear.


■ A Rubin Flask against Exarch and Atziri
■ A Sapphire Flask against Shaper, Aul in deep lvls and Uber Elder
■ A Topaz/ Vessel of Vinktar flask against Eater of Worlds

Special flasks


When you use arakaali's fang 1 flask of writhing jar is reserved to raise 20 spiders. Raise spiders for 15 withers and 3M damage and love your bottle-worms.

Take a sapphire-flask with anti-freeze against Shaper etc. with their freezing-attacks when you not reached already 100% freeze immunities with boots, pantheons or clusters.

When you activated tempest shield the Vessel of Vinktar increases damage with shocks beside less lightning damage taken. Best are the max effect and proliferation suffix.

Soul Ripper offers the possibility to use a lot more often the vaal skills. You get vaal discipline with a regeneration of 2000 ES/sec on almost each mob and double times in the boss arena for mapping. Consumes 50-80 charges is optimal to combine soul and flask rechargerate for use of 2 vaal skills. Take -10 - +20 to maximal charges.

More alternative flasks:

On maps with the No-Mana-Recovery-Mod you have to take in an enduring-mana bottle and must map slow. Or simply reroll this mapmod.

Alternative flasks:

Kiara's Determination is a nice cocktail of ailments-avoidances whilr levelling.

Lion's Roar is fine to knockback the mobs out of your frostshield and to get full 60% damagereduction of your cleaned up shield.

A witchfire in maps is a tasty battledrink.

Ascendancy | Bandits | Pantheon


Bandits: Lunch for the crawler


(Kill them all. You want passive points.)

(When you have problems reaching 75% resistances, help Alira and/ or path 'holy dominion'.)

Ascendancy: Take them in this order and choose:


1) Radiant Crusade: Speed, damage and resis

2) Bastion of Hope: Tankyness

With bastion of hope change cast when stunned urgent to selfcasting, cwdt or arcanist brand because you become stun-immune.

You can trigger attackblock with flicker strike or shield charge when you want.

With bastion of hope regret glancing blows.

3) Unwavering Crusade: Damage

4) Radiant Faith

Or choose 2/3:


■ Bastion of Hope, most recovery and spellblock, but loose comfortable qol cast when stunned frostshield set-up in maps
■ Radiant Faith 600 es
■ without cwc - purifying flame: Time of Need, some es-regeneration



You have to upgrade the pantheons with "divine vessels" to get all benefits. Put one in the map device and kill the bosses of the pantheon-maps.

1) Start with Brine King against freezings of Shaper, Sirus etc.

2) When you reached 100% ailments-immunities switch to Lunaris.

Minor God:

1) Soul of Abberath (for ignite-reduction and burning-ground-immunity) or Ryslatha for writhing-jar-flask-charges

2) For Ascendancy-Labyrinths, when you are unused to the traps: Soul of Ralakesh

Tipps for beginning, levelling, gearing, trading and Leaguestart


Levelling Guide and alternative skills


Dominating blow, Herald of Purity or Volatile Dead are good melee attack-skills levelling up too.

For different speedlevelling into maps some prefer the Hierophant-ascendancy with (holy-flame-)totems.

Balormages domblow levelling guide is a bit outdated 3.14, but presents best overview for speedlevelling:


For smooth, safe and fast starting please check and scroll through the progressing levelling trees and separated items- and skill-tabs in the PoB and right here the thematically spoilers.




Balaar perfect organized the racing and pushed the HoAg to the new champion of speed-levelling!
[3.16] Scourge, act 10, all points + labs, 3:43 hours, starting duelist 1 minute, then templar. He made a golden and great video - totally awesome:


Shaddrak wrote a fantastic thread about the crawler-speedrun:


Levelling and starting:

Maindamageskills Act 1-3

Stormbrands, Flame wall, Raging Spirits, Holy Flame Totem is the fine early damage.
Vaal skeletons for bosses, ball-lightning (higher skillgemlevel), Freezing Pulse are strong alternative set-ups in early acts 1-3 for mobs and aoe-damage.

Or gain, like Balaar, as duelist on the strand splitting steel + chance to bleed + onslaught and transfer the gems to the templar.

Always max your skillgem-levels!
Do not limit storm brand-lvl like in the endgame!

Scorpions and Spirits, Maindamageskill, Act 3-10

Herald of Agony is levelling a bit slow, but a very relaxing and safe minion build. With using storm brand (and if possible tempestshield too) linked to chance to poison you stack up virulences to raise your crawler and damage. You can move faster as with other skills and uninterrupted. Throw your brands and just move on. Against bosses spam also storm burst (or ball-lightnings).

Storm brand - chance to poison - faster casting - Ball lightning

Cast some storm brands. When you want more damage and on bosses cast ball-lightnings / or storm burst too.
/ or inverse: Cast ball-lightnings, when you want to move in boss-fights cast 3x storm brands also.

You can get the core-skills HoA, chance to poison support first time in end of act 3 in the library in the imperial gardens after completing the quest "A Fixture of Fate" by Siosa.
Support the HoA with phantasms for much more damage-uptime and they fight as your meatshield too!
Max always dex and HoA-lvl!
Storm brand and Absolution are already available act 1, as reward after the quest "The Siren's Cadence".

When you start early with Herald of Agony, link your attack like storm brand to "chance to poison support".
You need "chance to poison" as supportgem 40% and on the passive tree to raise the scorpion. Head soon to another 25% poisonchance of "serpentine spellslinger" or with 2 curses "whipsers of doom" and the curse-mastery 20% and increase the damage of your HoA with more castspeed and virulences.

Use skill "convocation" to get your crawler into enemies' proximity shields and at your side in smaller dungeons.

Buff the damage with vulnerability, despair or sniper's mark as curses.

Use HoAg - Summon-Phantasms-Support - Minion damage - Damage on full life - Vile toxins - Vicious projectiles - Fork / or Added Fire damage etc. as fast as possible with maximal skilllevel and 4, 5 and 6 links for your mainskill.

Use when wanted a second damageskill Act 1 / 3 - 10: Vaal skeletons or Vaal Absolution

Beside HoAG for ranged screencleaning Vaal skeletons or Vaal absolution is the recommended second skill for burstdamage and effective until around lvl 70.

Absolution - spell echo or faster casting - physical to lightning support - minion damage - phantasms - controlled destruction -

Heralds of Purity - phantasms - minion damage - minion speed/maim

is a strong variation with more added damage when you have enough mana or feel tanky enough to use one defensive aura less. The HoPs double the damage of their supporting piercing phantasms.

Act I-III levelling with stormbrand:

Defences Act 1-10


On the defensive site you should choose until transforming to CI / level 68 / getting gear:

1) Take an instant lifeflask and before CI a hybridflasks beside and upgrade them.

2) a guardian skill:

□ start with steelskin
□ switch as soon as you receive it to immortal call lvl 3 triggered with cwdt level 1, until you get in higher CI levels a big, bis molten shell:

A strong trigger-set is cast when damage taken with void sphere (HoA-viruleneces and interruptions), a curse (vulnerability) and a guardian skill (immortal call or steelskin)

cwdt lvl 1 (or cws) - void sphere - immortal call lvl 3 (/ steelskin)- vulnerability (selfcast sniper's mark)

(Divergent) Cast when stunned proccs best on high skilllevels. On lower gemlevels, cwdt triggers better if you want to optimize.

3) skills like withering step (on mousebutton 1 autotriggered), taunts of defiance banner, enduring cry, grace, tempest shield.

