Pros and Cons - Death Penalty
Oh, now I understand. The whole game is about you and balanced around your persona and your hardware.
Geez, now I also get it why threads are opened with a reminder 'please don't answer if you play std'. Sure, you can also delve deep as f*ck playing HC. So, why don't you, then? |
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If you try to spew out that something is a "fact" don't throw hissy fit when its been proven that its not.
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I believe the dp serves an important purpose and if it should ever be replaced, that new mechanic must fulfill the same purpose. It's been elaborated plenty of times, but for the record, it boils down to: It forces you into a balance of offense vs defense.
That said, he is right with this point: " You gotta play like HC: Either be really tanky or mostly skip content not suited to your character's type of defense. Example: Rangers will avoid narrow tunnel maps, "real" melee will avoid open areas with ranged monsters. ymmv. So, yes, after level X (which depends on your patience, frustration tolerance and personal skill), SC does in fact become like HC. Whether that is a good thing or a bad thing is your personal opinion. And those are all equally valid, even those that differ from your own. May your maps be bountiful, exile
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There is a vast difference between losing 10% exp or your entire character. This is like gambling a couple of hundred dollars vs gambling your entire house.
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" Arguably true :) If getting 10% XP costs you a similar amount of time as getting to that level from scratch again, then the difference is not soooo great. But it anyway does not matter, as the point of comparison for this particular argument is not the punishment, but the playstyle which is "enforced". There is one significant other option though: If I don't care about getting higher than level X, then I can play the most ludicrous glass cannon in SC once I dinged that level. So yes, some differences do exist. May your maps be bountiful, exile
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" im not playing a glass cannon you can stop your insults here :) if i have to play my dead eye with 99999 hp then the game has of course a balancing problem ... "There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019 |
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" i dont refuse robmafia was blaming me for playing without defenses but refuses to give me a look on his profile or any tips to survive better lol changing one or two flasks wont help me that much against a one shot ... what do i have to wear then? kaoms heart? i have one and still the 2k evasion from my current chest removes like 6k of my evasion ... your opinion is that its not a balance problem mine is that it is a balance problem are we done ? "There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019 |
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" Lol who the hell are you, anyway? 8 posts out of your 170 are in this thread and you didn't even start it. And you have the nuts to harshly judge MY opinions by simply overlaying yours? I think we need a simpler thumb up/thumb down feature here so we don't have to read judgy, pedantic crap like this. Yeah, Dr. Obvious Brilliantpants, I bumped it to show my support for that point of view. Apparently by saying I thought it was "so right" I invalidated your apparently precarious position too much? Methinks you project too much - who is acing entitled here? |
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" Yes, it's the GREATEST problem of current death penalty (DP) - it cant reduce your level, so essentially, if you dont plan to level up further, DP is as good as NONE for you! I think that DP should reduce player's level, if he has less than 10% XP bar remaining (for example, if you had 5% XP bar, you'll end with -1 level and 95% XP bar after death). Such DP will be fair for ALL players, and they'll always care about surviving (as it should be in Wraeclast). Of course, enemy adamge scaling should be changed as well, so there wont be "sudden oneshot death" scenarios for careful and tanky characters... And of course, even lvl100 characters will be subjects to losing XP and levels if they die. This way, lvl100 will not be a "permanent perk" anymore (at least, on SC). XP penalties at higher levels could be reduced, so getting to lvl100 wont require being a robot-nolifer. IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Last edited by MortalKombat3#6961 on Oct 25, 2018, 1:39:56 PM
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" I see it as a positive effect of the dp: 1. Every once in a while, you get to go ham "for free" (except for the other losses: delve, lab, portal). This change of pace makes the game less monotonous. 2. And all the time, you need to make a choice: Do I run this high IIQ but dangerous map now or do I play it safe and wait till I've dinged the next level? This causes some tension and also some anticipation of joy. Both positives. So hell no, those are good things to have! Keep your masochist suggestions to yourself, unless they would affect only you and not everybody else as well. May your maps be bountiful, exile
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