What if the notion of "legacy" didn't exist for standard leagues?

You guys seriously can't understand why someone would want the best possible items for his build in a game genre that is all about getting the best items for your build? Good enough is not good enough. Driving a Fiat is good enough but sure as hell it's not a Ferrari. Real life is not a just world but games should be after all they are escapism, equal amount of time/work should result in equal amount of rewards legacy items mess with that.
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CharanJaydemyr wrote:
To the renewing power of change.

Spoiler

I suspect that to GGG, the ideal player isn't here to perfect a build and its gear, but is willing to start from scratch every time GGG tweak the system, every time they add content. The ideal player isn't here for character commitment but game commitment -- the ideal PoE player is so in love with PoE's mechanics, content and lore that they're more than happy to see what GGG will change with each iteration. The ideal player engages with new economies, embraces item changes and relishes in the challenge of starting over in a reconfigured but familiar environment. The ideal player loves racing because it's all about those minute improvements to low level time management. The ideal player understands the potency of items and skills relative to their level, because they're constantly starting over.

The ideal player is utterly devoted to the concept of 'One With Nothing'. The blank slate from which anything is possible.


I like this concept. Reminds me of what this game was supposed to be about. Granted it only represents approximately 1/5th* of the player base - assuming those that play HC Challenge Leagues never play legacy leagues and espouse this concept.

Legacy items create cachet and desire otherwise we'd have nothing to lust over in this game. Late-arrivals can still snag new unique items before they go legacy too (e.g. Windripper, Mjölner and Meginord's Girdle) - assuming they ever drop. Really though are we meant to change the system because you were late to the party? I see no issue here with the existing system. Then again I only play HCCLs. To those in Standard at least the opportunity exists to build wealth to obtain a legacy GG item but you do not need them to enjoy the game.


* - old player league ratio break down

Haven't seen any stats since 1.0.0 but two weeks into those new leagues on 6th November '13 (new leagues started 24 Oct '13) Chris said the ratio of players was:

"Domination: 51.3%
Nemesis: 20.5%
Standard: 25.6%
Hardcore: 2.6%"

Ratios are probably different now but its interesting to have this old breakdown.

IGN: deefa • Guild: <ACE> Alpha Crucis Exiles - poeurl.com/wpA • Discord: deefa#3298
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jconaspree wrote:
Being relatively new to poe, I hate the fact that there are legacy items. It feels like I'm being penalized for not playing the game earlier.

i understand that feeling.

but what is even worse is playing the game for over 3 years and not having them either.
Spoiler
disclaimer: i found a legacy bringer of rain.
age and treachery will triumph over youth and skill!
beeing rewarded for playing since beta doesnt shock me :)
Anyway there are regulary new legacy coming, so newcomers can be happy too at a time.

IGN TylordRampage
As a occasional Standard player I find legacy items a good way to make me stop playing. I mean, min-maxing is what you do in Standard. With legacies is makes it a terrible mess.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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Perq wrote:
As a occasional Standard player I find legacy items a good way to make me stop playing. I mean, min-maxing is what you do in Standard. With legacies is makes it a terrible mess.


There is no legacy item that cost more than a mirrored gear, so I doubt this is an issue for people who wants to really min-max their char....
IGN TylordRampage
Didn't GGG say in closed beta already that legacies will exist since they like the idea because D2 had them? (and this was before they came up with "technical problem" reason for them)

Anyway I personally am against legacies for obvious reasons and what bothers me is that every top tire unique item that had gone legacy was being nerfed by a lot at the process, not even one (if I'm not mistaken) has been buffed, that may be intentional or their balance team is just really bad.
I understand legacies are here to stay, but I still don't get it why they exist in a ARPG loot driven game like POE.
Last edited by Barium#7356 on Jun 26, 2015, 7:54:54 AM
What the hell you got against legacys? They are so OP? NO! Mirrored gear is OP, you want to remove legacys? fine, i want to remove all GG rares then lol.
And it is obvious that players who play long enought got some legacys, if you will play from now on next 1-2 years you will get some legacys too. You feel penalised for not playing earlier? Fine i feel that way too then, i want to buy open and closed beta supporter packs then hahaa.
I also prefer that GGG dont make many legacys but those that already exist should definitly stay in game, and actually you can play without them. Whats the difference if some other players got some legacys and you dont?
GGG every patch make that almost all uniques are easier to get for new players. You wasn't there when non legacy items costed a lot, Soul taker 50ex, 500hp kaom 35ex, shavs 80ex, bino's 20ex, ming's 25ex, auxium non legacy 25ex, and many more. GGG bufed drop rate of Uniques like 1 year ago. Now with divination cards uniques will be even more cheap. GGG do a lot for you not rich players so you can easier get highest tier items and play different builds and what you say in response : you want now leagcy items too cause normal uniques so cheap and affordable.
And when you cant get legacys you go on forum saying how they are bad :P
And explain me why you are so upset on their prices or value and you are not upset of mirror price and mirrored gear? They are much more expensive


________________________
Immo_scion - Lv 100 solo - Playing in partys is too easy - solo for life :)
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Avu wrote:
You guys seriously can't understand why someone would want the best possible items for his build in a game genre that is all about getting the best items for your build? Good enough is not good enough. Driving a Fiat is good enough but sure as hell it's not a Ferrari. Real life is not a just world but games should be after all they are escapism, equal amount of time/work should result in equal amount of rewards legacy items mess with that.


This. Well said.
best items are mirrored gear that cost a loooot more than legacy uniques. If legacy uniques were bound to owner, I would say that you are right, but you can buy them, so what's the point ?

I am ok that min-maxing could be a goal in Std, but getting legacy uniques is by far the cheaper to reach this objectiv...
IGN TylordRampage

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