4) recovery like:

Masteries safeguard life on block and damage recouped as life, shield with life on block, amulett the anvil and/ or Vaal discipline, Life gain on hit with reckoning

5) Start "holy relic" for regenerations and change it out soon after the first levels, as soon as you no longer trigger the relic's buff with attackhits, to carrion/ stone golem linked to "feeding frenzy".

6) Don't forget 75% elemental resistances. Take when needed 2 points holy dominion, resistances on jewels or also Alira's bandit reward and regret them later.

7) Wait with "the golden rule"-jewel until you transform to chaos-immunity, you reflect the poison and bleedings to yourself. Or gear the helmet maw of the conquest to be unaffected by poison before.

==》 In the spoiler "checklist for defences" are all other important layers of defences ranked.



But never, never forget: take a lot of movementsupports with Quicksilver flask, withering step binded to lmb, flamedash, shield charge, onslaught, wanderlust etc. and run if you want straight through all acts! The crawler cleans up your path of agony with his unique range of stinging!

Dexterity !!!


Priorize, benchcraft and stack dex on your gear and jewels for everytime full levelled force of your Herald.
Choose dex-gear and accessoires as campaign-rewards when you need more required dex.

When you are missing some dexterity or strength attributes required by HoAg maximal skill- and supportlevels, take +30 dex/ str passives on the way. Regret them later. Severed in sleep grants attributes too.

Activate utmost intellect early with attributes mastery for additional dex when needed too.

Or use a "split personality", cheap with es and added dex or the unique jewel "careful planning" to solve all dex-problems.

Follow your ascendancy in the labs.


Start speedy with Radiant Crusade.
Then choose "bastion of hope" for very tanky levelling.

Take in the ascendancies trials labyrinth as your minor Pantheon Soul of Ralakesh for bleeding-immunity when you are unused to the traps, use all movement-skills and stack some armour against Izaro.

Mana and auras


When you need manaregeneration use the safeguard-blockmastery +20 mana on block, a mana-mastery like "mystic bulwark" and damage recouped as mana, or the aura "clarity", limited lowlevel, beside hybridflasks.

Use early clusters and activate first the aura determination OR alternative grace, not both. Then for more HoAg uptime and already fullblock tempestshield.

You can use also early the vaal-skills like vaal discipline without activating the auras.



Start first, around lvl 40, with a clusters with the notable "Uncompromising" to get your determination and also offensives with all auras and 5-6 linked HoAg up.

Then close after let the medium damageclusters with "pure agony" follow.

Third and last the large clusters enable more pure agony.

- You get a cluster with only 1x pure agony, without cult-leader etc., often cheap for starting.

==》 When you want craft cluster jewels yourself, it is guided in "managing & balancing". Self crafted clusters are often only around 1/3 price compared to prices in trading.

Levelling gear 3 --> 4 --> 5 --> 6 --> 7 links


The Shortlist of recommended HoA levelling gear

==》 Please visit page 50 for a complete list of starter-gear with all poetradelinks and into the item-sets-tabs of the pob:


Lvl 1: Wanderlust boots

Lvl 1: Dex jewel careful planning

Lvl 5: Stone of Lazwhar amulet (castspeed, spellblock)

Lvl 38: Severed in Sleep (minion chance to poison, dex)

Lvl 40: Small cluster Uncompromising OR Sublime form

Lvl 40: 5 link body armour, Stygian Vise belt (resis, jewel-slot)

Lvl 45: The Anvil (recovery and mana on block)

Lvl 50: The Embalmer - 5 HoA/ Phantasms/ Absolution-links for 2 alchs

Lvl 53: Arakaali's Fang (withers, clearspeed)

Lvl 54: Medium clusters Pure agony

Lvl 54: Kalisa's Grace

Lvl 62: Aegis Aurora
or before Apep's slumber

Lvl 68: Variation Graven's secret belt before Aegis Aurora with power charge on critical strike or Mage hunter on large cluster

Lvl 69: United in dreams

Not fix lvl: Skin of the Lords/ Loyals, jewel Split personality for more dex, Darkness Enthroned belt

□ Severed in sleep is optimal as cheap starting weapon.

□ Use a simple Skin of the Loyals as long you are missing the corrupted gems or use better use the most cheap skin of the lords with neutral keystones.

The armours Lioneye's Vision, Dendrobate, Cospri's Will, Loreweave, Brass Dome, Inascendant Heart, Dialla's Malefaction are good starters too or before getting HoA helmet-enchants The Coming Calamity.

□ Or use rare gloves with poison support or faster casting for free sockets. Or use Kalisa's grace / Vixens Entrapement for ES and curses.

□ Use "careful planning" or "split personality" jewel for dex, and before transforming to CI The Anvil amulet. A rare amulet with attributes, ES, resistances, stats like aura-skill-efficiency, or +1 dex/chaos/ phys gems or other aul's uprisings are very valuable too.

□ High life/ es-recovery on a shield like apep's slumber and later on the core-unique aegis aurora is mandatory for the guardian's substain and tankyness.
The shield "Whakatutuki o Matua" or a rare shield with ES on block work also fine in leaguestart.

□ Use /beastcraft a unique flask "Rumi's Concoction" for blockings.
Use Conjured Wall on a large cluster for capped spellblock.

□ The ring Circle of Nostalgia is with less mana reservation and more poisonchance of increased HoA-buff-effect, without added HoA damage, cheap and for starting fine.

□ Using damage on full life-support (or also maim or added fire damage support) in red sockets is possible.

Passive tree, before CI, leaguestart with presage, with only basic clusters:

Path on ...


Before you get the core-uniques of a CI-managuardian there will be some levels in which it's not easy to balance your defences and substain and damage. Be prepared, don't worry and level on. Don't forget recovery and defensive stats like guided above and update your flasks.

Don't take the trees to strict and balance individualized your life-, block- and minionoffense-masteries, your auras, skills and your gear as guided with the many valuable variations.

Increase your tankyness with more spellblock of a large spellblock-cluster, more ailments-immunities of arcane sanctuary, tanky skills like frostwalls/ enfeeble or more es-passives for defences when you feel to have enough damage.

Or instead buff your damage when wanted with the next medium cluster "pure agony" or the +1 chaos-mastery. Or get a cheap lvl 21 default HoA skillgem for the fast boost, more minion chance to poison on ghastly jewels, or a large minion-damage-cluster.

The perfect mix always depends on your gear, your already obtained HoA-lvls and -support-gems, your experiences and playstyle and the content you're stinging.

Level also skillgems on your weaponswap-slots with key "x". You need later corrupted gems and empower-support in endgame for "Skin of the Lords".

CI Transformation

When you start dying sometimes of chaosdamage and poison, around lvl 70-80, it's your time for the last keynote Chaos Inoculation. Transform into Chaos Immunity/ CI of this build.
You can use all CI-core items with pure energy-shield of the build with level 62-70 and should count 55-70% block- and spellblockchance.

Start with the strong and cheap severed in sleep weapon and apep's slumber shield before you get the arakaali's fang, aegis aurora and the watcher's eye es on hit. Use wicked ward and the ar/es-mastery.
No later than now use the auras determination and (vaal) discipline. Activate right now also the keystone "Zealoth's Oath" and change out your lifeflasks, hybridflasks and lifegear and -passives, with Graniteflask use molten shell now. Take in the golden rule juwel for singletarget virulences and damage. Add Cast hen stunned - frost shield as second guard skill for needed tankyness while lazy facetanking. Welcome into your new life in immunity to chaos!

Pure damage

For more damage head always early to the next medium clusters with "pure agony", the minion-mastery, the +1 chaos-mastery and use minion chance to poison on ghastly jewels.

