If you could add 1 feature of D3 to POE; what would it be?

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Iluvatar_gr wrote:
Also the ability to level without having to repeat three difficulties
i once proposed something like this

with the requirement of having atleast a lvl 70 of each classes

and also proposed a regret discount for refund 30-40 skillpoint at a time

i still have scars of the rock they thrown to me haha
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Adventure mode, or something similar to cover the space from cruel to merciless. Just to avoid the deja vu feeling the game gives.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
Probably greater rifts I guess. Give a a purpose to all that BiS mirror gear and op builds other than one shotting atziri.
Well there are a few things that I'd like to see:

Book of Cain: Identifies all items in your inventory if you're willing to wait. Maybe you'd acquire it in a quest for Nessa?

Diablo himself as a Beyond unique boss.

Beams of light that make it REALLY hard to miss Unique items.

Blizzard-tier cinematics for each Act Boss. Skippable of course. (This could happen ten years from now or longer and I'd still be happy about it.)
*You call into the void. You hear a sound in the distance.*
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CharanJaydemyr wrote:
Active dodge. Fucking love that shit.


Same. I played coop console D3 first, and my friend and I spent so much time diving through random destructables.

Also in Bastion. Also in Dark Souls. Also in Fable. Actually I just spam it non-stop in basically every game that has one, especially when it's quicker than walking.

I'm not sure the effect it would have if implemented into PoE. I expect we'd see a lot more exiles rolling everywhere, especially at low levels before they got a proper movement skill.

I know I would be.
Gameplay & Level Design
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cutscenes
It's been soooooooooo long since I was in D3 that I forget any of it's so called "features"... so +1 for cut scenes (if only to help build the lore).
Chris Wilson: "Today was the proudest day of my life."
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CharanJaydemyr wrote:
Active dodge. Fucking love that shit.


Hmmm, really interesting. Because when D3 came out on PC, people complained exactly about how you were not able to dodge projectiles and even melee attacks with active skills like charge or moving away. The moment the attack was initiated it was locked on the player and you could not avoid it no matter how far you got away from the mob even with skills like charge or leap. Like a mob could melee you from one screen away.

manually dodging attacks by changing your position was one of the great feature PoE had over D3 (the early pc version).
Last edited by Mephisto_n#6597 on Apr 15, 2015, 1:48:30 AM
Adventure Mode and Bounties.
Don't forget to drink your milk 👌
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CharanJaydemyr wrote:
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Iluvatar_gr wrote:
the ability to level without having to repeat three difficulties


One of my longer rants long ago was about the wastefulness of the Maps mechanics -- I think GGG should open it up once a person finishes Normal to give us a non-narrative leveling option that still delivers what most people enjoy: mindless level clearing and boss smashing with resulting loot haulage. If a person wants to play the Cruel and Merciless acts for the quest rewards, so be it.

But once you've finished the story once, the only motivation you have to do it again *are those quest rewards* and to reach a point where you no longer have to keep doing it.

I find the Maps system pretty brilliant as far as 'random side dungeons' go (they worked just fine in Torchlight 1, after all), and the Exile does find Dialla (and thus the map device) during the first play though. It's terribly meta that she'd open the Eternal Laboratory up only after finding her for a third time -- what, is she aware of the repetition of difficulties too?

Unfortunately GGG's response to this call for side areas/dungeons was corrupted areas.


If not for missing out on skill point quests, a mode that requires no questing would be a godsend. Maybe make a league like that in the future....between leveling masters and dailies the redundancy for me has become arduous as hell. I love poe so I'll play regardless but after all the years the quests and dailies are just a hassle and detract from the fun for me.

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