If you could add 1 feature of D3 to POE; what would it be?

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Fonnypwn wrote:
I can't believe noone said paragon levels...some sort of alternate advancement like how everquest and everquest 2 have aa's. That and of course increased drop rates so currency can be used for crafting properly whereas noone exalts items as it stands but rather hordes orbs. I'd love a GGG response to how they feel about this. Improvements to endgame although it's difficult as hardcore gamers will always find a way to be bored, Atziri is awesome but thats only one uber boss which is highely gated, perhaps the new bosses will offer something different ---a way to increase the challenge and iir at the same time?--- i think the d2 Lazarus mod comes closest in my opinion to any ARPG truely extending its playlife with all the impossible to kill bosses and elite gear. Don't get me wrong I love PoE but spots for improvement will always be there and nothing wrong with taking great ideas from other games. Encouraging rerolling is great and it should be like that but sometimes you get a character you'd like to stick with and it slowly becomes a crawl to feel progression and is repetitive. I love the hunt for items I know i'll never find but there is something missing in the sense of reward for time spent and this has been said for a long time. I think as more content is released it would be a great idea to focus on targeted earnings for what your goal is rather than a pile of rares which are usually vendored. A boss who has 50% increased currency drops to farm, one with increased quantity, another with rarity, one that drops specific new currency orbs that you can only get from him, and maybe an uber boss like uber diablo that your chasing after for some amazing unique drops. An endless dungeon similar to the greater rifts challenge progression but with something to offer that you dont get normally maybe 1% iir per level (and make it VERY HARD so as to not be abused) or inferno mode for story areas would be great as well because I know personally I'd love to do a level 80 ledge rather than it be obsolete. It also seems to be for higher areas people normally party which discourages soloing and I think players should have the option to not feel so forced into it just to sustain leveling. I'm not sure what the feelings were on the grind to 100 but i heard alot of people saying it should be longer, I must say I disagree especially in a game where rerolling is encouraged, it should be a grueling task definetly but the higher level you get the more it expands your enjoyment on skilltreeing your character out and I don't feel imo that should stop at a certain point even if it meant increasing difficulty and raising the cap. Just think of how much fun it was leveling from 1-50 as you fillout your tree focusing on your character creation goal but as you get higher level it doesn't just slow(as it should) but it almost comes to a halt where you devote hours upon hours only to invest a point into a +10 dex node because you still have a few to go to reach the keystone you'd like. THANKS AND PLEASE FEEDBACK IS WELCOME!


I dont see any any key!
there's only 1 thing that D3 did better than PoE. Fluidity, especially in combat.
D3 looks good and plays good. Character development wise, meh.

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Spysong192 wrote:
The smoothness and the animations sets of casting spells, switching attacks, character animations in general.


pretty much this.
"Please feel free to report any players you see attempting to acquire/sell items in trade chat." - Bex_GGG
Last edited by Sinzeek#7342 on Apr 15, 2015, 10:50:57 AM
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CharanJaydemyr wrote:
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Iluvatar_gr wrote:
the ability to level without having to repeat three difficulties


One of my longer rants long ago was about the wastefulness of the Maps mechanics -- I think GGG should open it up once a person finishes Normal to give us a non-narrative leveling option that still delivers what most people enjoy: mindless level clearing and boss smashing with resulting loot haulage. If a person wants to play the Cruel and Merciless acts for the quest rewards, so be it.

But once you've finished the story once, the only motivation you have to do it again *are those quest rewards* and to reach a point where you no longer have to keep doing it.

I find the Maps system pretty brilliant as far as 'random side dungeons' go (they worked just fine in Torchlight 1, after all), and the Exile does find Dialla (and thus the map device) during the first play though. It's terribly meta that she'd open the Eternal Laboratory up only after finding her for a third time -- what, is she aware of the repetition of difficulties too?

Unfortunately GGG's response to this call for side areas/dungeons was corrupted areas.


