No incentive levelling past 90 in standard
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Last edited by Entropic_Fire on Oct 26, 2016, 8:38:39 PM
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" Well.. once I red on forum something like: "Chris said trading is big part of game..". I have started to think about that and how is possible that some players has so great items. I was thinking about it a lot and asked players what they need or wish to have, show me builds, how they obtained such nice items (and some players have crazy gear..) and researched market how is flexible along with few experiments (few days) and after I have created some business strategy to start with. From 3ex and other currency I earned 106 ex in 6 days along with playing (leveling) and selling drop or used some recipes. I was playing and trading 12 hours per day to find out how it works. Trading is big part of PoE and without it I was not taking full experience of what game is offering. When I look back I think I was chatting with hundreds of players and along with trading it took almost half time spent in game of few last levels. It was time consuming and sometimes exhausting but I learned well about behavior of market, players and myself as well.. ...I was trying to level up by rotations but its very expensive, time consuming, hard to organize.. I was trying on lvl 92 few times but it was not for me. Therefore I have played mostly solo or in two if somebody was interested, I was actively asking people with whom I was trading with if they want to join for maps. For leveling I have chosen map that was for my build most xp rewarding and fun but I had to suite my build to it. Without Vinktar flask, Eye of Chayula, Dream Fragmenst and 10.9k es I wouldnt make it or I would have to change map to play. Lvl 98-99 12.5mil xp per hour. 99-100 10mil xp per hour. And about gems.. Gems has own limitations as you suggest in your own way.. But in my experience with Witch and Archer more important is gear it takes bonuses from. Nevertheless some gems are only for fun and not to go with them to lvl 100. | |
Didn't even understand this shit ^
IGN:Flickfrap Last edited by LoPan on Jul 12, 2016, 7:31:28 PM
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" your point is ? cause i dont quite get it , there is no difference between temp leagues and standart leagues besides the added new "bonus" gibsmedats and league only uniques or gameplay. so how is lvl90 in standart different to lvl 90 in proph ? makes you really thinkg huuuuhmmm ... | |
" Hahahaha! Yeah, seriously. At any rate, all I understood 100% was "6 days... 12 hours per day", then saw the level 100 listed in his profile. Translation: with no life, it's easy to reach 100 and make 100ex in 6 days. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244 ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ |
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" Yes. " Yes, an incentive is a thing that motivates or encourages one to do something. I suppose that technically your self-imposed and arbitrary delusions about reasons to play could be viewed as incentives (by you, and only you--as each persons 'incentives' in this meaning will be different), but it seems pretty sloppy to use the word this way. Instead, I offer a clearer understanding of the word as such. Playing standard is simply playing the game at its most basic and simple form. It seems reasonable that the most basic 'incentive' of ANY game is to play and complete all of its content. In other words, after you've completed Act 4 Merciless, you've arguably completed the game (of course there are plenty of unique maps and such to do as well). Either way, after you've done all of this, you've literally finished the initial incentive to play. Now, you two seem to be conflating incentives and self-imposed goals. Leveling isn't an incentive, it is an intrinsic consequence of playing the game. As such, playing the game beyond the aforementioned completion of the game is purely motivated by your own arbitrarily created goals which you believe to be incentives, but alas, they are not. However, in leagues where there are rewards, achievements, and new content (i.e. incentives)-- your reason for continued playing doesn't have to come from self-imposed and arbitrary goals. Pretty simple to understand really. TLDR; standard has no 'incentives' to play it (beyond the first and only play through of the game). Leagues offer actual incentives to keep playing. |
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"Leagues offer actual incentives to keep playing."
such as ? wow me 5link proph me 6link proph me guaranteed skyforth. thats what this league has been now so its kind of a weaksauce point. | |
" The number next to my name and all the rewards that come with it? I mean come on, need I say more? Last edited by SpanishMonarch on Jul 12, 2016, 7:49:29 PM
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" a monkey and epeen ? but thats not gamechanging so same as standart ,im out since youve nothing to offer to counter my point that prophecy is the same as standart besides more candy for kiddos. not everyone on this site is a mammal. | |
" Actually they give less xp (equivalent of level 77.32). Tier 15 *bosses* give nearly as much as a level 78 map used to, but overall, the nerfhammer was swung pretty hard. Don't get me wrong, the power floor has been pulled upwards by Ascendancy quite significantly, but let's say you had to grind 100 maps to gain a level in 1.3 - that probably dropped as low as say 50 maps for the same xp inbetween, but you now have to grind 110 maps for the same xp you got for those 100 in 1.3. Fine with that for 95+ but think the approach was poor. |