Berserk - and why this class should be immediately changed [Long] [it seems 2.3 fixes it all]

The current wording of the Savage Hit mechanic indicates that it must remove Life for it to activate. Losses to ES or Mana won't bestow Savage Hit.
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
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Ashen_Shugar_IV wrote:
The current wording of the Savage Hit mechanic indicates that it must remove Life for it to activate. Losses to ES or Mana won't bestow Savage Hit.


Go have a look at the corrupted energy jewel and come back.

These people though lmao. Zero creativity.

PS MoM won't work on the portion that only takes ES so I dunno what your deal is with the mana thing :^)
Last edited by ihasmario#4211 on Feb 14, 2016, 2:58:50 AM
so two legacy items and VoV?

legit

fun fact - the only reason you select this class is the '100% leech' isnt it?
you know that this (conditional) leech is an overkill you dont really need? do you? you can do exactly the same, with another class using perma VoV alone. no need for that fancy-dance with keystones 25 nodes away from eachother (and youve confused ZO with GR - your ES mara needs ghost reaver so he can replenish ES as the regen wont be enough in fight to sustain it alone). i wonder how would the tree look like to justify starting as marauder and taking GR, picking enough ES nodes so the ES is substantial enough, enough mana to make MoM worthwhile and finally picking a damage source. you need 46 (mostly worthless) nodes to get ZO, GR, VP and MoM. good start.
if you have life and ES you can leech directly only to one. if you pick ES then life will get whittled away. if you pick life, your ES is worthless after first encounter. tough choice isnt it?



and sorry to be a 'that' guy but your lvl78 character hasnt seen high maps yet so you do not know how the stuff down there works. anything you do to 'reliably damage yourself' or anything that works because you take damage is risky. you step on a shocked ground, monster(s) crits, rolls highly and you are dead. or you just die to a barrage of chaos dots that DO PENETRATE ES with Corrupted Energy

funny how 'big numbers' change people. some get obsessed with it while its practical value is identical to 10% or 20%. VoV 30% lightning damage leech even means little and it isnt what makes that flask sick. it is the VP in the bottle that makes VoV OP. even with just 2% leech.

you want to stand on your eyebrows to change a light-bulb with your feet. why dont you just use your hands instead?
I'm sorry that an intentionally niche build with caveats that are unnecessary doesn't tickle your "where is my free damage" fancy.

I suggest working on your selective reading however.

It's clear what GGG intends the build to be used for - to avoid the requirement a number of melee builds have to move away from large hitting enemies - and in this case mitigate the problem with huge leech.

What I mentioned above has little to do with this.

PS LGOH and Leech and Regen are all separate mechanics that you can abuse to affect the two pools seperately.

What I posted previously doesn't even require the "two legacy items", they are QOL at best.

I'm a little confused as to what part of a player character level has to do with game experience. I delete my characters all the time. I'd also like to see these "Barrage of chaos DOTs" that do anything against high chaos res, considering the game is - for the moment - ostensibly balanced around 0% chaos res (as opposed to 75% ele)

Enjoy your shitty build while I enjoy my berserker meta. Some people just don't have what it takes (or the understanding of the game) to engage in theorycrafting to the same level as others.
Last edited by ihasmario#4211 on Feb 14, 2016, 3:42:02 AM
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ihasmario wrote:
I
It's clear what GGG intends the build to be used for - to avoid the requirement a number of melee builds have to move away from large hitting enemies - and in this case mitigate the problem with huge leech.


lol man. your entire post is bad (and offensive, someone got ticked?) but this is just amazing.

melee build have to avoid big hits not because they have no leech - they have (and we have flasks that some of us can even use). they have to avoid these situations because the damage poses a risk of literal one hit kill. and these bosses are not really a problem - Domino's smash can be avoided easily. His lightning spray - not so much.



bosses that do remove melee are ones that deal mostly elemental and mostly sustained damage. on top of that it is the delivery of said damage that matters. Piety (lightning storm), Maegera (firestorm), TunnelTrap (boom), Piety (lazor of ze ded), Malachai (numerous DoTs or that incinerate in disguise - the puke), Avatar of Thunder (DoTs, rapid hitting spells etc). None of these bosses deal big hits. But they spew out incredible damage/second.

These spells are nicely blocked with 100% block to spells from Duelist.

Daresso (cold/phys) deals so much phys that youd need extreme Life pool to accommodate for 50% of that (and swords are DoTs so wont trigger SH)

So you want to outleech these spells/hits on a split life/ES character. Fine. Let us know how that works for you. With enough experience I can already see it is VERY sketchy.

Elemental hits wont trigger the SH (first the ES takes the brunt, then you are naked with little health and you die from next hit as your uber-leech is off - see, the conditional part of it really sucks). Phys hits will trigger it (if you dont die first) but after that all that protects you from death (as the life depletes) is LGOH. If LGOH is so good - why do not relly on it entirely, huh?

Test this idea in 2 weeks and share the results. It might work. But chances are it wont :)
You guys are so used to building Marauders as mitigation defensive tanks that when GGG introduces something new it just fking warps your minds. Might want to think about what Berserker actually means, or rewatch the Berserker video and actually listen to what Chris is saying.

If you can't figure out how to put Savagery or Carnal to good use that's NOT my problem. Personally I have a Marauder ready to use for Berserker.

And good job that you can keep VofV up for trash. This is how I can tell you haven't used VofV for high-end fights. NO ONE cares if you can keep VofV up for your entire little Gorge map. No one cares; but I guess using a 10ex flask to help clear a low-level map I guess makes a lot of sense to you?

