No incentive levelling past 90 in standard

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BlaqWolf wrote:
Quite the thread of anger and vitriol.

After 90 it's almost entirely about risk, not enough about reward. Reward is the incentive, and GGG has removed it. Yes, some dogs will cross scalding hot summer pavement for as little as a cheerio but by and large most won't.

The CP penalty, considering how much they've gimped XP, is far too steep and should honestly just be removed. It makes sense in Cruel, perhaps, when you loose maybe a few minutes or hour of play to recoup... but when you're talking multiple hours if not multiple days? Yeah, serious risk!=reward failure.

That is the incentive I don't see - there's no reason, other than that mirage someone spoke of earlier. Something put out on the horizon because some dogs will chase anything.


Quite the vitriol comment.
IGN:Flickfrap
Last edited by LoPan#2848 on Jul 13, 2016, 11:48:41 AM
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Last edited by Entropic_Fire#0222 on Oct 26, 2016, 8:38:55 PM
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panmisiek123 wrote:
What would you like to choose, current leveling system where you lose exp on death or instead not losing exp but need 10x more exp for level. I take second option. Its pain in the ass as it is already, but people at least will have that mentality "next 2 years time i finally hit that 100".


How about just paying attention and not dying?
It is crucial to roll maps well in endgame so you don't rip that easy.

No xp penalty mean absolutely no risk in Sc anymore.
I guess most Player get bored and leave. => see diablo..
Or you can be like me and just run low level maps farming currency until you get to 100 Yes it will take a long time, but then one you hit 100 you could take all the risk you want with super high level maps since Dying won't give you experience losd
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BlaqWolf wrote:
Quite the thread of anger and vitriol.

After 90 it's almost entirely about risk, not enough about reward. Reward is the incentive, and GGG has removed it. Yes, some dogs will cross scalding hot summer pavement for as little as a cheerio but by and large most won't.

The CP penalty, considering how much they've gimped XP, is far too steep and should honestly just be removed. It makes sense in Cruel, perhaps, when you loose maybe a few minutes or hour of play to recoup... but when you're talking multiple hours if not multiple days? Yeah, serious risk!=reward failure.

That is the incentive I don't see - there's no reason, other than that mirage someone spoke of earlier. Something put out on the horizon because some dogs will chase anything.

I see this very differently. I don't see it as a problem of risk/reward, but return on time investment.

Your average build is in a leveling form until 65/68, then gets an initial engage form going with it's build defining unique and keystones and cheap starter gears and grows markedly in power until about level 85 finding gear upgrades, gems fain levels and get substantial damage boosts, you're getting efficient passive clusters passed by traveling the skeleton of the tree, you get your final ascendancy points, etc.

Then you've got kind of the end game form of the build running at full power, so you test it out and make the final easy upgrades - gems turn over to 20q, you buy some luxury items, etc.

And then you're sitting at upper 80s/low 90s and realize two things:

1) it's going to take more time than you've spent on the character so far to get it to 100

2) If if the character is strong g enough to do that, it's not going to get any noticeable benefit from it anyway in terms of power level - you have to be strong enough to clear really high level content while never dying to even consider it, and by definition your passive tree choices are the least efficient boosts available or you would have taken them already.

I don't think #1 is a problem. #2 is why I always re-roll or quit until the next patch instead of even considering leveling further.
what about running tons of low level maps farming currency until you get to 100, and then you can take all the risk you want with high level maps, and dying is then a non event because you are level 100
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AkuTenshiiZero wrote:
90? Hell, the game effectively ends for me around level 65-70. At that point the EXP curve gets so steep that I no longer feel like I'm making progress.


I agree. No feeling of progress --> I reroll a different character. The highest level I've ever had the patience for was 73 or so.

Spoiler
Being able to do content is different than enjoying the progression. I can't stand archers one-shotting everything off screen. Bores me to tears. The last 10 archers or so I've tried never made it past the 30s. >.<


The only "endgame content" I enjoy is starting over. Hopefully this will change soon with the next update... but I doubt it.
Some of the wealthiest players in the game are level 100. And that makes sense, since they can farm high end maps over and over again, and who really cares if the die 4 out of 5 times. Absolutely no risk
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Mentoya wrote:
How can people say that the few extra passive points don't make a difference? I mean if you got all health passives, you may end up with quite a bit more health.... How is that not big? Am I missing something here? This is just one example......


You really should have all your health/ES nodes by 70-80 if not earlier. At that point after 90 you can pick up a few damage notables or Jewels with most builds. This will give you some damage boost, but at that point you've already got so much increased damage from the tree and gear anyways that diminishing returns starts to kick in hard and your DPS won't rise all that much. What's another 60% increased damage when you've already got 400-600% increased already?
I can understand what you are saying. I still think the biggest incentive for me reaching level 100 is knowing that I can die over and over again without experience loss. I mean how many of us +90 characters refuse to run a difficult high end map because we don't want to die and lose the hard earned experience? So that's my biggest incentive to get to 100. I want to run the more riskier maps. Yes I know you can do this right when you obtain a new level too, but it's not the same, because even if you build up 5% and only lose that 5% due to being newly leveled, you are still going to be pissed you lost that 5%

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