Berserk - and why this class should be immediately changed [Long] [it seems 2.3 fixes it all]
this is a typo - there is a post on reddit clarifying that. it should be 40% more damage (no type stated)
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Sid, we both now melee is in a good spot offensive/defensive wise.
What they lack is utility and movement. Which is the thing a ranged character innately receives simply for being, well ranged. I played my melee char yesterday a bit and then stuff like this happens -> - Kill a pack, oh look three enemy's wandered off......*waste 15 seconds chasing them down*...... - Rhoa charges -> *ill side-step this, like the skilled player that i am* -> rhoa is now pick-nicking at the other end of the map /facepalm. - Kill pack -> herald of ash proq -> map is inhabited by animals/humanoids -> entire pack scatters X style -> proceed to waste 20 seconds on any given pack. This might seem like nothing, but then compound this on a character going for lets say lvl 95, which is a reasonable amount of time. That melee char is literally going to take twice as long to get there simply by virtue of game mechanics and AI fuck-ups that screw melee for no apparent reason while doing nothing against ranged. I love my melee characters and i love the play-style, so i put up with it. But when i wanted to do the 1-week SSF race to enter the awakening beta (top 25 spots got in) i rolled a fucking ranger.(which was still inefficient compared to a caster but eh...) Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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War bringer
Warcries can be cast during combat Crave the Slaughter adds 0-0 to 25-50 base damage based on missing life (values doulble for 2h) adds 0 to 100% increased global crit chance based on missing life Aspect of Carnage 1% base critical chance per 100 STR life steal is applied instantly on critical strike at 10% effectivenness 10% increased damage taken |
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" This kind of bonus works well on Inquisitor in Sacred, but that's for two reasons: - The game isn't as bursty in damage and life restoring so keeping your life pool at semi-depleted levels is manageable with good control - You can't keep your life permanently low while using some other pool to take damage, energy shield exists in the game but Inquisitor can't use it, yup, fixed classes make balancing much easier Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" in cruel - yes in maps it is 20%. if even. my ground slammer (not even focusing on damage as the reduced stun threshold nodes are costly to get so i had to skip damage) has 450% increased damage (without jewels) at lvl90 40% more damage makes a huge difference for him. 100% increased attack damage? not so much and - if that 'damage' stays - it boosts Herald of Ash burn, molten shell's damage, explosions from Abyssal cry, whack-a-mole totem's damage and most probably infernal blow's damage (i think the explosion is a 'secondary type' damage, not the 'attack' one). this is huge compared to plain 'attack' Last edited by sidtherat#1310 on Feb 19, 2016, 6:08:09 AM
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" Sure does, now that's a bonus that's worth taking those 10% inc damage for. I mentioned that 'berserker damage' bonus above, I don't think it will include totems or traps, just damage you deal directly by yourself, which would be a good thing, no berserker totemists or trappers taking that juicy damage bonus at minimum risk. Sure, bowzerkers will work, but I don't think it will compare with shadow or ranger bow users. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Feb 19, 2016, 7:10:57 AM
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GGG confirmed it is 'damage' alone so traps etc included but worry not - there are far better classes for traps and totems so noone non-melee will take it
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" I suppose so, at least for traps, but a berserker totemist may be pretty damn decent. Anyway, I don't see any reason to phrase it like that now, strange. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" Yes i do think we want a similar thing for marauder, a bloodthirsty fearless and relentless attacker.. Anyways just for arguments sake, now that we are speaking about meta-gaming, you should know that life on kill is pretty much worthless in the endgame, since you always want your build to be able to handle single target healing at all times and should not build a build that cannot do that(and then life on kill becomes irrelevant), unless you have so insane dps even all bosses are deleted. Well, they went with the more multiplier now, and i am quite happy with that, I am satisfied enough now, satisfied enough to play berserker when it comes out. I want to also thank ggg for updating the ascendance tree. This is communication that will spare us from raging further, and i really appreciate that. I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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" But look here Charan " The gear is really basic actually, yes it has maybe 20ex in items or something, but that is farmed in less than 1 month anyway. In a new league. I agree though, it has nothing to do with any "melee" archetype, but tell me you didn't think that was at least a bit cool? I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Feb 19, 2016, 9:29:47 AM
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