No incentive levelling past 90 in standard

Didn't even understand this shit ^
IGN:Flickfrap
Last edited by LoPan#2848 on Jul 12, 2016, 7:31:28 PM
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Entropic_Fire wrote:
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Kechop wrote:
"No incentive levelling past 90 in Path of Exile"

fixed it for you.


Good then you can be happy with your finished level 90 toons since you don't gain anything past it.


your point is ? cause i dont quite get it , there is no difference between temp leagues and standart leagues besides the added new "bonus" gibsmedats and league only uniques or gameplay.

so how is lvl90 in standart different to lvl 90 in proph ?

makes you really thinkg huuuuhmmm ...
"
LoPan wrote:
Didn't even understand this shit ^


Hahahaha! Yeah, seriously.

At any rate, all I understood 100% was "6 days... 12 hours per day", then saw the level 100 listed in his profile. Translation: with no life, it's easy to reach 100 and make 100ex in 6 days.
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Boem wrote:
"


You don't know what the word incentive means.


You for real?

Peace,

-Boem-


Yes.

"
cipher_nemo wrote:

Incentive: "a thing that motivates or encourages one to do something." I get plenty of motivation after level 90. Perhaps you don't understand what you said?


Yes, an incentive is a thing that motivates or encourages one to do something. I suppose that technically your self-imposed and arbitrary delusions about reasons to play could be viewed as incentives (by you, and only you--as each persons 'incentives' in this meaning will be different), but it seems pretty sloppy to use the word this way. Instead, I offer a clearer understanding of the word as such.

Playing standard is simply playing the game at its most basic and simple form. It seems reasonable that the most basic 'incentive' of ANY game is to play and complete all of its content. In other words, after you've completed Act 4 Merciless, you've arguably completed the game (of course there are plenty of unique maps and such to do as well). Either way, after you've done all of this, you've literally finished the initial incentive to play.

Now, you two seem to be conflating incentives and self-imposed goals. Leveling isn't an incentive, it is an intrinsic consequence of playing the game. As such, playing the game beyond the aforementioned completion of the game is purely motivated by your own arbitrarily created goals which you believe to be incentives, but alas, they are not.

However, in leagues where there are rewards, achievements, and new content (i.e. incentives)-- your reason for continued playing doesn't have to come from self-imposed and arbitrary goals. Pretty simple to understand really.

TLDR; standard has no 'incentives' to play it (beyond the first and only play through of the game). Leagues offer actual incentives to keep playing.

"Leagues offer actual incentives to keep playing."

such as ?
wow me 5link proph me 6link proph me guaranteed skyforth.

thats what this league has been now so its kind of a weaksauce point.
"
Kechop wrote:
"Leagues offer actual incentives to keep playing."

such as ?
wow me 5link proph me 6link proph me guaranteed skyforth.

thats what this league has been now so its kind of a weaksauce point.


The number next to my name and all the rewards that come with it?

I mean come on, need I say more?
Last edited by SpanishMonarch#1574 on Jul 12, 2016, 7:49:29 PM
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SpanishMonarch wrote:
"
Kechop wrote:
"Leagues offer actual incentives to keep playing."

such as ?
wow me 5link proph me 6link proph me guaranteed skyforth.

thats what this league has been now so its kind of a weaksauce point.


The number next to my name and all the rewards that come with it?


a monkey and epeen ?
but thats not gamechanging so same as standart ,im out since youve nothing to offer to counter my point that prophecy is the same as standart besides more candy for kiddos.

not everyone on this site is a mammal.
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Holocaustus wrote:
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Aim_Deep wrote:
92-93 it starts kicking in to where its noticeable. I usually stop then. is actually a total waste of time and always was even before exp nerfs to go past there!

Then they introduced 4 new "tiers" of maps going up to lvl 82 so the avergae joe figured maybe it might be possible to reach 95 now without going full nolife. But then came drop rate nerfs, technical problems, now an XP nerf and we are back at square one. Lvl 82 maps now give the same XP as 78s used to back in the day, but are much more dangerous in the mods they roll.


