Berserk - and why this class should be immediately changed [Long] [it seems 2.3 fixes it all]
After watching the most recent State of Exile podcast, I have a little more appreciation for the class. Especially Pain Reaver, I kinda get its purpose now.
The main things I think should be changed are: 1. I still don't get why Aspect of Carnage has a prerequisite, and 2. It'd be really nice if Cloaked in Savagery had something like "Your Skills cost no Mana if you've taken a Savage Hit in the past 4 seconds." That'd allow Pain Reaver + CiS to solve mana issues for both trash mobs and hard-hitting bosses, and probably be better design than CiS's damage bonus (the Attack Speed bonus should stay, because it allows you to start leeching fast after taking the Hit). As an extra, the "no Cost" thing would activate hipster builds which stack Fevered Mind with Scold's Bridle to trigger Savage Hits on demand. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Feb 15, 2016, 9:50:56 AM
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guys from state of exile podcasts arent known for playing melee str based characters. i think that they play anything but melee str based melee. that was quite obvious listening to their completely unrealistic use scenarios
anyone who played one knows that mana management for str based melee characters looks like this: get a ring/gloves/weapon with mana leech done it is enough. 2% mana is total overkill. another meaningless number. but they are used to bow skills and their costs. fully linked melee attack costs like 19? 25? you can cover it with regen alone if you want to skipp no regen maps. .4% mana leech from any item is all that is needed and you have to have a life leech as a backup for long fighta so this Pain Reaver is pointless. btw-scolds bridle 'hits' or deals damage? |
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Scold's hits, Mark confirmed. Finding source links is work though.
Even if fixing melee mana issues is normally trivial, something like this would allow branching out into more expensive skills, routing all mana leech to Mind over Matter (where Savage Hits are the main thing that make MoM suck), etc. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Feb 15, 2016, 10:01:33 AM
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" core of my complaint is the 'deceptive and bland' not the value alone. 100% inc damage is never bad. however new players (andd ggg seems to care about them creating all these wntry level skills etc) will takie it as a 'double' damage node. given that for most builds it is ~25% more damage might lead to lots and lots of unhappy players. then there is the 'bland' aspect. while it puts emphasis on simple berserker's way of life it just isnt a nice design. stuff like hierophants extra 5links, extra charges, new interactions (mana->ES) etc is maybe equally strong but it is at least interestung to build around. this is just a number. my tl;dr underlined it as 'there is not a single new thing berserk can do that plain marauder cannot do'. no other class has this problem |
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I was trying to think of a Scold's self-SavageHitter build...
Something that needs clarification is if lowlife characters get Savage Hit from a stiff breeze against their ES or if they need to take the damage in Life. If the former, Berserker = lowlife attacker, end of story. If the latter, I got into a loop of trying to make low-ish life + es work with Corrupted Energy to only take half physical damage against the smaller life pool, but it still seems like suicide. --- I agree with the general sentiment of the thread. Incredibly weak class, and GGG continues to pretend like melee builds are anything other than dogshit terrible like they have been for the last 4 years. Better buff TS again, just in case. |
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" MoM cannot relly on mana leech. you need '%damage gained as mana' from items and or rallying cry' threshold jewel. ive made a very tanky MoM incinerator and you cannot replenish mana with leech quickly enough (without vessel of vinktar that is). there are templar classes for MoM that have great bonuses for that. savage hit has to take LIFE so it cannot work with low life nor hybrid (you can leech only to life OR energy shield and LGOH might not be enough to survive). it can be done but it is standard only concept. |
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" Agree, but i think second worst class - Jugg. He as Berz add nothing new or very strong as other class, so they both super weak, idd call weakest from all. Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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" Speak for yourself, I think being able to self-temp chains with no downside is awesome and almost worth an entire ascendancy class on its own. The Attack Speed + Accuracy enables non-RT marauders. Stun Threshold and double armour is nice for most builds I'd say. The Fortify node is lackluster, and the second Endurance Charge node doesn't seem too worthwhile, but the rest have pretty unique effects that could enable some builds, if you think about it for a bit. builds: https://www.pathofexile.com/forum/view-thread/1663570/
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The guy who complains is suggesting that this class only works for melee
top lel |
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" Reserving life would be bad, if you mean "on low life", because as it currently stands the 20% of life ought to be only max life. Reserving life would have no effect, and would make you more rippy - unless you also have access to a shavs in which case whatever. |
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