No incentive levelling past 90 in standard

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SpanishMonarch wrote:
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cipher_nemo wrote:
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SpanishMonarch wrote:
There is no incentive to level in standard, period. lol


Incentive for you? I guess you just answered that: no.

Incentive for others? Of course, otherwise no one would be doing it. Yet many are. Your logic just crashed.


You don't know what the word incentive means.


Incentive: "a thing that motivates or encourages one to do something." I get plenty of motivation after level 90. Perhaps you don't understand what you said?
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AkuTenshiiZero wrote:
90? Hell, the game effectively ends for me around level 65-70. At that point the EXP curve gets so steep that I no longer feel like I'm making progress.


In the late 60s I could level multiple times a day still. In the 70s I could level at least once a day. And I play casually.

Heck, I hit level 60 at the end of Cruel difficulty, and in the 70s at the end of Merciless.

I'm not sure where you pulled those numbers from?

In the 80s is where leveling becomes exponentially slower because we run out of freely available content and switch to maps exclusively to earn decent XP.
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I have to disagree slightly. Leveling 80-90 is still easy. IMHO around 94 is when the motivation and currency investment in maps for leveling becomes a boring, (and costly) chore.
IGN:Flickfrap
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cipher_nemo wrote:
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AkuTenshiiZero wrote:
90? Hell, the game effectively ends for me around level 65-70. At that point the EXP curve gets so steep that I no longer feel like I'm making progress.


In the late 60s I could level multiple times a day still. In the 70s I could level at least once a day. And I play casually.

Heck, I hit level 60 at the end of Cruel difficulty, and in the 70s at the end of Merciless.

I'm not sure where you pulled those numbers from?

In the 80s is where leveling becomes exponentially slower because we run out of freely available content and switch to maps exclusively to earn decent XP.


I tend to go through the game without lingering in one area for long. I usually just kind of organically level up enough to handle everything in my path. But I'm realizing that that changes in merciless, because I find the level gap between me and the content grows rapidly. So either A) I spawn-rush the rest of the game, get aggravated and quit, or B) Grind a plentiful-yet-boring zone like Old Fields or Dried Lake until I catch up, get bored and quit. Simply put: I have no idea how you're getting to 70 before finishing Merciless unless you're backtracking to level more, because running through at a natural pace results in the game outleveling me rapidly.
This is a buff™
"
SpanishMonarch wrote:
"
cipher_nemo wrote:
"
SpanishMonarch wrote:
There is no incentive to level in standard, period. lol


Incentive for you? I guess you just answered that: no.

Incentive for others? Of course, otherwise no one would be doing it. Yet many are. Your logic just crashed.


You don't know what the word incentive means.


You for real?

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:



You for real?

Peace,

-Boem-


Still w the same sig for like 3 years now. Gotta respect that dedication boam.
IGN:Flickfrap
"
Rexeos wrote:
From my experience to get to lvl 100 works only self motivation. Its like I gave to myself commitment "I will make it to highest lvl" somewhere when I started to play PoE. PoE has no motivation for you to reach 100 lvl goal.

Phrases like "you can make whatever build you want" or "PoE is full of diversibility" has only limited validity. I had to give up on them as are not valid for lvling. I gave up on romantic fiction that I will play self found items or that I will operate only with items or currency what I find.

I wanted to get to lvl 100 with staff and hp based witch but on lvl 98 I had to give up on that as well.. on commitments I fabricated.

When I died 5th time on lvl 98 I just had to change to ES and took shield with dagger. There was no other way. From that time I died twice and could be less if PoE would be stable like it was before Prophecy patch.

From lvl 90-100 there is nothing else than farming xp and trading. You will not find any item that would make your build better. You have to trade 95% of your gear.


Disagree about trading, its not help to everyone its just forced by GGG feature as drop mechanic just sux, also i think its not 95% trade gear but all 100% (at least to me, i never get any good/decent gear from drop), and you forgot lagfest called rotation as its very bad and only way to reach 100 by humans.