Level 100 Fullblock with completed clusters




"Circle of Nostalgia" ring, Amulet "Aul's Uprising" and "Charisma" anoint with golden oils are expensive gear in the first days of leaguestart for this build.

As long as you are missing them, take 3 passives for the way to "presage" and / or use "uncompromising", "sublime form" and "self-control" on small clusters and skill efficiencies on a rare amulet. Or don't activate tempestshield and use more blockmasteries like safeguard or the stone of lazwhar-amulet.

==》 A lot other workarounds for mana are guided in the spoiler "manamanager".

A cheap anoint for a levelling amulet is "sanctuary" for blockings and resis or "practical application" when you need dex, str and resis.

The build works until red t16 and endgame with all shown varied rare starting gear and jewels also without aul's uprising, skin of the lords or dagger because your Herald stitches with low effort enough damage.
For all items, jewels and clusters you find alternatives in the build.

So the Agonyca Arachnophobia Allstars are a bit slow, but a well balanced leaguestart-build in high defences of the templar guardianskills and in offensives with one of the strongest minion skills working also in starter gear impactfull.


Starting gear


Some Gear can be expensive like in other builds, but there are alternatives and you want best in slot only around Level 95. Gear becomes cheaper after some days after league-start.

Lower budget starting-gear for Levels 70-98 for example is:

Last edited by Chromino on Sep 4, 2023, 7:48:13 AM
Balancing & Managing - Important Mechanics:
Attributes | Ailments | Suppression | Mana | Sockets | Dex | Crafts


Attributes, Mana, Es Requirements


Dexterity 159 (Herald of Agony Lvl 21)


Here are the twists and slots ranked for getting required dex and str:

■ amulet, rings, belt-jewel or other rare gear
■ catalysts for attributes (amulet)
■ of course blessed orbs for attr-implicits (amulet, rings, etc.)
■ on cluster-transferpoints
■ veteran defender on large /or unique medium clusters
■ 1-2x small /or unique medium clusters pure guile
■ or, of course as always once again, on mageblood

Until you get them all there you get them before also on:

■ jewel "split personality" dex / str / es
■ pathing with 1 passive more through the southern templar-area for +60 str and +10 dex
■ +30 on the path to "lethe shade"
■ in the attribute-mastery "utmost intellect"

Strength 155 / 111

Determination / Molten Shell Lvl 20. When you have determination granted on shield you can reduce to Strength 111. Molten shell has still full 75% damagereduction and full 10000 shell with lower str


Full levelled and geared you should count around 1000 reserved and 80-110 unreserved mana.
Visit the spoiler "Important Mechanics": "Manamanager" and there inside also "Manamaster" when your skills not always trigger.

Energyshield: Full geared in endgame you want around 4000-6000 es depending on your upbuilded defensive layers and playstyle. Take a look in the spoiler --> "checklist defences"

Fire and other ailments


100% all elemental ailments immunities are reached on eldritch-boots and in the slots and passives with .....

● 100% elemental ailments avoidances
50% jewel ancestral vision + 25% benchcrafts boots or 35% prefix avoidances boots + crafting with itchors eater of world 23% and further with orbs of conflict to 29% and with orbs of dominance to 32% eldritch implicit on rare boots + 20% shield-mastery + 2-4% anomalous grace

(Alternatives: 50% with 100% spell suppression/ mageblood and new jewel ancestral vision + 10% help bandit Kraityn, 20% amulet anoint or 30% jewel impossible escape feat. elemental equilirium for Crystal skin + 10% cluster elegant form + stats on rings/ jewels + elusive-enchant of belt)

● or 100% shock-avoidances:
+ Stormshroud-jewel + 34%-38% Searing Exarch Implicit Boots + 20%-60% stats boots, belt, etc. + abyss jewel 50% socketed into Darkness Enthroned=75% + 20% shield-mastery + 2-4% anomalous grace

/or mageblood+ shock-avoidances on a flask-suffix (105%)

(Alternative 30% cluster "insulated")

● or 100% reduced durations of ailments:
firesong jewel + 60% minor pantheon abberath + 39% arcane sanctuary + 1-2x 25-50% flexible sentry (clusterskill, stackable) + 20-80% on ring-implicit, jewels + 50% implicit reduced duration of ailments on redeemer influenced boots/ or 30% prismatic fossil crafted + poe rounds up 95% to 100%
Do not use lethe shade.

(Alternatives: 30% fire attunement cluster + 60% benchcraft on rare unset ring + 20%-30% transformed small devotion passives of the unique jewel militant faith + 50% Anointed flesh +60% bubonic trail boots)

● or the aura "purity of elements"

Before .....

Elemental ailments

We can benchcraft high ailment-reductions against ignites, freezes and shocks on the ghastly jewels, get them on the rings, boots or use related clusters or path to Anointed Flesh. We can get a very nice belt-enchantment for even 20% more ailment-avoidances while we are elusive in the Ueber-Godess-Labyrinth.

We have also three flask-suffixes free to choose. Craft instant counter-suffixes against ailments with instilling orbs on your flasks to optimize reactiontimes.


Our armour and block don't work on heavy, critical Ignites. Ignites will kill you in 500+ levels of deep delve, T16 legions and at juiced exarch-altars. We have a bad stacking of Ignites also in the first second of staging up our frostshield and our es don't start recharging on burning ground.
So we choose urgent the burning-gound-immunities and reduced ignites in the Pantheon Minor Soul of Abberath.

Ignite immunities on jewels or rings are optimal beside or on a flask or a cluster "fire attunement".


Get in important permament anti-chain freeze against shaper, ueber-elder, the hidden, etc. for these fights benchcrafted on boots or change your pantheon to "Soul of the Brine King".

We can activate the es-mastery to not be frozen when es started recharging recently. Or use a cluster "hibernator" or anti-freeze sapphire-flask.


We are 100% immune when we use tempest shield.

scorch, sap, brittle, ee, exposures

With 30% overcapped elemental resistances we are prepared against scorch, ee and exposures.
Sap and brittle do not affect us.

Physical ailments


We need mandatory bleed-immunity on one flask and divine shield.

Corrupted Blood

I advice urgent to take for more lazy playing and against Sirus, Kosis and a lot other bosses a permament corrupted-blood-cannot-be-inflicted-corruption also on the belt-jewel.


90% less impales are triggered with grace / evasion.

Stun- and blockrecovery

We get 50% less stuns from CI and energyshield. Eber's Unification carry in 50% stun and block recovery and 50% block recovery is pathed in arcane guarding. We avoid interruptions when we use awakened cwc lvl 5. We are immune with bastion of hope.

Other ailments


Some overcapped resistances compensates comfortable elemental weakness and other elemental curses.
Divine Shield compensates almost all in vulnerability-curse-maps.

We have so many layers of defences that there are not much threatening curses remaining.

In maps we use Anomalous Purifying Flame in the cwc-linked skills for 50% reduced effects, bottled faith or a anti-curse-flask-suffix. We could get permament 20 % more immunity in the ar/es-mastery.


We are 100% immune CI.


We have vaal discipline, the Solaris pantheon and anti-bleeding flask. In many situations a watcher's eye with the es on fast hits (discipline-mod) enables to ignore dot-damage. We have best physical-protections of the divine shield. Wicked ward started es-recharge often beside and we can swap it to lethe shade against Uber-dot. We could choose to add purifying flame, bottled faith or time of need. We are ready with top 5 layers of defense.

That is enough and I never got problems again after getting all defensive layers. I don't play hardcore, but when you get all these ailments controlled you will be hardcore-ready.



This spoiler will manage your mana reservation for you, for all your auras and for your herald.

Follow the PoB first for updates or different set-ups!