The key point with VofV is whether you can maintain it for HARD bosses - which is when you NEED it. Unless you are building SPECIFICALLY for flasks with gear and tree you will run out and will then be fucked. Savagery will always be there.

Sorry guys I may be harsh but I have little time for spoon-feeding. If you think this class is trash and don't like it - it's simple DON'T USE IT. No one is forcing you to play Berserker.

I hope GGG doesn't listen to these whine threads from marauder players who cant think outside the box.
lol.

a) name these HARD bosses. colosseum Daresso is pretty much the only one that has no adds and is dangerous. rest is a) pushover b) low-HP so 2 charges of Vinkatar is enough c) has adds d) deals small hits/DoTs that wont activate SH anyway (piety's LAZOR and vortexes)


b) what NEW berserk brings? Vaal Pact? it is in the game since as far as i remember. this is nothing NEW (and in fact it is not even in Bersekr, you have to pick it outside the class)

what you consider new is a deceptive 100% leech value you are gazing with watery eyes. that is on and off practically without your control. without Vaal Pact it is worthless (leech cap), with Vaal Pact you can pick any other class and have a nice ascendancy class as a bonus

want to have a instant leech? pick shadow, go crit, pick Vaal Pact. done. it is THE SAME DAMN THING. and it is 100% reliable unlike this node. so what is the 'new stuff' you are talking about, again?


the 100% attack damage is even less stellar. tested my 980% and 798% FB character. ~25% more damage (damage that I do not need as I already one-hit entire packs and bosses are stunned anyway). nothing that helps with clear speed. nothing that helps with survivability. interaction with poison is most probably going away in 2.2. so what is so stellar about it?


more substance next time, preferably before you start insulting others
I think the class would be awasome for instant leech builds, but what it needs is to be able to pick both "cloaked in savagery" and "aspect of carnage". The synergy will make it work. You deal more damage and receive more damage, so it's easier to trigger the "savage hit" to leech more AND deal even more damage. That translates to 120% increased damage, 45% increased attack speed and 100% leech when you are hit. But it does need the synergy. Pain reaver is pointless and would be better if removed.
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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sidtherat wrote:
lol.

a) name these HARD bosses. colosseum Daresso is pretty much the only one that has no adds and is dangerous. rest is a) pushover b) low-HP so 2 charges of Vinkatar is enough c) has adds d) deals small hits/DoTs that wont activate SH anyway (piety's LAZOR and vortexes)

Clearly you still don't get it. When I'm talking about hard bosses I'm talking about T14+ like Vaal Temple, Core, Uber. Those are hard bosses. Please tell me how these bosses are "pushovers" or "low-HP" or deal "small hits" like you wrote LOL.

If all you are doing is clearing Gorge all day - no one cares what you use and I seriously question why you even need a 10ex flask if all you do is mid-tier maps.


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sidtherat wrote:
b) what NEW berserk brings? Vaal Pact? it is in the game since as far as i remember. this is nothing NEW (and in fact it is not even in Bersekr, you have to pick it outside the class)

what you consider new is a deceptive 100% leech value you are gazing with watery eyes. that is on and off practically without your control. without Vaal Pact it is worthless (leech cap), with Vaal Pact you can pick any other class and have a nice ascendancy class as a bonus

want to have a instant leech? pick shadow, go crit, pick Vaal Pact. done. it is THE SAME DAMN THING. and it is 100% reliable unlike this node. so what is the 'new stuff' you are talking about, again?


the 100% attack damage is even less stellar. tested my 980% and 798% FB character. ~25% more damage (damage that I do not need as I already one-hit entire packs and bosses are stunned anyway). nothing that helps with clear speed. nothing that helps with survivability. interaction with poison is most probably going away in 2.2. so what is so stellar about it?


more substance next time, preferably before you start insulting others


What exactly do you want man? You are already getting 25% more damage - that is like 6 frenzy charges. But now you whine and say: "I don't need the damage" - here's an idea then - if you don't need extra damage don't take the node.

Also unarmed is not just Facebreakers bro.

When I say new - I'm talking about a new way to play Marauder. Is that not obvious? You are so focused on building your Marauder as a tanky defensive mitigation class you don't even stop to wonder if it makes no sense for GGG to have TWO tank Ascensions for the SAME CLASS.

Huh? Why would GGG make another one? It's like GGG making 2 crit sub-classes for Shadow - does that make ANY sense to you?

Or MAYBE this is not meant to be a tanky mitigation character. Then watch the Berserker video again. Then try and follow the clues from there.

Again, if you don't like Berserker - DON'T PLAY IT. No need to write essays like you have a personal vendetta with this ascension because it didn't turn out however you were expecting.

You have 18 other ascensions to choose.

You seem to want to build a defensive mitigation tank. Juggernaut and Champion are that way -->

Damn I've wasted too much time on this thread explaining shit. Just wait for a Twitch video so you can see how to use this class. I'm out.

Last edited by Ceryneian#3541 on Feb 14, 2016, 10:29:46 AM
youve wasted time - true. but you havent explained anything. tried to insult others, yes, explained why and how you expect this to work - no.

i'd really like to know how anyone can seriously build a character around something he has no control whatsoever (SH threshold) and what he is to do when said threshold is not met.


points that i wanted to convey with 'essays' were clear. this class offers nothing new and compared with other classes is just weak and deceptive (biiiiiig numbers). reasons were listed, lines of thought explained.
'you are all nooooobz' from you was not a discussion.



people are ignoring Berserk being much weaker than the rest only because pretty much noone gives a damn about str-based melee. imagine this class given to Shadow. just imagine that outrage. in such case this post would have had 100s replies already. Shadow and ranged crit deserve better (like capped crit, +chain, +projectile, perma-flasks etc), dont they?

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