Until melee is fixed, a lot of people will not comeback.

"
Snorkle_uk wrote:
"
sidtherat wrote:
and yet even with this marvel of a tree youll get instagibbed by a pack of GMP frog leapers in -max map. taking 20+ Arctic Breaths to the face will bypass your armor-based defences and all these shield nodes and 1KO you..

it is easy to tank (and you HAVE to tank) 90% of the content. but once the stars align badly - melee HAS to facetank BS like said GMP leapers in -max map, with desync added to spice things up

how is your build exactly dealing with stuff like this? oh.. it doesnt.



the frog leapers leap, doesnt matter if you are ranged or melee they jump on you.


you are grasping at straws tbh, Ive never once died to the situation u described, or any gmp spell mob on a melee char throughout the whole of 2014 despite playing 1000s of hours. I could describe many theoretical ways a ranged could die from devours where melee would have it easier because they are built to tank point blank.

I say melee would have it easier, properly built/geared melee would have it easier, can't comment about how your particular melee chars would manage. This is the thing with balance in this game, its very hard to have a discussion about it because none of us have tried all the possibilities. Its possible, probable even, to be completely oblivious to the fact things are possible that are entirely different to what you are doing and many times more effective. You can even read about them, try them, find they dont work and not realise they didnt work because you did it wrong and didnt understand properly.


My build at the start of open beta had 2k life and 4k armour in merciless. It was watching people like Nugi and Ganksta Boo playing that made me realise people were getting like 4k life, how? I got all the life nodes I could get how are they doing it? Looked at their trees... oh, right, but they don;t spec that much damage how are they still doing more dps than me? Tried a build similar to nugis... it was shit, didnt work. I could see it working but its like ok, basically he has a lioneyes bow and that is why this works for him, I dont have the gear this is a "oh look at my epeen gear im nugi hai" thing thats just for rich people. Found a lioneyes bow, linked it, still didnt work right... now I know, I know I am being a noob who doesnt get it because I can see every single day Gankstaboo and Nugi working it like champs with the same gear I have.

now I watch streamers and I still learn stuff, half the time, and the other half Im watching thinking 'the reason what you are saying/doing is wrong is because you dont have experience/understanding of this particular thing'. I watch them play all the time, I hear their thoughts on mechanics, I have learned a lot of the lessons of their experiences. They havent watched me so the same doesn't work in reverse. Theres streamers who I respect greatly, have achieved more than me, have taught me so much about the game, who know more than I know, and I still find many moments listening to them while I grind where Im half cringing. I just wish I could jump in their teamspeak and educate them about the subject they are on because they are so wrong and being such noobs.

Thats the kind of game this is, we are all in the dark about large portions of the possibilities. If someone says melee sucks first questions instantly are what are your experiences, what characters, what gear, what level, what problems do you have. Thats not elitism or being a jerk "omg ur opinion doesnt mean shit cuz ur a noob lolz" nothing to do with that at all. If you say theres a problem with X in a game like this you have to be open to the idea you were just doing it wrong, and you should care to compare in detail what you are doing to other people who disagree.



lots of text but not that much substance. truth is harsh - leapers leap? sure. but not if already offscreened to death. ranged meta is 'dish so much damage so there is nothing to shoot back at you' - and it works perfectly. been playing freezepulser recently - it is a joke how easy the game is when your entire screen is full of frozen or shattering mobs. FP with 70%+ proj speed reaches beyond the screen edge so do not grasp at 'but this is melee spell'. it isnt.

streamers are in there for the money/popularity. they wont play UP stuff as this makes them look bad. so they play kinetic blast, spectral throw and tornado shot type of 'skill'. few melee streamers do low-lvl farm (domino) and wont attempt harder stuff - it doesnt pay back anyway.

do not create false pretense of 'game so complex that we might not yet know everything'. game is several years old. mechanics are stable. melee takes damage to the face and it is elemental spell damage that kills in high end content. so builds with "2000% armor + 21 endurance charges + 95% chance to evade" are just cute and missing the point. melee can absorb SOME fire spell damage due to AA, but vs lightning/cold spells there is no defence besides flasks, +max and spell block. or insane buffer + vaal pact. but it is even worse as it means that 'melee is ok'.. as long as you play one build..


you will meet fleet, haste aura, leapers or any other shotgunning caster. and while ranged chars kill them before checking what these are, melee has to face them. good luck.

and no amount of condescending theories can change that
"
Snorkle_uk wrote:
Youve trolled me enough already, i honestly dont think you were ever being serious now. If you seriously wanted to see examples of proper melee builds I have posted them before, you know, you remember.

But please do share your melee builds and gear with us, Im actually curious how you managed to die to random mobs in a lvl71 map and I think it would suit the new comic nature of the discussion.


The comic nature of the discussion is that we're all still waiting for you to post your bloodlines melee experience
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
"
lolozori wrote:
Just my position about this.

My main point was about any melee build not only my own, 2h rt, blood magic, all those melee have the same problems but your help concerning my fb build is welcome.