■ The "Manamanager" shows the default management (see all steps 1) to 12) in this spoiler).

■ The "Manamaster" guides additional and variable paths.



You need 1) 1-2x 40% base increased Mana Reservation efficiency on 1x ring "circle of nostalgia" (crafted with divine orbs).

2)Max the ring with 20 mana- fertile catalysts for more increased efficiency to 48%.

3) You need the helmet enchantment "HoA has 75% increased Skill Reservation efficiency"

4) You need 1x 50 % skill efficiency for grace with 1 small cluster with "sublime form" or "uncompromising" for determination.

5)Take also 2 x 6% efficiency added on the cluster-transfer point! Best with additional resistances.

6) Take the points on the passive tree "Sovereignity" 8% + 8% + 12% increased Mana Reservation efficiency.

8)You activate the "Mana Mastery" "Mystic Bulwark" with 12% Reservation efficiency

On the passive tree you can use 7) "Influence" with 8% increased Mana Reservation efficiency.

9) You have to limit storm burst / brand, ball-lightning, desecrate, skill-gems to Lvl 1, quality is best 20%.

10) You need since 3.16 0x/ zero % increased efficiency on your jewels like the golden rule (and 1x corrupted blood immunity too) or your belt or cluster- jewel.

11) Best is to anoint your amulet "charisma"-tic with golden, golden, opalescent blight-oils.

12) You need only 80-100 unreserved mana points total for your skills remaining. When you have more unreserved mana, regret out "influence" or change out anointment "charisma" or take in awakened fork.

- best is maximal high reserved mana (circa 1500)
- best is minimal unreserved mana (80-110)



More reserved-manareductions for different gears, auras, socket-colours, single-target-gem-swaps and skills

Fine tuning mana is sometimes like a minigame for the Arachnophilias.
When you want to have more reduced-skill-reservations, perhaps because you need more mana for

for Uul-Netol's amulet or Ashes of the Stars,
for the melding of the flesh & purity of ice,
for awakened fork,
the helmet enchant more HoAg projectiles in high density,
for leaguestart,
for levelling,
as long as you miss some steps of skill-efficiencies above,
or something else,

here opens the paths:

1) Start with HoA support gems with less manamultipliers like phantasms, anomalous faster projectiles & pierce or awakened unbound ailments.

Also faster attacks or added fire support are easy and fast ways to use less and to get more mana.

While levelling perhaps use for the scorpion supports with almost 0% manamultipler like knockback, stun or point blank etc.

2) Add multiple more small clusters:

"sublime form" - grace, +30 resis
"uncompromising" - determination
"self-control" - discipline
"pure guile" - purity of ice, +20 dex

50% efficiencies for bigger auras and 80% for smaller auras are almost equal.
First use different ones, doubled they suffer from dimishing returns.
Later when needed you can stack them.

3) Take 3 passives with 2x 6% increased reservation efficiency transfer points on the small clusters.

Expensive but b.i.s. with "35% / 25% increased effect of small passives".

4) Get 2-3 large spellblockclusters (20-30%), a watcher's eye with spellblock (8%), unique-mega-medium or small clusters with spellblockskills (4-12%), flask Rumi's Concoction (6%), skill bastion of hope (10%) or also path 'safeguard' (15%) / 'mystic bulwark'(8%).
Or gear provisionally Rainbowstride boots (20%) + fireborn jewel or the amulet Stone of Lazwhar (15%).

Then push out the aura tempestshield.

5) Take 1-3 points for the way to "Presage" and /or the mana-mastery "deep thoughts" or better 4 to "mystic bulwark" in the upper witcharea of the passivetree or use "influence"

6) Try to fit in more 2% increased efficiencies-corruptions on jewels/ belt-jewel

7) You should use 2x circle of nostalgia.

8) Get the b.i.s. 90% manamultiplier on eber's unification helmet.

9) Use the jewel "Unnatural Instinct" or "Intuitive Leap" in the witch-slot

10) B.i.s. would be the jewels Forbidden Flame and Flesh with "Sanctuary of thoughts"

11) Fit in an Enlighten-support-gem linked to the auras.
Or wear rare gloves with integrated "socketed gems are supported by enlighten"

13) Take in the unique blight-boots "the "stampede" or the gloves "breathstealer" and anoint them with "Charisma", "Champion of the Cause" or "Presage"

14) Rare amuletts with "increased efficiencies"-stats are available

15) Get reservation-efficiencies on a rare helmet or crafted as eater-of-worlds-implicit on a rare eldritch-helmet

16) or wear the helmet Alpha's Howl

17) Take "righteous decree" to lower mana costs

18) The safeguard-blockmastery +20 mana/ block, "damage recouped as mana" gear/jewel-stat or mana-mastery, "deep thoughts", "insightfulness" or "awareness" on a clustere help a lot with mana-recovery and -reductions.

19) When only a few manapoints are missing to nonstop use stormburst, try without added channelled skills or go with frostwall instead frostshield.

There are a lot of different ways. All auras combined are worth some points...



The Allstars use all sockets of their gear and more implicits corruptions for determination. When you are not fullgeared and are missing some hard to find or craft endgame gear, you will need free sockets for all your skills.

Here in this skillslot-minigame all fast changeable possibilities are listed and ranked to manage your skills and sockets for determination or other skills when you need a free skillslot. Take one or two depending on your gear, prefered skills and clusters from 15 ways:

1) reach 80%-100% chance to poison with 'divergent' HoA lvl 21 etc. and switch out "chance-to poison" gem.

2) get determination or grace as implicit corruption on shield aegis aurora granted, push out determination or grace-gem

3) get purity of ice or other auras granted on accessory

4) Gear an unset ring, best with "curse enemies with despair on hit".

5) Or use a witchfire brew flask's despair aura and change out a curse.

6) Selfcast storm burst - faster casting - storm brand, push out cwc

7) Before you use 4 white sockets-triad grips: get "support socketed gems with faster casting" / or "chance to poison" integrated in rare gloves.

Or when used push out greater multiple projectiles support.
When you want, compensate with the flask "dying sun".

8) Use faster casting flask-suffix, push out faster casting

9) Get 2-3 large spellblockclusters (x10%), 1-2 small or medium clusters (each 4%) and watcher's eye (8%) with spellblock-mods, and/ or path path 'arcane sanctuary' (6%), 'safeguard' (15%)/'mystic bulwark'(8%), use flask Rumi's Concoction (6%), Rainbowstride boots (20%) + fireborn jewel or the amulet Stone of Lazwhar (15%), push out the gem tempestshield.

10) Use United in Dreams instead Arakaali's for 3 free sockets and 1 free flask

11) When you bear the mageblood, use a Jade and a Stibniteflask and/ or increased evasion stats/ flask-suffix. Push out grace and change Aul's uprising to Uul Netov's amulet for 35% more damage.

12) Feed a hungry loop-ring with

faster casting - chance to poison - increased duration - onslaught / culling strike / es-leech for stormburst
unleash - increased duration - faster casting - chance to poison for firestorm
faster casting - spell echo - gmp - slower projectiles / or chance to poison and use only ball-lightnings

for 4 free skills

100% Spell Suppression


The Allstars go for full 100% spell suppression with:

● "inveterate" (39%)
● "instinct" (22%)
● keystone Magebane (15-20%)
● benchcraft and/ or stats on rare boots (9-24%)
● the watcher's eye suppression-grace mod (15%)

Fast possybillities are further:

● 1-3x "elegant form" or "untouchable" on unique medium or on small clusters (10% - 36%)
● stack some dex for increasing effect of magebane, eg with a 'split personality' es+dex or on rare gear
● anoint the amulet with a suppression-notable like 'resourcefulness' (8%) or 'courage' (15%)
● stats on rare eldritch gloves (16-34%)
● quartzflask (10-21%, best with mageblood)
● suppression-mastery +10% while phasing
● labyrinth-enchantment on boots (8%)

Crafting Gear, Gems, Clusters


4 W Sockets Triad Grips


100% Chaosconversion: 4 white sockets

In Syndicate/ Betrayal look for Vorici. When you get the chance, get him assigned to the "Research" safehouse. When you raid the safehouse, the higher rank Vorici is, the better chance is getting more white socketed items.

