Pros and Cons - Death Penalty
Pros: Replayability
Cons: wastes alot of Time "There are Penalties in the Game, no one's complaining about them" Chris Wilson Exilecon 2019 Last bumped on Oct 28, 2018, 7:07:27 PM
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Pros:
-Teaches you to improve on your flaws instead of ignoring them. -The equilibrium you reach between experience and death penalty permanently keeping you from leveling further is indicative of the practical quality of your build. -Has a small but distinctive influence on the number and extent of glass cannons played. -Indicates a level of difficulty and challenge. I could go through other threads and find more, but I hope it's not necessary. |
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Don't do it! Don't bump these threads up! Best policy is to ignore and hope something more productive shows up
Last edited by Johny_Snow#4778 on Oct 16, 2018, 3:48:35 AM
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" lmao |
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There should be Death Penalty, once per map. Not for every port. Loosing 60% xp upon fully failing something is quite harsh.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. |
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" Honestly as long as GGG dont do a new official statement about it, this is going nowhere, the old one is like 6 year's old (aside from the xp change from 95 to 100) |
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" Agreed but i think nothing is gonna change anyway ... "There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019 |
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" think so to :D "There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019 |
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" troll elsewhere :D "There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019 |
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" None of what you claim is either positive or true. If you want to level fast you do not push high maps you farm the maps that grant the most exp/h which, usually, are not the highest ones available. That leads to you not having to improve at all, running a deadeye through the same map over and over spamming tornado shot onehitting everysingle enemy isnt difficult and you are unaffected by the death penalty. What you have to ask yourself when looking at game design is : does it make the game more fun ? Because otherwise why even have it, video games are a pass time that we like because its fun, removing unfun elements is part of the process of making the hobby we all love more enjoyable. There is no difficulty or challenge in punishing for death, since 80% of the time death in path of exile is uncontrollable, there is a boatload of affixes that can lead to onehits on the tankiest builds available and in addition to that the servers aren't even close to the performance they would need to provide for a death penalty to make sense. Bottom line is, it does not matter if you play glass cannon build or not you will either, if you want to level efficiently, never get close to something that could kill you anyway or you will die due to your client loosing connection or lagging out. Look at all the first lvl 100's throughout various leagues and you will find that none of them leveled on very hard maps, your arguments are just not very well thought out. |
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