Berserk - and why this class should be immediately changed [Long] [it seems 2.3 fixes it all]

this is a typo - there is a post on reddit clarifying that. it should be 40% more damage (no type stated)
Sid, we both now melee is in a good spot offensive/defensive wise.

What they lack is utility and movement.

Which is the thing a ranged character innately receives simply for being, well ranged.

I played my melee char yesterday a bit and then stuff like this happens ->

- Kill a pack, oh look three enemy's wandered off......*waste 15 seconds chasing them down*......

- Rhoa charges -> *ill side-step this, like the skilled player that i am* -> rhoa is now pick-nicking at the other end of the map /facepalm.

- Kill pack -> herald of ash proq -> map is inhabited by animals/humanoids -> entire pack scatters X style
-> proceed to waste 20 seconds on any given pack.

This might seem like nothing, but then compound this on a character going for lets say lvl 95, which is a reasonable amount of time.
That melee char is literally going to take twice as long to get there simply by virtue of game mechanics and AI fuck-ups that screw melee for no apparent reason while doing nothing against ranged.

I love my melee characters and i love the play-style, so i put up with it.

But when i wanted to do the 1-week SSF race to enter the awakening beta (top 25 spots got in) i rolled a fucking ranger.(which was still inefficient compared to a caster but eh...)

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
War bringer
Warcries can be cast during combat

Crave the Slaughter
adds 0-0 to 25-50 base damage based on missing life (values doulble for 2h)
adds 0 to 100% increased global crit chance based on missing life

Aspect of Carnage
1% base critical chance per 100 STR
life steal is applied instantly on critical strike at 10% effectivenness
10% increased damage taken


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Argedava wrote:
Crave the Slaughter
adds 0-0 to 25-50 base damage based on missing life (values doulble for 2h)
adds 0 to 100% increased global crit chance based on missing life


This kind of bonus works well on Inquisitor in Sacred, but that's for two reasons:
- The game isn't as bursty in damage and life restoring so keeping your life pool at semi-depleted levels is manageable with good control
- You can't keep your life permanently low while using some other pool to take damage, energy shield exists in the game but Inquisitor can't use it, yup, fixed classes make balancing much easier
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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SaiyanZ wrote:
100% increased attack damage is around 30% to 50% more attack damage for most builds.


in cruel - yes

in maps it is 20%. if even.

my ground slammer (not even focusing on damage as the reduced stun threshold nodes are costly to get so i had to skip damage) has 450% increased damage (without jewels) at lvl90

40% more damage makes a huge difference for him. 100% increased attack damage? not so much

and - if that 'damage' stays - it boosts Herald of Ash burn, molten shell's damage, explosions from Abyssal cry, whack-a-mole totem's damage and most probably infernal blow's damage (i think the explosion is a 'secondary type' damage, not the 'attack' one). this is huge compared to plain 'attack'
Last edited by sidtherat#1310 on Feb 19, 2016, 6:08:09 AM
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sidtherat wrote:
40% more damage makes a huge difference for him. 100% increased attack damage? not so much

and - if that 'damage' stays - it boosts Herald of Ash burn, molten shell's damage, explosions from Abyssal cry, whack-a-mole totem's damage and most probably infernal blow's damage (i think the explosion is a 'secondary type' damage, not the 'attack' one). this is huge compared to plain 'attack'


Sure does, now that's a bonus that's worth taking those 10% inc damage for.

I mentioned that 'berserker damage' bonus above, I don't think it will include totems or traps, just damage you deal directly by yourself, which would be a good thing, no berserker totemists or trappers taking that juicy damage bonus at minimum risk. Sure, bowzerkers will work, but I don't think it will compare with shadow or ranger bow users.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Feb 19, 2016, 7:10:57 AM
GGG confirmed it is 'damage' alone so traps etc included but worry not - there are far better classes for traps and totems so noone non-melee will take it
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sidtherat wrote:
GGG confirmed it is 'damage' alone so traps etc included but worry not - there are far better classes for traps and totems so noone non-melee will take it


I suppose so, at least for traps, but a berserker totemist may be pretty damn decent. Anyway, I don't see any reason to phrase it like that now, strange.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
ScrotieMcB wrote:
Spoiler
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Crackmonster wrote:
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ScrotieMcB wrote:
Okay, so here's a thought for you all.

