Why don’t we remove trading altogether?

"Let's not remove trading, but instead let's add a standard and hardcore self-found league which will suit your ideas. This will give players the option to choose whether they want to play with the market or to play alone."

This is the best solution. I know that a number of players enjoy trading, it just seems that to most it seems like a hassle more than anything.
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comm_il_vec wrote:
You don't even need to maximize profits. Simply turning items you find into some sort of profit could greatly benefit you. Abstaining from trade can gimp you slightly, sure, I can agree with that. Does it solely prevent you from doing end game content? No. There are people who went self-found and have succeeded greatly simply because they know what they're doing and which builds are more conducive for that playstyle.

But it really isn't all that difficult to trade items that you find. People will buy them if the price is right and on poe.trade with a buyout. 1-2 chaos buyouts are wildly popular and they add up quickly. I don't know if a guide exists to help people learn the workings of trade, but I'd be willing to put together an easy guide to assist. I think the more people that trade, the better off everyone is, which is why I think removing trade altogether is a bad idea.

Regarding the second point, I'm not talking about build mechanics. I'm talking about 2 people running the same build; one who trades, one who doesn't. As mentioned previously in this thread, measures are being taken to help reduce the impact of RNG on those with self-found playstyle. I'm totally fine with these measures. Removing trade is not the answer.

EDIT:: If anyone is aware of a trading guide that exists, could you point me towards that thread?


Then we seem to be at a misunderstanding. I don't wish to remove trading even though I'm absolutely terrible at following the market, I just like having the option of having a league that doesn't have a market at all.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
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IAmNotBruceWayne wrote:
"Let's not remove trading, but instead let's add a standard and hardcore self-found league which will suit your ideas. This will give players the option to choose whether they want to play with the market or to play alone."

This is the best solution. I know that a number of players enjoy trading, it just seems that to most it seems like a hassle more than anything.


If you dont like trading, then you simply dont do it. No need to fix something that is not broken. Also most is not you.
Last edited by kussekurt#5253 on May 31, 2015, 12:41:25 PM
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Pizzarugi wrote:
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comm_il_vec wrote:
You don't even need to maximize profits. Simply turning items you find into some sort of profit could greatly benefit you. Abstaining from trade can gimp you slightly, sure, I can agree with that. Does it solely prevent you from doing end game content? No. There are people who went self-found and have succeeded greatly simply because they know what they're doing and which builds are more conducive for that playstyle.

But it really isn't all that difficult to trade items that you find. People will buy them if the price is right and on poe.trade with a buyout. 1-2 chaos buyouts are wildly popular and they add up quickly. I don't know if a guide exists to help people learn the workings of trade, but I'd be willing to put together an easy guide to assist. I think the more people that trade, the better off everyone is, which is why I think removing trade altogether is a bad idea.

Regarding the second point, I'm not talking about build mechanics. I'm talking about 2 people running the same build; one who trades, one who doesn't. As mentioned previously in this thread, measures are being taken to help reduce the impact of RNG on those with self-found playstyle. I'm totally fine with these measures. Removing trade is not the answer.

EDIT:: If anyone is aware of a trading guide that exists, could you point me towards that thread?


Then we seem to be at a misunderstanding. I don't wish to remove trading even though I'm absolutely terrible at following the market, I just like having the option of having a league that doesn't have a market at all.

So a league with increased drops to compensate for the lack of ability to trade with others? I don't think this will ever happen though. GGG is adding many useful measures to help facilitate self-found play within the regular league. Nobody is forcing you to trade, nor do others trading affect your gameplay at all.
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ImmaPokemon wrote:
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Pizzarugi wrote:
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ImmaPokemon wrote:
Such a waste of time writing this as GGG made this game with trading in mind. Sadly they also made this game with the worst drop rates in mind as well which makes POE good on the surface and a few month in but if youre in it for a few years you are bored to death and dont want any of it anymore.



GGG has made stances on things in the past that they have since reconsidered. The only one I can think of right now is loot allocation. They were content to leave it on a timer and allow players to "ninja" loot items that were allocated to someone else, but after so many complaints about ninja looters, GGG eventually caved and gave players the option to choose allocation timer settings.

If the demand is high enough, GGG might reconsider their stance against self-found leagues. And like I said earlier, the implementation of divination cards looks like they're swaying already.


Divination cards are pro trading, not anti trading. You wont get the item from the cards faster than you would be able to get it by finding it normally.


That depends on a couple factors:
- Where GGG will put the cards
- How many cards you need to collect to obtain the reward
- How rare the cards are compared to the rarity of the reward itself
- If there will be divination cards that reward divination cards for that item (this can happen)

For example:
A divination card is made that rewards 1 chaos orb when turned in. Obviously, this card would have to be just as rare as the chaos orb if not more so as to prevent them from flooding in, especially if the card drops in non-map areas. Now, suppose you need 10 of the cards to get the reward and it drops only in the ledge zone. Does this mean you're 10x more likely to find a chaos orb card than an actual chaos orb?

If you're farming a specific area for chaos orb cards, you're probably a lot more likely to get enough cards for the orb rather than the orb itself dropping.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on May 31, 2015, 12:51:32 PM
Auctionhouse = all problem solved.
If we wanted no trading, we would all go play that piece of shit Diablo 3.
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comm_il_vec wrote:
So remove trading because a certain population can't figure out trading (yet)? How exactly does trading affect people who can't figure out trading, or choose not to trade? I don't understand how the self-found crowd is affected. Does it bother them that other people are killing bosses quicker or getting better items with more ease?

Do you think everyone was a good trader when they first started the game? It's something you learn over time and can greatly benefit your gameplay. Sorry but this notion is ridiculous and quite frankly will never happen.

What exactly are the "problems created by the current system"?



"So remove trading because a certain population can't figure out trading (yet)?"

Not because they can't figure it out. In my case I find it relatively easy to make a decent amount of currency early on in a league. I know how to utilize procurement/poe trade, it's just not enjoyable. It's tedious and not particularly fun. This is a complaint that's been echoed many times.

"How exactly does trading affect people who can't figure out trading, or choose not to trade? I don't understand how the self-found crowd is affected. Does it bother them that other people are killing bosses quicker or getting better items with more ease?"

It impacts the drop rates of unique items and currency. Both are reduced to compensate for their availability in a system that allows trading. Like I said before it's relatively easy to obtain decent gear with trading, it just isn't fun. And the other solution that has been proposed is some form of an AH, which GGG seems to be vehemently against and for good reason. Look at Diablo 3.


"Do you think everyone was a good trader when they first started the game? It's something you learn over time and can greatly benefit your gameplay."

Absolutely not. I was horrible at trading when I first started playing. I've gotten better at it, but that doesn't mean it's fun.
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PrototypX wrote:
Auctionhouse = all problem solved.


I'd support this as well.

Trading would still be integral, but now it can be done in a centralized spot in the game and trades automatically if you have the items/currency needed.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
"
PrototypX wrote:
Auctionhouse = all problem solved.


I so wish we had one

I dont see any any key!

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