It is guaranteed that there will be one white socket at rank 1 and a maximum of 6 sockets when Vorici is at rank 4. For 4 white sockets rank 4 is needed.

Or alternative use the double-corruption chamber in Alva temple.

Crafting b-i-s Divergent HoA gem level 21 or empower lvl 4 etc. ...


When you use a vaal orb on a "Divergent Herald of Agony" skillgem you have a 12.5% chance to get the increased damage of gem level 21.

Gem-quality raises this chance. Improve the gemquality to 20% with gemcutter-orbs before you vaal and corrupt them. This enhances the chance.

With 6-7x corrupting a 20% quality Divergent HoA you should win the b-i-s gem 40% chance to poison and max damage of level 21.

Repeat the same for empower lvl 4, anomalous withering step lvl 21, sniper's mark, divergent frost shield etc.

You can use facetor's lenses to instant level up the gems.

Medium clusters


Medium clusters for minions can be very easily crafted by spamming bound fossils on them. It's actually crazy how easy they are to craft.

Crafting Eldritch Boots


Start with sorcerer boots with a fractured high tier resist.


Crafting the eldritch-implicits

1) Spam Grand or Greater Ichors (eater of worlds) until you get 24-26% avoid elemental ailments.
2) Use a lesser / grand / greater ember (exarch) on it.
3) Use an orb of conflict or orb of domination. If you upgrade the avoid elemental ailments, proceed to step 5. If not revert to step 1
4) If you have to have 30-32% avoid elemental ailments as implicit, use orb of domination at 28-29% to reach final 32%.
6) Once your avoid is at the proper tier, use t4 embers until you get an implicit you can live with, probably action-, movementspeed or when needed resis.

Crafting the prefixes and suffixes

7) Spam deafening essence of loathing until you get another high tier resistance AND t1 flat or t1 % energy shield
8)If you have open prefixes, craft suffix cannot be changed. If you do not, use an eldrich annul AS LONG AS EATER is dominant. Your goal is to get the t1 defense mod alone. If you annul T1 defense, go back to step 7.
9) Now that you have t1 defense alone and have crafted suffixes can't be changed, use in in betrayal in research aisling in rank 4 for a 50/50 chance to remove suffixes cant be changed. If this removes your t1 defense, back to step 7. DO NOT UNVEIL
10) Craft max mana on your item to block. NOW UNVEIL the ainsling. Hope for MS. If you unveil anything else, back to step 8. If you annul t1 defense, back to step 7.
11) If you hit MS, craft either flat or % ES and finish.

Zizaran made a great eldritch-currency-crafting-video-guide:


Grimro is always great clipping too:



Crafting +2 rare Helmet


Start with a fractured +2 to level of all minion skill gems helmet on es-base.


Spam Loathing Essences for mana reservation until you get 2 other good suffixes that you need. Any t1-t2 resistance, Dex, etc. For this step also use Eldritch Exalts and Annuls to get more tries on the Suffixes.

Once suffixes are done, use Eldritch crafting to get an es prefix. Use Exalts and Eldritch Annuls. Once you have t1-t2 es just benchcraft the last mod.

Finalize your Eldritch implicits.

For HoA-enchants lab-services are recommended.

==》 More crafting guides are located on page 50 in the third posting.


Level 100


Level 100

The Agonyca Arachnophobia Allstars are ready, skilled and geared to experience grinding and farming the way to lvl 100 in all content.

You do not want to die in the levels 98 to 100 and to be honest - yes, the truth is that all mapmods, each altar and every boss are designed to detect your last vulnerability and to kill you when you miss solely only one small defensive layer.

So you can further balance into defences and blocks not only with the passivepoints on your tree and your clusters, also with skills you can turn direction into more tankyness.

Tear up the wall

Blocking with whole walls is a level-up in safety and protection.

In a warding basis you can combine your skills with freaky frostwalls - linked to cwc, cwdt etc. they are autotriggered and simply the best against all types of ranged attacking enemies.

I use them also sometimes for the encounters in delve and for heists instead sniper's mark. In these special situations frostwalls are BiS.

Frost walls length is fine on lvl 1 or lower, quality 0. Dont build them too long and strong with higher levels when you want sometimes to walk around without phasing.

Phasing / Withering Step

With phasing – take your withering step or phaserun on the left mouse-button one triggered – your own movement will not be walled.

Purifying tank

Take (Anomalous) Purifying flame (or Divergent Frostshield) binded to cwc, cws or cwdt for 5% es-regeneration and 50% curse-immunities.

Tanky knockbacks

Push back the blind mob out of your frostshield.
Add in your cwc-set with Glascial Cascade or skill Divergent Sniper's Mark.

Tanky Keystones, tanky clusters

The Allstars stack so much damage that it is easy to switch some points, clusters etc. to 100% ailments-immunities, to maxing 87%-89% resis with "the melding of the flesh", to more recovery with more keystones, to Es and blockskills.

When you already obtained 100% ailment-avoidances, grab with 4 passives lethe shade against dot and degen.

Wicked Ward is great too for more uptime of regenerations with the ar/es-mastery.

Tanky cursing

Or you can turn in maps tanky enfeeble in your cws-links/ other triggers.

Innocent spirits / Meatshields

I myself personally would never, never, never advice to misuse the 11 cute souls of the summon-phantasms-supports as cannon fodder - but it's a tormenting fact that they would block and gulp thousands of hits in your place to guard your way safe to 100 when you heartless sacrifice them. Please not place them in your spiders- or HoAg-supports. ;-)

As downside they use capacities of your frostshield and chain projectiles.

Cws/ Cwdt triggered Absolution, Anomalous vaal skeletons, a chaos golem buffing feeding frenzy or even wither totems also meatshield great.

When you are not a very experienced player, combat the hardest encounters like maven fights or ueber-atziri on your level- ups.
They remain dangerous. One too slow reactiontime or one, last after-fight not known explosion of the ueber-elder outside Zana's shield are not welcomed in these final levels.

All other content you can do deathless and in fast playstyle every time. You don't depend on 5-ways, breachstones or other carrying-services like other builds.

Boss Hunting - The Ubers


The Ubers are designed as final endgame-goals - not to facetank, not to block, not to evade, and instead instant allover penetrating + degenerating your resistances with oneshot-aoe's and deathly fast instant dot's.

That means also that you can beat or counter ubers a bit better with 500M cast-on-death or other glascannon-skills. But the Allstars do the job the same with some ups and downs.

While in ordinary content of PoE the Allstars build up unique high tankyness and multiple layers of all global defences, armour, evasion, block, and can facetank almost all pinnacle-bosses, against Ubers the balancing into max-resis, damage and movement is mandatory. You need every slot optimized, some of the best implicits and know-how of all of the ubers' attacks. With The Allstars you need against some of the Ubers (Exarch etc.) strong gear (Uul Netov amulet) to scale the HoA-damage even more up in the dps-race against increasing aoe-s filling the uber-arenas (Maven, Sirus).

