Showcasing New War for the Atlas Gems and Items

Calculated base DPS for every spell, %life from CE is not included, added flameblast as a comparison:
flameblast = 1643.2

cremation = 2230 (at 3 geysers)
bodyswap = 783.12
bodyswap_2 = 1566.2 (if base damage explosion happens BOTH around you and corpse)
mirage_archer = 35.6% MORE damage
volatile_dead = 835.62
volatile_dead_3 = 2506.9 (if base damage explosion happens around every corpse)
unearth = 1125 (6% base crit, physical)
detonate_dead = 575 (they probably forgot to refresh damage for it)
lightning_tendrils = 1054.3 (releases larger damage pulse every 4 pulses LUL)

Conclusion: cremation probably is the best skill, deals 35.7% MORE damage compared to flameblast

Calculations

octave:3> cremation = (357 + 535) / 2 / 0.6 * 3
cremation = 2230
octave:4> flameblast = (241 + 362) / 2 * 10.9 / 2
flameblast = 1643.2
octave:5> bodyswap = (501 + 752) / 2 / 0.8
bodyswap = 783.12
octave:6> mirage_archer = (0.4 * 0.89) * 100
mirage_archer = 35.600
octave:7> volatile_dead = (535 + 802) / 2 / 0.8
volatile_dead = 835.62
octave:8> volatile_dead_3 = (535 + 802) / 2 / 0.8 * 3
volatile_dead_3 = 2506.9
octave:9> unearth = (540 + 810) / 2 / 0.6
unearth = 1125
octave:10> detonate_dead = (276 + 414) / 2 / 0.6
detonate_dead = 575
octave:11> bodyswap_2 = bodyswap * 2
bodyswap_2 = 1566.2
Last edited by leakvoid on Dec 7, 2017, 1:24:34 AM
An amulet with lv 15 envy skill ? An unique skill from unique item now available on rare stuff ? Ok GGG
no love for damn quivers? :(
to whoever hacked my account....enjoy ur pixelated stuff u shithole
Awesome information there !
Thanks
It's good to know before the league starts that there will be lots of "free-links" items :)
Keep up the good work !!
"
cuocdoitan wrote:
An amulet with lv 15 envy skill ? An unique skill from unique item now available on rare stuff ? Ok GGG

People wanted buffs, so we get pure, unashamed powercreep instead ;d.
And let's be honest, an amulet with that skill and even half-decent rolls will probably cost more than a Bisco's :D
Now that's spicy boys!
+1 maximum to all resistances on rare items
+x% es regen/sec on rare items

that's nice....now I can easely accept the maximum fire resistance nerf on the Rise of The Phoenix Shield....




Seems like the Path of Nerf patch list isn't so bad afterall :D
Long Live the Templars !!!!
Cannot wait more!!
"
Itchybuda wrote:
Oh look gems that mostly support ranged skills & minions. WOW NICE

well looks like nothing has changed fundamentally with the game or boss mechanics.

All the usual ruse.

Like they say you can't polish a turd but you can roll it in glitter.

How about make a patch or Xpac were you deal with fixing some of the things in the game that make ppl want to face-roll their keyboards.

GGG solution: just skip content you will probably die too cause we arn't sure how to fix it.

We have changed the look of the skill wheel so it looks like you still have options >LULZ

basically create 10000 trash clearing builds but unless you have a health pool or ES out the ass its all pretty much irrelevant.

GGG solution: Makes everything safe from range so you can kill stuff off screen and if it's too hard just you know skip it.

o.0

Bleh I mean YAY HYPE !


L2P
So exited for next league of same skills. Nice srs buffs sooo srs.

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