Everything else, special about "you can make whatever build you want" or "PoE is full of diversibility" im fully agreed with you and thank you for pointed that truth out. PoE (sadly) has no real diversibility at all, as some build just absurdly SUPERIOR and insane more effective then other (i mean by 1000% or more). Even start position has BIG great importance.

Skill gems also has no balance at all and GGG just find lame excuse to not fix it, so only new gems and no real bakance will wait us in next leagues.
Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
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"No incentive levelling past 90 in Path of Exile"

fixed it for you.
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Last edited by Entropic_Fire#0222 on Oct 26, 2016, 8:38:39 PM
"
TreeOfDead wrote:
"
Rexeos wrote:
From my experience to get to lvl 100 works only self motivation. Its like I gave to myself commitment "I will make it to highest lvl" somewhere when I started to play PoE. PoE has no motivation for you to reach 100 lvl goal.

Phrases like "you can make whatever build you want" or "PoE is full of diversibility" has only limited validity. I had to give up on them as are not valid for lvling. I gave up on romantic fiction that I will play self found items or that I will operate only with items or currency what I find.

I wanted to get to lvl 100 with staff and hp based witch but on lvl 98 I had to give up on that as well.. on commitments I fabricated.

When I died 5th time on lvl 98 I just had to change to ES and took shield with dagger. There was no other way. From that time I died twice and could be less if PoE would be stable like it was before Prophecy patch.

From lvl 90-100 there is nothing else than farming xp and trading. You will not find any item that would make your build better. You have to trade 95% of your gear.

With trade you helping not only yourself but other players too. Trading is what comes to game heavily if you want go to lvl 100.

When I am writing about it I think game has 3 stages. First one is going through campaign. Second one when you finish campaign and starting to do maps. And 3rd around lvl 90 when you realize that xp are not "free" anymore and xp is only thing that really counts, therefore 3rd stage is like "I wont die anymore".


Disagree about trading, its not help to everyone its just forced by GGG feature as drop mechanic just sux, also i think its not 95% trade gear but all 100% (at least to me, i never get any good/decent gear from drop), and you forgot lagfest called rotation as its very bad and only way to reach 100 by humans.


Everything else, special about "you can make whatever build you want" or "PoE is full of diversibility" im fully agreed with you and thank you for pointed that truth out. PoE (sadly) has no real diversibility at all, as some build just absurdly SUPERIOR and insane more effective then other (i mean by 1000% or more). Even start position has BIG great importance.

Skill gems also has no balance at all and GGG just find lame excuse to not fix it, so only new gems and no real bakance will wait us in next leagues.


Well.. once I red on forum something like: "Chris said trading is big part of game..". I have started to think about that and how is possible that some players has so great items. I was thinking about it a lot and asked players what they need or wish to have, show me builds, how they obtained such nice items (and some players have crazy gear..) and researched market how is flexible along with few experiments (few days) and after I have created some business strategy to start with. From 3ex and other currency I earned 106 ex in 6 days along with playing (leveling) and selling drop or used some recipes. I was playing and trading 12 hours per day to find out how it works. Trading is big part of PoE and without it I was not taking full experience of what game is offering. When I look back I think I was chatting with hundreds of players and along with trading it took almost half time spent in game of few last levels. It was time consuming and sometimes exhausting but I learned well about behavior of market, players and myself as well..

...I was trying to level up by rotations but its very expensive, time consuming, hard to organize.. I was trying on lvl 92 few times but it was not for me. Therefore I have played mostly solo or in two if somebody was interested, I was actively asking people with whom I was trading with if they want to join for maps. For leveling I have chosen map that was for my build most xp rewarding and fun but I had to suite my build to it. Without Vinktar flask, Eye of Chayula, Dream Fragmenst and 10.9k es I wouldnt make it or I would have to change map to play. Lvl 98-99 12.5mil xp per hour. 99-100 10mil xp per hour.

And about gems.. Gems has own limitations as you suggest in your own way.. But in my experience with Witch and Archer more important is gear it takes bonuses from. Nevertheless some gems are only for fun and not to go with them to lvl 100.

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