In my experiences probably most easy is against Uber-Exarch, Uber-Shaper, Uber-Cortex, Uber-Sirus and UU-Elder to reach farming-quality-status.

Mandatory defences

■ you should have reached 100% permament freeze-ailment-immunities against the cold-dealers shaper, elder, ueber elder, maven, aul, sirus / Shock immunities against world-eater, sirus, cortex, maven / Ignite immunities against sirus, exarch, atziri, maven.
■ you need corrupted blood immunities on a jewel/ the belt-jewel and in the Pantheon burning-gound-immunities against Sirus
■ You need es on hit with the watcher's eye
■ Use in pob the "Final Tree - The Ubers". Often you find a better unique megamaniac cluster in place of the small cluster "winterprowler".
■ you should have geared the melding flesh and +max 85%, better +87-89% with impossible escape or winterprowler etc. all elemental resistances

More Defences

■ against the physical damage dealers Uber-Shaper (Slams) and fast spellhit-beams of Uber-Sirus Iron Reflexes as integrated keystone in Skin of the Lords is b.i.s. maxing pdr and doubling es on block.
It is also strong against the spellhits of Maven and Exarch.

Only against Eater keep in evasion/ ghost dance and change your minor Pantheon to Soul of Grutkhul/ or Garukhan.

■ Against many Ubers-Bosses with much dot-damage (Uber-Maven, Sirus, Shaper, Exarch, Cortex, UU-Elder) change wicked ward to lethe shade when you already reached 100% ailment-avoidances.

■ Against Uber Maven and Uber Cortex 87-89% max-resis are recommended.

■ With a mageblood and quarzflask, rare eldritch gloves, "inveterate" on tree and "elegant form" or "untouchable" on (unique) clusters you can reach tanky 100% spell suppression to facetank also U-Shaper and U-Eater.

Flasks and special resis


■ A Rubin Flask against Exarch and Ueber Atziri
■ A Sapphire Flask against Shaper, Uber Uber Elder, Aul
■ A Topaz-/ Vessel of Vinktar-flask against Eater of Worlds, Maven


The Ubers don't attack with classical hits and use mostly degen, penetrations, dot and aoe.

■ So you can balance out the aura "grace" and it's manamanagement like "sublime form" and switch in "enlighten" and "uncompromising" instead.

■ Balancing out tempestshield is well possible too. Get more spellblock for recovery with aegis aurora on the tree and clusters.


■ Selfcasted Molten Shells, Vaal Molten Shells and Divergent Frostshields makes you tanky in phases like Shaper's bullet hell, Exarch's Thousand Suns, Sirus Meteors, and also The Maven's Memory Game.

■ Change out the pierce/ awakened fork-gem of your herald-of-agony. Anomalous vile toxins is the prefered support or awakened unbound ailments or divergent predator.

■ Change out convocation too.

■ Use the curses: despair and temporal chains (/or on ubers lowlife punishment). Switch out sniper's mark.

■ For HoA-virulences skill:
Storm burst - faster casting - cwc - firestorm

It offers the best uptime of virulences and enables most movement.

■ Selfcasted or triggered Storm brands, firestorms - or phantasmal void spheres deal damage also nonstop while you are moving in the arenas (equal to around 10-20M dot- beside the 20-40M peak-dps).


■ Use more large Voices-clusters and more "pure agony"-medium-clusters or path for jewel slots and increase with ghastly-jewels minion's chance to poison.

■ 20-30M damage should have been reached.

■ Squeeze in an Uul Netol amulet with socketed Awakened Unbound Ailments to increases damage 40% further, most easy set-upped with a small or unique medium cluster "uncompromising" for manamanagement and an enlighten-support linked to the auras. Or unskill grace, use enlighten and instead the sublime form-cluster use a ghastly-jewels with 15% minion's chance to poison on hit.

■ Much more expensive but also easy that's with the b.i.s. mageblood-belt.

■ Absolution, chaos golem or anomalous skeletons buffing feeding frenzy help a bit too for more continuous damage.


■ Don't try to facetank their biggest mainattacks, degen-effects and aoe-s.
All their minor attacks you can tank.
■ You need practise in their attacking-mods. Almost all have accustic signals.
■ Kite: "Hunger" of Uber-Eater, "Take this" of Uber-Maven
■ Channel firestorms and cast storm brands or void spheres for virulences while moving.
■ PoE-bosses react very, very slow when they need to turn around.
Move and circle every 2-3 seconds to the backside of the Uber.
■ For movement use flamedash or divergent frostblink

Simulacrums Wave 30


Use in the last waves 27-30 a rubin-, or sapphire-, or topaz- / vessel of vinktar- flask against the main-elemental-damage to complete also 2 simultan bosses easy.

Monik390 optimized a channeling setup with swapping gems cycloning in the waves and stormburst for the bosses, offered on page 334:


Specialisation (... and Individualisation)


In maps 6M damage were always enough for me and I did not need more. When you get the fourth medium cluster with 'pure agony' you will rush through the maps topspeed. But there are faster builds of course out there than minions.

This build safe you in endgame with unique optimized defences first.
In such decisions Poe is almost always about finding the fitting balances of offensive and defensive for your goals and content. ... Do you want to farm fast, do you want to boss-hunt, do you want lvl 100, which content like the ubers, delve, blight etc. do you prefer or do you need an Allrounder build for the mix without too much gear-swaps... ?

My own favourites are the combinations of skills with the fast spiders (...or phantasms or meat shield - zombies or skeleton mages I liked very much). I want a swarm of minions. I love to optimize a build and trade for best gear in slot, I like to level high 99-100, to optimize the build more with the final passives and implicits, I hate the grinding. And the visuals of spells, skills and mapdesigns are important for me to love playing a game. I love to try out and optimize all kind of skills, gear and supports. And I enjoy to write+optimize a build too, to find a unique build like here managuardian with full optimized auras, defences and keystones, hehe.

On the opposite I don't like speedfarming & grinding too much, Alva and temples are boring for me, but good exp., crafting is not so interesting for me, hardcore I am afraid of, I prefer facetanking instead movement and kiting, .... lol, hehe, exactly all this is offered by this build. Firing the balls out, stacking virulences and damage was for me the most wonderful and enjoying playstyle in whole poe until now.

So on a lot of points this build is managable to specialize on special situations with masteries, large, small and unique clusters, auras, pantheon, flasks, gloves, ring, belt, boots, amulet, channelled & triggered skills, etc.
This build plays both melee and ranged. And all our minions are immortal. This is optimal for full challenges in all content.

100% ailments-immunities, melding of the flesh with 89% max resistances, or the meta-mageblood-belt offer new level-ups in defences in this build.

Yes, you can facetank maven's memory game with this build.

If you want another different playstyle, you can change your belt to the curious, funny and high damage offering and beside defences buffing headhunter and try some new experiences in next level lags.

In the end the top damage is scaled high especially with the medium clusters. Voices clusters can lift you to 30M and more damage with 80 virulences. Or bear the 7th link of amulet Uul Netov's Vow + The Squire to stitch Wraeclast into the ground in full 89M.

Checklist damage


Long necks & short legs.

2 legs, 6 legs, 8 legs, it does not matter. 20 - 50 M of damage on 166 legs enjoy full our tendencies of destruction.

Dps- Checks

In my experiences you can best choose your set-up around these preconditions to balance your build.
You can easy switch with a few clicks from more tankyness to more damage and back by changing clusters, passives, amulet and gloves.