Your build is perfect for a solo HC play style, but Facebreaker attack speed base is very very low. I can t remember the numbers but without Berserker before you can actualy hit a monster, you will get hit multiples times, this will give you much more opportunities to get one shot by elemental damages or bad crit luck.

Also since 1.3 Cyclone skill speed got nerfed AKA now cyclone without taking attack speed using an unarmed build is like playing on temporal chain. You need to take speed nods if you wish to use cyclone.

Unarmed builds can use only few skills, from all the skills, there is infernal blow. Good for solo but will kill you because of reflect and terrible clear speed in party.

Your build will work better using dominating blow because of the skill duration. unfortunately the clear speed will be terrible and in party people will kick you because you are a summon.

Even if I was doing such a build, I would still do 60% less dps than a level 70+ ranged with having to be in a stronger danger position than him (and in POE, the quicker to kill, the safer you are).

The main point is you can create virtualy very tanky builds, take all the life and armor you want but the cost on the tree is unfair compared to the little investment a ranged need to take for the same results.

All good points, I believe you are correct about all this. There is of course a clear difference between melee and ranged I just hope you won't despair because of it and give up because that would be too bad. I believe melee is quite playable, just as long you take good stock of the limitations.

Unsure how GGG should handle it best but maybe an increase of the mana cost of ranged skills (especially bow skills) would help even the scales some. Don't see too many using mana leech nowadays. Other possibilities would be to heighten melee node efficiency or to lower it for ranged. Giving melee specific new skills may also help but I think there's a decent selection of such things. High level elemental spells do remain a problem though, no simple way to deal with them now (I believe the block nerf was good though).

Also don't take the tree too seriously as I do not have a character like it and cannot gauge the actual problems with a particular build. I just tried to make something not too far from the original while addressing the most pressing survivability concerns. I am also not that great at making sc builds. Hopefully you'll find an acceptable compromise.

If you get something out of the tree then cool. Only advice I can give at this point would be to (try to) take the difficulties as a challenge. Good luck!
Melee builds can be tanky as hell but they will always clear slower than ranged and usually have less overall DPS.

Ranged > Melee

I just made an awesome tanky melee static striker on standard. He does great but my arc witch is still better because she clears maps faster and easier.
Standard Forever
"
lolozori wrote:


Also since 1.3 Cyclone skill speed got nerfed AKA now cyclone without taking attack speed using an unarmed build is like playing on temporal chain. You need to take speed nods if you wish to use cyclone.




Most wrong statement made about cyclone. Goes to show you do not research your options and how they work. You do not need any attackspeed witch cyclone and can hit several times per second.
http://www.pathofexile.com/forum/view-thread/1158669

Cyclone MARA Beginners and Advanced Guide.
"
Vincendra wrote:

Most wrong statement made about cyclone. Goes to show you do not research your options and how they work. You do not need any attackspeed witch cyclone and can hit several times per second.


Did I made a mistake? maybe, movement speed is better than attack speed for cyclone? in my bad build I have both.

"
Vincendra wrote:

So we basically got 2 options to scale the Attack Rate of Cyclone:
1.) Via Attackspeed. The more attackspeed, the faster we pulsate.
2.) Via "Castspeed" of the Cyclone Attack. The more often we "cast" Cyclone, the more often we do the instant first pulse of cyclone.




went to your thread about cyclone, you say cyclone is better with Ms than attack speed. Can t
Fight an argument with a cyclone specialist but I don t get why you come and tell attack speed is not working with cyclone, it does, it is just less good than MS in your opinion.

Does his build got a lot of MS? no, so anyway it would still look like being on temporal chain without MS or attack speed.


"
Vincendra wrote:

We are using method 2.It costs more Life/second to cast


Maybe you know, since using MS instead of ats cost is higher it might not be good for my FB build without life leech on gear?
I don t have the amu and jewelries to be able to leech, so I can t do a cyclone build like yours.

However, Zoroch build got more life on it , I might adapt the tree using more MS then like you advise cyclone users.

thanks to come here and show I made a mistake, but stating I didn't t done any research on my own FB build just because I said I favor attack speed over MS when I use cyclone is far stretched.


-----------------

Whatever, does arguing about cyclone have anything to do with melee ability to take damages?
Melee is still imo in a bad state defensively (particularly the melee life based), cyclone or not.

Forum pvp
https://www.instagram.com/critterspencils/
Last edited by lolozori#1147 on Jan 11, 2015, 3:53:21 PM
"
sidtherat wrote:

lots of text but not that much substance. truth is harsh


the irony tbh. I dont remember dying to elemental spells on my endgame melee characters, my ci witch facetanks crema boss, melees down double dominus palace and courtyard with double strike.. gmp frogs? You think she worries about gmp frogs? Thats almost as funny as Legats statement the other day when boasting the tankiness of his cloak melee "my build can facetank blue devours, I dont know many builds that can do that". I was trying to think of a melee build that couldn't do that but I don't think I've played one since devours were added. Ele spells are dangerous sure, but you talk like all melee die to these a lot and I can't remember a single time it has happened to me while playing a proper melee build properly, and I've played a lot. Thats my experience, that has substance, would you like to tell us about your experiences dying to frogs as melee to add some substance to what you are saying?