The whole point of being a Berserker, thematically, is that you throw yourself into enemies - meaning they damage you - and you kill them quickly as a result of this. Because you're a savage beast.
I think that is backwards reasoning. You don't kill them fast because they damage you, they damage you because you forsake defenses for offenses. Berserkers are originally norse warriors - vikings. They thrive on battle and being fearless, they just right in there cleaving a bloody path, as some of the most brutal warriors the world has ever seen, in that primal raw way.

Because of this, they should be among the most offensive builds in the game. You wanna increase their damage taken as a result of them focusing so much on offenses, you need to have a much higher damage multiplier(more) than the extra link you can save from replacing fortify on champion(duelist).

In my opinion the berserker should be all about damage, blood magic and life leech. Something like half your life leech is instant, and some synergy with blood magic etc, i would like to see that.
Bold mine.

I think we want the same thing for Berserker, we just have differing views on how to get there.

Crack, you need to assume players are metagaming, and factor that into your desired feel. Pain Reaver is a notable which says "Want leech? Kill things." An in-your-face beast would want leech, so the concept works.

Aspect of Carnage, on the other hand, says "Want Attack Damage? Don't get hit." Now, the first half of that is a go, no question. But you know who really wants Aspect of Carnage? A Bowserker. Not a Berserker.

The class should be about life leech, but primarily life leech on kill (Berserker is not a pure tank build). And the class should be about big damage, but primarily big damage on hit. Yeah, conditions make it harder to use, that's the point - everything about Berserker should scream "fuck ranged, GET IN THERE." To accomplish that you NEED conditions.

But GGG can, and should, compensate with big numbers.

Aspect of Carnage does not have a condition. It has a drawback, and a caution-inducing one at that.


Yes i do think we want a similar thing for marauder, a bloodthirsty fearless and relentless attacker..

Anyways just for arguments sake, now that we are speaking about meta-gaming, you should know that life on kill is pretty much worthless in the endgame, since you always want your build to be able to handle single target healing at all times and should not build a build that cannot do that(and then life on kill becomes irrelevant), unless you have so insane dps even all bosses are deleted.

Well, they went with the more multiplier now, and i am quite happy with that, I am satisfied enough now, satisfied enough to play berserker when it comes out.

I want to also thank ggg for updating the ascendance tree. This is communication that will spare us from raging further, and i really appreciate that.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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鬼殺し wrote:
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sidtherat wrote:
this is all moot.

just check this: https://www.youtube.com/watch?v=dgCF4mONexk

just tell me how a pong-pong-pong melee guy can even compete with this? or maybe be at least twice as slow..

just why play melee when it is cr.. by design


I look at videos like that the same way I would watching rich folk fartarsing about in their sports cars. I live in the same 'world' as those people in only the broadest sense of the word. I know a LOT of currency, time and effort goes into this sort of thing. It's not something your average player can achieve or should hope to achieve.

So while your broader point that melee (true melee, not just trigger-melee) is inferior is true, and has been true for a long time now, I think using a video like this is a bit misleading.

I don't drive a bomb IRL -- not anymore anyway -- but I'll never drive a Ferrari. Is it strange that I'm okay with that both in real life and in a game? Do people play these games BECAUSE they can't get Ferraris in real life, and so expect the equivalent of sports cars in game? What I mean to say is, is it an accepted mentality that in a game like this, people think they're more entitled to power because it's not real life where any number of reasons exist for why a person never, ever rises above a relatively menial existence?

Because that's silly. No game worth its weight ever just handed you the sort of power that makes others envious. I doubt anyone ever watched an EvE video, saw someone in a Titan and assumed that's normal. This video? Titanic. No doubt.

So yeah, not the best example. Not until Mathil or some other game-rich person takes all those resources and puts it towards a true melee build for a solid comparison of what can be done with the same conditions. Do we know the outcome? OF COURSE -- if it were worth doing, they'd do it. These people aren't stupid. They know the straight lines to success and true melee just isn't one. Why put rockets on a skateboard in a world where perfectly tuned Ferraris are a thing?

I ask that as one of PoE's longest-running Eddie the Eagle types, happily strapping rockets to my skis. I'm just here to have fun and do really stupid shit because game.





But look here Charan

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Mathil wrote:

[CoCSlam]
Spoiler

Passive Tree

Bandits - Life - Attack Speed - Power Charge


The gear is really basic actually, yes it has maybe 20ex in items or something, but that is farmed in less than 1 month anyway. In a new league.

I agree though, it has nothing to do with any "melee" archetype, but tell me you didn't think that was at least a bit cool?
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Feb 19, 2016, 9:29:47 AM

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