This is a good idea but also seems unlikely due to quest rewards. In my opinion, best way to tackle this issue is to make Waypoints global through characters on the same league. Meaning once you finish all quests and acts and get all the Waypoints on your first character, your new characters will have access to those waypoints aswell.

This can result in always farming the highest zone possible without EXP penalty and then going back to get the quest reward. Seems like a much simpler way to do it rather than changing mapping system or anything more drastic.
Nothing is more common than unsuccessful men with talent.
Last edited by rockmassif#5784 on Apr 15, 2015, 11:04:13 AM
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rockmassif wrote:
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CharanJaydemyr wrote:
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Iluvatar_gr wrote:
the ability to level without having to repeat three difficulties


One of my longer rants long ago was about the wastefulness of the Maps mechanics -- I think GGG should open it up once a person finishes Normal to give us a non-narrative leveling option that still delivers what most people enjoy: mindless level clearing and boss smashing with resulting loot haulage. If a person wants to play the Cruel and Merciless acts for the quest rewards, so be it.

But once you've finished the story once, the only motivation you have to do it again *are those quest rewards* and to reach a point where you no longer have to keep doing it.

I find the Maps system pretty brilliant as far as 'random side dungeons' go (they worked just fine in Torchlight 1, after all), and the Exile does find Dialla (and thus the map device) during the first play though. It's terribly meta that she'd open the Eternal Laboratory up only after finding her for a third time -- what, is she aware of the repetition of difficulties too?

Unfortunately GGG's response to this call for side areas/dungeons was corrupted areas.


This is a good idea but also seems unlikely due to quest rewards. In my opinion, best way to tackle this issue is to make Waypoints global through accounts. Meaning once you finish all quests and acts and get all the Waypoints on your first character, your new characters will have access to those waypoints aswell.

This can result in always farming the highest zone possible without EXP penalty and then going back to get the quest reward. Seems like a much simpler way to do it rather than changing mapping system or anything more drastic.


you could do this but I wouldent make it account wide I would make it league wide, so when a new league or race starts you wouldent have all the WPs
I dont see any any key!
Monks... and more martial artsy oriented unarmed skills. would just be happy with fists of thunder to be honest... Flicker Strike + Static Strike.. Kreygasm
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Last edited by Do_odle#4912 on Apr 15, 2015, 11:03:03 AM
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k1rage wrote:
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rockmassif wrote:

This is a good idea but also seems unlikely due to quest rewards. In my opinion, best way to tackle this issue is to make Waypoints global through accounts. Meaning once you finish all quests and acts and get all the Waypoints on your first character, your new characters will have access to those waypoints aswell.

This can result in always farming the highest zone possible without EXP penalty and then going back to get the quest reward. Seems like a much simpler way to do it rather than changing mapping system or anything more drastic.


you could do this but I wouldent make it account wide I would make it league wide, so when a new league or race starts you wouldent have all the WPs


That's what I actually meant, yeah, having Waypoints on a fresh league would defeat the purpose anyway.
Nothing is more common than unsuccessful men with talent.
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FadeXF wrote:
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Armorpiercer wrote:
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SirSid wrote:
the ability to ID evreything in your invintory instantly in a hideout.

also more bouncing tits


ye ye tits are never enough.


tits should be a priority item


I agree
I dont see any any key!
Endgame Racing, something like Greater Rifts but in combination with the PoE Races. Dont need to copy the same content.

Everyone can use 1 high level char from the new challange leagues to race and everyone start at the same time, there could be different races like kill Atziri or clear the map etc. and similiar like the low level races in PoE top players get rewarded. This would be amazing and push people to play longer to get upgrade their chars and another motivation to get level 100.

This would be amazing on Hardcore, because the people need to rush the hard content very fast there would be much more rips on high levels.
Last edited by Brayzz#4532 on Apr 15, 2015, 11:44:46 AM
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Sinzeek wrote:
there's only 1 thing that D3 did better than PoE. Fluidity, especially in combat.
D3 looks good and plays good. Character development wise, meh.


D3 doesn't have fluid combat. You only feel that way because you can't miss and there's no desync (because it's an offline game despite what Blizzard says).

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