"
iamstryker wrote:
Melee builds can be tanky as hell but they will always clear slower than ranged and usually have less overall DPS.

Ranged > Melee

I just made an awesome tanky melee static striker on standard. He does great but my arc witch is still better because she clears maps faster and easier.



a fair statement. I personally find melee have more sheet dps but often effective dps due to travel times unless you are using flicker I suppose. Im in same boat, arc witch, does it get any better? Well theres flamedab prolif, discharge prolif, firetrap prolif... so I guess fire prolif is somewhat as effective if a little bit more sloppy on the clears I feel. CoC is insane at clearing too. Lack of movement skills compared to arc tho, that instant warp is god tier for clear speed.

Thing is my arc witch actually dies now and then, I can picture 2 or 3 occasions where she died properly in a map. All 3 of my main coc characters have a death each that I can remember. If they have an advantage over my melees its clear speed, not that my melee characters have more trouble surviving.


"
Legatus1982 wrote:
"
Snorkle_uk wrote:
Youve trolled me enough already, i honestly dont think you were ever being serious now. If you seriously wanted to see examples of proper melee builds I have posted them before, you know, you remember.

But please do share your melee builds and gear with us, Im actually curious how you managed to die to random mobs in a lvl71 map and I think it would suit the new comic nature of the discussion.


The comic nature of the discussion is that we're all still waiting for you to post your bloodlines melee experience



Im on to you m8.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
lolozori wrote:


Whatever, does arguing about cyclone have anything to do with melee ability to take damages?
Melee is still imo in a bad state defensively (particularly the melee life based), cyclone or not.



That is what I mean by you complaining and not searching for answers.

Cyclone is fine with 25% movement boots. Maxing DPS on boosfight is all MS is about, because you finish your minimal distance traveld faster, and this can be acomplished with the casual Quicksilver.

Nevertheless, I have tried a 2h Melee with 6,5k Life and nearliy 700reg/sec on Torment and I am still occasionally dying, mostly because I play too reckless.

I got my selfcast Enfeeble (30% LESS dmg, less accuracy and I have ar/ev gear), got a Decoy totem on my lvl 20 CWDT Dur IC setup and I am still dieing to burst dmg when stars align (read: mapmods which multipy multiple times (added dmg as X elemental, - maxres, turbo etc).

But I can asure you that all of my deaths are my fault for playing reckless.

My planned FB Cyclone build for bloodlines has all this planned for. Instead of 2h I'll take a shield. Instead of dmg nodes, i go for block and reg/life.




It certainly will not save me. When RNG stars allign, my 70% block, 50~spellblock, vaal grace rumis will fail me and I might get O. That is bound to happend when you play HC and I can live with it and I will make this char with this mindset.



I know its not the best nor the funiest way to play, but if you want to get more survivability as melee start using selfcast Enfeeble.
http://www.pathofexile.com/forum/view-thread/1158669

Cyclone MARA Beginners and Advanced Guide.
Selfcast enfeeble is actually LESS likely to help you when you need it most than an autocast one would be. The slightly more mitigation IMO does not cut it.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Jan 12, 2015, 6:38:14 AM
"
Snorkle_uk wrote:

the irony tbh. I dont remember dying to elemental spells on my endgame melee characters, my ci witch facetanks crema boss, melees down double dominus palace and courtyard with double strike.. gmp frogs? You think she worries about gmp frogs? Thats almost as funny as Legats statement the other day when boasting the tankiness of his cloak melee "my build can facetank blue devours, I dont know many builds that can do that". I was trying to think of a melee build that couldn't do that but I don't think I've played one since devours were added. Ele spells are dangerous sure, but you talk like all melee die to these a lot and I can't remember a single time it has happened to me while playing a proper melee build properly, and I've played a lot. Thats my experience, that has substance, would you like to tell us about your experiences dying to frogs as melee to add some substance to what you are saying?

a fair statement. I personally find melee have more sheet dps but often effective dps due to travel times unless you are using flicker I suppose. Im in same boat, arc witch, does it get any better? Well theres flamedab prolif, discharge prolif, firetrap prolif... so I guess fire prolif is somewhat as effective if a little bit more sloppy on the clears I feel. CoC is insane at clearing too. Lack of movement skills compared to arc tho, that instant warp is god tier for clear speed.

Thing is my arc witch actually dies now and then, I can picture 2 or 3 occasions where she died properly in a map. All 3 of my main coc characters have a death each that I can remember. If they have an advantage over my melees its clear speed, not that my melee characters have more trouble surviving.

Im on to you m8.


The irony is that you are well aware of the problems melee face and you still don't understand why it's an issue.

I'll help you out: It's because you play standard and we do not. You have a bunch of characters that all have a death that you can remember. Start playing HC and realize why this is a problem for melee. I would actually agree with you (almost) that melee is fine for SC leagues, but that isn't the issue (nor is the issue the xp penalty).

As far as your experience, it's anecdote at best. Duelists are still largely garbage in league performance.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Jan 12, 2015, 6:45:06 AM

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