Until melee is fixed, a lot of people will not comeback.
" lots of text but not that much substance. truth is harsh - leapers leap? sure. but not if already offscreened to death. ranged meta is 'dish so much damage so there is nothing to shoot back at you' - and it works perfectly. been playing freezepulser recently - it is a joke how easy the game is when your entire screen is full of frozen or shattering mobs. FP with 70%+ proj speed reaches beyond the screen edge so do not grasp at 'but this is melee spell'. it isnt. streamers are in there for the money/popularity. they wont play UP stuff as this makes them look bad. so they play kinetic blast, spectral throw and tornado shot type of 'skill'. few melee streamers do low-lvl farm (domino) and wont attempt harder stuff - it doesnt pay back anyway. do not create false pretense of 'game so complex that we might not yet know everything'. game is several years old. mechanics are stable. melee takes damage to the face and it is elemental spell damage that kills in high end content. so builds with "2000% armor + 21 endurance charges + 95% chance to evade" are just cute and missing the point. melee can absorb SOME fire spell damage due to AA, but vs lightning/cold spells there is no defence besides flasks, +max and spell block. or insane buffer + vaal pact. but it is even worse as it means that 'melee is ok'.. as long as you play one build.. you will meet fleet, haste aura, leapers or any other shotgunning caster. and while ranged chars kill them before checking what these are, melee has to face them. good luck. and no amount of condescending theories can change that |
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" The comic nature of the discussion is that we're all still waiting for you to post your bloodlines melee experience my evasion is so high i only insta rip sometimes
----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. |
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" All good points, I believe you are correct about all this. There is of course a clear difference between melee and ranged I just hope you won't despair because of it and give up because that would be too bad. I believe melee is quite playable, just as long you take good stock of the limitations. Unsure how GGG should handle it best but maybe an increase of the mana cost of ranged skills (especially bow skills) would help even the scales some. Don't see too many using mana leech nowadays. Other possibilities would be to heighten melee node efficiency or to lower it for ranged. Giving melee specific new skills may also help but I think there's a decent selection of such things. High level elemental spells do remain a problem though, no simple way to deal with them now (I believe the block nerf was good though). Also don't take the tree too seriously as I do not have a character like it and cannot gauge the actual problems with a particular build. I just tried to make something not too far from the original while addressing the most pressing survivability concerns. I am also not that great at making sc builds. Hopefully you'll find an acceptable compromise. If you get something out of the tree then cool. Only advice I can give at this point would be to (try to) take the difficulties as a challenge. Good luck! |
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Melee builds can be tanky as hell but they will always clear slower than ranged and usually have less overall DPS.
Ranged > Melee I just made an awesome tanky melee static striker on standard. He does great but my arc witch is still better because she clears maps faster and easier. Standard Forever
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" Most wrong statement made about cyclone. Goes to show you do not research your options and how they work. You do not need any attackspeed witch cyclone and can hit several times per second. http://www.pathofexile.com/forum/view-thread/1158669
Cyclone MARA Beginners and Advanced Guide. |
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" Did I made a mistake? maybe, movement speed is better than attack speed for cyclone? in my bad build I have both. " went to your thread about cyclone, you say cyclone is better with Ms than attack speed. Can t Fight an argument with a cyclone specialist but I don t get why you come and tell attack speed is not working with cyclone, it does, it is just less good than MS in your opinion. Does his build got a lot of MS? no, so anyway it would still look like being on temporal chain without MS or attack speed. " Maybe you know, since using MS instead of ats cost is higher it might not be good for my FB build without life leech on gear? I don t have the amu and jewelries to be able to leech, so I can t do a cyclone build like yours. However, Zoroch build got more life on it , I might adapt the tree using more MS then like you advise cyclone users. thanks to come here and show I made a mistake, but stating I didn't t done any research on my own FB build just because I said I favor attack speed over MS when I use cyclone is far stretched. ----------------- Whatever, does arguing about cyclone have anything to do with melee ability to take damages? Melee is still imo in a bad state defensively (particularly the melee life based), cyclone or not. Forum pvp https://www.instagram.com/critterspencils/ Last edited by lolozori#1147 on Jan 11, 2015, 3:53:21 PM
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" the irony tbh. I dont remember dying to elemental spells on my endgame melee characters, my ci witch facetanks crema boss, melees down double dominus palace and courtyard with double strike.. gmp frogs? You think she worries about gmp frogs? Thats almost as funny as Legats statement the other day when boasting the tankiness of his cloak melee "my build can facetank blue devours, I dont know many builds that can do that". I was trying to think of a melee build that couldn't do that but I don't think I've played one since devours were added. Ele spells are dangerous sure, but you talk like all melee die to these a lot and I can't remember a single time it has happened to me while playing a proper melee build properly, and I've played a lot. Thats my experience, that has substance, would you like to tell us about your experiences dying to frogs as melee to add some substance to what you are saying? " a fair statement. I personally find melee have more sheet dps but often effective dps due to travel times unless you are using flicker I suppose. Im in same boat, arc witch, does it get any better? Well theres flamedab prolif, discharge prolif, firetrap prolif... so I guess fire prolif is somewhat as effective if a little bit more sloppy on the clears I feel. CoC is insane at clearing too. Lack of movement skills compared to arc tho, that instant warp is god tier for clear speed. Thing is my arc witch actually dies now and then, I can picture 2 or 3 occasions where she died properly in a map. All 3 of my main coc characters have a death each that I can remember. If they have an advantage over my melees its clear speed, not that my melee characters have more trouble surviving. " Im on to you m8. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" That is what I mean by you complaining and not searching for answers. Cyclone is fine with 25% movement boots. Maxing DPS on boosfight is all MS is about, because you finish your minimal distance traveld faster, and this can be acomplished with the casual Quicksilver. Nevertheless, I have tried a 2h Melee with 6,5k Life and nearliy 700reg/sec on Torment and I am still occasionally dying, mostly because I play too reckless. I got my selfcast Enfeeble (30% LESS dmg, less accuracy and I have ar/ev gear), got a Decoy totem on my lvl 20 CWDT Dur IC setup and I am still dieing to burst dmg when stars align (read: mapmods which multipy multiple times (added dmg as X elemental, - maxres, turbo etc). But I can asure you that all of my deaths are my fault for playing reckless. My planned FB Cyclone build for bloodlines has all this planned for. Instead of 2h I'll take a shield. Instead of dmg nodes, i go for block and reg/life. It certainly will not save me. When RNG stars allign, my 70% block, 50~spellblock, vaal grace rumis will fail me and I might get O. That is bound to happend when you play HC and I can live with it and I will make this char with this mindset. I know its not the best nor the funiest way to play, but if you want to get more survivability as melee start using selfcast Enfeeble. http://www.pathofexile.com/forum/view-thread/1158669
Cyclone MARA Beginners and Advanced Guide. |
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Selfcast enfeeble is actually LESS likely to help you when you need it most than an autocast one would be. The slightly more mitigation IMO does not cut it.
my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982#1658 on Jan 12, 2015, 6:38:14 AM
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" The irony is that you are well aware of the problems melee face and you still don't understand why it's an issue. I'll help you out: It's because you play standard and we do not. You have a bunch of characters that all have a death that you can remember. Start playing HC and realize why this is a problem for melee. I would actually agree with you (almost) that melee is fine for SC leagues, but that isn't the issue (nor is the issue the xp penalty). As far as your experience, it's anecdote at best. Duelists are still largely garbage in league performance. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982#1658 on Jan 12, 2015, 6:45:06 AM
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