No incentive levelling past 90 in standard
" Quite the vitriol comment. IGN:Flickfrap Last edited by LoPan#2848 on Jul 13, 2016, 11:48:41 AM
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Last edited by Entropic_Fire#0222 on Oct 26, 2016, 8:38:55 PM
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" How about just paying attention and not dying? It is crucial to roll maps well in endgame so you don't rip that easy. No xp penalty mean absolutely no risk in Sc anymore. I guess most Player get bored and leave. => see diablo.. |
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Or you can be like me and just run low level maps farming currency until you get to 100 Yes it will take a long time, but then one you hit 100 you could take all the risk you want with super high level maps since Dying won't give you experience losd
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" I see this very differently. I don't see it as a problem of risk/reward, but return on time investment. Your average build is in a leveling form until 65/68, then gets an initial engage form going with it's build defining unique and keystones and cheap starter gears and grows markedly in power until about level 85 finding gear upgrades, gems fain levels and get substantial damage boosts, you're getting efficient passive clusters passed by traveling the skeleton of the tree, you get your final ascendancy points, etc. Then you've got kind of the end game form of the build running at full power, so you test it out and make the final easy upgrades - gems turn over to 20q, you buy some luxury items, etc. And then you're sitting at upper 80s/low 90s and realize two things: 1) it's going to take more time than you've spent on the character so far to get it to 100 2) If if the character is strong g enough to do that, it's not going to get any noticeable benefit from it anyway in terms of power level - you have to be strong enough to clear really high level content while never dying to even consider it, and by definition your passive tree choices are the least efficient boosts available or you would have taken them already. I don't think #1 is a problem. #2 is why I always re-roll or quit until the next patch instead of even considering leveling further. |
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what about running tons of low level maps farming currency until you get to 100, and then you can take all the risk you want with high level maps, and dying is then a non event because you are level 100
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" I agree. No feeling of progress --> I reroll a different character. The highest level I've ever had the patience for was 73 or so.
Spoiler
Being able to do content is different than enjoying the progression. I can't stand archers one-shotting everything off screen. Bores me to tears. The last 10 archers or so I've tried never made it past the 30s. >.<
The only "endgame content" I enjoy is starting over. Hopefully this will change soon with the next update... but I doubt it. |
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Some of the wealthiest players in the game are level 100. And that makes sense, since they can farm high end maps over and over again, and who really cares if the die 4 out of 5 times. Absolutely no risk
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" You really should have all your health/ES nodes by 70-80 if not earlier. At that point after 90 you can pick up a few damage notables or Jewels with most builds. This will give you some damage boost, but at that point you've already got so much increased damage from the tree and gear anyways that diminishing returns starts to kick in hard and your DPS won't rise all that much. What's another 60% increased damage when you've already got 400-600% increased already? |
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I can understand what you are saying. I still think the biggest incentive for me reaching level 100 is knowing that I can die over and over again without experience loss. I mean how many of us +90 characters refuse to run a difficult high end map because we don't want to die and lose the hard earned experience? So that's my biggest incentive to get to 100. I want to run the more riskier maps. Yes I know you can do this right when you obtain a new level too, but it's not the same, because even if you build up 5% and only lose that 5% due to being newly leveled, you are still going to be pissed you lost that 5%
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