Why don’t we remove trading altogether?

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comm_il_vec wrote:
I don't get this 'no means to trading' meme. Trade chat, noticeboard, poe.trade. God forbid you have to put just a little effort into trading.

And before you start railing on trade chat, it's not broken and awful and terrible. Just learn how to use it. It isn't that difficult.


PoE.trade is grate but GGG has nothing to do with it, If it werent for PoE.trade it would be a bitch to buy and sell
I dont see any any key!
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FadeXF wrote:
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comm_il_vec wrote:
I don't get this 'no means to trading' meme. Trade chat, noticeboard, poe.trade. God forbid you have to put just a little effort into trading.

And before you start railing on trade chat, it's not broken and awful and terrible. Just learn how to use it. It isn't that difficult.


It's a huge annoyance with no guaranteed pay out. I would much rather that energy invested in actually playing the game.

The thing is that I am willing to invest time in an MMO - in WOW which I've played for like 10 years I frequently (every single day) use the auction house because as a method of trade it's always there, there's no back talk from players, there's no need to spam channels, there's no need to babysit and micromanage a thread, it's literally zero time investment even managing 22 characters who ship all spare materials to my main "banker" who then auctions those items in like 2 seconds.

I don't mind investing that time because: 1) it's an MMO not an ARPG and 2) I get a nearly guaranteed outcome every single day. Some days I have to resubmit an item or 2 back on the auction house, but that is rare because I set the prices based on the going market rates which I know because of several addons. It's ridiculously easy. And I'm not even playing the markets to earn more gold. I don't have to. I have literally zero time investment for guaranteed results.

Not the case with POE.

It isn't as simple as understanding the markets in POE, or the value of your item - you need to constantly adjust, constantly stay up to date on patch notes and possible changes in the game - 1 stat/item this week may be shit, in 4 months may be gone from the game or changed.

It's a fucking ARPG. I want to log in (because I'm forced to as no stand alone single play mode) and kill shit - and get a chance of getting some good items that are fun to use. Period.

I live with an auction house in an MMO because that's the expectation in an MMO where there are guaranteed investments of time farming an item - to results in stable pricing on a server wide auction house market where everyone has an equal footing in using that in game tool.


Great post. pretty much sums it up.
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phrazz wrote:

No, give me a flag option in character creation disabling trading, and giving me the ability to compare myself with other self found players. Increased drop rates? Maybe, I have played for 3 years, farming end game maps with several MF chars without seeing ONE T1 unique. Am I mad? No. Am I playing? Yes.


I fully support this notion.

What most people against self-found leagues and such fail to comprehend is that while you can play self-found in the current leagues, there is no way to compare yourself to other self-found players nor any reliable way to find other self-found players to play with.

A simple flag option like Phrazz suggests is all it takes.

However, the idea that splitting the player base with a permanent self-found league is bad, when those who would leave the current leagues are mostly people who doesn't trade, seems rather flawed to me. Surely those who enjoy trading and want to engage in that will remain in the current leagues, and those who didn't, or mostly didn't, participate in the economy will leave for the self-found league.

There would probably be an influx of players too, but that's beside the point.
Last edited by Khargan#0624 on Jun 1, 2015, 12:50:59 PM
Topic : "Why don’t we remove trading altogether?"
Because for all the people who enjoy to trade, flip item, make money, more than bashing mobs.
IGN: | Default : ConnardLeBarbant
Trade list : http://www.pathofexile.com/forum/view-thread/103919/page/1
Last edited by drubael#4342 on Jun 1, 2015, 12:59:18 PM
Bashing mobs and actually farming for gear should have always been the priority over trading in this kind of game. Putting trading before gameplay is the single worst decision am ARPG can have.

Its such a shame we have such a great ARPG, with a rubbish over focus on a trade based economy. This ruins too much of what should be fun about farming your own items and getting shiny drops.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
There are also people playing selffound who are actually enjoying the current droprate.
For some, this is part of the long time motivation.

If selffound or not, I wouldn't enjoy actually finding a Shavronne's that much if it wasn'
t that rare.
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majesw wrote:
If I wear my tabula rasa shirt out I'm lucky if anyone knows what it's about.


working as intended. The shirt was designed to be an inside joke for PoE'ers.

That is the thing, PoE is designed as an inside joke for PoE'ers. In a good way. In a way that doesnt need to out gun D3 on twitch. Removing Trading wont change that, as it is working as intended and doesnt need fixing, regardless of how much FadeXF et al. want the game to play like d3 or be viewed on twitch like d3.
Hey...is this thing on?
Last edited by LostForm#2813 on Jun 1, 2015, 2:28:57 PM
1. Path of Exile is in a relatively decent place in terms of the item economy. Yes we like to complain, because it could be a lot better, and I would appreciate at least a few added supports to trading such as being able to trade with people who are offline, but overall it is not too bad.

2. PoE.XYZ is a fantastic tool, and yes it takes a bit of effort, but it makes the process easy enough. Search for the mods you need with people that are online with listed buyouts and the process goes very fast.

3. As far as self found goes the item drops are good enough for you to build a self found character and develop into an efficient end game clearing build easily enough. Are you going to go 1 shot everything in 78 maps after doing self found for a week? No. Should you be able to do that and call the game balanced from a self found standpoint? No.

The honest truth is that the item drop rate is perfectly balanced from a self found standpoint.

If you want it to rain items so much that trade is removed or irrelevant and all content is trivial go play D3 that is what it is for. Please do not try to ruin this game, which is for those of us who enjoy having an actual economy.
Looking for more guild members for races/4 month hc leagues, pm for info
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bhavv wrote:
Bashing mobs and actually farming for gear should have always been the priority over trading in this kind of game. Putting trading before gameplay is the single worst decision am ARPG can have.

Its such a shame we have such a great ARPG, with a rubbish over focus on a trade based economy. This ruins too much of what should be fun about farming your own items and getting shiny drops.


It about balance I think, and everyone has a different Idea of where that balance should be.

What I mean is it should not be like D3 where there is no trade and it seems to rain legendarys, but it should also not be where one absolutely must trade and good Items seemingly never drop.

Personally I like where PoE is at. You can play self found but its a challenge.

I just wish they would streamline trading a bit
I dont see any any key!
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TEBird wrote:
If you want it to rain items so much that trade is removed or irrelevant and all content is trivial go play D3 that is what it is for. Please do not try to ruin this game, which is for those of us who enjoy having an actual economy.

Hit the nail on the head right here.
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