It's so BORING to do storyline all over again
" For someone who has been playing as long as you and still playing it is very rare to see them to not have at least 1 level 90 character. You can just look at a very small sample on this forum page where you either get older players with a bunch of 90s character or younger players with barely any, it is very rare for someone who has been playing since nearly the start and not have at least 1 90 character, you are the first I have seen. |
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"Or how about go play a different game if you don't want to play this one? |
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"Well by useless in maps, you must mean useless at high levels, because there isn't anything about maps that would change how your character preforms. So even if they did replace the story mode with some low level maps the outcome would of been the same when you hit high level maps. What I bet most of you really want is just to start at maps with a high level character handed to you, which isn't gonna happen. |
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" No that's not what I meant and you can see it from the previous reply. There is a pretty big difference between maps and act zones, when we talk about character performance (especially technical but also mechanical-larger mob packs, interactions with my triggers, ground effects etc). I just want a faster more convenient way for next characters after defeating act 10 first time, to level into 68-70, so I can test builds more quickly and if that build sucks or my PC can't handle it, I can reroll without wasting two-three weeks getting in to maps. Last edited by Sixtysan#6617 on Dec 21, 2017, 3:42:45 AM
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" Odd. I might be your casual n00b hoarder, but I find it actually OK that you actually need to get some good items, make good/great choices regarding skills and use a bit of theorycrafting either in game or in a builder like PoB (Path of Building) to see/get an approximate idea regarding how the character will "feel". Although I always thought the storyline is great, I can understand that some players would enjoy a " hassle free" experience when leveling, but guess what, for >90% of that you grab PoB and theorycraft for up to 30 minutes to not waste weeks leveling the character on a "bad" build, with subpar skills and underwhelming items. In PoE you either need to spend time and HOARD "like a boss", or get "snappy" and trade your way. That's it. If you do need further help, grab a Tabula (or your choice of opie-op skill/leveling item) and "rush" through the storyline just as all us other "scrubs" already do... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Dec 21, 2017, 7:36:05 AM
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Since GGG has given (contradictory) statements on how Standard doesn't matter (And a lot of fans CONSISTENTLY say it doesn't matter) I feel that a solution offered years ago is perhaps even more valid than before:
It should be possible to create a new character on Standard (NEVER a league) that starts at level 68.
I mean, if Standard "Doesn't matter," such an offer wouldn't have any NEGATIVE effects, now would it? " This is why you're just a supporter, only trusted to provide money, rather than actual decision-making for the game design. In spite of being a less-crappy league than Harbinger, Abyss' launch failed to live up to it in terms of popularity... Or that of Legacy. Or even Breach. (and Breach's launch wasn't as hype because the idea of the breach-running meta had yet to become pervasive UNTIL everyone got to maps with them) PoE is having severe player retention issues, having suffered a decline two leagues in a row. Yes, it might make you feel proud of yourself to tell others to get off of "your" game, but it also means that Path of Exile is bleeding out. If nothing stops that, then you'll be able to sit there feeling elitist about a game that won't even exist anymore. My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
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" isnt this exactly what twinking items are for? you can technically get to maps in 4-5 hours of play as is " Every league an expansion people say this same damn thing . "the game is dead","the game wont exist anymore" "looking at this incomplete steam chart the game is clearly on a downward spiral" and every time.... it turns out the opposite is true. |
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"People say the game is losing players every damn league, its never true. Also from what I've seen people have really liked this league and were saying how fun it is. Its funny too that you say I would be bad at making decisions for the game when you think adding a way to shorten the players experience would retain players better. One of the reasons D3 got old so fast was because you could try any build you wanted instantly, which is basically what it would be like here if you could just make high level characters at the touch of a button. Even going by the steam chart the only time PoE had more players was when 3.0 launched. http://steamcharts.com/app/238960#All Last edited by Telzen#2427 on Dec 21, 2017, 12:51:21 PM
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I enjoy running through the story line and do all the quests, even the dumb optional quests to get a useless helmet or ring or something. I really don't understand why people don't like the idea to make it optional though? I mean what is the problem with letting people play the game the way that is most fun for them?
It doesn't make since to me that you would dislike the option. If you hate the idea of not doing the story line when it's optional then always do the story line! I played D3 for a few months prior to PoE release 3.0. I found it fun and refreshing to have the option to sometimes do adventure mode. It didn't hurt anyone. It made it more fun for me. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" Personal bubbled anecdote != actual empirical facts. The peak "players online" for the past four leagues has been approximately as follows... Around 80k for Breach, 100k for Legacy, 100k for Harbinger, and... Like 70k for Abyss. I know, for someone with a suitable invested interest in the game not failing, it can be rather alluring to ignore the figures and just go "well, they got me here making a new character or five, and I've not run out of other players" and just leave it at that. " Everything I said to Salty applies to you as well. SteamCharts comes with a MAJOR caveat; far back enough in the past, they cease giving precise data, and instead only pick a specific date in the month that PREDATES the launch time... so that peak isn't the peak. All you can do is record what it ACTUALLY said, and those are closer to the numbers I specified above, which means:
If you wanted a fair comparison, the most recent increment that Steamcharts will still be showing for our current time a year from now... Will be November 30, which has a figure of 13,942. The "permanent" figure for December 31 will probably be around 31,755 or so. (extrapolated current dip from day 1, which might be a bit conservative, at only an average of -3.284% per day) Being a bit generous, I'll round it up to the 33,220 seen for ESSENCE league, of all things. (and given all the other months' numbers are for MONDAY rather than a weekend...) So yeah, popularity-wise, Abyss has NOT been "the most successful league ever" or even remotely close to it. My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
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