■ 6M damage are really for sure enough and best for t16-mapping and lvl 100 farming
■ 8M are enough to kick Maven
■ 10M for Ueber Elder
■ 12-15M for the feared and simulacrums wave 30
■ 15M-30M for the Ubers

Checklist for damage

All components and combinations are guided in the spoiler "Chromino's Fine Composition of Agony and Arachnophobia". Here is the shortlist for a average arachnophobiatic, lvl 97, HoA lvl 31, 80 virulences, 75% minionchance to poison in [3.20]:


For full damage: Facetank much and cast nonstop:
More & fast storm bursts / ball-lightnings / + 3× storm brands etc. -> more virulences: Double virulences = Quadruple damage

stacked 80%-100% chance to poison, castspeed and aoe
The golden rule (double virulences), 3x storm brand +20, runebinder +10, tempestshield +15, voidsphere +25 virulences, ball-lightnings +50, storm burst +70

HoA lvl 31

Further Damagesources


Onslaught buff ascendancy (2 M)
intimidated debuff ascendancy (1 M)


15 withers of balance of terror/ glorious vanity/ spell totems/ spiders
or anomalous withering step (8 M)


despair (5M)
maps: sniper's mark (2 M + 5 projectiles)
singletarget: temporal chains (3M)


vile toxins singletarget instead pierce (6M)


1 medium cluster +5 virulences pure agony (each 4M)
1 large minion damage clusters (2 M)


Eber's unification / void gaze (3 M)
4 whitesockets of triad grips (5M)
United in Dreams 60% minion-poisonchance (4M)
2 ghastly jewels 30% minion-poisonchance (2M)
Uul Netol's Vow amulet + damage on full life (8M)

Other Buffs

bottled faith, vessel of vinktar (each 1 M)
Feeding Frenzy-buff with absolution /chaos golem /anomalous vaal skeletons feeding frenzy (2M)
flesh offering (1 M)
culling strike (3M)

==》 More, more, more


Take a look into the spoiler "Variations" ~-> "make hatred, not grace - more damage", page 50, to scale up more damage with even more poison, buffs, curses, amulets, etc.

Checklist defences


Checklist defences:

1. Check your elemental resistances. They have to be capped and have to be all 75++%.

2. Check your flasks.

- Do you have antibleeding on one flask?
- Do you have autotriggered flasks like anti-bleeding "used when you use a travel skill" on the quicksilver-flask or on other flaks "used when you charges reach full"?
- anti-ignite before you got immunities on boots and anti-curse without purifying flame/bottled faith?
- Is the quality of all your flasks 20%? With flasks charges gained when hit?

3. Check your pantheon.

- Do you have in the minor Pantheon and immunity to burning ground?
As CI it's most important to recharge your es. Max the Pantheons with divine vessels in the maps.

4. Check your blockings.

- Do you have max 60-75% spellblock? When not you need blockings on Rumi's concotion?
It's your priority for recovery against the spellhits of the big bosses!
Against final bosses it's best not depending on Rumi's Flask and use a rare granite flask including "charges gain when hit"!
- Do you have 40% attackblock and high 60% evasion of grace? Or without grace 60% attackblock?

5. Other basics

- Do you use and spam Molten Shell and Vaal Discipline? Use them often!
- Do you have 4 ascendancies in the labyrinths done?
- Don't use cast when stunned in combination with bastion of hope
- Do you have activated all the auras "Determination" for high ar and es on block-recovery and "Grace", "Discipline"?

6. Do you have obtained all the important jewels in the passive tree?

- Do you already use 'the melding of the flesh' or reached 100% spell suppression?

Focus on resis to use early this central jewel for tankyness.

- Use "the golden rule" not before transformed to CI (or before CI not without "maw of the conquest")
- Do you have "corrupted blood cannot be inflicted on you" on one implicit on one jewel? A lot bosses can kill you very fast without.

7. Check your tanky skills

While your defensive skill gems like determination, molten shell, frost shield, (vaal) discipline, grace etc. are levelling up, you will get a lot more defense with raising levels of course. When you have too much too weak lvl 1 gems socketed on your gear it is dangerous and you have to level them a bit before returning in high content.

- Do you use "Divergent": Frost Shield, Sniper's mark etc. for some divergent tanky effects?

- Do you have enough mana, 80-110, so that all tanky skills are triggered?

8. Do you often die of ailments?

Please take a look in the spoiler: "fire and other ailments" to reach 100% ailments-immunities with eldritch-boots and ancestral vision.
Visit also "Pantheon". Use fast the shield anti-ailments-mastery.

9. Do you often die of dot/ degen?

Use a watcher's eye es on hit for much active recovery.

When you reached 100% ailment avoidances take in Lethe Shade.

CwC Purifying flame or Bottled Faith are great tanky.

10. Check your Es

You need total minimum around 4000 to 6000 energyshield for all content. Estimated and thumbed. In my experiences. Try to get more to get more reaction time in damage-peaks!
With 90 % pdr you will never be oneshotted and when there are blockable hits, you will get healed fast and nonstop.

Collecting more damage-avoidances, +max-resis and building up more layers of defences is finally much better!

■ When your defences, auras and armour are builded up, 6k es are enough.
■■ With crit-reductions of sanctum of thoughts and full solaris-pantheon path 5.5 k es
■■■ With 100% ailment-immunities and 70% spellblock 5 k es are great.
■■■■ With 100% spell suppression or the "melding of the flesh" 87 % all maxresis 4.5 k es are fine top tanky.
■■■■■ With mageblood 3.5 - 4 k es guard you in immortality

■ "Unnatural calm" (300 es), "Insightfulness", rare gloves (300-600) or the jewel "split personality" with es/ dex/ int (200-300) grant needed energy shield before you get it on other slots.

■ You should use beside elixier of the unbroken circle (400 es) /iron flask .

■ Don't forget your ascendancy Radiant Faith! The less unreserved manapoints you have, the more ES you get. You need only 80-110 unreserved mana points for skills and supports remaining. When you have more switch out reservation efficiencies.

■ Use more slots of energy shield and armour on your boots (150-250), belt (50) and jewels. Get high es-rolls on Eber's and aegis with 28-30 % quality (hillock, beastcraft, tainted armourer's scraps). When possible get some added es on cluster-transferpoints.

They multiply a lot, 3-4x, with your SoL and passives.

■ Or further exchange a large or also a medium cluster into defences with spellblockings, +max resis, ailments-immunities or +es like veteran defender, introspection, energy from naught, savour the moment. Often you find great unique medium megaclusters

11. Do you have problems with a special boss?

==》 Please take a look into "boss-hunting" in "endgame".

12. Know the dangerous map-mods:

■ "no mana recovery" (reroll or use enduring mana flask)
■ "less armour and block"

Much too much multiple mods mounted up like:

■ without melding of the flesh "reduced maximal resistances"
■ "reduced effect of auras", especially with purity of ice without overcapped cold-resistances
■ multiple damage/ vulnerabilities - mods

13. Know the dangerous Altars:

■ only before 90-100% ignite-immunities: searing exarch-altars
■ most exarchs' and eater's altar-mods are fast and rippy stacked to many 100's % additional damage. Choose first the chaos-mods as CI, the ailments-mods when you are 100% immune, with optimized melding of the flesh the elemental-mods, etc.
■ of course choices like -50% resis when you don't have 35% overcapped resis

14. Know the dangerous Atlas-passives:

■ Séance
■ Wrath of the cosmos

14. Know the dangerous Invitation-mods

■ In the mods "temporal chains" and "enemies have #% chance to avoid poison" you loose much damage because of reduced castspeed and less virulences.

15. Visit the spoiler "endgame" ==》 "Level 100" to balance some skills into defences like frostwalls, enfeeble and more.

17. You could improve with forbidden flame and flesh and Hiero's sanctuary of thoughts ...

18. ... or do you have enough currency for better the best ..... for the meta-mageblood-belt?