Actually they give less xp (equivalent of level 77.32). Tier 15 *bosses* give nearly as much as a level 78 map used to, but overall, the nerfhammer was swung pretty hard.

Don't get me wrong, the power floor has been pulled upwards by Ascendancy quite significantly, but let's say you had to grind 100 maps to gain a level in 1.3 - that probably dropped as low as say 50 maps for the same xp inbetween, but you now have to grind 110 maps for the same xp you got for those 100 in 1.3. Fine with that for 95+ but think the approach was poor.
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SpanishMonarch wrote:
I suppose that technically your self-imposed and arbitrary delusions about reasons to play could be viewed as incentives


Not self-imposed. You do everything in standard you do in other leagues except for the flavor-of-the-month new bells and whistles. The rewards are there. Whether or not you value those rewards is meaningless to the community as a whole, since many value those rewards. Simply playing the game is its own reward as well. But if you don't get any pleasure from simply playing, why are you still here in 2016? If all you value is the latest league, race event, or PvP, what's the point of it all anyway? A game at its core is meant to be fun, and if all you value as incentive is the latest league, then you're just feeding an addiction.

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SpanishMonarch wrote:
Playing standard is simply playing the game at its most basic and simple form. (...) However, in leagues where there are rewards, achievements, and new content (i.e. incentives)-- your reason for continued playing doesn't have to come from self-imposed and arbitrary goals. Pretty simple to understand really.


It's not a matter of "understanding". It's a matter of you being narrowly focused on the latest, greatest thing in PoE and yet completely unable to grasp the game at its core.

Standard is not the game at it's "most basic and simple form". Standard is everything, it's the beginning and the end of the game. Leagues come and go, hardcore characters can die, and then everything goes back to standard. New players typically, though not always, start in standard, and veteran players have their characters go back to standard at the end of leagues. New bells and whistles start in leagues, but new, *real* content is distributed everywhere. Act IV is everywhere, Lab is everywhere.
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SpanishMonarch wrote:
"
Boem wrote:
"


You don't know what the word incentive means.


You for real?

Peace,

-Boem-


Yes.

"
cipher_nemo wrote:

Incentive: "a thing that motivates or encourages one to do something." I get plenty of motivation after level 90. Perhaps you don't understand what you said?


Yes, an incentive is a thing that motivates or encourages one to do something. I suppose that technically your self-imposed and arbitrary delusions about reasons to play could be viewed as incentives (by you, and only you--as each persons 'incentives' in this meaning will be different), but it seems pretty sloppy to use the word this way. Instead, I offer a clearer understanding of the word as such.

Playing standard is simply playing the game at its most basic and simple form. It seems reasonable that the most basic 'incentive' of ANY game is to play and complete all of its content. In other words, after you've completed Act 4 Merciless, you've arguably completed the game (of course there are plenty of unique maps and such to do as well). Either way, after you've done all of this, you've literally finished the initial incentive to play.

Now, you two seem to be conflating incentives and self-imposed goals. Leveling isn't an incentive, it is an intrinsic consequence of playing the game. As such, playing the game beyond the aforementioned completion of the game is purely motivated by your own arbitrarily created goals which you believe to be incentives, but alas, they are not.

However, in leagues where there are rewards, achievements, and new content (i.e. incentives)-- your reason for continued playing doesn't have to come from self-imposed and arbitrary goals. Pretty simple to understand really.

TLDR; standard has no 'incentives' to play it (beyond the first and only play through of the game). Leagues offer actual incentives to keep playing.



You're trying very hard to sound intelligent while completely missing the fact that ones incentives are a matter of perspective. A perspective varying from one person to the next. Pretty ironic calling someone delusional while being delusional yourself in thinking your opinion matters more than anyone's else's opinion on why they would chose to level or not.

TLDR; ur a pretty self important narcissist who isn't important at all.
IGN:Flickfrap

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