"GGG considers it impossible for melee to reach t15 "
I can see the well telegraphed argument. It's NOT well telegraphed for first timers who don't do research, but for anyone who knows what's going to happen, it's well telegraphed.
The lack of graphics is a bit of an issue. I imagine it's possible to die to it and have absolutely zero idea what killed you. That's bad graphics design. But not bad telegraphing from a purely mechanical standpoint. However, the only responses to that telegraph are: 1. Kill it at range. 2. Retreat. That is a little weird. I don't think it's completely fucked - use melee totems or Spectral Throw or something - but sure FeelsBadMan for melee. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB on Sep 20, 2016, 12:05:57 PM
|
|
" You're basing that on the assumption the player knows the possibility for a DD exists, which would be absolutely acceptable if the player did know whenever DD was a possibility, as in - the game made it obvious DD is now at play. In the video there is zero indication the player is about to enter into a stage of the fight in which DD is a factor which is the specific part that's wrong with the fight's design, nothing else. Last edited by GeorgAnatoly on Sep 20, 2016, 12:08:47 PM
|
|
" Although I would expect a certain amount of knowledge from players playing hardcore I agree that abilities should be more visable. The Mortality Experimenter actually has a tag that he detonates corpses, not sure why others don't. Exspecially bosses you do not encounter during the story part. " Honestly that is why a death recap would be cool. | |
" No my point is that one shots or near one shots are shit game design in an arpg. Lag-which can't be programmed away regardless of whether you think it can-is just one of the many reasons why. You can disagree with that if you want, but what is your logic for that decision? You like the idea that people lose hundreds of hours to a dead mouse battery or a twitching Internet router? If you want to die instantly play fucking call of duty, that shit doesn't belong in an arpg. I gave one example of a good lethal mechanic - corrupting blood, and showed the game can be dangerous without including ignorantly stupid one shot mechanics, telegraphed or otherwise. Nobody here has explained a single way one shots are better design than good lethal mechanics like CB. Until you can explain a reason why your point is valid, you have no logical ground to stand on, which currently you still don't. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982 on Sep 20, 2016, 12:27:27 PM
|
|
" It's nothing but a bad design when every bow or totem user can kill something without any effort while it is completely deadly for a melee char that actually just play the game and do not watch every boss video before doing so! German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" | |
Guys the chain of events in this fight was:
1. You kill the first form of a boss 2. Second form of the boss spawns and casts detonate dead on the first form corpse 3. You get 1 shot because you were in melee range There was no time to react to this because the boss spawned right after you killed the boss and insta detonated the corpse. It wasn't telegraphed nor could anyone running the map for the first time would know that: 1) Boss has two forms 2) Second form has detonate dead So yeah, it is a badly designed fight because there is no way to know the above 2 things without external research, not because the detonate dead killed him in 1 hit. [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
| |
" Being in the top 100 does not say anything about your game knowledge it only tells that you have plenty of time and most likely don't have a job. ^^ German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" | |
" And let's not forget it took the melee char several times longer getting there to begin with and with far more risk already. Though in the case of bv this clear speed rule doesn't really apply :p my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982 on Sep 20, 2016, 3:18:55 PM
|
|
" Hell I have .... it's pointless. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz on Sep 20, 2016, 10:08:13 PM
| |
" This and the them not listening to the community, AND doing a awful job at balancing (to their defense there is a lot of stuff, but they have the community that constantly complains about the gap) These are the reasons i no longer play path of exile, that and the shitty servers that dc you constantly and make you lag on any boss map in the entire game (still). Funny part is, any valve game/server, i get less then 200 ping. The PoE, its ~100-150, with dc's every 5mins-8hrs, usually (frequently) happens in lab :D. |
|