The build is very complex.../ Where should I start?

Don't worry! The spoiler "TL;DR" shows everything needed for the build.

In endgame max your generated HoAg virulences to 60-80 with 80% poisonchance and castspeed and your HoAg-lvl to 31 with empower and awakened supports. For defences use 4-5 big auras and melding of the flesh for 87% resis, that's all.

Start to copy easy the tree-tabs equal to your lvl:


The spoilers and the pob are developed like toolboxes to fit into different levels, different budgets, different poe-content, individual playstyles, prefered skill-trigger etc..

Also without optimized gear the build is the tanky tank of the tanks.
All set-ups work great.
Don't worry when you miss some stats of the best-in-slot-gear.


I don't sting enough damage

Check step by step in the spoiler "the composition of agony - the cocktail of damage" all 12 needed components I.) to XII.)

When you miss of them two, you often miss half the damage too.

Path early to the next medium cluster "pure agony", get HoA lvl 21, empower 4, awakened supports, storm burst, 85% poisonchance, 15 withers, 2 curses, the minion- and the +1 chaos-mastery.

Take also a look into the "checklist damage" for all ranked factors.

For the Ubers change the Aul to the Uul amulet, grace to enlighten, and use awakened unbound ailments.


I don't have enough energy shield / I die very often

Take a look in the spoiler above "checklists defences" for all important layers of defences.
Focus on resis to use early the "melding of the flesh".

I need more dex / str / resis

Visit in "Balancing & Managing" the "Attributes Requirements".

Visit in "jewels" the "melding of the flesh".

Probably get on a large cluster the "veteran defender" or a "split personality"-jewel.

Insert early the next cluster for more useable cluster-transferpoints for more dex / str / resis.

Visit page 50 for the tailored tradelinks for clusters.


Do you have some tipps for levelling and gearing?/ What are the prices for this build and gear?/ What are alternatives and lower budget-variations until getting the best gear?

Please scroll up in the build to the spoiler "Tipps for starting, levelling and gearing". In the pob's are levelling trees, items and skills included in separated tabs.

Take a look on page 50 of the thread for a complete list of gear with all poetradelinks and examples for prices and cheap variants:



I don't have enough Mana / My skills don't trigger / Can I use different socket-colours on the armour for the Herald / I cannot activate all auras:

Please take a look at all possibilities of mana-management in the spoilers:

1) spoiler: Balancing & Managing - Important Mechanics" ---->"Manamanager" ++ ----> "Manamaster"

2) spoiler: "Skills and Trigger" ----> "The dirty scorpion-tail" (manamultipliers of all HoA-supports)


I am searching for a special information/ alternative/ What is Path of Building / Poe- Wikipedia / Poe-Ninja:


Path of Building, community fork, is the best app/ program/ method to calculate and simulate your character with all datas, damage, gear, skill, passives, ehp and to take a look on all modifiers. PoB simulates the original datas of Poe:


You can import the build, see spoiler "path of building" and it's "configuration", or a character, your own characters, characters from poeninja-links, or from all public profiles.

On the site poewiki you get a very nice overview to each skill, tag, keyword, interacting gear and more.

Like for minions for example:

or for defences: https://www.poewiki.net/wiki/Receiving_damage

With poeninja you can research tradingprices, their tendencies and also all leading builds in poe-challenges, gear, skills, passive trees and more. Take the desktop-view-version, not the mobile, for more menues and selections:


FGA for starting PoE:


All Minion-buffs:


More sources for websites like crafting:


Informations / Updates / Changelog:


What is this kind of language?


Sorry for my funny and not native english. :-)

Updates / Changelog / to be edited


To be edited/ soon: ---

Former updates and changes are archived on page 50 of this thread.



...the build got longer than 50000 digits. I never believed that once in my lifetime I like to write and explain so much. First time. Lol :-) Arachnophilia! lol :-)


Last edited by Chromino on Apr 28, 2023, 4:14:39 AM
Any cheap variants for flask?
First a normal Sulphur flask is best against degens. With antifreeze when you dont have the clusternotable Hibernator.

Second, without Fasting on clusters most effective is a Quicksilver.

Third a Quartz Dodge flask, or when you dont use blindings, a Stibnit flask, smoke cloud on use for melee blinding.

Take a look into the spoiler "flasks and sulphur" for all adviced flasks.

Yes, the bottled faith and ripper are very expensive. You dont need them, but they fit perfect into the setup and are optimized with the 40 % increased recharge rate of auls uprising amulet and fasting as clusternotable.

Other unique flasks dont offer enough for the build. Rumi's concoction Granite flask is perfect as long you don't have maximum block and spell block.
Last edited by Chromino on Apr 1, 2021, 3:47:34 AM
First a normal Sulphur flask is best against degens. With antifreeze when you dont have the clusternotable Hibernator.

Second, without Fasting on clusters most effective is a Quicksilver.

Third a Quartz Dodge flask, or when you dont use blindings, a Stibnit flask, smoke cloud on use for melee blinding.

Yes, the bottled faith and ripper are very expensive. You dont need them, but they fit perfect into the setup and are optimized with the 40 % increased recharge rate of auls uprising amulet and fasting as clusternotable.

Other unique flasks dont offer enough for the build. Rumi's concoction Granite flask is perfect as long you don't have maximum block and spell block.

Thanks for the reply! im playin out this build in ritual with whatever currency i have on hand. it is doing great so far
Have fun and let the spiders dance!

Your character is getting great. With two circle rings you have also a lot of possibilities. But you are without determination? I think you have enough mana. Perhaps change determination in instead of frost wall or instead of increased duration for much more armour and es on block until you get it on a corrupted shield. Or change both withering step plus shock nova to determination plus frostblink. Or change anti-curse on flask to increased armour for a bit more armour.

Last edited by Chromino on Jan 24, 2021, 3:18:46 AM
Chromino wrote:
Have fun and let the spiders dance!

Your character is getting great. But you are without determination? I think you have enough mana. Perhaps change it in instead of frost wall, withering step or increased duration for much more armour and es on block until you get it on a corrupted shield. Or change anti-curse on flask to increased armour for a bit more armour.


I have tried to add in determination - seems reserved 100% mana, unless i drop 1 gem from Body armor or buy awakened (?) gem

seems i would need to farm for more currency

Thank you for your help as always

Aaaah, okay, you have to put fertile catalysts, mana quality upgrades, on your rings. Then you will get enough not reserved mana. In the spoiler gear and then spoiler circle of nostalgia and mana reservations are all reduced manareservation notes for the build. Charisma on the amulet is great too, but there you can afford with two circle-rings another anointment.

I will take a look how 2 circle-rings work. Very interesting. Perhaps with different high dex-high ES -gloves a very nice possibility too to get place for an aul's uprising later.


And I edited another possibility with frostblink above because there are not many gem-slots. Take a look into "skills- and sockets management".

The build works until lvl 98 very fine with low and medium currency and you can vary a lot of skills, support, gear and passives, but then it is getting difficult to optimize gear a bit more for lvl 99 and 100.

Last edited by Chromino on Mar 25, 2021, 2:07:37 PM
Very nice guide, I was wondering as Skin of the Lords with iron reflexes (Cheapest right now is 13 Ex) Is this doable without iron reflexes/Vaal Grace with a skin of the loyal until we can get enough $$$ to buy an iron reflexs Skin Lords?

Edit, nevermind, I can't read. I'll try the hatred set up and socket instead.
Last edited by Roulce on Jan 24, 2021, 9:45:18 AM

Report Forum Post

Report Account:

Report Type

Additional Info